Auto modellista sux!

  • Thread starter 2ez2KiLL
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Ha. Shinez, you can actually get a HKS Turbo, you pick the FI, and pick the HKS brand...:rolleyes: You get practically any car you want from the start, excluding a few select ones. That's one of the things I also didn't like about it, because you could do anything from the start...Skyline, all 1st stage parts, full exhaust, full everything else...:rolleyes: It is easy to turn as well...I never spun out in Auto Modellista, whilst in GT3 I actually still spin out, even though I've had the game for about a year.
 
Originally posted by Shinez
blah blah.

Other cel shaded games, like JSRF, do not have jaggies. Poor programming by Capcom. I estimated the FPS, it was about 25. GT3 is locked in at 30 FPS and can only go higher.

Yes, if you take your sissy automatic transmission off and switch it to manual, you can control where to shift. The shift light came on at 10,000 RPMs for the Skyline, which is dead wrong.

I have AM up and running right now, HKS twin turbo, right off the bat.

There is no drifting in AM, it's just ice skating. GT3 has realistic drifting, if your car is set up correctly. When I tried to drift, using the breaks to slow down, it sent me spinning into the apex. I tried without using any break and I made it through the corner.

I expect AM's multiplayer to be even worse than the single player.

AM had high hopes. It seems like Capcom just gave up on it.
 
Jet set Radio And Jet Set Radio Future both have a HELl of alot of jagged edges..So Does Parapa The Rapper Parapa The Rapper 2..Um Jammy Lammy, Viewtiful Joe..And that new First person Shooter coming out that's cell shaded..

Not to mention..That the cars you had to unlock were the best cars in the game...The GT40...The Hyundai Accent WRC car...The Mitsuoku Orochi..The one crazy make believe car with the purple wing..
Viper..."You take your sissy automatic off"....Automatic is EXACTLY the same as manual it just has TIMERS on the gears you idiot....
And yeah you can get "HKS Turbo Upgrade....But for 1..Not right at the begining you have to win it....
AM had high hopes?...AM is still one of the best racing games for PS2, capcom/Sega spent more time devloping this game than they did Any other 64+ bit Capcom game..
and you can go ahead and expect AM's multiplayer to be bad, seeing as how you've yet to go indepth into the game....Seriously..When you can do a consistent drift down Rokku hill and have your AVG mph be 60+...Then you can talk crap..untill then don't bother..
 
you guys cannot compare the way the cars drive in each game. GT3 is a driving simulator, it is supposed to be as realistic as possible. Since AM is cell shaded you should be able to tell right off the bat, that the driving is going to be exaggerated, and not extremely realistic. It is not a simulator. It is more like an arcade game.
 
Originally posted by Shinez
blah.

JSR and JSRF look very good on the Dreamcast and Xbox, they do not have jaggies. Parapa the Rapper and any of it's sequels are not cel shaded. Cel shading is a 3D filter, Parapa is a 2D character in a 3D world.

Automatic is not the same as manual. In AM, automatic shifts at 6,000 RPM, that's way to early. The shift light comes on at 10,000 RPM in manual. Capcom doesn't know anything shifting. You think that, no matter what the game is, simulator or arcade, they would have good physics. Ridge Racer has better physics than AM.

I, once again, have AM running right now. HKS twin turbo, right off the bat.

Speaking on Capcom, they did not spend any time on AM. What about Resident Evil, Devil May Cry, or Onimusha? Capcom spent more time with those games than AM, it's obvious.

My friend must be laughing right now. He's playing GT3 and I'm playing AM. :lol:
 
I really don't understand most of the reasons why you guys don't like it,but I'll try this the best way I possibly can...okay,well...you are correct,Auto Modellista ISN'T a driving simulator,it's kinda like an arcade type game.But just because it's not as realistic as GT3 or other driving simulator games,does that mean it sucks?Not necessarily.The steering on the game may be a little "sluggish" if you will,but trust me on this...if you know what you're doing on the game,you can turn at a good pace,rather than spinning out like most people keep saying at the moment.I have NEVER spun out on a down hill course from just turning..I don't know where you guys keep getting that from,but even when I first started playing,the only place I actually spun out on was the wet track.And that was cause I had Slicks on my car =P.I read an article about the differences in the american version of Auto Modellista and the Japanese version,and it said that the american version gets like,I think 3 new course,over 100+ new parts,and the turning was VERY much improved because they said the Japanese one was not very good at all.I did not have a problem with it.If I wanted to spin out,all I had to do was use the handbrake,but like I said..I've NEVER spun out by just braking then turning except on that wet track.Eh...well...all I can say is that don't give up hope on a game just because it has different features than what you're used to -.-.Cause if you're gonna do that,then you're gonna be missin' out on ALOT of games...just cause they don't feel or look like GT3.Who cares if it isn't a driving simulator?Are all racing games supposed to be so you can have fun?Not really.And besides...I hate to break it to you..but it's a G-A-M-E..not reality.So if these other racing games aren't real enough for you,then go do it all in your own car in real life.Oh well...that's all I have to say

Ja ne

AE86Driver
 
Originally posted by AE86Driver
Are all racing games supposed to be so you can have fun?Not really.

That's the problem. All games should be fun to play, if they're not, you wouldn't play them.

AM is not fun to play.
 
sorry ^_^,that came out TOTALLY wrong!I guess I was so into the typing that I wasn't paying attention to what I was saying -.-.*mumbles* god I feel so stupid right now....it was SUPPOSED to read ----

"Are all racing games supposed to be like a driving simulator so you can have fun?" sorry..that came out really wrong earlier =P.I hope this clears things up @_@

Ja ne

AE86Driver
 
Originally posted by Viper Zero
JSR and JSRF look very good on the Dreamcast and Xbox, they do not have jaggies. Parapa the Rapper and any of it's sequels are not cel shaded. Cel shading is a 3D filter, Parapa is a 2D character in a 3D world.

Automatic is not the same as manual. In AM, automatic shifts at 6,000 RPM, that's way to early. The shift light comes on at 10,000 RPM in manual. Capcom doesn't know anything shifting. You think that, no matter what the game is, simulator or arcade, they would have good physics. Ridge Racer has better physics than AM.

My friend must be laughing right now. He's playing GT3 and I'm playing AM. :lol:

Parapa the rapper IS a cell shaded game, it had a 3 dimension character....it just appeared to be as if it was a 2D piece of paper, he had full range of motion in his arm both forewards and backwards casting shadows over the rest of his bodt, aswell as having paperthing edges to him..Second....I don't know if you ever played the game but the Moose in parapa the rapper was full 3d

You see no jaggies in JSR or JSRF?...Then that proves you really don't have an eye for detail...It is VERY aparent in both the skates, the dust trail's the paint cans and the graphiti..Not to mention every single wire you can grind looking like they did it in Microsoft Paint

And once again..Automatic is IDENTIAL to manual except the gears run on a timer...You can upshift and/or Downshift through all the gears whenever you damn well please..just after a given amount of time it corrects itself
Speaking on Capcom, they did not spend any time on AM. What about Resident Evil, Devil May Cry, or Onimusha? Capcom spent more time with those games than AM, it's obvious.

Devil may cry had 4 months of production..Devil May Cry 2 had even less...Onimusha's production was split into 4 different segments, in which they started from square one twice, due to the alteration of system demands/requirments....Resident Evil..I'm not sure of, but I doubt it...since most of Resident evil is just a huge map and your basic model/skin creatures and characters...AM however was in production for 11 months...11...
 
I read an article about the differences in the american version of Auto Modellista and the Japanese version,and it said that the american version gets like,I think 3 new course,over 100+ new parts,and the turning was VERY much improved because they said the Japanese one was not very good at all.

Actully from what I'm hearing the US version's handling is actully worse. Anybody played both?

I am thinking of buying the PAL version. The PAL version is pretty much the Japanese version without online (which I'm not interested in anyway) right?

I only really want something fresh to tide me over a little till GT4 and/or ID:SS (if we get it). Maybe Street Racing Syndicate too... But then that looks like it's gonna be the boy racer game from hell. ~_~
 
First, lets spell Cel Shading correctly. (What's with you guys not spelling correctly? Go back to grade school.)

Parapa does not use a cel shade filter, it's basically a 2D game with some 3D elements.

Second, lets understand what Cel shading is, so I don't have to explain it again.

http://www.gamedev.net/reference/articles/article1438.asp

http://groups.google.com/groups?q=c...25995C9613BAnoemailforyou@199.45.49.11&rnum=3

For all I care, you can still use your sissy automatic transmission. But, my point is, in manual transmission, the R34 redlines at 10,000 RPM, which is wrong in the real world. Why does AM let you do this? I have no clue.

Do you have sources for the development times? 4 months is not enough time to even make a PSX game. If you don't have any sources, consider your statement null and void.
 
Originally posted by AE86Driver
sorry ^_^,that came out TOTALLY wrong!I guess I was so into the typing that I wasn't paying attention to what I was saying -.-.*mumbles* god I feel so stupid right now....it was SUPPOSED to read ----

"Are all racing games supposed to be like a driving simulator so you can have fun?" sorry..that came out really wrong earlier =P.I hope this clears things up @_@

Ja ne

AE86Driver

Totally understandable, AE86.

No, they don't have to be simulators to be fun, of course not. Ridge Racer is an arcade racer and it is fun. So is Tokyo Xtreme Racer and Need for Speed.
 
Originally posted by l33tc4k30fd00m
Actully from what I'm hearing the US version's handling is actully worse. Anybody played both?

I am thinking of buying the PAL version. The PAL version is pretty much the Japanese version without online (which I'm not interested in anyway) right?

I only really want something fresh to tide me over a little till GT4 and/or ID:SS (if we get it). Maybe Street Racing Syndicate too... But then that looks like it's gonna be the boy racer game from hell. ~_~

The physics and the handling on the cars are almost indentical between the pal and nt versions..The american version has I think 9 more cars...GT40, Mustang GT, Z28, Corvette, Shelby Cobra 427, Dodge Viper GTS, Acura Integra Type R, Hyundai Tiburon, and the hyundai accent rally car....3 more tracks and the online capability...The American version is the only version with the online capability

First, lets spell Cel Shading correctly. (What's with you guys not spelling correctly? Go back to grade school.)

Well if you're so intelligent how come you couldn't use the entire word because "Cel Shading" isn't correct either...IT's either Cel-shading or Concealment Shading...I thought you of all the **** talkers would have known that...

Viper...Did you assist in the development of Parapa the rapper?..Have you even PLAYED parapa the rappa?..IF you've played it you should know it's not 2D...paper mario was 2d..Parapa the rapper was not
4 months is not enough time to even make a PSX game..
Lol..They did Mortal Kombat Deadly Alliance in 5 months....and that's a PS2 game..And don't tell me they didn't because it's all in "The Making Of MKDA" that is on the game...

And the funny thing is you're the only person i've EVER heard say that the graphics on that game were bad... even well known reviewers have given capcom huge amounts of credit on the game's animation...That proves that you're a crazeh crazeh guy
 
Cel Shading is correct

Paper Mario is 2D in a 3D environment, just like Parapa and all of its sequels.

Where are your sources for development times? Did you just make up all of those development times? No spin zone.
 
Sorry Viper...But Cel-Shading is Correct..Cel Shading would indicate that Cel itself was it's own word..Which it isn't..Cel represents Concealment....Slap urself
 
l33tc4k30fd00m is right. The handling was changed in the US version (NTSC). For better or for worse, I don't know.

From IGN.com:

"Additionally, Capcom producers explained the US version driving controls would loosen up and powerslides would become more possible. This change is made due to the criticisms it received in the Japanese press. As we played it, we could see and feel the looser, less stiff cars move with a better and more responsive feel."

http://ps2.ign.com/articles/382/382887p1.html

Where are your sources, Shinez? Right now, you have no creditability.
 
Viper Zero - "l33tc4k30fd00m is right. The handling was changed in the US version (NTSC). For better or for worse, I don't know" wai?!I said that!*pouts* eh....I posted about that first,but then someone said that I was wrong =P.It's not my problem if I'M wrong,it's just something I read in an article.Sorry I do not have sources to prove this,it was just something I read on a site as I was passing by,so I didn't bookmark the site..sorry 0_0.Oh,and Viper,thanks for understanding me after I corrected myself,haha.And by the way..speaking of Ridge Racer..have you heard of the NEW Ridge Racer they're comin' out with (isn't it Namco that makes it,or someone else?)?I think it's called somethin' like R: Racing Revolution (I..think @_@).They say it's gonna be competition for GT4..but I seriously doubt that =P.

Ja ne

AE86Driver
 
Sorry AE86, I didn't see your post before. Ok, you're both right, the handling is different in the US version. First posted by AE86. :)

You don't need any sources, AE86. It's just that some people are runnin' their mouths and are straight up lying.

Yes, Namco is making the new Ridge Racer (6). It's going to be called R: Racing Evolution. I think the graphics look nice, especially the tracks. IMO, Namco should have kept the "fake" cars and not have licensed cars. That's what made Ridge Racer stand out, the futuristic style cars and tracks, it was almost art.

I doubt it will have direct competition with GT4. Sega GT has more of a chance of direct competition.
 
hey Viper Zero,thanks for the props ^_^!haha!well...guess what....I just found out some INSANE NEWS!!!!!!My Pre-ordered copy of Initial D: Special Stage ships either this Monday or Tuesday instead of waiting till the 26th 0_0!!!!!!!!!here's the little "article" I guess you could call it that says so =D!

SKU SLPM-65268
Item Initial D: Special Stage [JPN Preorder]
Publisher Sega
Synopsis Preorders for the Japanese Playstation 2 game Initial D: Special Stage ship automatically on June 23-24, 2003.

Powered by Naomi 2 in the coin-op, Sega chooses the PS2 to represent the home conversion of Inital D: Special Stage. Choose any one of the anime rocket racers as your protagonist and compete against rivals on four different mountain courses ranging from the beginner Myogi level to the expert Happogaharai night level. Vehicles from Japanese manufacturers such as Toyota, Nissan, Honda, Mitsubishi, Mazda and Subaru may be chosen as your mountain hugging ride.

see?!Oh my god this sooooo freakin' awsome!!Sorry I'm so hyped up!It's just that..I pre-ordered this game back on February 4th,when they said they were gonna release it on March 27th,but ended up delaying it a whole FOUR months *pouts*!You must understand how I feel then,huh???Every day counts,hehe =D!!

Ja ne!!

AE86Driver
 
My friend, the same one who beat AM under 10 hours, was talking about that Initial D arcade machine. He said it was pretty cool. Any chance that they will ship the PS2 version here in the US?

Yeah, I know how you feel. When I pre-ordered my PS2, no one knew how many were going to be shipped to the US. I kept my receipt in a plastic floppy case so it wouldn't get damaged. :lol: Only 7 units were shipped to my town and I got the 7th unit. :lol:
 
any chance they'll ship it to the states?Hmmm....well...I don't exactly know.I mean...I know they made a Japanese and an Asian version of the game,and with as many good hits as the arcade is making in the states,then I would suppose they would be planning on making it for the PS2 here as well =D.Ha,got the 7th (and last) unit huh?way to go,hehe!I pre-ordered mine as well,only I went and picked it up at Toys-R-Us the day it came out ^_^.We were the first ones there,haha.Oh,I've gotta quick question if you don't mind.If I pre-ordered my Initial D: Special Stage game using the shipping method of UPS and the store that I ordered it from is in New York and I live in Alabama..about how long do you think it would take to get here?Sorry,it's just that it's been bothering me all day...cause I've got this doctor's appointment the 30th of this month,and the game ships out either tomorrow or Tuesday,so...let's just say my copy DOES ship out tomorrow...do you think there may be a chance it'll get here on the 30th?Remember...the store where they're shipping from is in New York and it's being shipped to Alabama.Please reply back asap.Arigato =D

Ja ne

AE86Driver

P.S. by the way...do you know if the GT Force is any good?Cause I also pre-ordered that Initial D: Special Stage GT Force steering wheel and someone told me that it's nothin' but s**t.So...I was just wondering what you could tell me about it.Any information on it would do me a lot of good,because I can't find anything on it -.-.Sorry if I'm being a post whore by the way =P.I'm not meaning to be..actually,I could care less how many posts I have..I just need some help!*pouts* ;_;
 
Get the Momo Force wheel if you want a reliable good one...they're only a tad extra than the GT Forces, but offer better experience...only thing is, you'll have to check their compatibility with some games...
 
They are having the first online event on July 1st - July 7th, they said over fifty prizes will be given out. It is called the Super Stock challenge. I will be participating, how about you guys?
 
Originally posted by 2ez2KiLL
well...i tried to return it saying that it didnt work but then they dont give me a refund and offer me a new one!! then i told my brother to act like a retard and tell them that it didnt work on his playstation.. they said no again.. im screwed.. then the stupid pawn shop would only offer me 10 bucks for the piece of s***.. i accepted and bought me a big mac..

You are indeed stupid then. Especially for that last part you did. You should make a research before buying games, to not end yourself with a game that you dont like. You should know that AM, mixes parts of sim and arcade but they did it pretty bad, do you know that actual real drifting decreases your speed?. I knew too about the wall bangers and that is happens very often online. Heck, and I know all of this without having purchased the game.
 
Ya, it does suck if ya jus looking for drifting action, but if u already know that is slows u down a lot when u DO drift. but if u want a challange id keep the game and try to get good at it:rolleyes:
 
I never even considered Auto Modellistica. C'mon, Capcom making a racing game? I knew I made the right decision when everyone I know who bought it said it sucked.
 
I think Auto Modellista kicks major ass. The physics may be different but that doesnt make it suck. Stop comparing it to GT3, theyre completly different games. Anyways whine all you want, just dont tell other people not to rent/buy it cuz its definetly a great game.
 
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