Assetto Corsa Competizione (Console) Review: Niche But Nice

2,217
United States
United States
I've yet to run Kyalami, but i really like Misano. Obviously seen it lots in MotoGP but never been there in a car.

But it has great flow

I test drove Kyalami last night for about 10 laps but didn't race on it but I can see why it's liked so well. Haven't driven Misano or Paul Ricard at all yet. I'm not sure what to expect from Paul Ricard with all of that open area. I tend to have a hard time picking out corners with no landmarks or scenery even with brake marking boards.
 
737
United Kingdom
Silverstone
I test drove Kyalami last night for about 10 laps but didn't race on it but I can see why it's liked so well. Haven't driven Misano or Paul Ricard at all yet. I'm not sure what to expect from Paul Ricard with all of that open area. I tend to have a hard time picking out corners with no landmarks or scenery even with brake marking boards.

Paul Ricard is an awful track, every game that has this track I try to skip it if possible.

Kyalami is a nice surprise, hadn't even heard of it until ACC, very fun to drive.

I really have a hard time liking this game. I love the physics, cars/tracks and day/night/weather cycles but it's not really user friendly. I had the same problem with AC but this game seems to be worse in that aspect. Many issues for me but the worse was getting dsq multiple times for the first race in career mode after the pit stop. I first thought I was getting dsq for leaving the pit to fast. Later I realized it was for speading on entry. I guess getting a dsq is realistic but why wait till I have done my pit stop? Why nog just dsq me the moment I'm speeding?

The game could be more user friendly..
Agreed, the rules are not explained very well, surely a pop up message or tutorial even could explain things a little better.
Theres a lot going on in ACC and the challenge of learning the physics takes enough concentrating without figuring out the rest whilst on track.

Great game though.
 
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2,217
United States
United States
Paul Ricard is an awful track, every game that has this track I try to skip it if possible.

Kyalami is a nice surprise, hadn't even heard of it until ACC, very fun to drive.

I knew Kyalami was a former F1 and I had watched the Blancpain 9 hours race there last year but had never driven it until now. Just this past Sunday afternoon I was watching last year's 6 hour Blancpain race at Paul Ricard on Youtube and cars were just darting everywhere at the start and on restarts after safety cars cutting corners and going wide.
 
137
Germany
Germany
It's not a user friendly game.
well, it's a sim... it doesn't have to be user friendly :lol::D

If you need tutorials and explanations you can visit the official ACC forum or inofficial ACC wiki, or watch the numerous videos on YT explaining everything in ACC (worth to mention the very useful videos from Aristoteles (Aris drives), the car handling developer). Also this forum here and many others are very useful.
Is this a console thing to expect everything straight out of the box and not getting your informations elsewhere? Be glad you're not on PC, it's fairly common here to have to collect informations from different sources. Maybe we are just used to it.
I mean, it's a niche game with a very small developer team. Of course a tutorial and more information directly in game would be nice, but as always in small teams: priorities.
But now that the base game is up and running, they started to add some more bits of informations in the game. at least they did it on the pc versions, but these things will come on consoles too. You guys are some version numbers behind us. Last time I checked you guys were on 1.3.7 while we are on 1.4.4.
 
811
United Kingdom
United Kingdom
I was gonna say, it's unfriendly because it's a PC game, those guys are used to it, having to tweak all the ini files to make it all work, optimising graphics settings etc.
Us console guys just want to fire up the game and crack on, without having to do 3 hours of studying beforehand!!
:crazy::lol:
 
137
Germany
Germany
I was gonna say, it's unfriendly because it's a PC game, those guys are used to it, having to tweak all the ini files to make it all work, optimising graphics settings etc.
Us console guys just want to fire up the game and crack on, without having to do 3 hours of studying beforehand!!
:crazy::lol:
I think we just love to dive deeper into the ..void .. lol.. and sometimes we just need to help ourselves with some tweaking until a patch arrives.

But too bad you don't have the Motec i2 analyzer function on console in ACC. It's a mighty tool to get serious and you can get lost in it for hours.
 
913
United States
Fact Central
slthree
No and no. It was not clear to me what rule I broke. The game could have done a better job notifying what rule I broke. To me it seemed like I broke the rule while driving away from the stop. I had auto pit limiter on and felt like I slowed enough. Practicing a pit stop should have been part of the drivers test in my opinion.

And it's not 45 seconds. It's having to restart half way through a 20 minute race.. and I also said there are more problems with game (lack of wheel button pre sets, ffb bug, no tutorial or explanation of what settings do). It's not a user friendly game.
it's a major flaw in this beautiful game that the information is lacking in almost every area

they use the safety rating and the metals and several other things to help new drivers learn about proper driving so you would expect that when we make a mistake as a driver that causes a penalty they would tell us what it was.

I wonder if the PC version does that
 

artem9000

(Banned)
211
Russian Federation
Russia
artem9000
ACC should have the Porsche 911 GT3 Cup included!
Weirdly, I found the GT3 Cup in ACC, it's just in list with other GT3 cars. Do they suppose to challenge with it against highly-downforced GT3 cars?
 
1,674
Poland
Gdynia
MroczMR
Weirdly, I found the GT3 Cup in ACC, it's just in list with other GT3 cars. Do they suppose to challenge with it against highly-downforced GT3 cars?

same with Huracan Super Trofeo.

They are matched with other GT3's because they did race against them in SPA 24hours race in 2018
You can find them there:
https://en.wikipedia.org/wiki/2018_24_Hours_of_Spa

And thanks to that we have 2 more series to simulate in ACC. SuperTrofeo and Porsche CUP even if they are not ran by SRO MOtorsport group ;)
 
137
Germany
Germany
afaik they are running as the slower class Group N (National Group) in the Spa 24hrs. The Huracan Super Trofeo also can race in Group N in the 24h race. But there are rarely entries.

Spa24h has 4 groups containing GT3 cars plus the Group N with cup cars.

The 4 groups are PRO, PRO-AM, SILVER and AM (Gentlemen drivers)

Overall rules: max 14hrs for a single driver, 65 minutes maximum for one stint and maximum of 3 stints in a row for one driver.

- PRO: maximum 3 drivers on the car. FIA driver classification is not important. Driver times have no limitations except the overall rule. Number plate: Black number on white background.

- PRO-AM: maximum 4 drivers on the car. Minimum of 2 Bronze rated drivers in the team. With 4 drivers the highest constellation is 2 Platinum and 2 Bronze drivers. One of the Bronze drivers must drive at least 8 hours total. He must drive at least 1 hour in every quarter of the race . Number plate: White numbers on black background.

- SILVER: 3 or 4 drivers on the car. they all need Silver rating, exceot when there are 4 drivers, then 3 silver and 1 bronze are possible. Other than that the PRO rules apply here too. Number plate is like in the PRO class.

AM: it's the class for the gentlemen drivers. therer must be 3 Bronze rated drivers in the team, but a silver rated driver can complete the team as a 4th driver. so maximum is 3 Bronze and 1 Silver. The silver rated driver is not allowed to drive more than 2 hours in each quarter of the race, and not allowed to drive more than 6 hours in total. Number plate: White number on red background.

National Group (Group N): It's for cars of single make cups like Porsche GT3 Cup or Huracan Super Trofeo. Number plate and rules like the AM class.

In ACC you also get a rating and also see in which class you are driving (PRO, PR-AM, SILVER, AM) when you look at the car numbers at the timing boards where you see like white numbers on black background etc.

But ACC does not replicate the real life rules 100%, unfortunately.

From the ACC forums:

Case D Sprint races ( two one-hour races)
- A mandatory pit stop for changing drivers and all 4 tyres is to be carried out during each of the 2 races. The car must cross the pit entry line from 25:00:00 after the Official start of the race until 34:59.99 after the Official start of the race. Only one driver change may take place during the race. Any pit stops taken before the start of the pit window will not count as the mandatory pit stop. ( this is ok in game)
- 37.2 Refuelling for events run according to Case D
Refuelling is forbidden during the races and in the qualifying practice session. ( this is ok in game)

3H races
- There will be two mandatory pit stops. During each mandatory pit stop the car must be refuelled and all four tyres must be changed. At each mandatory pit stop, there must be a change of driver. ( this is ok in game)
- The maximum stint length from any driver is 65 minutes (one hour and five minutes). ( this is ok in game)

6H races

- It is not mandatory to change driver or to change all four tyres at each pit stop. ( not in the game)
- The total maximum time per driver is 140 minutes (two hours and twenty minutes). ( not in the game)
- The maximal duration of a driving stint will be 65 minutes. ( this is ok in game)

24H races

- It is not mandatory to change driver or to change all four tyres at each pit stop. ( not in the game)
- The maximum continuous driving time per driver is three hours 15 minutes. After this period, a minimum rest period of one hour is required. No driver can drive more than 14 hours in total. ( not in the game)
- The maximal duration of a driving stint will be 65 minutes. ( this is ok in game)


https://www.assettocorsa.net/forum/...es-rules-and-participants.59102/#post-1073083

ACC Blog: https://www.assettocorsa.net/forum/...cpain-gt-series-rules-and-participants.59102/

I don't think that these things changed in the meantime.
 
137
Germany
Germany
Here are some helpful links:

ECU maps of each car:
https://www.assettocorsa.net/forum/index.php?threads/ecu-maps-implementation.54472/

Brake ducts and Tyre damage:
https://www.assettocorsa.net/forum/index.php?threads/brake-ducts-and-tyre-damage.55903/

Chassis flex:
https://www.assettocorsa.net/forum/index.php?threads/chassis-flex.61594/

Pit stop strategy and tyre sets management:
https://www.assettocorsa.net/forum/...pitstop-strategy-and-fuel-load-testing.57824/

A google document for ACC beginners. Lots of informations, also about the penalty system:
https://docs.google.com/document/d/1xo52PFjuMrvILXtC-5R_9yS_9lGox6PS6JzA19Qjvz0/edit

Aris Drives (youtube channel from Aristotelis, physics developer at Kunos), very helpful videos (the tl;dw series for people who are in a hurry)
https://www.youtube.com/user/Aristotelis321

Unofficial (and incomplete) ACC-Wiki:
https://www.acc-wiki.info/wiki/Main_Page
 
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140
United Kingdom
Barnsley
Here are some helpful links:

ECU maps of each car:
https://www.assettocorsa.net/forum/index.php?threads/ecu-maps-implementation.54472/

Brake ducts and Tyre damage:
https://www.assettocorsa.net/forum/index.php?threads/brake-ducts-and-tyre-damage.55903/

Chassis flex:
https://www.assettocorsa.net/forum/index.php?threads/chassis-flex.61594/

Pit stop strategy and tyre sets management:
https://www.assettocorsa.net/forum/...pitstop-strategy-and-fuel-load-testing.57824/

A google document for ACC beginners. Lots of informations, also about the penalty system:
https://docs.google.com/document/d/1xo52PFjuMrvILXtC-5R_9yS_9lGox6PS6JzA19Qjvz0/edit

Aris Drives (youtube channel from Aristoteles of physics developer at Kunos), very helpful videos (the tl;dw series for people who are in a hurry)
https://www.youtube.com/user/Aristotelis321

Unofficial (and incomplete) ACC-Wiki:
https://www.acc-wiki.info/wiki/Main_Page
Thanks for that pal I'll surely look into it :)
 
Here are some helpful links:

ECU maps of each car:
https://www.assettocorsa.net/forum/index.php?threads/ecu-maps-implementation.54472/

Brake ducts and Tyre damage:
https://www.assettocorsa.net/forum/index.php?threads/brake-ducts-and-tyre-damage.55903/

Chassis flex:
https://www.assettocorsa.net/forum/index.php?threads/chassis-flex.61594/

Pit stop strategy and tyre sets management:
https://www.assettocorsa.net/forum/...pitstop-strategy-and-fuel-load-testing.57824/

A google document for ACC beginners. Lots of informations, also about the penalty system:
https://docs.google.com/document/d/1xo52PFjuMrvILXtC-5R_9yS_9lGox6PS6JzA19Qjvz0/edit

Aris Drives (youtube channel from Aristotelis, physics developer at Kunos), very helpful videos (the tl;dw series for people who are in a hurry)
https://www.youtube.com/user/Aristotelis321

Unofficial (and incomplete) ACC-Wiki:
https://www.acc-wiki.info/wiki/Main_Page
This deserves a dedicated thread.