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- GTP_Royalton
MTP Endurance Series
This is a B-Spec racing series. You do not drive the cars. Instead, you manage the team. Hiring drivers, mechanics, pit crew, setting up the car and more is up to you.
Here are the collection of single events.
This is a B-Spec racing series. You do not drive the cars. Instead, you manage the team. Hiring drivers, mechanics, pit crew, setting up the car and more is up to you.
Here are the collection of single events.
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24 Hours of Daytona
Date: January 14-15, 2017
Classes: LMP1, GT1, GT3
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24 Hours of Daytona
Date: January 14-15, 2017
Classes: LMP1, GT1, GT3
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12 Hours of Sebring
Date: February 4, 2017
Classes: LMP1, GT1, GT3
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24 Hours of LeMans
Date: March 4-5, 2017
Classes: LMP1, GT1, GT3
=================================
How do I sign up?
#1 Sign up for the MTP Endurance Series. You must sign up even if you already have a MTP team.
>>> Click Here to Sign Up <<<
#2 I will create a private conversation with you giving you the link to all the information you need.
#3 I will provide number plates for your cars. The only rule about number plates placement is that you must have at least one plate on the car. You may resize the number plate as you so desire.
#4 Team cars must share similar liveries. In other words completely different paint schemes for each team car is not allowed. Identical cars except for numbers are allowed.
>>>> Example of Number plates I will make for you <<<<
List of Drivers available for hire
<LINK>
List of Engineers available for hire
<LINK>
Current MTP Teams
-link- Agaton Team @Earth
-link- Allstar Racing @aarror
-link- Cimarron Racing @AJHG1000
-link- Dragon Grand Prix - @RACECAR
-link- EH Team Racing Technologies @GTracerEHTeam
-link- Hoonigan Racing Division @Gerarghini
-link- HRSC Racing - @Harsk100
-link- Jahgee GP @Jahgee
-link- McGill Racing @optiongamers
-link- Okuma Motorsports @GTRacer22
-link- Polaris GP @amaterasu
-link- Scuderia Rabia Furiosa @DcrRaikkonen
-link- STARtec DEVELOPMENTS @Suzumiya
-link- Swift Autosport @swiftsmith
-link- Team Pezzarinho @Pezzarinho17
-link- TRB Motorsport @tbwhhs
-link- Tsuchigami no Kyojin @YayoiGT2
-link- Tsukuyomi Racing Project @Rebellion765
-link- Wernher-Noah Motorsports @Formidable
>>>> New for 2017 <<<<
Advanced Engineering
Fine tune the performance of your car using a number of variable performance options for the chassis and engine.
Fine tune the performance of your car using a number of variable performance options for the chassis and engine.
The following is an example in the Engine Building section of advanced engineering:
Engine Block
The Cast Iron Engine Block provides the greatest durability, but at a hefty cost in weight. The Magnesium Block is the lightest of the three, but comes at the cost of reliability. The Aluminum block is the middle ground of the three.
Its something of a guessing game, but you can use your team's engine and chassis score to 'cheat' and see what each change really does. The higher your team's engineering score, the more options your team understands fully.
0pts = view benefits of 1 engine option
350 pts = view benefits of 2 engine options
700 pts = view benefits of 3 engine options
1050 pts = view benefits of 4 engine options
1400 pts = view benefits of 5 engine options
1750 pts = view benefits of all 6 engine options
So if you decide to view the benefits of the engine block the options in your team's form will change to reveal everything like this:
Engine Block
The Cast Iron Engine Block provides the greatest durability, but at a hefty cost in weight. The Magnesium Block is the lightest of the three, but comes at the cost of reliability. The Aluminum block is the middle ground of the three.
The numbers here are exaggerated as not to spoil the real effects of changes to the engine block, but hopefully you get the idea.
Once you've filled out the advanced engineering form you will be given a summary of the car's performance.
It will look like this:
Car Profile #1
Horsepower = +2.5%
Weight = 882 kgs (873 kgs is default)
Brake Torque = 3.30 (3.50 is default, higher is better)
Drag = 3.45 (3.30 is default, lower is better)
Reliability = 63% (70% is default, higher is better)
Fuel Mileage = 6.95 mpg (6.70 mpg is default, higher is better)
This is called a profile. You can apply this profile to your cars. You can create multiple profiles and apply different profiles to different team cars. The amount of profiles you can create is based on cumulative total of your engine and chassis team score.
0 Total Engine and Chassis Points = 2 total Profiles
1000 Total Engine and Chassis Points = 3 total Profiles
2000 Total Engine and Chassis Points = 4 total Profiles
3000 Total Engine and Chassis Points = 5 total Profiles
4000 Total Engine and Chassis Points = 6 total Profiles
5000 Total Engine and Chassis Points = 7 total Profiles
Engine Block
The Cast Iron Engine Block provides the greatest durability, but at a hefty cost in weight. The Magnesium Block is the lightest of the three, but comes at the cost of reliability. The Aluminum block is the middle ground of the three.
- Caston Iron Block
- Aluminum Block
- Magnesium Block
Its something of a guessing game, but you can use your team's engine and chassis score to 'cheat' and see what each change really does. The higher your team's engineering score, the more options your team understands fully.
0pts = view benefits of 1 engine option
350 pts = view benefits of 2 engine options
700 pts = view benefits of 3 engine options
1050 pts = view benefits of 4 engine options
1400 pts = view benefits of 5 engine options
1750 pts = view benefits of all 6 engine options
So if you decide to view the benefits of the engine block the options in your team's form will change to reveal everything like this:
Engine Block
The Cast Iron Engine Block provides the greatest durability, but at a hefty cost in weight. The Magnesium Block is the lightest of the three, but comes at the cost of reliability. The Aluminum block is the middle ground of the three.
- Caston Iron Block (+300% reliability, +200kgs)
- Aluminum Block (+200% reliability, +30 kgs)
- Magnesium Block (-200% reliability, -100kgs)
The numbers here are exaggerated as not to spoil the real effects of changes to the engine block, but hopefully you get the idea.
Once you've filled out the advanced engineering form you will be given a summary of the car's performance.
It will look like this:
Car Profile #1
Horsepower = +2.5%
Weight = 882 kgs (873 kgs is default)
Brake Torque = 3.30 (3.50 is default, higher is better)
Drag = 3.45 (3.30 is default, lower is better)
Reliability = 63% (70% is default, higher is better)
Fuel Mileage = 6.95 mpg (6.70 mpg is default, higher is better)
This is called a profile. You can apply this profile to your cars. You can create multiple profiles and apply different profiles to different team cars. The amount of profiles you can create is based on cumulative total of your engine and chassis team score.
0 Total Engine and Chassis Points = 2 total Profiles
1000 Total Engine and Chassis Points = 3 total Profiles
2000 Total Engine and Chassis Points = 4 total Profiles
3000 Total Engine and Chassis Points = 5 total Profiles
4000 Total Engine and Chassis Points = 6 total Profiles
5000 Total Engine and Chassis Points = 7 total Profiles
Advanced Pitstops
Hire Individual Members of your pitcrew and gain an advantage on the competition.
Hire Individual Members of your pitcrew and gain an advantage on the competition.
Hiring pit crew members does not cost anything.
Once you do hire pit crew members, you then must assign them to a car on your team, and then to specific positions on the pit crew. So if you are entering 3 cars, you need to hire 21 pit crew mechanics.
You are only allowed to change the combination of pit crew once. You can test the performance of your pit crew once.
Pit crew prospects are not rated by a scale of 1-100. Rather, they are rated by their physical and academic performance.
Name: Prospect's name. Does not affect performance.
NAT: Birth country of prospect. Does not affect performance.
Age: How old a prospect is. The age of a prospect might affect their performance for better or worse depending on the position they are hired to.
Height: How tall a prospect is. Being taller or shorter might affect the prospect's performance for better or worse depending on their position in the pit crew.
Bench Reps: How many times the prospect can bench press 100 kgs / 220lbs. A stronger prospect will perform better in certain positions on the pit crew.
Weight: How much the prospect weighs. Lighter prospects will perform better at most positions on the pit crew.
40 yd Dash: How fast the prospect can run the 40 yard dash. Gives a general idea of how fast the prospect can move.
Education: How long a prospect studied auto mechanics at university, along with his GPA.
1 Pit Crew = 7 members
The job of the refueler is to reach over the top of the vehicle and insert the fuel hose into the car to refuel it. This is normally the job of someone bigger who can reach the fuel inlet easily.
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The job of the general mechanic is to perform a variety of menial tasks ranging from cleaning the windshield and headlights to refilling the driver's drink bottle to closing the door. This mechanic has to be agile in order to reach tight spaces quickly.
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Once you do hire pit crew members, you then must assign them to a car on your team, and then to specific positions on the pit crew. So if you are entering 3 cars, you need to hire 21 pit crew mechanics.
You are only allowed to change the combination of pit crew once. You can test the performance of your pit crew once.
Pit crew prospects are not rated by a scale of 1-100. Rather, they are rated by their physical and academic performance.
Name: Prospect's name. Does not affect performance.
NAT: Birth country of prospect. Does not affect performance.
Age: How old a prospect is. The age of a prospect might affect their performance for better or worse depending on the position they are hired to.
Height: How tall a prospect is. Being taller or shorter might affect the prospect's performance for better or worse depending on their position in the pit crew.
Bench Reps: How many times the prospect can bench press 100 kgs / 220lbs. A stronger prospect will perform better in certain positions on the pit crew.
Weight: How much the prospect weighs. Lighter prospects will perform better at most positions on the pit crew.
40 yd Dash: How fast the prospect can run the 40 yard dash. Gives a general idea of how fast the prospect can move.
Education: How long a prospect studied auto mechanics at university, along with his GPA.
1 Pit Crew = 7 members
- 1x Tire Carrier Mechanics
- 1x Impact Gun Mechanics
- 1x Refueler
- 1x General Mechanic
- 3x Repair Mechanics
Tire Carrier Mechanic
The job of the tire carrier mechanic is to bring the new tire to the corner of the car where the impact gun mechanic is. The mechanic is also responsible for carrying the spent tires back over the pitwall. This requires a fast and strong mechanic.
The job of the tire carrier mechanic is to bring the new tire to the corner of the car where the impact gun mechanic is. The mechanic is also responsible for carrying the spent tires back over the pitwall. This requires a fast and strong mechanic.
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Impact Gun Mechanic
The impact gun mechanic spends alot of time crouched down while removing and putting on new tires, making agility and strength premium qualities.
The impact gun mechanic spends alot of time crouched down while removing and putting on new tires, making agility and strength premium qualities.
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Refueler
The job of the refueler is to reach over the top of the vehicle and insert the fuel hose into the car to refuel it. This is normally the job of someone bigger who can reach the fuel inlet easily.
===============
General Mechanic
The job of the general mechanic is to perform a variety of menial tasks ranging from cleaning the windshield and headlights to refilling the driver's drink bottle to closing the door. This mechanic has to be agile in order to reach tight spaces quickly.
===============
Repair Mechanic
Repair Mechanics fix the car after it has been damaged. Knowledge of the internal workings of cars can greatly assist in the speed that these mechanics repair a car.
Repair Mechanics fix the car after it has been damaged. Knowledge of the internal workings of cars can greatly assist in the speed that these mechanics repair a car.
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Advanced Testing
Test car setups and profiles to get a better understanding of how they perform
Test car setups and profiles to get a better understanding of how they perform
One test costs 300,000cr. Teams are allowed to test a maximum of 2 times per calendar month. The available testing venues are Daytona Road Course and Spa Francorchamps.
Each test is now a single 2 hour run featuring one team car using one profile. After the test the team will be provided with:
Each test is now a single 2 hour run featuring one team car using one profile. After the test the team will be provided with:
- Laptimes for every lap
- Fastest Lap
- Number of Laps per fuel run
How does Hiring Drivers for Endurance Races Work?
Understand which drivers are allowed to participate in the different classes
Understand which drivers are allowed to participate in the different classes
+ Each car a team enters needs TWO drivers. The speed and aggression of both drivers will be averaged out to determine the speed and aggression for that particular car. If you enter a driver with 70 speed and another driver with 80 speed to drive the same car, the speed for that car will be 75. Same goes with aggression.
+ Each team can field up to 3 cars total in one class.
+ Drivers with different ratings may be paired freely. For example, you may pair a bronze driver with a gold driver, or you may place 2 bronze drivers in the same car and 2 gold drivers in another. This strategy choice is up to you.
+ Gentleman drivers are not required for any class. However, if you use a gentleman driver the car they are helping drive will receive a credit bonus depending on their speed rating. The bonuses are as follows
40-49 - x2 credits
30-39 - x3 credits
20-29 - x4 credits
10-19 - x5 credits
1-9 - x6 credits
This system is meant to help smaller teams accumulate credits more quickly. Bigger, faster teams may be confident enough to use a gentleman driver in their car and still compete for podiums or wins all while earning a large credit bonus for their finishing position.
LMP1 Driver Restrictions
- There are no restrictions on drivers in LMP1
GT1 Driver Restrictions
If entering 1 car
Driver #1 = No Restrictions
Driver #2 = No Restrictions
If entering 2 cars
Driver #1 = No Restrictions
Driver #2 = No Restrictions
Driver #3 = Silver or less
Driver #4 = Silver or less
If entering 3 cars
Driver #1 = No Restrictions
Driver #2 = No Restrictions
Driver #3 = Silver or less
Driver #4 = Silver or less
Driver #5 = Silver or less
Driver #6 = Bronze or less
GT3 Driver Restrictions
If entering 1 car
Driver #1 = No Restrictions
Driver #2 = No Restrictions
If entering 2 cars
Driver #1 = No Restrictions
Driver #2 = No Restrictions
Driver #3 = Silver or Less
Driver #4 = Bronze or less
If entering 3 cars
Driver #1 = No Restrictions
Driver #2 = No Restrictions
Driver #3 = Silver or Less
Driver #4 = Bronze or less
Driver #5 = Bronze or less
Driver #6 = Bronze or less
+ Each team can field up to 3 cars total in one class.
+ Drivers with different ratings may be paired freely. For example, you may pair a bronze driver with a gold driver, or you may place 2 bronze drivers in the same car and 2 gold drivers in another. This strategy choice is up to you.
+ Gentleman drivers are not required for any class. However, if you use a gentleman driver the car they are helping drive will receive a credit bonus depending on their speed rating. The bonuses are as follows
40-49 - x2 credits
30-39 - x3 credits
20-29 - x4 credits
10-19 - x5 credits
1-9 - x6 credits
This system is meant to help smaller teams accumulate credits more quickly. Bigger, faster teams may be confident enough to use a gentleman driver in their car and still compete for podiums or wins all while earning a large credit bonus for their finishing position.
LMP1 Driver Restrictions
- There are no restrictions on drivers in LMP1
GT1 Driver Restrictions
If entering 1 car
Driver #1 = No Restrictions
Driver #2 = No Restrictions
If entering 2 cars
Driver #1 = No Restrictions
Driver #2 = No Restrictions
Driver #3 = Silver or less
Driver #4 = Silver or less
If entering 3 cars
Driver #1 = No Restrictions
Driver #2 = No Restrictions
Driver #3 = Silver or less
Driver #4 = Silver or less
Driver #5 = Silver or less
Driver #6 = Bronze or less
GT3 Driver Restrictions
If entering 1 car
Driver #1 = No Restrictions
Driver #2 = No Restrictions
If entering 2 cars
Driver #1 = No Restrictions
Driver #2 = No Restrictions
Driver #3 = Silver or Less
Driver #4 = Bronze or less
If entering 3 cars
Driver #1 = No Restrictions
Driver #2 = No Restrictions
Driver #3 = Silver or Less
Driver #4 = Bronze or less
Driver #5 = Bronze or less
Driver #6 = Bronze or less
Tire War - Michelin vs Dunlop
* During normal stint lengths, most cars do not exceed 69% tire wear.
* Due to technical limitation, the visible branding on the tires will not change to match the team's choice tire
* Due to technical limitation, the visible branding on the tires will not change to match the team's choice tire
LMP1
Acura ARX-02
Audi R15 (2009)
Audi R18
Epsilon Euskadi
Lola Aston Martin DBR1-2 (2010)
Peugeot 908 HDi FAP (2008)
Porsche 919
Toyota TS040
GT1
Aston Martin DBR9
Chevrolet Corvette C7R
Honda HSV-010
Lamborghini Murcielago R-GT
Maserati MC12
McLaren F1 Longtail
Nissan GTR 500
Saleen S7R
GT3
Audi R8 LMS
Bentley Continental GT
BMW Z4
Ferrari 458
Ford GT (1st gen)
Honda NSX-R
Lamborghini Huracan
Mercedes-Benz SLS AMG
McLaren 650S
Nissan GTR
SRT Viper GTS-R
Porsche 997
@Crashbroke23
@DcrRaikkonen
@DCybertron
@Formidable
@Frizbe
@G_Parrilla
@Gerarghini
@goofytyler
@GTRacer22
@GTracerEHTeam
@Harsk100
@Jahgee
@optiongamers
@Peasantslayer@DCybertron
@Formidable
@Frizbe
@G_Parrilla
@Gerarghini
@goofytyler
@GTRacer22
@GTracerEHTeam
@Harsk100
@Jahgee
@optiongamers
@SonicCharmeleon
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