At this point, I don't care about damage anymore.

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I associate myself with the remarks of mykem and, dare I say it, Devedander. :lol:

I will have to say that I'm still mystified that some just want mechanical, non-visible damage. That baffles me. If you slam a JGTC car into a wall at 150mph, and it looks pristine but handles like a junkyard scrapheap... how is this a good thing? I'm glad we're getting the visual stuff too. Mechanical only would be just weird, and I'd hate it.

When I've gone through a hard fought race to a podium finish, I like the fact that my car will bear the scars of that battle for a short time. It's one more bit of real life that I really appreciate the Master including in the game for me. Photo Mode, here I('ll) come.
 
I think KY mentioned damage was something he wanted to impliment he whole time but he just couldn't do it right so up until now didn't do it at all.

I think GT2 had suspension damage. I am sure FM has been keeping damage on KY's mind (as well as the other games that are putting even more emphasis on spectacular damage) but I don't think it was the only thing by a long shot.

I have wanted damage for quite a while... the GT world has been kind of quiet on damage, but I always felt it was more of a result of not liking to talk about what's not in GT and often bringing the subject up would result in some strong hushing from the GT crowd...

I am personally glad it's in and I hope it's done as well as we expect from KY. Mechanical damage is my main concern, but I think visual damage is important too becuase it gives you all kinds of cues about what you are up against. Single player it can warn you about CPU cars that may behave erradically due to mechanical damage and online it can help you spot people who are more likely to be reckless or poor drivers. Both of which I find to be very important for people like me who don't have the time to get a tightly knit racing club of solid drivers together.

Well everyone has different opinions and I am not saying you are wrong but I have a question for all the people that play this game. When the first few were out and people loved them, my friends and I would be talking about the games all the time. I don't really recall any specific arguments about damage.( There were complaints of the AI bumping into you but I think that is more of an AI problem.) But you could go into this forum a few months ago people were saying how they are going to boycott the game if it doesn't have damage. Where were all those people when the first gt games were out?

they weren't there. Most people seem to want it because it has been in other games. You would be correct on the things that kaz said. But he also said that most people look at the damage for the first few hours in the game and then turn it off.

The reason I don't want it is because i'm not the best player in the world. Now I am really good at the game (got 100% in gt3 and 4) but I have to try really hard to be that good. The fact that in gt there were no consequences for making a mistake helped me out as a driver. I thought to myself " I see the mistake I made in that corner" and I was then able to continue the race, get to the same spot the next lap and run through it successfully.

I don't think the gt world was quiet about it. We all knew it but it didn't bother us until people from other games started talking about it.

But of course that's just my 2 cents. I think that we have been spoiled by how much gaming has evolved now that we take all the work that goes into it for granted. Thanks for keeping the conversation mature BTW
 
I don't really recall any specific arguments about damage.( There were complaints of the AI bumping into you but I think that is more of an AI problem.)

Where were the 12+ cars on track at once? Where were the accurate physics engines? Where was tire deformation... WHERE WAS PHOTO MODE!!!????

The answer to the question is in GT1 days, no one talked about it because the limitations of the gaming environment prevented damage from being done very well so it was standard not to have damage and it was reasonable.

GT 2 actually had damage to the shocks... it was a step in the damage direction.

Since then things have evolved... and not just graphics. We aren't playing (and thankfully so) GT1 super high res version. We are playing with all kinds of evolution in game mechanics and effects to increase the immersion and enoyability of the game.

GT5 is not one of 5 kinds of car racing games... it is the fifth in a series, a progression and an evolution (hopefully). You don't usually expect things to stay the same throughout progression and evolution, you expect more and better.

So to answer your question, no one was talking about lack of true 3d in games a few years ago, probably in a decade or two it will be inexcuseable not to have true 3d of some kind. I mean it's high speed driving... where is real depth perception MORE important? Yet we don't have it today and no one is crying about it (most of us are hating on it) but we all know at some point the not to distant future it's going to be absolutely desired....


Look at games of yesteryear (or decade if you are older like me). I put so many hours into Pac Man, Frogger and Asteroids it would make Final Fantasy die hards blush. I was ecstatic about games that had TWO BUTTONS!!! Holy cow, I can shoot AND jump? It's not just one or the other?

But put those in front of me today and outside of a nastalgia romp they aren't nearly the same. I didn't complain modern day features were lacking from thoes games then, but today, if I want more than a higher res version of last years stuff I expect some improvements.

But you could go into this forum a few months ago people were saying how they are going to boycott the game if it doesn't have damage. Where were all those people when the first gt games were out?

they weren't there. Most people seem to want it because it has been in other games. You would be correct on the things that kaz said. But he also said that most people look at the damage for the first few hours in the game and then turn it off.

Do most people wear clothes because they saw people wearing clothes elsewhere? Do most people have cell phones because they saw people using cellphones elsewhere?

The answer is probably in some part yes, but realistically we know that we like wearing clothes because they keep us warm and we like cell phones because they are convenient.

So it's easy to say people want damge because they saw it elsewhere, but damage popped up in games somepoint for the first time... and before that no one saw it in another game... yet someone wanted it...

Really people always want more. Arcade lovers want more flash and bang, music lovers want more songs and instruments and sim lovers want more anything that the real thing has.

And let's face it... damage is an integral part of racing. Look at any kind of racing and damage is right there front and center.

Nascar? Damage plays a huge roll.

Indy? Don't wanna hop a wheel and shred your differential.

Rally... duh....

The real question is how did we NOT want damage MORE and EARLIER? I mean common how long has it been since "rubbin is racing" made boxoffice bucks?

I remember Rallisport Challenge being my first real enjoyable foiray with damage... man it was awesome realizing that I couldnt' just pinball my way to a win and grind invisible walls with WOT. Everything I did had a check and balance... racing isn't just about going fast, it's about all the intricacies that make it a high speed chess game. Look at NASCAR, if it really was all about going fast and turning left it would suck. But fuel management, Aero decisions, engine decisions, damage risk and repair time... those are all little thigns that make racing racing.

So did people see it somewhere else and want it in GT? Maybe... but did they start to want it because they saw it, or did they just realize they wanted it all along?

I always wanted to be able to make phone calls wherever I was... seeing someone using a cell phone may have awakened my realization it was now possible, but that's not why I wanted it.

Honestly for me, for a game that touts being the real driving simulator and is leader of the pack it seems embarassing to not have damage. There are no excuses anymore... it's doable, it's a legitimate facet of what PD is "simulating" and there is no downside since people like you who don't want it can turn it off.

So the question I think isn't "why do people want it" all of a sudden, but rather "why would anyone NOT want it and why has it taken PD so long to do it?"

PS it's sure to ruffle some feathers but the GT world is often an elitist fanboy crowd... talking about what we don't have is often shunned. There are no shortage of people who "only care about ths physics and that's what makes a sim and that's why were are here"; but roll out some high res shiny videos and the tongues all roll out; compare tire deformation and you might get some lively conversation, but compare polygon count and get ready for the thread to catch fire. Many GT fans tout not wanting damage, just like many care more about physics than graphics, but at the end of the day I suspect very few honestly don't see the value in damage and don't deep down want the added challenge or realism it brings with it. Just because the GT crowd was quiet about it doesn't necesarily mean they didn't want it.
 
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^ Well said Devedander. That is one of the best posts I've read in awhile. Well explained, and shares the same attitude and facts among many people here, including me. Spot on
 
Where were the 12+ cars on track at once? Where were the accurate physics engines? Where was tire deformation... WHERE WAS PHOTO MODE!!!????

The answer to the question is in GT1 days, no one talked about it because the limitations of the gaming environment prevented damage from being done very well so it was standard not to have damage and it was reasonable.

GT 2 actually had damage to the shocks... it was a step in the damage direction.

Since then things have evolved... and not just graphics. We aren't playing (and thankfully so) GT1 super high res version. We are playing with all kinds of evolution in game mechanics and effects to increase the immersion and enoyability of the game.

GT5 is not one of 5 kinds of car racing games... it is the fifth in a series, a progression and an evolution (hopefully). You don't usually expect things to stay the same throughout progression and evolution, you expect more and better.

So to answer your question, no one was talking about lack of true 3d in games a few years ago, probably in a decade or two it will be inexcuseable not to have true 3d of some kind. I mean it's high speed driving... where is real depth perception MORE important? Yet we don't have it today and no one is crying about it (most of us are hating on it) but we all know at some point the not to distant future it's going to be absolutely desired....


Look at games of yesteryear (or decade if you are older like me). I put so many hours into Pac Man, Frogger and Asteroids it would make Final Fantasy die hards blush. I was ecstatic about games that had TWO BUTTONS!!! Holy cow, I can shoot AND jump? It's not just one or the other?

But put those in front of me today and outside of a nastalgia romp they aren't nearly the same. I didn't complain modern day features were lacking from thoes games then, but today, if I want more than a higher res version of last years stuff I expect some improvements.



Do most people wear clothes because they saw people wearing clothes elsewhere? Do most people have cell phones because they saw people using cellphones elsewhere?

The answer is probably in some part yes, but realistically we know that we like wearing clothes because they keep us warm and we like cell phones because they are convenient.

So it's easy to say people want damge because they saw it elsewhere, but damage popped up in games somepoint for the first time... and before that no one saw it in another game... yet someone wanted it...

Really people always want more. Arcade lovers want more flash and bang, music lovers want more songs and instruments and sim lovers want more anything that the real thing has.

And let's face it... damage is an integral part of racing. Look at any kind of racing and damage is right there front and center.

Nascar? Damage plays a huge roll.

Indy? Don't wanna hop a wheel and shred your differential.

Rally... duh....

The real question is how did we NOT want damage MORE and EARLIER? I mean common how long has it been since "rubbin is racing" made boxoffice bucks?

I remember Rallisport Challenge being my first real enjoyable foiray with damage... man it was awesome realizing that I couldnt' just pinball my way to a win and grind invisible walls with WOT. Everything I did had a check and balance... racing isn't just about going fast, it's about all the intricacies that make it a high speed chess game. Look at NASCAR, if it really was all about going fast and turning left it would suck. But fuel management, Aero decisions, engine decisions, damage risk and repair time... those are all little thigns that make racing racing.

So did people see it somewhere else and want it in GT? Maybe... but did they start to want it because they saw it, or did they just realize they wanted it all along?

I always wanted to be able to make phone calls wherever I was... seeing someone using a cell phone may have awakened my realization it was now possible, but that's not why I wanted it.

Honestly for me, for a game that touts being the real driving simulator and is leader of the pack it seems embarassing to not have damage. There are no excuses anymore... it's doable, it's a legitimate facet of what PD is "simulating" and there is no downside since people like you who don't want it can turn it off.

So the question I think isn't "why do people want it" all of a sudden, but rather "why would anyone NOT want it and why has it taken PD so long to do it?"

PS it's sure to ruffle some feathers but the GT world is often an elitist fanboy crowd... talking about what we don't have is often shunned. There are no shortage of people who "only care about ths physics and that's what makes a sim and that's why were are here"; but roll out some high res shiny videos and the tongues all roll out; compare tire deformation and you might get some lively conversation, but compare polygon count and get ready for the thread to catch fire. Many GT fans tout not wanting damage, just like many care more about physics than graphics, but at the end of the day I suspect very few honestly don't see the value in damage and don't deep down want the added challenge or realism it brings with it. Just because the GT crowd was quiet about it doesn't necesarily mean they didn't want it.

I must admit that is sort of the answer I was looking for. I do see what it brings on in motorsports.

You see I live in New York and around here there are a few different tracks Like Englishtown and New Jersey Motorsports park. Every once in a while I have done track days on those tracks and let me tell you when you are trying to run some laps around people that don't have much experience in racing, your number one focus on a track day is not to wreck your car. While I agree with you that it is important to racing I don't want to have that feeling of I hope some idiot does not hit me while I am playing GT.

One time for example Some rich guy with a Ferrari F430 let his son drive around without even going to the safety briefing in the morning. He sent two people in the grass and spun out later on himself. Thats how I feel online Is going to be in this game. You just know some noob is going to try to join a lobby and than later on start going backwards to try to hit other cars.

That is what I meant when we are spoiled by technology. Look at the things we can do today! Maybe us here in gtp will do clean races. But what about that casual gamer who does not really understand the way motorsports work and starts to mess up and though it be accidental he messes up your race. Then you are probably going to swear on him or something. Yea GT does taunt to be the real driving simulator. It if far from it actually, but i'm not going into that right now. This is a video game though and it can't be completely realistic.

If people online don't drive like the ferrari owner's son I wont mind damage. But I don't think that is going to happen.
 
Thats how I feel online Is going to be in this game. You just know some noob is going to try to join a lobby and than later on start going backwards to try to hit other cars.

That is irrational fear speaking... don't worry too much about it becuase you know what? Online damage in racing has been around for quite a while...

Sometimes we get lost in our GT world and forget about the rest of the world out there. We fear what we don't have but fail to realize... it's already out there and it's not this huge evil we fear it might be.

People screwing up online racing is always gonna happen just like you discovered in real life, no way around it.

However fortunately unlike real life we have the option of turning off damage if you like. But think about it... do you really want to?

A player who is trying to run the course backwards and cause mayhem in an invincible no damage car can just keep smashing people off the course over and over the whole race.

A player with damage on can maybe wreck out one or two cars before he himself is reduced to a crawling pile of junk and must now sit out the rest of the race (or quit which is most likely).

It will take a far more dedicated troll to ruin races now and even if you get one, if he wrecks out 2 legit racers, that leaves a pack of 14 to enjoy their race without him them.

I think that actually sounds better than an invincible car running backwards the whole race.

Remember no damage means no punishment for being an ass.
 
The real question is risk aversion in real world vs risk aversion in a game. In the game 99,99% drive faster than in real life. I consider myself a very prudent driver, but when gaming i try to be agressive.
How to reconcile this?
Let me present you the
PRIZE REDUCTOR
where you have to pay for repairs every race, reducing the cash you get in prizes, and the
OMG MY VEYROOOOON
where you cannot use your completely wrecked car and have to buy it again.

Would you like such hardcore options in your GT experience?
 
The real question is risk aversion in real world vs risk aversion in a game. In the game 99,99% drive faster than in real life. I consider myself a very prudent driver, but when gaming i try to be agressive.
How to reconcile this?
Let me present you the
PRIZE REDUCTOR
where you have to pay for repairs every race, reducing the cash you get in prizes, and the
OMG MY VEYROOOOON
where you cannot use your completely wrecked car and have to buy it again.

Would you like such hardcore options in your GT experience?

I am not sure even I would turn on an option to completely destroy my car to an unuseable point... that could potentially leave you with no useable cars in your garage especially if you crash early in your career.

However penalizing damage is something that I thought was pretty standard in most racing games... I think FM reduces your credits for damage and obviously games with repair between stages penalize you for damage in terms of lost time.

For me though I don't think one needs to worry about that... sure we all push it harder in game than IRL, especially when we have that last save game and restart only a few button pushes away.

Even with those though, my desire to finish first (or at least place obviously) is strong enough I try to avoid damage all the time. I have lost plenty of races in games by a split second becuase my alignment was banged up or my shifting was hampered.

Those who don't care or aren't good enough can always turn damage off so the hardcore option probably wouldn't effect them, and for the rest of us simply knowing that if you aren't careful your top speed will go down 10mph and you will be fighting a really wobbly steering system the rest of the race should be enough to strike some fear into your driving patterns.

IRL the risk is much higher, but so is the reward. While no one is dying and loosing limbs in video games, what we are investing (our time) is pretty important and I know for a fact I don't want to waste what little time I have for recreation throwing a race away from being reckless.

In the game world time is like money in the real world. In fact time really is money (if I were working instead of gaming I could be getting actual $) so if I am going to spend time racing a 10-15 minute race I am not cavelear about it, espeically if I only have an hour or two here and there to do it.

Sure there are people for which time isn't so valuable and have tons of it to throw in the game, but then IRL there are people with too much money who can wreck and buy cars on a daily basis.

Ultimately I think all these fears about how damage is going to be bad for GT are pretty unfounded and sensationalist and will die down shortly when we realize it works pretty much the same here as any other game with damage - most of which have not been in any way ruined by havnig damage.
 
The real question is risk aversion in real world vs risk aversion in a game. In the game 99,99% drive faster than in real life. I consider myself a very prudent driver, but when gaming i try to be agressive.
How to reconcile this?
Let me present you the
PRIZE REDUCTOR
where you have to pay for repairs every race, reducing the cash you get in prizes, and the
OMG MY VEYROOOOON
where you cannot use your completely wrecked car and have to buy it again.

Would you like such hardcore options in your GT experience?



Thats certainly one way to promote the the clean driving style. ;)
 
The real question is risk aversion in real world vs risk aversion in a game. In the game 99,99% drive faster than in real life. I consider myself a very prudent driver, but when gaming i try to be agressive.
How to reconcile this?
Let me present you the
PRIZE REDUCTOR
where you have to pay for repairs every race, reducing the cash you get in prizes, and the
OMG MY VEYROOOOON
where you cannot use your completely wrecked car and have to buy it again.

Would you like such hardcore options in your GT experience?
Has everyone notice that GT will become like the other sims out there?
 
Too bad Kaz isn't a racing nazi, the game will probably never be that hard on a player. Being a better driver is all up to the player, if the player is some clown who like nothing better than to cause mayhem, well not much you can do about that. I learned to drive well in previous GT's without damage, because well I wanted to. I know what things you can and can't do in real life with a car. While in the game you are absent of fear and things of the like, I still dislike not hitting the apex just right and getting on the throttle at the right time and just the right amount to power out of a increasing radius corner. It's all in the mind set, damage will now add to it, but only when there are other humans to contend with, the AI always tends to avoid hitting you intentionally, unless we are talking about ToCA games.
 
Has everyone notice that GT will become like the other sims out there?

I have noticed that...

I also noticed all the sims are trying to simulate the same thing... reality... doesn't it make sense that as we progress, since we are all heading in the same direction we will also be seeing similarities?

I think of it less like "GT is getting more like other sims" and more like "Sims in general are managing to leave out less and less important stuff - and if you could leave out nothing... well then they would all be exactly the same... they would be real life.

Ask yourself - would you want GT to lack legitimate features for the sake of being able to be special and different?
 
the AI always tends to avoid hitting you intentionally, unless we are talking about ToCA games.

I have actually had much the opposite experience... previous GT games made me feel like the cars were blindly raming me but the TOCA games actually made me feel like I was racing in a real pack of aware drivers... I got a LOT of clean races in TOCA where I was being aggressive but reasonable and things stayed clean where they should have. The same in GT I often found get me ground into a wall by a rail riding AI.
 
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