Assetto Corsa EVO Early Access Discussion Thread

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I hope they add more hot 80s/90s hot hatches like the FIAT uno turbo, Nova, Astra, EXR2/3. Would be awesome.
A north american Ford Escort from the 80s would nice too!!

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A north american Ford Escort from the 80s would nice too!!

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I remember seeing this car for the first time and being puzzled. It looks like an Escort but it's different.
Astra GTE 16v now that brings back memories from when my uncle owned one back in the 90's.. Fast little car back then
My brother's had the Astra GTE and Nova GTE when they came out, I was only a nipper but I loved those cars. The Astra was better. May aswell throw in the FIAT Strada and Talbot too, also the Nissan pulsar GTI-R (strangely absent from the GT games). Would amazing seeing a whole lobby filled with every not hatch.
 
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I remember seeing this car for the first time and being puzzled. It looks like an Escort but it's different.

My brother's had the Astra GTE and Nova GTE when they came out, I was only a nipper but I loved those cars. The Astra was better. May aswell throw in the FIAT Strada and Talbot too, also the Nissan pulsar GTI-R (strangely absent from the GT games). Would amazing seeing a whole lobby filled with every not hatch.
My dad had a 1983 Ford Escort GT back in 1983, then changed it in 1985 for a Mercury Capri RS

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I remember seeing this car for the first time and being puzzled. It looks like an Escort but it's different.

My brother's had the Astra GTE and Nova GTE when they came out, I was only a nipper but I loved those cars. The Astra was better. May aswell throw in the FIAT Strada and Talbot too, also the Nissan pulsar GTI-R (strangely absent from the GT games). Would amazing seeing a whole lobby filled with every not hatch.
I recall going in a highly modded Pulsar that was imported from Japan.. Thing was savage, think it made around 330bhp on the rolling road we were at - Anyone from the UK remember Well Lane Turbo Centre?
 
I tried 0.4.1 after having not played EVO for months.

Performance seems to have improved, but for me the biggest improvement was Xbox controller support. It’s still a bit stiff, but a lot less so than ACC. Very playable.
 
Is there anyone using VR with AC Evo? I would use my little sim rig more often if it meant I could set things up without moving my monitor into frame and finding a comfortable viewing angle. Mainly curious about other experiences on here.
I tried 0.4.1 after having not played EVO for months.

Performance seems to have improved, but for me the biggest improvement was Xbox controller support. It’s still a bit stiff, but a lot less so than ACC. Very playable.
Yeah, this has improved quite a bit over the past year.
 
So I tried running Evo on my old laptop a few months back (which, granted, was running iRacing OK at the time) and had zero success. Sub-30fps on low settings.

Anyway, just fired it up for the first time on my new PC (running 7800X3D + 5070Ti) and what can I say. Wow...

The F40LM is absolutely savage!

I was a bit concerned following some of the early feedback, but this sim is in good shape. Can't wait for more content
 
So I tried running Evo on my old laptop a few months back (which, granted, was running iRacing OK at the time) and had zero success. Sub-30fps on low settings.

Anyway, just fired it up for the first time on my new PC (running 7800X3D + 5070Ti) and what can I say. Wow...

The F40LM is absolutely savage!

I was a bit concerned following some of the early feedback, but this sim is in good shape. Can't wait for more content
Yeah it’s very enjoyable right now, been having some fantastic online races and the lobbies are packed every time I fire it up👌
 
Unfortunately that's how Kunos works; they release a game on EA that's pretty broken or unfinished, and in a few months it seems like something completely different and much better.
 
Unfortunately that's how Kunos works; they release a game on EA that's pretty broken or unfinished, and in a few months it seems like something completely different and much better.
They’re about the least greedy racing game dev in existence though, and that has to be praised in this day and age. I mean, you can tell these guys really care about the end product. Not something you could say about Polyphony, Turn 10 or Codemasters.
 
They’re about the least greedy racing game dev in existence though, and that has to be praised in this day and age. I mean, you can tell these guys really care about the end product. Not something you could say about Polyphony, Turn 10 or Codemasters.
And that’s what led to the success of the first AC. Kunos does have some of the same attributes of an early 2000s FIAT group car manufacturer. Brilliant but the output can be temperamental and in need of some adjustments.
 
They’re about the least greedy racing game dev in existence though, and that has to be praised in this day and age. I mean, you can tell these guys really care about the end product. Not something you could say about Polyphony, Turn 10 or Codemasters.
I'm not sure I fully agree with this. Look at the console version of AC. 90 cars and 15 tracks. Not much to brag about. The only reason the game is popular is because of mod support on PC. And that's because no other game offered it in the same way. To this day I still don't know how they weren't sued over it. I'm glad they weren't, but I still scratch my head thinking about it.

Look at ACC. It's a great game, but lacking content that most of it's competitors offer. 99% of the games additional content was paid DLC.

PD has been consistantly supporting GT7 since day 1, and every update has been free up until the Power Pack. PD could do better with communication about future updates, but I would argue that PD is just as passionate about their game as Kunos.
 
They’re about the least greedy racing game dev in existence though, and that has to be praised in this day and age. I mean, you can tell these guys really care about the end product. Not something you could say about Polyphony, Turn 10 or Codemasters.
Lets release an early acces with least possible content ever, delay every single updates by months and months while stopped updating the game everyone was playing on pc(ACC) and get replaced by lmu, free Roam is coming this year or next btw lmao
 
Lets release an early acces with least possible content ever, delay every single updates by months and months while stopped updating the game everyone was playing on pc(ACC) and get replaced by lmu, free Roam is coming this year or next btw lmao
Yes, they released an early access for a fair price to let them know what the users really want and take it from there. Them delaying updates just confirms my point, they want them to be good, not rushed.
 
They’re about the least greedy racing game dev in existence though, and that has to be praised in this day and age. I mean, you can tell these guys really care about the end product. Not something you could say about Polyphony, Turn 10 or Codemasters.
I know, that's precisely why I've been so involved in the AC1 EA journey, as well as the ACC one and now the EVO one.

For me (at least on PC) they're one of the best racing game developers, but that doesn't change the fact that their initial approach to working on a new project is a bit chaotic xD

Yes, they released an early access for a fair price to let them know what the users really want and take it from there. Them delaying updates just confirms my point, they want them to be good, not rushed.
Yep, Pankykapus (one of the developers) confirmed in the forums that the main reason why the updates are taking so long or why AC Rally uses Unreal instead of Kunos Engine 2.0 is because they are developing the graphics engine at the same time as AC EVO so that it will be an important platform for the future of the company (for future projects beyond EVO) and they did not expect it to complicate all.
 
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Kunos put out an update on their Discord today, and it's not good news if you wanted EVO to be more than a sandbox+online racing.

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This saddens me, I can't lie. Why do sim racing game developers so consistently treat the "game" part of "sim racing game" as if it's anathema to them? Especially this one, EVO had all the ingredients to build a great career from, but nope, "competitive features" rule the day yet again...
 
Kunos put out an update on their Discord today, and it's not good news if you wanted EVO to be more than a sandbox+online racing.

View attachment 1511010

This saddens me, I can't lie. Why do sim racing game developers so consistently treat the "game" part of "sim racing game" as if it's anathema to them? Especially this one, EVO had all the ingredients to build a great career from, but nope, "competitive features" rule the day yet again...

Yeah this is pretty disappointing to read I have to say, I was looking forward to seeing this become a serious alternative to Gran Turismo with it's licenses, economy and progression mimicking that classic Gran Turismo experience.

I get bored of games very quickly that don't offer structure or reason to keep playing. I hope that whatever they do actually remains engaging.

Also, I get that modding is a big part of Assetto Corsa but I was kind of happy to see it take a backseat in Evo, let the game do the taking without needing to worry about what mods are going to improve the experience.
 
Kunos put out an update on their Discord today, and it's not good news if you wanted EVO to be more than a sandbox+online racing.

View attachment 1511010

This saddens me, I can't lie. Why do sim racing game developers so consistently treat the "game" part of "sim racing game" as if it's anathema to them? Especially this one, EVO had all the ingredients to build a great career from, but nope, "competitive features" rule the day yet again...
Well, I'll always have Gran Turismo for the economy/career. But in my eyes that also means they don't focus on good AI competitors and that's always sad for me.
 
Not having progression is step backwords in my opinion.

Makes career mode more pointless, there is already an open mode where everything is unlocked
 
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