Beginner School for Gran Turismo 5

  • Thread starter Thread starter JohnBM01
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I love this idea! Specially, since I'm still one year away from legally touching a car and, this point specific to gaming, it'll be the first time I'll be playing GT with a steering wheel. In fact, it's too bad that this feature isn't a GT-standard. I've been playing since 2 (I was 10, perhaps?) and struggling, obviously.
 
Is there any help in the game on how to set up your car?

I have never touched those setting even tho I've played GT1/2/3/4 (just tuned with parts for top speed)

The scroller offers a brief definition of the part. Other than that, no, not in the game. You are, however, in the prime location to learn! Check out the Guides section of the site.

Edit . Oh man, sorry for the double post. With the whole "mod approval" deal, I forgot I had posted!
 
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I think a combination of this Driving School and Track Days will help greatly in understanding Gran Turismo 5. My philosophy- use every available resource to you to help you be your absolute best.

As for being possibly too real to be enjoyable, part of me wants to say that Gran Turismo will never be as real as the GTR series, the RACE series, rFactor, and Richard Burns Rally (not that I've played it). Oh, and iRacing too. I don't think Gran Turismo 5 will be extremely intense to where people would want to stop playing it. Take a 10+ year Gran Turismo veteran like myself. I sometimes go back to playing Gran Turismo 1, when everything was simple and fun. I don't think GT5 will be that intense.

Again- have every available resource to help you. Of course, there are lots of things you don't need to be taught to become an ace in Gran Turismo. I think us GT veterans would strongly recommend Track Days and whatever becomes of this Driving School for newcoming GT gamers. Or since I'm using "GT veterans," maybe go for a Track Day with any of the GT veterans here on GTPlanet! ^_^
 
I have a friend who has become quite into cars in the past few years, but whenever I would have him try out GT5p, DF pro or controller, he kept complaining that it was "too slippery and not realistic." Of course, I tried to tell him to take it slow, but it wouldn't "stick" in his head at the time. Calibrating your perception with the lack of expected g-forces really takes some time.

On the track day idea, I think it's brilliant. I've always wanted to be able to advance a ghost replay slightly ahead of my car, so I can follow it around the track instead of having it pop in and out of view here and there. Lord knows I need the practice/guidance. :D
 
My question is what Vettel is talking about in the E3 trailer. What can easily reach 400 km/h on a straightaway?

Not an F1 car, not a GT1 car. Only a Veyron that I can think of. So maybe one of the license tests has a Veyron?
 
As a novice, I like this idea. I'm hoping to make a switch to manual shifting when GT5 comes out but after several attempts, I'm starting to reconsider - it's hard.

Don't reconsider, keep at it and you will find it just as casual as walking over time. It's the bees knees especially with a wheel 👍

Jerome
 
Since weather and darkness is in this game I think there should be something for those conditions. Also I think they should add some tests where learn how to take control of a car after a mistake has been made. For example, the test starts off with a car spinning, and you are required to regain control to pass. I have had similar training in my job and I feel much more confident in my driving.
 
It's 249 mph, and a Veyron does 253. Even so, I'm not sure I'd say the Veyron does that "easily." You'd still need a pretty long straightaway to get to 400 km/h.
 
Jeremy Clarkson should tutor you and you practice on the TopGear test track.
The test track has a good variety of corners and would be perfect to practice on, perhaps something like you have keep up with or follow the lines of the stig.
The long straight can be used for slaloms and stuff, it would be awesome :D
 
The Top Gear Test Track would be lovely to test your driving skill. Just remember not to flip your car at Gambon! :) I don't know my corners too well. So, I think Hammerhead (or whatever that chicane and double-apex left section is) is the toughest of the sections at the Top Gear Test Track. It's tougher when it's wet.
 
Here's something I just thought of with the Top Gear Test Track... what if you did a little learning of car control by doing one of those "star in a reasonably-priced car?" It isn't likely you're going to be Gordon Ramsay, Simon Cowell, or Jay Kay around the Top Gear Test Track, but imagine this as a lesson in car control.

I think the Suzuki Liana or Chevrolet Lacetti (or whatever car they use nowadays) would have to be in GT5 to make it authentic.
 
Here's something I just thought of with the Top Gear Test Track... what if you did a little learning of car control by doing one of those "star in a reasonably-priced car?" It isn't likely you're going to be Gordon Ramsay, Simon Cowell, or Jay Kay around the Top Gear Test Track, but imagine this as a lesson in car control.

I think the Suzuki Liana or Chevrolet Lacetti (or whatever car they use nowadays) would have to be in GT5 to make it authentic.

They have a new series starting Sunday June 27th (Tonight) and they're getting a new reasonably priced car.
 
Licence tests have tried to do that in previous games and it has worked ok. Some test were designed bad and some are really hard but overal they have a habit of making you better understand how to drive. What is need is some kind of input thing to tell you exactly what you should do better. Input can be from CPU or community originated.

I think you are on to something. The problem with license tests is that you fail with no feedback until you get it right. When you don't already know how to drive, you improve by trial and error. If the game could tell you what you did wrong and how to fix it, it would really help you improve.

The game could identify problems in your driving technique such as braking too late or too soon, power at the wrong time, bad driving line, and so on. Then it could give you feedback on how to improve. Maybe combining the feedback with a replay of your run. For example, it could show you where you started braking for a corner and where the optimal point for braking was.

GT already includes indicators for the proper line, braking point for corners and so on. It just needs to identify how you have deviated from good driving technique and present that information to you.
 
I think you are on to something. The problem with license tests is that you fail with no feedback until you get it right. When you don't already know how to drive, you improve by trial and error. If the game could tell you what you did wrong and how to fix it, it would really help you improve.

The game could identify problems in your driving technique such as braking too late or too soon, power at the wrong time, bad driving line, and so on. Then it could give you feedback on how to improve. Maybe combining the feedback with a replay of your run. For example, it could show you where you started braking for a corner and where the optimal point for braking was.

GT already includes indicators for the proper line, braking point for corners and so on. It just needs to identify how you have deviated from good driving technique and present that information to you.

If the game would identify your errors, then you'd hear "You slowed down too soon!" "You should turn later!" blabla...

And, it would annoy me VERY much to say the least. If they do implement something like that it BETTER be optional.
 
If the game would identify your errors, then you'd hear "You slowed down too soon!" "You should turn later!" blabla...

And, it would annoy me VERY much to say the least. If they do implement something like that it BETTER be optional.

There are two very simple ways to avoid that.

1) Don't brake too soon

2) Don't turn in too early.

Problem solved ;)
 
A driving school for street and racing would be good. That way we can promote good driving in realworld stituations and high performance competition racing. In the realworld we get to drive around open city streets with actual real world senarios kinda like "Midtown Madness", but that would be wishful thinking. hehe!
 
Top gear test track has good and bad points for rookie driving.

Good
-Safety zones are large
-There is room to play and learn how car handles.

Bad
-Visibility of track edges is not good and for rookie this might seem too hard to learn the track
-Track is not designed to teach you everything about track driving but it is a good test for car and man. (elevation changes are missing etc)
 
I remember when I've played Enthusia. When you failed or didn't do too well in Driving Revolution, you sometimes got some advice to help you out (except when you do the Löwenseering course). The only GT that seems like a proper racing school was Gran Turismo 2. GT2 had some sections for a track that isn't even in the game. For an example in GT2, I can think of the International A test #10, where you race the 1998(?) Toyota GT-One around this winding section of road that is not part of any track you can race in GT2.

Something tells me that unless PD wants to make some proper racing school environment, we may see tracks like MotorLand and the Top Gear Test Track to be used as racing school sections.
 
I remember when I've played Enthusia. When you failed or didn't do too well in Driving Revolution, you sometimes got some advice to help you out (except when you do the Löwenseering course). The only GT that seems like a proper racing school was Gran Turismo 2. GT2 had some sections for a track that isn't even in the game. For an example in GT2, I can think of the International A test #10, where you race the 1998(?) Toyota GT-One around this winding section of road that is not part of any track you can race in GT2.

Something tells me that unless PD wants to make some proper racing school environment, we may see tracks like MotorLand and the Top Gear Test Track to be used as racing school sections.

Enthusia really bring up nice memories,it was brilliant in its own sense,better than forza at the time,its a shame that konami stop producing Enthusia games,if there ever will be a game close to GT that would be Enthusia,not forza. 👍👍👍👍👍
 
Enthusia really bring up nice memories,it was brilliant in its own sense,better than forza at the time,its a shame that konami stop producing Enthusia games,if there ever will be a game close to GT that would be Enthusia,not forza. 👍👍👍👍👍


Can Sony or any other company allow to buy the license of Enthusia and make it their own product? I know it did happened in some naughty dogs game like Crash that got developed by other company.
 
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