Best way to reduce your lap times!!! Guaranteed!!

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I leave it on but only really use it on a new car Im not used to yet or a track Im not too familiar with. I usualy ignore it for the most part.
 
Yea! He also forgot to indent when he first started typing! I like keeping the racing line because I then know where the AI will be beforehand, then I can avoid being rammed or sideswiped when taking the best path.

Ver Good Point. I never even considered this, thus is why I'm probably always getting rammed. Not to mention sent into tail spins.:grumpy:
 
Honestly, most of the intermediate or higher drivers understand this already, but I do think this is a VERY good thing for beginners to learn as soon as possible. The sooner they understand this, the less time they spend learning the complete wrong way to do it. Practice does not make perfect. Perfect practice makes perfect.
 
Yea! He also forgot to indent when he first started typing! I like keeping the racing line because I then know where the AI will be beforehand, then I can avoid being rammed or sideswiped when taking the best path.
hmmmm....I run with racing line off. I may have to try your option to see if it helps when I am racing on a new track with the AI dunce pilots.
👍

if u are really at limit u cant choose ur line....
IIBC, when you sign up as a member at GTPlanet it says you must use proper english and not internet slang in your text. Someone please correct me if I am wrong.
:)
 
At what level can I expect this amazing AI to race against on the track?
:)

Yeah!

Let me ask this of the people who actually think the AI is good...is there any racing league in the world that would not flag, fine, and ban a driver that acts like the AI? The answer is 'NO', and that's why it sucks. It has no awareness what so ever of things outside itself. Have you never been hit from behind by the AI? It continues to bump you over and over until you get turned sideways and then continues to slam into your side until you hit a wall, at which point it sits there bumping into you until you can manage to break free. Having no knowledge of the reverse gear is one thing, but not know when the brake actually needs used is unforgivable.
 
I think the issue is that there is no fear of crashing from the human player, this result in very late hard breaking, situation where the car is clearly out of control but manage to get back on the racing line. Stuff you never see in real life.

I would be inclined to agree with you.

Comes back to the age-old argument of having a true (but optional) "damage and consequence" model. If I stack a car, I should be punished accordingly. 💡
 
That is on some tracks true but as a memmber of the WRS here are the things I learned that makes a good driver a top class one.

Slow in fast out simple yes but exit speed is crucial to lap times
Practise makes perfect again ,like above if you know a track like a back of your hand then you are already fats spending more time on it elimanates tenths which in racing =years.
Use a wheel I was alot slower then My DS3 times when I got it now I am a whole lot faster.

These are pretty much the most important rules to being faster and also remmember to have fun.
 
Ive never had a problem racing the AI, Ive never been P.I.T. maneuvered, I have never been spun. I really just think you people race them incorrectly. My friend had the same problem. I showed him what to do, and he quickly saw improvements. Think what you want, but I think they did a good job with the AI in this game.
 
I want to turn it off but on any track other than high speed ring idon't know the corners yet and it's especially difficult for me in the faster cars like the minolta or GT f1 because the corners come so quick. But I will get there.

Somebody here said GT5 doesn't allow practice laps. I thought there was a practice area? Is it not the same?

BTW any advice for those that want to shut it off? How do you know your braking point? I know practice but do you also use some sort of landmark? Some of the tracks don't really have a lot to use as a landmark.
 
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Amen. Most of these people think that the AI should just part like the Red Sea. What most of them don't realize is that you have to run proper lines and use proper overtaking procedures in order to understand just how good the AI is in this game. People seem to thing that they should be able to brake late, stick their nose into the line the AI is already taking, and that the AI should just move out of the way. :rolleyes:

Here's a video of Kazunori Yamauchi racing. Notice how many times he performs the "brake late, stick their nose into the line the AI is already taking, and that the AI should just move out of the way."

http://www.youtube.com/watch?v=KWV58C0W_d8

I guess Yamauchi doesn't know a thing about "proper lines" and "proper overtaking procedures" :rolleyes:
 
Yea! He also forgot to indent when he first started typing! I like keeping the racing line because I then know where the AI will be beforehand, then I can avoid being rammed or sideswiped when taking the best path.
Haha! Same here, it's like a train track to avoid so you don't get spun by the killer trains.
I use it sometimes to have an idea with what the time to brake or the next corner is, but rarely will I just follow it in a race, me and the line disagree.
When I do use it is when I'm in 1st and it took my a b@#$% of a long time to get up to 1st so I'll block the AI following the line.
 
I've been keeping the line off lately. I realized about a week ago that it's just a huge distraction, not sure why I left it on in the first place, I guess cause I was so used to NFS Shift where you get points for staying on the line...so lame.
 
BTW any advice for those that want to shut it off? How do you know your braking point? I know practice but do you also use some sort of landmark? Some of the tracks don't really have a lot to use as a landmark.

Yes you use landmarks as braking points.

Preferably distance markers. These are the small(sometimes too small) signs on the edge of the track. They show the distance to the next turn. Not all turns have them.

And the turns that don't have any landmarks to use as a reference point can be a great challenge but you'll find something with practice. There are some turns like this that I couldn't even tell you what I use as a braking marker but when Im doing it I just know. Braking in to the Bus stop at Daytona road is an example, I can't say for sure what it is I use but the 1000s of GT5P laps there have drummed it in to me somewhere.
 
I've never used the driving line. I learn tracks the old fashioned way of slow laps and making note of landmark braking points (signs, braking markers, trees, etc). Different cars require different racing lines, as do different drivers. Heck even different circumstances like fuel load, weather, and tire condition require adjustments to your chosen line.
 
Like all things the DL (Driving Line) is a tool, It’s just a reference that gives a pretty good idea of a clean fast way around the track and once the track is figured out it can be used as a test to try out lines that are different from the DL to see if it can be beat. For all the wizards around here that prefer to run bare back and expound on the liberating and un-bound creative style that is set free by the visual obstructionist all encumbering hypnotic distraction of the DL, I would beg to differ.

I come from the world of moto-x and a line that is wide enough for a motorcycle is common place to me and I have no problem with it, it’s the gauge that tells me that I have blown a turn before I have gone through the turn all the way. As you try to beat the DL a price must be paid for diverting from it, as you drift off it you lose time to get back to it and that is the problem.

My guts tell me that until you have got the DL wired you should keep it on and only turn it off after you can get in to the 3 second club ( 3 seconds off the world record ). One of the fastest people I ever rode against told me once “get the line down, then turn it up.”
 
The line does slow you down.. and for those complaining about the AI? You just dont race well. I think the AI is amazing.

Ive never had a problem racing the AI, Ive never been P.I.T. maneuvered, I have never been spun. I really just think you people race them incorrectly. My friend had the same problem. I showed him what to do, and he quickly saw improvements. Think what you want, but I think they did a good job with the AI in this game.

I am an extremely slow sim pilot and I can beat the pants off the AI in GT5 compared to other racing games. Could this be due to being only at Level 9 at this point? I ask this with sincerety (sp), because so far the AI in GT5 is not doing very well.
:)
 
Only time I've been rammed was when I made a mistake and was way to slow into the corner. Otherwise when I'm racing AI, it feels very good. You also got to consider the car ahead has the right of way so if you are coming up from behind, you have to back off on the corners until you can get pass him cleanly
Yeah!

Let me ask this of the people who actually think the AI is good...is there any racing league in the world that would not flag, fine, and ban a driver that acts like the AI? The answer is 'NO', and that's why it sucks. It has no awareness what so ever of things outside itself. Have you never been hit from behind by the AI? It continues to bump you over and over until you get turned sideways and then continues to slam into your side until you hit a wall, at which point it sits there bumping into you until you can manage to break free. Having no knowledge of the reverse gear is one thing, but not know when the brake actually needs used is unforgivable.
 
Amen. Most of these people think that the AI should just part like the Red Sea. What most of them don't realize is that you have to run proper lines and use proper overtaking procedures in order to understand just how good the AI is in this game. People seem to thing that they should be able to brake late, stick their nose into the line the AI is already taking, and that the AI should just move out of the way. :rolleyes:




Exactly, and without the wankers driving like morons, the AI is clearly fantastic. Very few racing incidents, and some close and very tight racing!
I agree. Although I'm not the best driver, I can't complain about the AI. I haven't seen any "dirtyness" on their part.

The only thing which is slightly annoying is that they keep driving into me after I crashed. Over and over, instead of moving around me.
 
This is going to sound simple and maybe even stupid to some of you...for the rest you, you will benefit greatly from this simple action. When you do this, it forces you to look ahead and find proper brake and turn in points. You will become more consistent and will learn to push your car to the limit resulting in your best times you have ever run!!!

To achieve this, turn off your racing line. Many of us have not graduated to the road and stick with that all wonderful and very SAFE driving line that PD provides us with. That line is no more than a guide line, it IS NOT THE FASTEST LINE around the track, it is definitely the safest, but that is not where extreme times come from.

That pretty blue line is often too far to the inside on turns, your position should be as wide as possible and that means getting really close to the dirt/grass. This is why that line is too far inside, to protect you from the edge of the track. If you want fast times, then you need to have your car in the widest and straightest possible line.

This also forces you to watch for the apex, not the pretty blue and red line, which will help you to hit the apex consistently. And instead of breaking when Polyphonic tells you to, you learn when you need to brake and when you don't, as well as how late you can brake.

Sure, this will be difficult in the beginning, but lap after lap it will get easier and you will be pushing your cars to new limits you never knew they had. The right turn in, apex, and track out is the equation for your fastest time. And turning that line off will bring you one step closer to making the driving experience more realistic and engaging, I promise you will love it all over again, give it a shot, and come back here and tell me how much better you are at racing in this wonderful game!!!

Ive not read this whole thread but I absolutely know this to be sound advice!!! And not just for GT 5 but all racing games... I passed with golds on many license tests because I ignored the line!

But there is ONE contradiction... Online. Often times its good to leave the line on so you have a more common breaking reference. This is especially critical in a PUG race... not so much with friends who you know can drive.

And its ALWAYS harder to try and ignore the line than just removing it. It's addictive little crutch that will hurt more than help in the long run...
 
For everyone saying the AI is "brilliant," do you also brake on the front straight at Daytona in a race car? Because the AI does.
 
I couldn't agree with you more! The only thing you need, is the flashing red gear indictor. Wait for it to come on, choose your line, then when it flashes, do your corner thing and... POW! Considerably better lap times! 👍

OMG This^ Thats what got me through most of the Special Events and following the tire marks on the track don't hurt much either.
 
I don't remember the racing line being on as default at the start, but if it was I soon turned it off, though will use other driving aids sometimes I admit. Driving line feels more of a last resort to me, whereas trying to keep control of a 40-year old FR car with no ASM or anti-skid on with a DS3 is sometimes just not fun. When I get a wheel I will go it alone!

Regarding racing line not being the "fastest", i've noticed this with the demo videos in the licence tests too. I really struggled to get even silver in (I think) IC3, which was a left hand bend followed by shortish right and left hairpins. The demo video took and odd line and looked very slow to me. I struggled with that one til i realised ASM and/or Anti Skid were on, took them off and silvered it almost immediately. Also found that I got round faster by letting the tail step out a little rather than the suggested smooth line.

Also noticed the demo video was only good for silver also...has that been the case before? I thought it used to show you how you might get gold but I think it was fully half a second off for that one.
 
The line does slow you down.. and for those complaining about the AI? You just dont race well. I think the AI is amazing.

If the ai is amazing then I should be driving touring cars or le mans prototypes for a living. I use the same cars as the ai, leave my cars stock (except to turn off driving aids, and sometimes put on soft or medium tires), and still manage to come from grid position 7 into first place by the apex of the first turn on most tracks, and then proceed to win by a margin of about 7 seconds of lead for every 2 minutes of race (give or take depending on the track).

Unless I am some type of superhuman driver (Which I can assure you I am not), then how is any AI that takes an extra 30 or 40 seconds to get around the nordshleiffe in the exact same car as me considered anything short of abysmal
 
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