Bad tire physics could actually be a weight and inertia issue

  • Thread starter Thread starter sk8er913
  • 95 comments
  • 8,589 views

What do you think is the problem behind this physics issue?

  • Tires having too much grip.

    Votes: 6 9.4%
  • Not enough variables to calculate the amount of pressures applied to the tires.

    Votes: 58 90.6%

  • Total voters
    64
I have to say I wasn't aware that the visual representation of steering angle wasn't the actual "physical" one the game was using, though. That strikes me as plain odd (and calls into question some of my "observations"...).

I never thought about it too, although I've been fiddling with steering angle via hex since I made replica prior to 2.11 :D

Here is my S15 drift car - it has 70 degrees angle, to compensate the ludicrous turning angle, I have to increase steering sensitivity to 7 - I'm using stick. The car behave like a different animal when countersteering and maintaining long drift, doing reverse entry becomes somewhat easier ,although precision and smoothness becomes a necessity to give precise control ( inertia related maybe ):)
I also have the same car on sheet B using track setup 27 degrees, tried to drift it and correcting big angle slide -- too many fail, only good for grip/time attack :lol:


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I guarantee doing that zig zag with 370z like in that GTA video with proper steering angle for 370Z like in real life, making corrections would be very tricky even on softer compound tire and stick controller. I have 370Z with low 30 degrees angle in GT5, it's a lot better than default 40 for sure. All of my 2.14 hybrid have modified steering angle to mimic real life or for their specific tune purpose -drift, time attack, oval racing etc. Cargorat already gave his positive impression with my 12 degrees NASCAR :D He loved it and said it's more realistic.

Now, if only someone can give feedback on the S15 drift 70 degrees angle, driving it using 900 degrees steering wheel like G27, I wonder how difficult/tricky it would be to drift it :D I can share the car.
 
I never really paid that much attention to the maximum steering angle, but you are making sense, perhaps this also plays a factor in what is perceived as low speed physics.

(off topic: I should probably go back and fix that on my attempt at a realistic hybrid that simulates my own car, be expecting a PM Ridox2JZGTE if I can't figure it out. :) )

Back on topic, so potentially when we watch back a video made with a controller because the front wheels aren't necessarily pointing the direction that the not shown front wheels that the physics are calculated from, most likely our brain is telling us that something is wrong with the physics.

I guess I never really went through it in this much detail before, but I think I always kind of suspected that and hence my blunt comments about controller vs wheel. Sorry if they offended anyone, but I still believe if you are chasing the most realistic experience then you should get a wheel for sure.
 
I don't think anyone is offended, we're all just trying to understand these games the best we can, and illuminate where their strengths and shortcomings lie so that we can identify which things make for good practice (in terms of driving theory/technique), and which things are errors we should "work around" until they are corrected. :cheers:
 
This whole steering angle and degrees of steering thing brings up the same issue for me I've had since I started fooling around with hybrids. Why is it that we can do this kind of stuff with a $4 USB stick and some free software, BUT IT'S NOT IN THE GAME AS A TUNING OPTION? How great would it be with just this one particular example, if you could tune the steering angle of all your cars. I'm sure I'd have special oval setups, Nurb set ups, big track, small track etc. This kind of stuff, along with a lot of other stuff discovered through hybriding/hex editing, really prolongs the life of the game if it's included as a standard feature. Wake up Kaz!!!💡
 
This whole steering angle and degrees of steering thing brings up the same issue for me I've had since I started fooling around with hybrids. Why is it that we can do this kind of stuff with a $4 USB stick and some free software, BUT IT'S NOT IN THE GAME AS A TUNING OPTION? How great would it be with just this one particular example, if you could tune the steering angle of all your cars. I'm sure I'd have special oval setups, Nurb set ups, big track, small track etc. This kind of stuff, along with a lot of other stuff discovered through hybriding/hex editing, really prolongs the life of the game if it's included as a standard feature. Wake up Kaz!!!💡

+1 (too bad Kaz can't speak English) .. :(
 
This whole steering angle and degrees of steering thing brings up the same issue for me I've had since I started fooling around with hybrids. Why is it that we can do this kind of stuff with a $4 USB stick and some free software, BUT IT'S NOT IN THE GAME AS A TUNING OPTION? How great would it be with just this one particular example, if you could tune the steering angle of all your cars. I'm sure I'd have special oval setups, Nurb set ups, big track, small track etc. This kind of stuff, along with a lot of other stuff discovered through hybriding/hex editing, really prolongs the life of the game if it's included as a standard feature. Wake up Kaz!!!💡

Yeah, I think they overreacted for GT5. There's the vague hope that some of that functionality makes it into GT6, but freedom isn't free, or something...
 
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