At this point, I don't care about damage anymore.

  • Thread starter Thread starter Pierced Lead
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No, it's not because of the delays pissing me off, it's just PD has done so much already that I thought, "Man, eff damage, we have all this 🤬 already!" The day/night transition blew me away, and all those cars - the stingray and whatnot, I think my thirst for ZOMG damage has faded away.

What about you guys?
 
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I still want to see it for the novelty. But will never use it in game.

I didn't think no damage was a problem, just the collision physics.
 
Same, never cared about damage. I've have been fine without it at all. Mechanical damage (without the visual image) is what I always wanted.
 
I think the damage is the main thing holding the game back. I dont care a big deal for it either. But it doesn't hurt to have it. or does it lol
 
Damage to me would make this already realistic racing game, all that much more realistic, if it is for the sake of realism, I want it, if it is for novelty to turn the game into a Burnout copycat, then take it out.
 
I'm mostly concerned about mechanical damage. I want to be able to smoke out my clutch and possibly lose a gear(s) if I make a shifting error.
 
Mechanical damage must be in the game. I can not imagine the absence of that.
Seeing rollover would be nice too.

Oh yes, and the online race needs it too. This will teach humility and caution in moving around the track for some players.
 
Damage is a hit or miss thing, as much as you want it, you will begin to dread it just as well. Nothing pisses me off more than racing online only to have some fool wreck me because he thought he had a better line, or decided to use my car as brakes. Roll-overs might look nice, but seriously what do you expect to gain with that? You roll once, you lose and if it's as easy to roll your car as it is in FM3, there will be a whole lot of swearing to be heard. Damage is a two edged sword, lets hope that it's used wisely. I prefer mechanical damage to visual damage any day. Collision physics are welcomed as well, but realistically speaking some collisions in real life cars can become attached to one another turning an accident into a 4 ton ball of terror. I'll probably have visual damage switched off as I like having a nice shiny car to view in my replays, but I'm not opposed to having races with everything on. I'll just be more clinical in my over taking.
 
I agree Pierced Lead, there's so much to look foward to and damage is just for like when you crash a few times but you'll get better and crash less, it's not like it's a demo derby game and also atleast we could have full damage to look forward to in GT6.
 
No, it's not because of the delays pissing me off, it's just PD has done so much already that I thought, "Man, eff damage, we have all this 🤬 already!" The day/night transition blew me away, and all those cars - the stingray and whatnot, I think my thirst for ZOMG damage has faded away.

What about you guys?
Right, but you say this knowing that damage, to varying degrees, will be in. So, the fact that you don't really care about it doesn't mean much at all. You obviousy care enough about damage to post about it, so I wonder how you would feel if it were just like all the other GT games in that regard?

I agree, there is a LOT to look forward to though.
 
Mechanical damage that would affect the car's performance,more so than physical damage. If it's physical, I much prefer a somewhat more realistic approach even if the result is more subtle (as if crashing a car can be subtle:)) None of the pre-rendered scratches and dents but one that rely on good physics.

I posted these images earlier in the damage thread. The NASCAR one shows how dents and how panels are compressed and separated. With the EVO X, you can see how well physics is implemented into the damage system- you can see how the whole front section is crumpled from the point of impact, all the way to the other side. You also see particles and small debris flying in the air.

I'm not one of those who was longing for damage system but if it's there, i was hoping it will be well implemented and at the moment I'm quite impressed.

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I would take 1:1 steering animation over visual damage. But damage and explosions is what american fans want acording to Kaz.
 
Raitziger
I would take 1:1 steering animation over visual damage. But damage and explosions is what american fans want acording to Kaz.

Explosions!!!!!!!!!!!! Steady on old bean. I must have some American in me.
 
About those NASCAR damage shots:
I don't know much about the series, but isn't the body of the car one big piece?
If so, isn't it strange you can clearly see the door, being pushed inside?
(Not that I'm complaining, just wondering :))
 
Damage is a hit or miss thing, as much as you want it, you will begin to dread it just as well. Nothing pisses me off more than racing online only to have some fool wreck me because he thought he had a better line, or decided to use my car as brakes.

Precisely why it is primarily good for single player only and turned off in most on-line racing. It does demand better driving skills but likewise in some racers will produce more artful finesse in the aforementioned curve boot and rub off incidences just as real racing. I think damage inclusion actually has the opposite effect on some, like a hallucinogen, embolding the irresistible lure of smoke, crumpled, deformed and flying body parts.


Roll-overs might look nice, but seriously what do you expect to gain with that? You roll once, you lose and if it's as easy to roll your car as it is in FM3, there will be a whole lot of swearing to be heard. Damage is a two edged sword, lets hope that it's used wisely.

To be sure.

I prefer mechanical damage to visual damage any day. Collision physics are welcomed as well, but realistically speaking some collisions in real life cars can become attached to one another turning an accident into a 4 ton ball of terror. I'll probably have visual damage switched off as I like having a nice shiny car to view in my replays, but I'm not opposed to having races with everything on. I'll just be more clinical in my over taking.

Until you spend most of an evening running a scheduled race to have lag or a hard racing incident put you and/or several others out of the race. Again thats more like real racing, but a terrible waste of everybodys time and effort.

Thats why its turned off or limited in most on-line races. Especially organized events.

Your words; "Damage is a two edged sword" , is an apt description.
 
What, impressed with the way a car hits the barrier so hard it flies through the air, yet sustains zero damage at all on the front?

Look at it again, there is damage to the front but little, the grill piece is slightly deformed but the car actually impacted the right side, not the left. I think the impact detection is a little off here, damage is placed on the wrong collision point. Look at the photos again the very last photo of the Evo, why is the damage on the left side of the car when it was the right side that came into contact with the tire wall/ retaining wall?
 
Look at it again, there is damage to the front but little, the grill piece is slightly deformed but the car actually impacted the right side, not the left. I think the impact detection is a little off here, damage is placed on the wrong collision point. Look at the photos again the very last photo of the Evo, why is the damage on the left side of the car when it was the right side that came into contact with the tire wall/ retaining wall?

I'm surprise how people get confused as to why there's deformation on the opposite side of where the impact point was. It's basically a structural damage since the panels on a vehicle is interconnected and a car is basically a single structure. While the point of impact was the right side (on the EVO from the driver's POV), the front part of the car was crushed and compressed from right to left. It's the reason why in the last pic you can see the hood/side panel is pushed back in relation to the windshield.
 
My opinion on damage is that it was brought on by FM3 fanboys. Throughout GT we did not have it and you never really heard that much complaining about it. Most people focused on trying to be as clean as possible because it made you faster. The whole focus on damage came on when fm3 implemented it and that was one of the only features fanboys of it could say that gt doesn't have so they tried to use it against us. That got to our heads and then we wanted it. Not when the first GT was out. Those games had no damage and I LOVED them. Why should it be any different for 5? I fell in love with the original concept of GT not all the requests that people made for it to be in the game.


But none of that matters now because it is finally being released and I already preordered it. I don't care if it isn't perfect since when has something been? Honestly it would have been better if they didn't do it at all and spent the time putting more cars and tracks in or something.
 
I never really cared all that much about damage, but since its here I want to see it done properly, I am glad PD have adopted a deformation route rather than the originally planned panels falling off.
 
I've never cared about damage. Or, let me rephrase that- I don't consider damage to be absolutely paramount to Gran Turismo 5. I am, however, pretty impressed with the sort of new character given to racing in Gran Turismo 5. Seeing some of the hard hits and intense crashes (though not with intense damage) makes me think Gran Turismo is really coming of age and ready to deliver a brand-new experience. Also, I don't think you can really hate on Gran Turismo for going ahead with this more intense model they are coming up with. It is a much better overall experience than almost any GT past.

I don't care all that much about damage myself, but I do appreciate the more aggressive character of the racing. Just as long as the game doesn't have thug AI like Pro Race Driver or ToCA Race Driver 3, I'll be more than proud to play GT5 happily.
 
A sim needs damage otherwise too many people are tempted to drive in an unrealistic manner.

That is a particular problem once you move into online racing.
 
My opinion on damage is that it was brought on by FM3 fanboys. Throughout GT we did not have it and you never really heard that much complaining about it.

I think KY mentioned damage was something he wanted to impliment he whole time but he just couldn't do it right so up until now didn't do it at all.

I think GT2 had suspension damage. I am sure FM has been keeping damage on KY's mind (as well as the other games that are putting even more emphasis on spectacular damage) but I don't think it was the only thing by a long shot.

I have wanted damage for quite a while... the GT world has been kind of quiet on damage, but I always felt it was more of a result of not liking to talk about what's not in GT and often bringing the subject up would result in some strong hushing from the GT crowd...

I am personally glad it's in and I hope it's done as well as we expect from KY. Mechanical damage is my main concern, but I think visual damage is important too becuase it gives you all kinds of cues about what you are up against. Single player it can warn you about CPU cars that may behave erradically due to mechanical damage and online it can help you spot people who are more likely to be reckless or poor drivers. Both of which I find to be very important for people like me who don't have the time to get a tightly knit racing club of solid drivers together.
 
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