- 11,660
- GTP_Orido
I have to say I wasn't aware that the visual representation of steering angle wasn't the actual "physical" one the game was using, though. That strikes me as plain odd (and calls into question some of my "observations"...).
I never thought about it too, although I've been fiddling with steering angle via hex since I made replica prior to 2.11
Here is my S15 drift car - it has 70 degrees angle, to compensate the ludicrous turning angle, I have to increase steering sensitivity to 7 - I'm using stick. The car behave like a different animal when countersteering and maintaining long drift, doing reverse entry becomes somewhat easier ,although precision and smoothness becomes a necessity to give precise control ( inertia related maybe )
I also have the same car on sheet B using track setup 27 degrees, tried to drift it and correcting big angle slide -- too many fail, only good for grip/time attack


I guarantee doing that zig zag with 370z like in that GTA video with proper steering angle for 370Z like in real life, making corrections would be very tricky even on softer compound tire and stick controller. I have 370Z with low 30 degrees angle in GT5, it's a lot better than default 40 for sure. All of my 2.14 hybrid have modified steering angle to mimic real life or for their specific tune purpose -drift, time attack, oval racing etc. Cargorat already gave his positive impression with my 12 degrees NASCAR
Now, if only someone can give feedback on the S15 drift 70 degrees angle, driving it using 900 degrees steering wheel like G27, I wonder how difficult/tricky it would be to drift it