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Gran Turismo 6
[beta6] GT6 Spec II Mod
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[QUOTE="Nenkai, post: 13450720, member: 313999"] [CENTER][FONT=trebuchet ms][COLOR=rgb(239, 239, 239)][SIZE=7]Gran Turismo 6 - GT6 Spec II Mod[/SIZE][/COLOR][/FONT][/CENTER] After the successful [URL='https://www.gtplanet.net/forum/threads/1-7-1-gt5-master-mod.395844/']GT5 Master Mod[/URL], my attention has shifted to Gran Turismo 6, this time being joined by [USER=127351]@TheAdmiester[/USER] and his experience in engine sounds to form a mod that improves the overall experience of the game. This mod, like the GT5 Master Mod, aims to restore features, add new ones, but also add [B]new content[/B], such as bringing back all the lost Seasonals that Polyphony Digital made throughout the course of the game. [HEADING=2]⚠️ [COLOR=rgb(209, 72, 65)]Disclaimer[/COLOR][/HEADING] [HEADING=2]This mod is in beta and not everything is completed. Some things may appear broken or missing.[/HEADING] [HR][/HR] [HEADING=2][COLOR=rgb(97, 189, 109)]Feature List[/COLOR][/HEADING] [FONT=tahoma][SIZE=6]1. Revamped Engine Sounds For 800+ Cars[/SIZE][/FONT] A major part of the game's engine sounds were redone entirely, using real samples, or using the game's AES/Engine Sound Synthetizer to actually produce engine sounds that [I]sound[/I] like one. Showcase: [SPOILER] [MEDIA=youtube]hAr7j7ogIuU[/MEDIA] [MEDIA=youtube]CRbMzmxUBK4[/MEDIA] [MEDIA=youtube]DSWkqee24qU[/MEDIA] [/SPOILER] [SIZE=6][FONT=tahoma]2. Recreated Seasonal Events From Scratch[/FONT][/SIZE] Seasonal Events are back. You can now challenge others again using the various Time Trials, Drift Trials, etc. [B]Currently there are [B]180 of them, the rest to be added later on.[/B][/B] Showcase (Credits to ThunderTHR): [SPOILER] [MEDIA=youtube]id=jk0VGP3K6Us;list=PLpGUjrifFRLJsCS844RUMVSO0Lq5ILVBr[/MEDIA] [/SPOILER] [SIZE=6][FONT=tahoma]3. Recreated Gran Turismo 4 Missions (1-34)[/FONT][/SIZE] Recreated by TheAdmiester with as much fidelity as possible. Some concessions had to be made due to missing tracks from GT4, but almost all missions are spot on. Showcase (Credits to ThunderTHR): [SPOILER] [MEDIA=youtube]8LoSaAhkXjk[/MEDIA] [/SPOILER] [SIZE=6][FONT=tahoma]4. Top Gear Test Track[/FONT][/SIZE] Re-added from Gran Turismo 5. [SPOILER] [ATTACH type="full" width="825px" alt="Gran Turismo®6.png"]1067835[/ATTACH] [/SPOILER] [FONT=tahoma][SIZE=6]5. Custom Tracks are Back[/SIZE][/FONT] [SIZE=4]Thanks to users that have provided replays that were played on custom tracks, we were able to extract them and re-add them to the game, in the arcade section. (Yes, rollercoaster is back!) We currently have ~80+ of them. If you have replays with custom tracks on your console, you can provide them to me so that they can be re-added to the game. A major thanks to GT Planet for keeping the Custom Tracks section still alive, as without it, we would not have been able to recover some course maps and other details. [SPOILER][/SPOILER][/SIZE][SPOILER] [ATTACH type="full" width="892px" alt="Gran Turismo®6_1.png"]1067836[/ATTACH] [/SPOILER] [SIZE=6][FONT=tahoma]6. Develop/QA Menu[/FONT][/SIZE] For those that just want to skip to getting what they want. Unlock DLCs, get cars/cash, whatever else you want directly inside the game. [LIST] [*]SELECT in GT Mode on an event changes the current progress for it [*]L1 + Select shows the victory screen for the current class in the menu. [*]R1 + Select shows a development menu in GT Mode. [*]Holding R1 while going to the Racing Gear menu in Garage gives you all the gear. [*]Options now show both Development & Special Menu [*]Holding L1 and going to a GT Auto menu gives you all the paints. [*]Select in any event changes their progress up to Gold. [*]Course ID shown in custom tracks info. [*]L2 + Select starts a demo in GT Mode. [*].qa displayed after game version in menus [*]Community debug feature to show the course ID [*]GT Auto debug feature to get all paints [*]Enabled Race Menu button to swap car control to AI [*]And more. [/LIST] [SPOILER] [ATTACH type="full" alt="Gran Turismo®6_2.png"]1067838[/ATTACH] [/SPOILER] [SIZE=6][FONT=tahoma]7. Fixed Bad Interior Cameras[/FONT][/SIZE] Some cars that had bad interior cameras were improved. Notably the STRATOS. [SPOILER] [ATTACH type="full" alt="Gran Turismo®6_3.png"]1067839[/ATTACH] [/SPOILER] [SIZE=6][FONT=tahoma]8. Daily Bonus[/FONT][/SIZE] Readded with a few changes. It now goes from 1 to 10 days instead of 5, and goes up to 150% to not be too unbalanced. [SIZE=6][FONT=tahoma]9. Tweaked Tire Screeching Sounds[/FONT][/SIZE] No more excessive loudness. [FONT=tahoma][SIZE=6]10. Tweaked License Times[/SIZE][/FONT] All license times have been significantly made harder to fit the difficulty of previous games. Except S-5. We're not that bad. [FONT=tahoma][SIZE=6]11. Other changes[/SIZE][/FONT] [LIST] [*][SIZE=4]LAN Mod enabled. Although it requires PSN to work unlike GT5 which is incompatible with XLink Kai, or else room joiners cannot press any button and join the track.[/SIZE] [*]Added Lunar Mission to Arcade, and Earth Versions [*]Added Jupiter & Pluto Gravity versions of Route X. [*]Rover is purchasable from the dealership. [*]You can now edit your player name. This was for some reason an online only feature. [*]Max cars changed from 500 to 1.500. New saves only. [*]Money limit changed from 50.000.000 to 5.000.000.000.000.000.000. New saves only. [*]Mod notice added in main menu. [*]Fast Scrolling in Event menus. [*]Many other minor changes. [/LIST] [HR][/HR] [COLOR=rgb(44, 130, 201)][FONT=tahoma][SIZE=6]Download, Installation & Support[/SIZE][/FONT][/COLOR] [B]A modded console is required to install the mod, this process is not described due to website rules.[/B] All instructions are provided in the [B]README[/B] file inside the download. [SPOILER] [B]Be aware that the mod is still in beta, and things may be broken. Report on the Discord linked at the bottom of this post preferably, or in this thread![/B] [SPOILER] Download: [URL]https://www.mediafire.com/folder/kldtcm4rj662c/GT6_Spec_II_Mod[/URL] Differences between the "Cached" and "NoCache" Versions introduced with beta6: [/SPOILER] [/SPOILER] For support, or help install wise, or just modding help, you are recommended to join the Discord linked at the bottom of this thread. [HR][/HR] [COLOR=rgb(247, 218, 100)][FONT=tahoma][SIZE=6]Changelog[/SIZE][/FONT][/COLOR] [FONT=arial][SIZE=4][SPOILER][/SPOILER][/SIZE][SPOILER][/spoiler][/FONT][SPOILER] beta6 [16/07/2021] - Mod Fix: Further Seasonal fixes for #125, #83, #105, #63, #32, #48, #53. - QoL: Typical Opponents in the event menus now shows up to 10 entries instead of 3. - QoL: Added Fast Scrolling in the event list (mainly for seasonals). - Tracks: Added Route X with Pluto and Jupiter Gravity variants. beta5 [29/06/2021] - Minor Feature: Added Mod notice during boot screen (UI Edit) - Mod Fix: #143, #115, #125, #132, #177, #178, #179, #23, #118, #65, #70, #83, #94, #95, #91, #129, #119, #138, #147, #148, #154, #170, #173, #175, #90 - Mod Fix: Fixed 2 Player mode crashing the game. - Mod Fix: Remove unneeded course showing up in online mode course picking & causing a softlock. - Mod Fix: Removed 35,838km of wide road custom track due to being so glitched it would crash the game on exit. - Mod Engine Sound Fixes: RX-7 no longer clicks at High RPM - Mod Engine Sound Fixes: Fiat 500 missing sound after Turbo installed - Mod Engine Sound Fixes: R56 Cooper S & Countryman missing sound after Turbo installed - New Sound: RB26 Nissan Skylines (distinct sounds for stock and race exhausts) - New Sound: 5 cylinder road cars beta4 - New Mod Feature: Added mod update details in main menu. (To view it again, debug menu in the main menu then "Tutorial->Mark Update Details as Unread"). - New Mod Feature : Fixed many cars that had off-center & too close interior cameras. - New Mod "Feature": Added the original version of 60m Home Straight. It is available in the "Super" Category after completing all events (it is there as Arcade doesn't allow oil degradation for the glitch. 👀) - Mod Engine Sound Fixes: Fixed reported cars with missing engine sounds and/or when adding turbos. - Mod Engine Sound Fixes: Fixed 787B clicking. - New Sound: Turbo RUFs (BTR, CTR, CTR2) - New Sound: NA RUFs (3400s, RGT) - New Sound: Older 4-cylinder cars (e.g Renault R8 Gordini, Triumph Spitfire & others) - & Other sound fixes. - Custom Tracks: Added 9 custom tracks. - Seasonals: Fixed many issues (incorrect titles, wrong regulations & others). - Mod BugFix: Fixed the issue where Autodemo would cause a softlock (that was due to a broken file mod being leftover). [/SPOILER] [HR][/HR] [COLOR=rgb(147, 101, 184)][FONT=tahoma][SIZE=6]Credits[/SIZE][/FONT][/COLOR] [LIST] [*]Nenkai - Seasonals, All other changes [*]TheAdmiester - All car sounds, GT4 Missions [*]Reko - Daily Bonus Images for day 6-10, and some custom tracks. [*]Content Creators, ThunderTHR and many others for exposing the content of the mod [*]All researchers among the Modding community [*]Everyone that contributed into archiving Custom Tracks through replays [*]Everyone that tested the mod in its beta form [*]Everyone playing this mod [/LIST] [COLOR=rgb(44, 130, 201)]Discord[/COLOR]: [URL]https://discord.gg/rUVRq2Dree[/URL] / [URL]https://discord.io/gtonline[/URL] [/QUOTE]
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[beta6] GT6 Spec II Mod