[beta6] GT6 Spec II Mod

  • Thread starter Nenkai
  • 23 comments
  • 8,526 views
52
France
France
Gran Turismo 6 - GT6 Spec II Mod
After the successful GT5 Master Mod, my attention has shifted to Gran Turismo 6, this time being joined by @TheAdmiester and his experience in engine sounds to form a mod that improves the overall experience of the game.

This mod, like the GT5 Master Mod, aims to restore features, add new ones, but also add new content, such as bringing back all the lost Seasonals that Polyphony Digital made throughout the course of the game.

⚠️ Disclaimer

This mod is in beta and not everything is completed. Some things may appear broken or missing.​


Feature List

1. Revamped Engine Sounds For 800+ Cars
A major part of the game's engine sounds were redone entirely, using real samples, or using the game's AES/Engine Sound Synthetizer to actually produce engine sounds that sound like one.

Showcase:

2. Recreated Seasonal Events From Scratch
Seasonal Events are back. You can now challenge others again using the various Time Trials, Drift Trials, etc. Currently there are 180 of them, the rest to be added later on.

Showcase (Credits to ThunderTHR):

3. Recreated Gran Turismo 4 Missions (1-34)
Recreated by TheAdmiester with as much fidelity as possible. Some concessions had to be made due to missing tracks from GT4, but almost all missions are spot on.

Showcase (Credits to ThunderTHR):

4. Top Gear Test Track
Re-added from Gran Turismo 5.

Gran Turismo®6.png

5. Custom Tracks are Back
Thanks to users that have provided replays that were played on custom tracks, we were able to extract them and re-add them to the game, in the arcade section. (Yes, rollercoaster is back!)
We currently have ~80+ of them. If you have replays with custom tracks on your console, you can provide them to me so that they can be re-added to the game.
A major thanks to GT Planet for keeping the Custom Tracks section still alive, as without it, we would not have been able to recover some course maps and other details.

Gran Turismo®6_1.png

6. Develop/QA Menu
For those that just want to skip to getting what they want. Unlock DLCs, get cars/cash, whatever else you want directly inside the game.
  • SELECT in GT Mode on an event changes the current progress for it
  • L1 + Select shows the victory screen for the current class in the menu.
  • R1 + Select shows a development menu in GT Mode.
  • Holding R1 while going to the Racing Gear menu in Garage gives you all the gear.
  • Options now show both Development & Special Menu
  • Holding L1 and going to a GT Auto menu gives you all the paints.
  • Select in any event changes their progress up to Gold.
  • Course ID shown in custom tracks info.
  • L2 + Select starts a demo in GT Mode.
  • .qa displayed after game version in menus
  • Community debug feature to show the course ID
  • GT Auto debug feature to get all paints
  • Enabled Race Menu button to swap car control to AI
  • And more.

Gran Turismo®6_2.png

7. Fixed Bad Interior Cameras
Some cars that had bad interior cameras were improved. Notably the STRATOS.
Gran Turismo®6_3.png

8. Daily Bonus
Readded with a few changes. It now goes from 1 to 10 days instead of 5, and goes up to 150% to not be too unbalanced.

9. Tweaked Tire Screeching Sounds
No more excessive loudness.

10. Tweaked License Times
All license times have been significantly made harder to fit the difficulty of previous games. Except S-5. We're not that bad.

11. Other changes
  • LAN Mod enabled. Although it requires PSN to work unlike GT5 which is incompatible with XLink Kai, or else room joiners cannot press any button and join the track.
  • Added Lunar Mission to Arcade, and Earth Versions
  • Added Jupiter & Pluto Gravity versions of Route X.
  • Rover is purchasable from the dealership.
  • You can now edit your player name. This was for some reason an online only feature.
  • Max cars changed from 500 to 1.500. New saves only.
  • Money limit changed from 50.000.000 to 5.000.000.000.000.000.000. New saves only.
  • Mod notice added in main menu.
  • Fast Scrolling in Event menus.
  • Many other minor changes.

Download, Installation & Support
A modded console is required to install the mod, this process is not described due to website rules.
All instructions are provided in the README file inside the download.

Be aware that the mod is still in beta, and things may be broken. Report on the Discord linked at the bottom of this post preferably, or in this thread!
Download: https://www.mediafire.com/folder/kldtcm4rj662c/GT6_Spec_II_Mod

Differences between the "Cached" and "NoCache" Versions introduced with beta6:
Cached means the Seasonal events are generated as non-xml, but instead as the custom format - which almost completely removes the delay (which is normally up to 7 seconds) when loading the folders. The catch is that since its a custom format it may not be 100% perfect and will need heavy testing, so this version is intended for those that actually want to help out and want to live on the dangerous edge. Those that just want to enjoy the mod should go for the NoCache version. Once the cache is perfected, it will be the only version upon mod release.

For support, or help install wise, or just modding help, you are recommended to join the Discord linked at the bottom of this thread.


Changelog
beta6 [16/07/2021]
- Mod Fix: Further Seasonal fixes for #125, #83, #105, #63, #32, #48, #53.
- QoL: Typical Opponents in the event menus now shows up to 10 entries instead of 3.
- QoL: Added Fast Scrolling in the event list (mainly for seasonals).
- Tracks: Added Route X with Pluto and Jupiter Gravity variants.

beta5 [29/06/2021]
- Minor Feature: Added Mod notice during boot screen (UI Edit)
- Mod Fix: #143, #115, #125, #132, #177, #178, #179,
#23, #118, #65, #70, #83, #94, #95, #91, #129, #119, #138,
#147, #148, #154, #170, #173, #175, #90
- Mod Fix: Fixed 2 Player mode crashing the game.
- Mod Fix: Remove unneeded course showing up in online mode course picking & causing a softlock.
- Mod Fix: Removed 35,838km of wide road custom track due to being so glitched it would crash the game on exit.
- Mod Engine Sound Fixes: RX-7 no longer clicks at High RPM
- Mod Engine Sound Fixes: Fiat 500 missing sound after Turbo installed
- Mod Engine Sound Fixes: R56 Cooper S & Countryman missing sound after Turbo installed
- New Sound: RB26 Nissan Skylines (distinct sounds for stock and race exhausts)
- New Sound: 5 cylinder road cars

beta4
- New Mod Feature: Added mod update details in main menu. (To view it again, debug menu in the main menu then "Tutorial->Mark Update Details as Unread").
- New Mod Feature : Fixed many cars that had off-center & too close interior cameras.
- New Mod "Feature": Added the original version of 60m Home Straight.
It is available in the "Super" Category after completing all events (it is there as Arcade doesn't allow oil degradation for the glitch. 👀)
- Mod Engine Sound Fixes: Fixed reported cars with missing engine sounds and/or when adding turbos.
- Mod Engine Sound Fixes: Fixed 787B clicking.
- New Sound: Turbo RUFs (BTR, CTR, CTR2)
- New Sound: NA RUFs (3400s, RGT)
- New Sound: Older 4-cylinder cars (e.g Renault R8 Gordini, Triumph Spitfire & others)
- & Other sound fixes.
- Custom Tracks: Added 9 custom tracks.
- Seasonals: Fixed many issues (incorrect titles, wrong regulations & others).
- Mod BugFix: Fixed the issue where Autodemo would cause a softlock (that was due to a broken file mod being leftover).


Credits
  • Nenkai - Seasonals, All other changes
  • TheAdmiester - All car sounds, GT4 Missions
  • Reko - Daily Bonus Images for day 6-10, and some custom tracks.
  • Content Creators, ThunderTHR and many others for exposing the content of the mod
  • All researchers among the Modding community
  • Everyone that contributed into archiving Custom Tracks through replays
  • Everyone that tested the mod in its beta form
  • Everyone playing this mod

Discord: https://discord.gg/rUVRq2Dree / https://discord.io/gtonline
 
Last edited:
1
United States
United States
This is great! I hope you keep up the good work! The sounds I've noticed have been really good so far, and I've had a ton of fun finally being able to drive all of the VGTs and explore all the different paints and such.
 

VBR

Meme Dissident in Exile...
Premium
7,559
England
London
@Nenkai - "Fixed Bad Interior Cameras..." Would it be possible to also fix hood cams so that they're actually hood cams, as most of them were either roof views or something inbetween?

Great work guys!

:cheers:
 
1,396
France
Here and there...
SUBMANIAC
They've always been roof cams though, not hood ones. Though positioned in a way where we usually don't see the windshield
 
1
Australia
Australia
Is it possible to convert tracks to gran turismo 6? Or even 5? Kinda wanna see more quarter mile dirt tracks in it the might not be a popular demand but be cool to see there's custom dirt tracks made for rfactor dirt track racing 2 couple other games but again I dunno the process probably be impossible or just a big muck around or could be easy
 
Last edited:
20
Italy
Castelbellino stazione
Hello everyone !! it is possible to play this mod on an emulator? anyone know if it is possible to mod a Gran Turismo 6 rom and play on a RPCS3?
 
85
Venezuela
Venezuela
Gendou123
It's possible to add endurance races as seasonal events? Like shorter versions of Spa with GT cars, Bathurst with V8 cars, Le Mans with classic, Group C, GT1 cars for example.
 
Last edited:
1,060
United Kingdom
England
Doomotron
On a slightly unrelated note, would the developers be willing to release a separate garage editor for the game (unless there already is one), like there was for GT5 (there was the old Garage Editor and the more recent Save Editor, which could unlock DLC).

Now, some suggestions:
  • Firstly, has that special colour BMW M4 been added to the dealership? That would be nice.
  • If it's possible, could some GT5-only cars be added? The Ferrari F1 cars, the GT Academy cars and the Camaro Edge Special are at the top of my wishlist.
  • As someone said earlier, actual endurance races would be nice, if it's possible to add them. And other than the usual ones (Le Mans, Nürburgring, Tsukuba), could we have some unusual original ones? Apricot Hill has 24h time, so perhaps something on there? Or maybe a joke one on Gran Turismo Arena?
  • On the subject of events, some more rallies would be nice (this can apply to GT5 as well).
 
181
Australia
Melbourne, Australia
Mr.Abortion
Knoblets
On a slightly unrelated note, would the developers be willing to release a separate garage editor for the game (unless there already is one), like there was for GT5 (there was the old Garage Editor and the more recent Save Editor, which could unlock DLC).

Now, some suggestions:
  • Firstly, has that special colour BMW M4 been added to the dealership? That would be nice.
  • If it's possible, could some GT5-only cars be added? The Ferrari F1 cars, the GT Academy cars and the Camaro Edge Special are at the top of my wishlist.
  • As someone said earlier, actual endurance races would be nice, if it's possible to add them. And other than the usual ones (Le Mans, Nürburgring, Tsukuba), could we have some unusual original ones? Apricot Hill has 24h time, so perhaps something on there? Or maybe a joke one on Gran Turismo Arena?
  • On the subject of events, some more rallies would be nice (this can apply to GT5 as well).
Hello, Dot point 3 can be done, going by the event generator options available. I am looking into doing this.
Also if you're interested, I'm working on my own mod, 'Gran Turismo 2 Revival' which will include Spec II's base alongside my own re-imagining of GT2 events (attempting to create them as accurate as possible) - including all of GT2's Endurance races. Stay tuned for a thread post.
 
20
Spain
Madrid
Daniel-TuS
I had played GT6 only a few hours prior to this mod, but this changes the whole experience and I am enjoying it like it was new. Thank you for making this mod and keeping Gran Turismo alive :)
 
57
Antarctica
Antarctica
Any chance of having all those options you get "online" like tire wear, mechanical damage etc in offline arcade? or at least more events in career with such options, pit stops plus enhanced A.I would be nice too. And btw is qualifying at all possible to add?
I'm gonna try this for the sounds but not sure I wanna have at least 10gb in updates sitting on my HDD just for collecting cars.
 
414
United States
United States
just1mic
@Nenkai
Is there a new version coming soon? I mean I know you guys are constantly working on it and improving the mod, but will a beta7 be released soon?