Assetto Corsa EVO Early Access Discussion Thread

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I have a few hobbies. One thing I've noticed in every hobby is that there are two type of people: those that are into th3e hobby, and those who's hobby is the equipment of the hobby. Photography is a great example, instead of taking photos many just constantly look to the next best lens or body and drool over the specs or pixel peep. Same in the watch hobby, many fornicate over the specs, I blame YouTube reviews from this craze.

Lets say they kept the economy in, and it was total crap, then what? As much as I was looking forward to it I kept wondering, how is it actually going to work. So I deliver a Tiramisu, it costs €7 , I take how much, €1.25, €2 for my pay? So I only have to do that another 1000 times to buy a wing? What high paying jobs could there have been? Other than perhaps being a break down rescue driver, which then needs a truck. How would this system work with people who have no interest in freeroam and only want to race circuits? Create 2 different career modes, With a small team?

For me what I'm really interested in is driving roads as much as a good career mode. I like racing but I like driving too, and driving on race tracks is crap. Me and my mates use to race on Eiger in GT most nights, but before race we'd cruise around the track and just race sections until one of us lagged behind. Essentially just like casual street racing, so career mode no matter how good would be redundant when my mates are online as we will just street race on free roam. I still hope they have a good replacement for their original plan though..
Yes i Watch the interviews with Marco and he explain why they dropped economy, it was slowing down devolpment, and there was issues going around with mod support free roam etc, but after seing the modding tools i can still see some modders work on it eventully.
 
After hearing Marco, and thinking more about the subject, I really think the removal of the economy wasn't the right choice, it was the only choice.

Kunos made a mistake a small studio, like them, can't do: try to get everyone's attention. It lead to a scope too large for what they could handle, and the results are visible to everyone.

As already established, the greatest threat to ACEvo's success, is the original AC. If Evo is to have a chance at thriving, it must render the original redundant. What made the original AC explode into what it is today, was not a extensive career mode, but the fact that it was a highly moddable sandbox. If you didn't like it the way it was, and you had the knowledge/tools, you could turn it into the game you wanted, then share that work with others looking for similar experiences.

It looks to me that Kunos realized that Evo has a better chance if it's a stronger foundation to be built upon, instead of a building that can be somewhat decorated. Unfortunately, a career mode with XP, credits, especially one with connections to multiplayer progression, is incompatible with the kind of moddability expected from AC. Modders would start taking that progression system apart, giving an unfair advantage over anyone trying to do things the "normal" way.
 
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