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- ChrisWPoindexter
- CW Poindexter
They should add this mode to the game.
http://m.gpupdate.net/nl/videos/2922/rondje-nordschleife-in-de-sneeuw/
It would be awesome.
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They should add this mode to the game.
http://m.gpupdate.net/nl/videos/2922/rondje-nordschleife-in-de-sneeuw/
It would be awesome.
Funny you mention that, because the new successor to that, the Wii U, is much more technologically advanced than the Wii (perfect for PD), plus, more importantly, Nintendo has never had a huge, first-/second-party mainstay racing simulator series, only more simple third-party under-the-radar ones like the NASCAR games and F1 2009.If Gran Turismo was on the Wii, that wouldn't be a bad idea. But thank God it isn't.
DeathAlley<a href="http://www.youtube.com/watch?v=gTZchsxdq7A">YouTube Link</a>
The biggest game changing for me would be for Polyphony to add detailing/car. Not just a virtual machine that cleans your car for you but you actually wash your own car. Then after that, detail your car. Add some wax and make your car really shine. If you don't clean/detail your car carefully, you could have some streaks on your car. By adding this feature, people would have some kind of physical/virtual attachment to the car and selling may require you to think twice.
Ok thats taking it a bit far.
Hey, you never know. Look at racing games back then, if someone said "it should have realistic graphics" it would have been too far. Maybe in the next couple of years when game developers run out of ideas, they might do something similar to this one. Sometimes you just have to take it a step further when others just stick to the same old thing.
Good lord.
There is a difference between improving upon something that already exists, and adding new features.Hey, you never know. Look at racing games back then, if someone said "it should have realistic graphics" it would have been too far.
1. Kill Streaks
2. Zombies
3. Prestige
None of the above are good ideas, but they certainly would be "game changing"...![]()
A big failure with GT5 was the lack of the PP system being implemented in the A-spec hall. If it had been, there would still be threads going to this very day about how this or that A-spec race could be done with fewer PP.
Another thing that would be a big improvement would be more endurance races at the 300km distance - like the Grand Valley 300km race. Real-world Grand Prix Formula One races are at about 300km. Why is there only one 300km race in GT5? (Well, there is the Laguna Seca 200 miles).
Respectfully submitted,
Steve
Good lord.
DeathAlleyHey, you never know. Look at racing games back then, if someone said "it should have realistic graphics" it would have been too far. Maybe in the next couple of years when game developers run out of ideas, they might do something similar to this one. Sometimes you just have to take it a step further when others just stick to the same old thing.
But thank God it isn't. I think some people are taking the car ownership idea a little too literal.
Yep. I also get the impression that some people here lack perspective of what game developers, let alone PD, can accomplish.
It's like they've already forgotten the number of years the release of GT5 was delayed by, and the fact that it was still a game full of half-baked features and recycled content.
dudejoThe main problem is that GT has no direct competition within its console. PD and KY are backed by Sony. Therefore, any other studio with ideas of making their own car sim on the Playstation 3 has to go up against Sony's influence and resources.
Forza doesn't have that problem because it's on a different console. So if you don't like GT, your only other option is shelling out 500$ for a second array of multimedia. All for a single game.
The biggest change that could happen in these circumstances is for Sony to introduce a second player on the board with the intention of competing with PD and KY.
Getting a console for one game o rd series happens alot of my mates have done it.
My point is, this SHOULDN'T be the ONE option. If this keeps up, The next game will have such a ridiculous delay with even more half-assed gameplay that people will simply move on. Then, Sony will remove its support from PD, killing a big franchise in the car sim genre and also deal a huge blow to said genre.
dudejoMy point is, this SHOULDN'T be the ONE option. If this keeps up, The next game will have such a ridiculous delay with even more half-assed gameplay that people will simply move on. Then, Sony will remove its support from PD, killing a big franchise in the car sim genre and also deal a huge blow to said genre.
I definitely agree that a car builder would be a great idea. Sadly, it won't happen because it's not mass enough appeal. People are more interested in driving popular cars (or decorating them with ugly-ass livery) than making their own car.
Look at wrestling games. The early Create-a-Wrestler systems by THQ's PS1 titles were great. When they realized people only cared about wrestling as The Undertaker, John Cena and Triple H (for example), the custom wrestler systems got WORSE as the series progressed to each successive title (seriously, find me a better wrestler creator than WWF Smackdown 2's from the PS1).
You are really making this sound like crazy.
Being "backed up" by Sony means nothing for actual success of GT series. Yes, without Sony the series would probably have less success than it has in various fields, but it is really no matter of having backup. There are tons of other first-party titles that just couldn't maintain commercial success despite having their backs covered by Sony - especially in marketing.
For "racing" games you just take a short trip to history: Formula One licensed games (even exclusive multiyear licence couldn't help for gaining the sales-momentum through years), WRC games (same as for F1), Motorstorm games, Wipeout series (RIP).. all first-party titles, all heavily supported by marketing, all having insane backup by most powerful SCE division in SCEI - SCEE. And nothing helped them. Because commercial success just didn't happen.
Same is going on "on the other side". Microsoft just decided to kill fabulous Project Gotham Racing despite it was first-party title from their top-tier developer (Bizzare, never to be forgotten). One can argue they did it to *protect* Forza series, but sheer truth is how PGR just couldn't achieve AAA sales needed to continue with funding of the series. It is simple. Unfortunately, extremely poor results of Forza Horizon will also not help Playground games guys (of which many of them are from studios that were making games I've mentioned above) while one can argue about the future of the Forza series overall, because sales results are not raising with time and costs for maintaining a +400 army that produces FM series are probably not low. But time will tell.
To conclude, without commercial success every game will cease its existence. And GT will not be a exception. If it can't make profit, it will not exist. But all until they can be among the top-selling titles in the history of genre (as I am aware, Gran Turismo games have all top spots in genre historically, when racing simulations are concerned) they will produce new games.
That would be an industry-changer, haha.^ Enter Project Cars ^
As for GT6, the biggest game changer for me would be PD releasing it on the date they first quote.