BC5 Rules - Final

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Duke

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PLEASE NOTE: These final rules incorporate the results from discussion of the draft rules. All indications of the changes to date have been removed and all text set to black. Further changes made during the event will be highlighted in red and blue below.

Board Challenge 5 (BC5) is an international OnLine Racing (OLR) competition among a group of internet-based communities centered around the Gran Turismo game series. Each board will select a team of their fastest drivers and compete in a series of race or hot lap scenarios to determine the overall fastest board online.

BC5 will be conducted in Gran Turismo 4 because the game is new, no major OLR events have occurred using GT4 yet, and the freshness of the game may provide an interesting shakeup among the usual top finishers.

Final version 2.0 of the 2005 BC5 rules appears below.

1.0 RACE SERIES

1.1: The BC5 competition will consist of a series of 10 Rounds. Each Round will be a Single Race or Hot Lap Scenario. The Scenarios will be divided into categories by Car Type, Course Type, Race Type, and/or Race Length, or a combination of these criteria.

1.2: Each Team will submit Proposals for all 10 Scenarios and may, at their option, submit a Wild Card Proposal (see 1.4.18 below). The Wild Card Proposals will be grouped in an 11th category.

1.3: Each Round Scenario will be selected from the Proposals by popular vote among the Teams. Teams are prohibited from voting for more than 3 of their own Proposals. After private discussion among their members, each Team Manager will cast a single vote for each of their 10 favorite Proposals. Any Team voting for a Wild Card Proposal may not vote for one race from one other category. If a Wild Card selection receives more votes than the least popular single Scenario, the Wild Card race will be substituted for that Round.

1.4: Proposal Categories are determined as follows. Deadlines may or may not be aligned with the order below.

1.4.1: Road Course – Race Car, Race Tires
1.4.2: Road Course – Street Car, Sport Tires
1.4.3: Street Course – Race Car, Race Tires
1.4.4: Street Course – Street Car, Sport Tires
1.4.5: Dirt / Snow Course – Rally Car, Dirt / Snow Tires
1.4.6: Wet Course – Car selection open
1.4.7: Long Course (Nurburgring/Le Sarthe) – Car selection open
1.4.8: Long Race (10-20 laps) – Track and Car Selection open (Nurburgring/Le Sarthe, Wet, Dirt, or Snow Tracks excluded)
1.4.9: Arcade Rally – Arcade Rally Car
1.4.10: Arcade Road Course – Arcade Race Car
1.4.11: Wild Card – Track and Car Selection open

1.4.12: Race Length: All Scenarios above will be run in either Short Race (2-5 laps) or Hot Lap (single fast lap on open track; no AI) format except the Long Race. Proposals shall indicate the format for each Scenario. It is the intent of these rules that races shall be 5 laps or less, except Long Races, which are 10 or more laps. Sprints and enduros require different strategies and this rule is intended to reflect that. However, Proposals for races 6-9 laps in length will be accepted.

1.4.13: Car Selection: All Scenarios shall use GT4-standard cars and tunings. Proposed cars must be available in all released local versions of the game (NTSC/PAL etc). Any and all hybrids are prohibited. Preference is given to cars that are purchasable; however, 100% all-car game saves are available for download in the event that a given Scenario uses a car available only as a prize.

1.4.14: Car Preparation: All Scenarios may include specified modifications, tunings, or setups. Proposals shall indicate list of car modifications or settings (if any) specified. Proposals shall indicate whether a virgin Oil Change is permitted or excluded.

1.4.15: GT Mode modifications: "Full Modifications" shall include all engine, transmission, suspension, chassis, or aerodynamic modifications available for the car, except NOS / nitrous oxide systems. NOS/NOX is prohibited and may not be installed on any GT Mode car. If a wing is installed it must be wing selection #1, at the farthest left of the selection screen.

1.4.16: Arcade Mode modifications: "Full Quick Tune" shall include maximum Power setting and minimum Weight setting. All Arcade Scenarios shall include Driver's car at MINIMUM Weight setting.

1.4.17: Tires: All Scenarios may include a specified Tire Compound for the Driver's car and a specified Tire Wear option (off or on with strength) for Arcade Mode races. Proposals shall include this information. In Arcade Mode races, AI tire compound is at the discretion of the Driver.

1.4.18: Driver's Aids: Unless specified by the Scenario, Driver's Aids settings are at the discretion of the Driver.

1.4.19: Controllers: Controller and automatic/manual transmission choices are at the discretion of the Driver.

1.4.20: Drivability: Race Teams are advised to check the suitability and drivability of their Proposals before submitting them. Teams are also advised to check each Proposal before voting for it.

1.4.21: All Race Scenarios are to be run without Qualifying for position.

1.4.22: Wild Cards: In addition to the 10 Scenarios above, each Team may submit (at their discretion) a Wild Card Proposal. This is to allow teams a chance to make up their own scenario, and to allow a substitution in case one category proves unpopular.

1.4.23: Arcade/GT Mode: It is the intent to have a minimum of 2 Rounds be held in Arcade Mode with fixed settings. Teams may submit Arcade Mode proposals for any other Rounds at their option. These will be subject to popular vote along side the GT Mode proposals.

1.4.24: GT Mode Verification: All GT Mode races shall be verified by the presence of the words "Event Race" at the opening of the replay. GT Mode hot laps shall be verified by the indicated horsepower of the Driver's car or by the presence of a wing on modified GT Mode street cars.

1.5: After Proposals have been received and compiled, adjustments will be made to avoid duplicating Track and Car selections. Adjustments will be made by consensus of Teams and BC5 Administration.

1.6: Points will be awarded to each Team/Driver per Round as follows:

1st: 30 pts
2nd: 27 pts
3rd: 25 pts
4th: 23 pts
5th: 21 pts
6th: 20 pts
7th: 19 pts
8th: 18 pts
9th: 17 pts
10th: 16 pts
11th: 15 pts
12th: 14 pts
13th: 13 pts
14th: 12 pts
15th: 11 pts
16th-25th: 10 pts -1 pt each place


[Deleted:Fastest Time Of Day (FTOD) Bonus: +2p (Hot Lap Scenarios excluded)]

1.6.1: Championship: The Team standings will be indicated by the largest number of accumulated points per Team. In the event of ties, the Team with the largest number of 1st and/or 2nd place finishes will be declared the Champions.

2.0: RACE TEAMS

2.1: Team Composition: Each Team will consist of 10 Drivers, plus 2 Alternates. These Drivers and Alternates shall be designated and submitted to the BC5 Administration by the conclusion of Round Selection. Team members will have access to a public BC5 general discussion board for rules, updates, and results. Teams having difficulty recruiting 10 competitive members may request a waiver of this rule, to be considered by the BC5 Administration and the Team Managers.

2.2: Team Administration: Each Team shall designate a Manager who shall be the spokesperson and contact for the Team when dealing with the BC5 Administration. Each Team shall also designate a Co-manager to serve as backup in the event the Manger becomes unavailable. Managers may or may not participate as a Driver, at the Team's discretion. Managers will have access to a staff-only BC5 Administration board for discussion of relevant topics.

2.3: Team Participation: Each Driver shall participate in 1 Round, except in small Teams with a waiver. Alternate Drivers may participate in a maximum of 1 Round. Teams do not need to specify which Driver will run which Round, but only the maximum number of times will be accepted from each Driver.

2.4: Team Selection: Each Team shall select its Drivers at its own discretion. No Driver shall serve on more than 1 Team. Each Board may enter more than 1 Team, subject to the criteria above.

2.5: Support personnel: Each team may have additional participants in support of the official Drivers. Support may take any form except the actual running of the submitted time. The number of support personnel is not limited, and support personnel do not need to be identified to BC5 Administration.

3.0: RACE RULES

3.1: All rules below are subject to replay verification by a Review Committee via normal in-game means. In the event that in-game means cannot clearly resolve the issue, additional means such as slow-motion video recording may be used at the discretion of the BC5 administration and the Review Committee.

3.2: The Review Committee (RC) shall consist of the BC5 Administration, the Team Managers and/or qualified non-participants. The composition of the RC shall be determined before the first race begins.

3.3: The intent of the BC5 is to promote 100% clean times. However, the rules acknowledge that 100% clean racing is nearly impossible in events involving AI or more than a few laps in duration. A penalty system is described below to deal with minor infractions. Blatant disregard or violation of the rules below, such as grass cutting, wall riding, or major or beneficial AI contact (purposeful or not), shall be grounds for immediate disqualification (DQ) of the submitted time without further review.

3.4: Track Definition: The 'Track' is defined as all paved areas, including curbs and rumble strips. This includes areas of cobblestone, sidewalk, bricks, or other alternate kinds of paving, and paved areas partially covered by dirt, sand, or gravel.

3.4.1: The following surfaces are not considered 'Track' or paved areas: dirt, sand, gravel, grass, or mulch. Any area, paved or unpaved, delineated out of bounds by cones or temporary markers, such as stretches of track that shortcut a chicane, are not considered 'Track'. For flat paved areas with a painted track border (such as diagonal stripes or a solid line), the track side line of the border shall constitute the edge of the Track. At least two wheels must stay on the track side of (or touching) this line. If the entire car enters the border area, this will be deemed an Off.

3.4.2: Pit Roads are not considered 'Track' except in races with tire wear on. Service roads are not considered 'Track' under any circumstances.

3.4.3: City Courses: All paved areas available to be driven on are deemed 'Track', regardless of painted markings. Cones, barricades, or other physical indicators indicate the edge of the track in areas where they are present. [Deleted: except as defined above.]

3.4.4: Road Courses: All paved areas within and including concrete curbs, rumble strips, or painted borders are deemed 'Track' except as defined above. Paved areas beyond the outside edge of concrete curbs / rumble strips or the track side edge of painted borders are not considered 'Track' unless deemed allowable in the Scenario rules.

3.4.5: Rally Courses: All areas available to be driven on are deemed 'Track' except as defined above. Rally Courses are exempt from the 'paved area' definition.

3.5: Off-track position: At least 2 tires must remain on or directly over the paved surface of the track at all times. Should the car leave contact with the ground, the flight path must maintain an acceptable line as if the tires were in contact. Should all 4 tires leave the paved area, it shall be deemed an Off. Dirt or Snow events are excluded from this rule.

3.6: Wall Contact: Any change of direction or speed not a result of normal control inputs, when in the vicinity of a wall or barrier, shall be deemed a Wall Touch. Minor Wall Touches shall be prohibited or penalized depending upon the format of the race, as indicated in Paragraph 3.9 below.

3.6.1: Major wall contact is prohibited and shall be grounds for immediate disqualification (DQ) of the submitted time without further review. Major is defined as any contact where the front face (headlight/grille area) of the Driver's car impacts the wall at any angle where the nose of the Driver's car is the first point of impact. Such a collision would render the real car undriveable and thus equals a DNF. Front fender 'sideswipe' or 'glancing blow' type touches are not considered major except as below.

3.6.2: Any Wall Touch of any kind where the Driver's car's speed falls by more than 5 mph / 8 kph is also defined as Major.

3.7: Invisible Walls: Invisible walls have not been well identified in GT4 to date. Any known invisible walls should be submitted prior to the first race. Should any be identified during the series, the Review Committee will publish a determination after discussing the matter.

3.8: AI Contact: Any change of direction or speed not a result of normal control inputs, when in the vicinity of an AI car, shall be deemed an AI Touch. Any contact that is beneficial to the Driver (such as being bump drafted by an AI car under acceleration, rear ending an AI car under deceleration, or riding corners inside AI cars) shall be grounds for immediate disqualification (DQ) of the submitted time without further review. Non-beneficial Minor AI Touches shall be prohibited or penalized depending upon the format of the race, as indicated in Paragraph 3.9 below.

3.6.1: Major AI contact is prohibited and shall be grounds for immediate disqualification (DQ) of the submitted time without further review. Major is defined as any contact where the front face (headlight/grille area) of the Driver's car impacts the AI car at any angle where the nose of the Driver's car is the first point of impact. Such a collision would render the real car undriveable and thus equals a DNF. Front fender 'sideswipe' or 'glancing blow' type touches are not considered major except as below.

3.6.2: Any AI Touch of any kind where the Driver's car's speed falls by more than 5 mph / 8 kph is also defined as Major. Any AI Touch where the Driver's car's speed increases by any amount is also defined as Major, unless the Driver was actively braking at the moment of impact.

3.9: Time Penalties: Inadvertent minor Offs or Touches shall be assessed time penalties as indicated below. In the case of Hot Laps and FTOD submissions, the Driver has the option of submitting a slower but 100% clean lap replay in order to avoid the penalty assessment. Alternate times must be submitted prior to the original deadline for consideration.

3.9.1: Hot Laps and FTODs: Given the nature of Hot Lap scenarios, these laps shall be 100% clean. Any Offs or Wall Touches shall result in disqualification of the submitted time. Driver may submit an alternate lap as Hot Lap or FTOD provided it is 100% clean. Alternate times must be submitted prior to the original deadline for consideration. Multiple Hot Lap scenarios shall fall under the same rules as a Race of similar length as described below.

3.9.2: Short Races (less than 5 laps): Offs, Wall Touches, and non-beneficial AI Touches shall be assessed a penalty as follows:

1 Off or Touch: no penalty
2 Offs or Touches: 1.0 second total penalty
3 Offs or Touches: 3.0 second total penalty
4 or more Offs or Touches: DQ

3.9.3: Long Races (more than 10 laps) and Long Track Races: Offs, Wall Touches, and non-beneficial AI Touches shall be assessed a penalty as follows:

2 or less Offs or Touches: no penalty
3 Offs or Touches: 0.5 second total penalty
4 Offs or Touches: 1.0 second total penalty
5 Offs or Touches: 2.0 second total penalty
6 Offs or Touches: 4.0 second total penalty
7 or more Offs or Touches: DQ

3.10 Failure to comply with the rules above, or failure to follow the specified car, setup, track, and race conditions for the Round, will result in a Did Not Finish (DNF) and zero points for the Round.

3.11 Due to the lack of a verification program for GT4, all participants are on their honor to comply with all rules and scenarios. Every attempt has been made to minimize potential loopholes. It is expected that all participants will behave within the spirit of this competition. The alternative is to have all rounds run in Arcade mode with full Quick Tune. The BC5 Administration prefers to trust the competitors.


4.0: TIME AND REPLAY SUBMITTALS

4.1: Time submittals: The times submitted shall be the time saved and indicated in the replay file itself. No other time source (such as Diary or Analyzer) shall be accepted. Managers or Co-managers must submit times for each Round to the BC5 Administration no later than the announced deadline. In the event that a Manager or Co-manager is unavailable, Drivers may submit their times directly to the Administration. Any times received after the announced deadline will result in a Did Not Finish (DNF) and zero points for the Round.

Times are to be submitted via email to: bc5admin@gmail.com. Each time submittal must include the following information:

Team Name
Driver Name
Round #
Total Elapsed Time (ET)
Individual laptimes for multi-lap races

4.2: Replay submittals: All times must be verified by a submitted replay file. Preferred method is via Xport / Sharkport v2 or Max Drive file submitted to the BC5 Administrator / Review Committee at the designated location. Drivers without these devices may physically mail a memory card containing the replay to their Team Managers for electronic forwarding. Replays submitted by any means must be received no more than 10 calendar days after the Round deadline. Each replay file must include the following in the Comments section:

Team Name
Driver Name
Round #

4.3: Deadlines: Deadlines are to be determined by discussion among Teams and the BC5 Administration. The race series will be run over a period of a few weeks leading up to the first deadline, with each successive round deadline falling at 48-hour intervals. Deadline dates and times are published with the final Round list.

4.4: Results publication: Provisional results will be announced as soon as feasible after the Round deadline. This is a volunteer organization and we will make every effort to announce the winners as soon as possible. However, we cannot guarantee that results will be available in a given time frame. Official results will be released as soon as replay verification has been completed for all entries.

4.5: An email address or web site will be provided for time and replay submittal purposes. All Review Committee members will be given access to this location. Replays for each Round shall be attached to the appropriate Round # Results thread once that thread is posted after the deadline. Replays may also be submitted to [Deleted: The first point for replay submittals will be] GTChallenge's Gran Turismo Replay Theatre ( http://www.gtchallenge.net/page/gtrt/index.php ). Please upload all replays there so that each verifying manager can download the runs. [Deleted: For backup, please email a copy to bc5replays@gmail.com. Login name is bc5replays and the password is bc5replays.

5.0: MISCELLANEOUS

5.1: Questions or comments concerning the rules are invited during the early stages of the organization process. The BC5 Administration will make every effort to solve any issues in a way that is fair and agreeable to all participants. Should problems arise while the competition is under way, the BC5 administration will work with the Team Captains in order to determine the appropriate course of resolution.

5.2: Deadline Schedule:
  • Rules/Category Finalization - 1 July 2005
  • Team Selection – 1 September 2005
  • Scenario Submittal - 1 July through 8 August 2005
  • Voting & Finalization - 8 August through 1 September 2005
  • Races Begin - 1 September
  • Race Deadlines - 12 September through 30 September - 1 Round every 48 hours
  • Results - 30 September Provisional; 10 October Final pending verifications
 
Upload replay : With Duke's agreement, all replay are going to be uploaded on Gran Turismo Replay Theater. To upload a replay, all you have to do is create your account then log in and go through the form. :) (Upload link will appear once loged in)

Please dont send someone else's replay. Send back the replay to the person it belongs to and redirect him on GTRT.

NB : GTRT link is in my signature. Did anyone read my signature? :P
 
I don't think it's fair to ask all participants of BC5 to enroll at the replay site. What is the problem of Team Managers submitting their drivers' replays if the driver doesn't want to register?
 
What is thisand how exactly does it work?

Fastest Time Of Day (FTOD) Bonus: +2p (Hot Lap Scenarios excluded)
 
If it isn't dropped then Hot Laps should be included so that each BC race has the same number of points attainable.
 
IforceV8
What is thisand how exactly does it work?

Fastest Time Of Day (FTOD) Bonus: +2p (Hot Lap Scenarios excluded)
I was going to award a 2-point bonus to whoever set the fastest individual lap time in multi-lap races, regardless of how they placed in overall total time. This is taken from the way the Speed World Challenge stewards run that race series in real life. It seemed like a nice bonus.

Several people have indicated that they don't like it, but I have seen no compelling reason to remove it. If the general consensus is that it should be removed, I will do so. However I fail to understand the objections.

Hot laps cannot be included because by definition the winning Hot Lap is the FTOD.
 
Duke
I was going to award a 2-point bonus to whoever set the fastest individual lap time in multi-lap races, regardless of how they placed in overall total time. This is taken from the way the Speed World Challenge stewards run that race series in real life. It seemed like a nice bonus.

Several people have indicated that they don't like it, but I have seen no compelling reason to remove it. If the general consensus is that it should be removed, I will do so. However I fail to understand the objections.

Hot laps cannot be included because by definition the winning Hot Lap is the FTOD.
Maybe it would be better to just give this in the 10 lapper @ Monaco.The other multi lap runs are so short that the bonus isnt really being earned.
 
this best lap thing rule has always been in every BC...
y ppl want to cut it now???

let's make it stay...if some1 gets 4th in a race, but has the best lap...should be awarded with something ;)
 
I never saw it before; I just like the idea from real racing.
 
I know TORC Challenge and if I remember well, GTD has used this rules. The driver who has the best lap in a multi-laps race recieved a bonus. I could be wrong with GTD. I know they were using the consistancy to give bonus. The driver with the smallest GAP between his lap earn a 2 points bonus.
 
There's nothing wrong in having a fastest lap bonus as they do in some real life racing series but of the few that do have such they have it in all rounds dont they?

To make 1 round more valuable than another is nothing short of having a different Class, you may just as well have said all rally points are doubled.

The worse scenario is this though and it is possible...

a future post...

We won the bc5 challenge because Fred got the extra two points for the fastest lap in the Caterham race, but truth be known the choice of race although voted on was crap . The AI car was terrible, way faster than a human but driven by a pissed up nutter who rammed Fred up the backside at the start of the straight so hard Fred gained an extra 20 mph and thus the fastest lap.
 
Ricolamb
this best lap thing rule has always been in every BC...
y ppl want to cut it now???

It was never a part of the original 9 boards nor was being able to pick your race for that matter, we set the original up whereby you were drawn at random to run in whatever round thus there was an emphasis on alrounders not specialists.


Ricolamb
...let's make it stay...if some1 gets 4th in a race, but has the best lap...should be awarded with something ;)

He is awarded with something... the points for coming 4th, the same as the guy coming 4th in a hot lap round. Why give him a bonus cuz the AI stayed clear of him when his tyres were at a peak when his offline opponents racing against different AI never had that oppertunity?

Bottom line is do away with the bonus and it's a level playing field for all. Leave it in and it's questionable.
 
Thanks mate. 👍

BTW, I know I'm an argumentative stubborn bastard (Banned from racesimcentral 9 times now for proving the mods there are Goons ) Very pleased you aint one ;)
 
Wity
Thanks mate. 👍

BTW, I know I'm an argumentative stubborn bastard (Banned from racesimcentral 9 times now for proving the mods there are Goons ) Very pleased you aint one ;)
:D :cheers:
 
Mistral
lolll

Did you on RL as well? :lol:

Nah I only re signed up there about 5 times then he made it membership by invite only which I couldn't be bothered to mess with, so I had me a dump in Shifters database as a farewell pressy.
 
Wity
It was never a part of the original 9 boards nor was being able to pick your race for that matter, we set the original up whereby you were drawn at random to run in whatever round thus there was an emphasis on alrounders not specialists.

if by the name of "the original 9 boards" u mean that **** plenty of cheating organized as first event...well, good, take ur Zero cheating all the way in the long race...
if instead u mean one of the last BC challenges...I'll re-direct you to some links...
BC4, Race#9, Ron takes the overall win and best lap (2 points) on lap 2
BC5, Race#2, Prancing Horse doesn't win (6th place) but gets 2 points for fastest lap
...and go on with all the other races of BC4...
now I'll go on with BC3...
BC3, final results...
race #2 manu wins and gets fastest lap bonus
race #3 Pricer wins and gets fastest lap bonus
race #4 Honey wins and gest fastest lap bonus
find out the others by urself...
is that enough? I dunno how long u haven't been following man...
 
Ricolamb
if by the name of "the original 9 boards" u mean that **** plenty of cheating organized as first event...well, good, take ur Zero cheating all the way in the long race...
if instead u mean one of the last BC challenges...I'll re-direct you to some links...
BC4, Race#9, Ron takes the overall win and best lap (2 points) on lap 2
BC5, Race#2, Prancing Horse doesn't win (6th place) but gets 2 points for fastest lap
...and go on with all the other races of BC4...
now I'll go on with BC3...
BC3, final results...
race #2 manu wins and gets fastest lap bonus
race #3 Pricer wins and gets fastest lap bonus
race #4 Honey wins and gest fastest lap bonus
find out the others by urself...
is that enough? I dunno how long u haven't been following man...

Calm down Rico :)

You have manged to highlight something here mate. From your earlier comments I believe you like the idea of perhaps a 4th place driver managing to grab the extra points, but from your examples of extra points, they clearly show that this is hardly ever the case. It seems that the winner almost always picks up the extra points.

I don't mind either way to be honest, and just thought it worth highlighting the fact.
 
hey Jerry :D
I'm calm... :D :D :D btw...Prancing Horse's example was clearly showing the case though :)
I have some other ones hmm, Mirial coming 2nd in race #10, Rudi coming 2nd in race #6, but you're right...it's mostly first or 2nd places who get such reward...
 
How about extra points for fastest lap, but only for those outside the podium? ;)
 
Somebody give Rico a couple of points for reading something that was not wrote.
I meant what I said not what you think I meant, and no I was not involved in the others so it's not my fault no one pointed out how unfair it was in them was it ?

As for the Zero comment, cheers mate. we knew a oneshot would cause problems nevermind all the races being unverifyable but we still went with it and caught the little **** out didn't we?
 
Maybe things will be different this time around and more drivers further down the final placememnts will pick up extra points. I personally believe that the time gap between the top drivers and those who always lurk just below the podium has decreased in GT4 when compared to GT3 etc. Why thats is I'm not sure, perhaps GT4 is easier, or perhaps I'm about to be proved wrong. lol
 
Well, it's been questioned enough that it's out, now, anyway, so forget it.
 
If my understanding of City track rules are correct, then yes it is, but im not 100% certain on that.
 
Ricolamb
guys...is this legal or not?



It is not legal, per rule 3.4.1.:

3.4.1: The following surfaces are not considered 'Track' or paved areas: dirt, sand, gravel, grass, or mulch. Any area, paved or unpaved, delineated out of bounds by cones or temporary markers, such as stretches of track that shortcut a chicane, are not considered 'Track'. For flat paved areas with a painted track border (such as diagonal stripes or a solid line), the track side line of the border shall constitute the edge of the Track. At least two wheels must stay on the track side of (or touching) this line. If the entire car enters the border area, this will be deemed an Off.
 
City Course: 3.4.3: City Courses: All paved areas available to be driven on are deemed 'Track' except as defined above.

Wich is to me like the same as it is in Seattle Circiut (sidewalk), so it should be the same for Opera Paris..

But if it's not legal, then its okay. I just want to be 100% sure about this.

Laters 👍
 
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