- 2,132
- Costa Rica
- D_Shark10
I was touched by the story in GTA IV, best writing I've seen in a GTA game so far, choices in missions are always a plus. That said here go my reasons for not playing the game anymore after I finished it:
It's realistic how when you fall from a rooftop you die on impact, too bad that spoils the fun.
It's realistic how you can't go on 6-star rampages anymore, too bad THAT was fun.
It's realistic how tanks don't come out when you get up to 6 stars, too bad driving those was awesome.
It's realistic how cars need a lot more care and finesse to drive, even IF they handle like they have no shocks. Too bad it's a hassle to drive anywhere now.
It's realistic how when you hop out of a moving car Niko tumbles and rolls, even at slow speeds he lays on the ground suffering from the impact. Too bad you get shot to death in those seconds where you can't move.
Once realism gets in the way of fun, the game has failed. Regardless of how blown away I was when I saw the damage modeling on vehicles in GTA IV and the detail put into the city, I can't bring myself to play the game anymore because it feels like a chore, not a game. Even running around with the character is a task in itself, Niko sometimes does these movements that basically keep him in harms way until the movement sequence finishes, like turning around 180 when you're walking or running.
Bonuses like calling up that girl to replenish your health work only when the game feels like it and it seldom does, it certainly never worked while I was on a mission, you know, when it would actually come in handy. I liked the pool minigame in SA, it's astounding to see how just how bad they messed up even that in IV.
No taxi missions... all I can say is WTF. I liked those, great way of getting to know the streets while making money at the beginning of the game experience. And what's up with the music?! Even without the gangsta rap, SA had some great tunes in it. The music in IV is unspeakably bad.
Anybody ever notice how in "vigilante" missions, if you can call them that anymore, the time allotted to get to the scene of the crime is calculated by how far away you are from it physically? Like the game draws a STRAIGHT line from your location to the destination and then assumes all you need to get there are 15 seconds, it takes that much time to go around half a block for crying out loud, if you could fly over the buidlings and not have to take the streets you'd totally make it though.
So my vote goes for San Andreas as well. I wouldn't give GTA IV more than a 6 out of 10. Sweet visuals, great story, no fun. Whatsoever.
It's realistic how when you fall from a rooftop you die on impact, too bad that spoils the fun.
It's realistic how you can't go on 6-star rampages anymore, too bad THAT was fun.
It's realistic how tanks don't come out when you get up to 6 stars, too bad driving those was awesome.
It's realistic how cars need a lot more care and finesse to drive, even IF they handle like they have no shocks. Too bad it's a hassle to drive anywhere now.
It's realistic how when you hop out of a moving car Niko tumbles and rolls, even at slow speeds he lays on the ground suffering from the impact. Too bad you get shot to death in those seconds where you can't move.
Once realism gets in the way of fun, the game has failed. Regardless of how blown away I was when I saw the damage modeling on vehicles in GTA IV and the detail put into the city, I can't bring myself to play the game anymore because it feels like a chore, not a game. Even running around with the character is a task in itself, Niko sometimes does these movements that basically keep him in harms way until the movement sequence finishes, like turning around 180 when you're walking or running.
Bonuses like calling up that girl to replenish your health work only when the game feels like it and it seldom does, it certainly never worked while I was on a mission, you know, when it would actually come in handy. I liked the pool minigame in SA, it's astounding to see how just how bad they messed up even that in IV.
No taxi missions... all I can say is WTF. I liked those, great way of getting to know the streets while making money at the beginning of the game experience. And what's up with the music?! Even without the gangsta rap, SA had some great tunes in it. The music in IV is unspeakably bad.
Anybody ever notice how in "vigilante" missions, if you can call them that anymore, the time allotted to get to the scene of the crime is calculated by how far away you are from it physically? Like the game draws a STRAIGHT line from your location to the destination and then assumes all you need to get there are 15 seconds, it takes that much time to go around half a block for crying out loud, if you could fly over the buidlings and not have to take the streets you'd totally make it though.
So my vote goes for San Andreas as well. I wouldn't give GTA IV more than a 6 out of 10. Sweet visuals, great story, no fun. Whatsoever.