- 893
- Waterloo Region
- NFSGUY
Two things I can name for now, REAL-TIME IN-CAR GAUGES. I mean everything, even electronic screens. Second is Soft and hard Dirt/Snow tires.
~ENDURANCEGUY
~ENDURANCEGUY
Two things I can name for now, REAL-TIME IN-CAR GAUGES. I mean everything, even electronic screens. Second is Soft and hard Dirt/Snow tires.
~ENDURANCEGUY
Spoil-tThey could add fun.
Microsoft exclusive I'm afraid.
Gran Turismo 3 style rally handling
Plus he talks about GT not having mechanical damage and so people drive like they do in Forza when in fact Forza does have extensive mechanical damage. So that statement makes no sense anyway.
Really? How bout richard burns rally handling? You know, the most realistic rally sim by far ever made? The one that no other rally racing game has come even close to?
...just sayin.
Unfortunately GT needs more than one game changing feature, it needs across the board improvement (and I find GT5 to be a really really good game despite it's faults). The basic foundation is there for an amazing game, it just needs focus, attention to detail, and follow through. But here goes:
-day/night transition for ALL tracks
-weather for ALL tracks
-more endurance races on real world tracks(Daytona 500, 24 Hours of Daytona, Spa) plus appropriate class cars and flags
-more real world tracks
-competitive AI
-much larger career mode
-career progression paths
-more series championship events rather than single race events
-better damage model, damage and tire wear in A-spec
-expand of track creator
-event creator with credits and experience
-ability to join racing clubs/teams with team tag in name online
-expanded online features (set race time length for endurance events, pace lap, parts allowed, etc)
-better utilization of series licenses
-match making online
-seasonal events available as currently done plus as online race, similar to GT5P
-leaderboards
-better tuning options
-new event types
-better event restrictions
-manufacturer events for all manufacturers
-only premium cars and tracks
Could go on and on, sorry for long list.![]()
FosterGYou nailed it! and absolutely NO standard cars.
how does 1 say real time gauges? i thought the gauges in the premium cars all moved, which ones are you refering too?
GT6 needs A LOT more game changing features. I am thinking about selling GT5 to get NTG Inside Line just because the AI aren't competative.
Unfortunately GT needs more than one game changing feature, it needs across the board improvement (and I find GT5 to be a really really good game despite it's faults). The basic foundation is there for an amazing game, it just needs focus, attention to detail, and follow through. But here goes:
-day/night transition for ALL tracks
-weather for ALL tracks
-more endurance races on real world tracks(Daytona 500, 24 Hours of Daytona, Spa) plus appropriate class cars and flags
-more real world tracks
-competitive AI
-much larger career mode
-career progression paths
-more series championship events rather than single race events
-better damage model, damage and tire wear in A-spec
-expand of track creator
-event creator with credits and experience
-ability to join racing clubs/teams with team tag in name online
-expanded online features (set race time length for endurance events, pace lap, parts allowed, etc)
-better utilization of series licenses
-match making online
-seasonal events available as currently done plus as online race, similar to GT5P
-leaderboards
-better tuning options
-new event types
-better event restrictions
-manufacturer events for all manufacturers
-only premium cars and tracks
Could go on and on, sorry for long list.![]()
occasionalracer has a point, you're not going to get much for a game you can buy new for $10.99.
Check in your premium car. Not all gauges move.
~ENDURANCEGUY
Biggest thing to make racing more exciting/interesting is to make sure they force players to think more about racing strategy and add more random challenging events during the races. This can be acheived for example the following points:
- Better implementation of the weather system (and real-time weather!) for all races, not just a few of them.
- Make more use of pit stops during all races (not only the longer ones)
- Better tyre system
- More intelligent a.i. that can drive agressive or tone down to save tyres/fuel for example, all depending on the situation
- Add damage and repair time in the pits
- Add failures (to a certain extent) (can be switched off)
- Add more endurance races
- Add accurate fuel tanks
- More driver mistakes and dangerous situations to cope with
- etc.
All these changes would make racing much more interesting and that would be a huge game-changer for me, because Gran Turismo always had that very sterile racing feeling to it and this would spice things up
They should add: Motor Racing!
I've always wanted to go motor racing in a GT game, not just drive cars on tracks in fantasy events that bear no resemblance to anything in reality.
We need to be able to;
[*]tune/practice & qualify for every race
[*]have a proper flag system
[*]have a race engineer communicating with you
[*]have realistic penalties like drive throughs etc
[*]have a stewards program (not knee jerk fantasy penalties)
[*]have adjustable AI to suit our individual speed
[*]race in teams offline (B-Spec driver as partner)
[*]have championships with points tables like IRL
[*]be limited to a budget for the season
Just add as many real world dynamics as possible to make the events more of a realistic motor racing experience instead of the fantasy drivel we have now. GT needs to grow up with it's audience imo, most of us like real motor sport so just add that. PD need look no further than the GT5 Online Competition forums here on GT Planet for inspiration, the events that most guys are running over there put their efforts to shame.