It's in Grid 2, if anyone's got that. It's primary characteristics are its elevation changes and it's multitude of different, tight, low-speed turns. The latter makes it a very technical track to master and I can see why some wouldn't like it so much. Certainly you're not going to get the fastest possible time around it without serious effort to master the transitions in and out of every corner, and how a particular car dynamically behaves around it, with differing set-ups. One for the purists, I'd say, though I'd be happy to see it in GT6.