Bioshock coming to PS3

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Really? It was childish? Maybe you really can't come up with anything to counter what I've said, which is more than likely the case. You harp on MGS giving you the option to kill, and how it can effect the outcome of your story.

Sure I can. But, I guess you're never going to find out.

And 'ragging' on the GT game got it fixed. Mission accomplished. Same goes for MGS4, or haven't you seen the new screen shots compared to the old?



I agree. You're wrong. Thanks.

More proof of how childish you are. Again, 'act like a big boy' and we can continue.
 
It looks like you fail to see what I've been saying.
You've changed you argument twice. You've said that Black went against the mold and Bioshock did not, then you changed it to saying that they both were generic FPS games (which neither of them really are, but BioShock is far less of one). You've also said that BioShock was innovative but generic (?!), and then decided that it was derivative and generic. It is kind of hard to understand what you are saying in that case.

Your main problem is that you don't seem to understand that a typical FPS today is not far removed from a typical FPS of 1994. Yes, there are Half Lifes and Portals and Deus Exs and etc. But those are game changing things brought forward by developers who constantly challenge our thoughts as to what an FPS should be. The entire rest of the FPS genre is the same as it was 10 years ago, and it simply doesn't evolve.

Even if BioShock literally was just System Shock 2: The Directors Cut, System Shock 2 was an amazing game in 1999, and it still would be an amazing game today because of the way the FPS market works. You can't punish BioShock for being a System Shock clone when the rest of the genre still lacks nearly all of the things that made System Shock the revolutionary game it was. By default you can only compare it directly to one game, which alone makes it less anonymous than the easy-to-find-comparisons-to-other-FPS' Black.
 
Sure I can. But, I guess you're never going to find out.

And 'ragging' on the GT game got it fixed. Mission accomplished. Same goes for MGS4, or haven't you seen the new screen shots compared to the old?





More proof of how childish you are. Again, 'act like a big boy' and we can continue.

Why should I 'act like a big boy' when you can't even act your age?

I can ensure you that GT5P was going to be what it is today without your bitter bitter tears. The facts are, smaller teams work on demo's, it's not an entire team, which is why they are often riddled with technical issues, because they are based off of early builds. However, you have zero knowledge of how the industry works, nor have you ever had any involvement in it.

Further more, you still have not refuted the points I brought up. Black is not deep, enemies have set spawn points that they will always remain at, they make no movements, they do not flank, and have no AI routines. They spawn, run, duck, and shoot. That's it. You can get through nearly the entire game running and gunning and blowing stuff up. It's about as typical and boring as they get. Pretty, but boring. No story, no innovative ideas, not even a unique idea. It's just the same thing we've all played for years.

Bioshock, however, moves forward with story, character development and customization, and weapon customization.

There is a reason that it received significantly higher scores than Black, and being a 'typical game' is most certainly not one of them.
 
You've changed you argument twice. You've said that Black went against the mold and Bioshock did not, then you changed it to saying that they both were generic FPS games (which neither of them are, but BioShock is less of one). You've also said that BioShock was innovative but generic (?!), and then decided that it was derivative and generic. It is kind of hard to understand what you are saying in that case.

OK, fair enough. Black was, in my eyes, a FPS, but different enough to justify its purchase, IMO. With BioShock now headed for the PS3, it hasn't, nor do I think ever will, warrant a purchase. It is different from Black, but not innovative. I like the FPS style of Black, but not BioShock.

Your main problem is that you don't seem to understand that a typical FPS today is not far removed from a typical FPS of 1994.

No, that's the problem of those who think BioShock is, 'new and innovative.'

Yes, there are Half Lifes and Portals and Deus Exs and etc. But those are game changing things brought forward by developers who constantly challenge our thoughts as to what an FPS should be. The entire rest of the FPS genre is the same as it was 10 years ago, and it simply doesn't evolve.

I agree. But why suggest or earmark BioShock as something 'revolutionary, innovative' when it's not? Why try to defend the position with bad examples. I guess I don't understand.

Even if BioShock literally was just System Shock 2: The Directors Cut, System Shock 2 was an amazing game in 1999, and it still would be an amazing game today because of the way the FPS market works. You can't punish BioShock for being a System Shock clone when the rest of the genre still lacks nearly all of the things that made System Shock the revolutionary game it was.

Sure you can because System Shock was the more true innovation. Regardless what game came first with whatever innovation, BioShock offered nothing, to me at least, to warrant its purchase. Black did. See what I'm getting at? I bought Black, and so did a lot others who typically play FPS games, and I didn't (wont) purchase BioShock. That says something for Black.
 
G.T
Since it's using the same physics engine than Unreal Tournament 3, which already looks great on the PS3, I'll have no doubt the game will look even better on the PS3. 👍

I wouldn't buy the game again though, unless the additions are significant (like well-made multiplayer modes), since the game loses its appeal after completing it a few times IMO.
+1

I loved this game!

And that's from someone who for the most part is not a fan of FPS games in general.

Halo? *yawn* The "jumping" and the way the players move is so disconected from the enviroment and has always bugged me about that series of games.

Killzone? The first was killed by Halo, not the other way around, and while KZ2 from a technical stand point looks impressive... I still can't get very excited over it.

Haze? I really like the storyline and the "tools" and strategies... but again, it just isn't getting me interested enough to care.

In fact, other than Bioshock, the only FPS games that had me slightly interested are COD4 and Unreal Tournament III, but neither enough to buy them.

Bioshock on the other hand "had me at hello". :)

However, as you said, the replay value isn't all that great. I'm also not certain how they could make a multi-player/coop game mode that makes sense in Bioshock. Part of the real charm of Bioshock is the sense of being alone... although it would be interesting is one person can be a Big Daddy. :)

So I'm with you. Unless the PS3 version offers some significant new features and not just beefed up graphics, I won't be re-buying it for the PS3.
 
I never bought BioShock for the PC because of the extreme copy protection it employed, but now after being underwhelmed by the Haze demo, I will probably purchase BioShock for the PS3 when it's released.
 
My opinion on FPSs being the same over and over is... well, how can you completely change their gameplay? Like others have said FPSs have basically been the same since Doom was released, just now with larger enviornments, better graphics, more interactive enviornments and gameplay.

So, in my eyes, if there are some minor changes from other FPSs then the game will be worthy to play. I agree that some FPSs really are generic, but Bioshock isn't. It has a huge enviornment which I have never seen before in any game (the art is amazing), and the story really keeps you on edge, which is pretty rare for a FPS nowadays. I know all the "Plasmids" and such have been done before in one way or another in the past, but the way they flow into making your life so much easier makes me want to use them just for the hell of it. My only complaint is there is TOO many of them. :p

The Call of Duty series though has been the same basically all the way through, but SOMETHING about COD 4 really made me like it. I still can't quite put a finger on it, but I think the feeling is it's so "complete". This is how I feel with Bioshock.

I honestly think you should at least rent the game and try it Solid_Lifters...

I can understand how you would like MGS4 in FPS, since Konami has its own perks and humour in the gameplay, but the changes to the FPS gameplay will only be as significant as all the other differences between major FPS players out there.
 
Sure you can because System Shock was the more true innovation. Regardless what game came first with whatever innovation, BioShock offered nothing, to me at least, to warrant its purchase. Black did. See what I'm getting at? I bought Black, and so did a lot others who typically play FPS games, and I didn't (wont) purchase BioShock. That says something for Black.

Black sold considerably worse than Bioshock. It scored considerably less than Bioshock.

Get the picture? YOU'RE ONE OF THE FEW. Don't pretend like you're in the majority wonder boy.
 
Childish?!?! the only thing childish is the small girl that steals blood or something from people and the teddy bears you can use as flaming weapons....


:lol:





Yeeah, "childish" isn't quite how I would describe it. Its a very cool game that nobody should have an excuse of missing now. If you have an HDTV, play in the dark. The lighting effects are awesome.
 
Yeeah, "childish" isn't quite how I would describe it. Its a very cool game that nobody should have an excuse of missing now. If you have an HDTV, play in the dark. The lighting effects are awesome.
+1

Creative Storyline + Diverse Gameplay Strategies + Brilliant Graphics + Immersive Sounds = Bioshock 👍

After all, it didn't take home the most wins and the highest honor of 'Game of the Year' at the 2007 Video Game Awards for being your typical FPS game. :)

(Although despite my deep appreciation for Bioshock, I still think Uncharted: Drake's Fortune deserved the top spot in 2007.)
 
I just don't understand how it's typical.

I can set an enemy on fire, watch him run to the nearest pool of water, and then electrocute him in the water. I can hack turrets as a defense system, lure a big daddy back to that area and use those weapons against him. There are so many ways to approach any given fight or area, it's anything but typical.

I haven't even dipped into how creative the story line was, and how wonderfully voiced the game is. It's a new standard for the FPS genre, when it comes to story and production values.

(DN, i'm with you, I absolutely loved Uncharted).
 
Don't pretend like you're in the majority wonder boy.

You're the one who acts like a child all the time, pulling stats out of your ass, twisting peoples words around to suit your opinion, harassing others with an opinion different from your own, childish name calling, trolling for arguments and so on, so the only 'boy' here is you.
 
I don't see the point of this game. I hear its FPS/RPG. it has weak FPS things wtih weak RPG elements. Its a game for casual gamers and not die hard FPS or RPG fans.. Ill pass.
 
I don't see the point of this game. I hear its FPS/RPG. it has weak FPS things wtih weak RPG elements. Its a game for casual gamers and not die hard FPS or RPG fans.. Ill pass.

Be prepared for childish attacks for your different opinion.
 
Different opinions are accepted and even to some extent encouraged, however, jumping down the throat of other members that have different opinions than yourself is not suggested. I would ask all parties involved to review the AUP, but more specifically, this paragraph:

AUP
# You will not post any material that is knowingly false, misleading, or inaccurate.
# You will not behave in an abusive and/or hateful manner, and will not harrass, threaten, nor attack anyone or any group. There will be no racially, sexually or physically abusive or inciteful language tolerated. Any abusive comments made by members will be removed by the Moderating staff and the user issued with a warning or banned, as deemed appropriate by the Moderating staff. No personal attacks on other members will be tolerated. If you question someone, it must be done in a reasonable and semi-friendly manner. Violating this rule will be grounds for suspension and/or permanent removal from the board.
 
I don't see the point of this game. I hear its FPS/RPG. it has weak FPS things wtih weak RPG elements. Its a game for casual gamers and not die hard FPS or RPG fans.. Ill pass.
To quote Yahtzee, "It is System Shock 2 dumbed down for the console tards."

Or, "If you got the XBox version and are used to boom fests like Halo you will think [censored], but if you are a long time PC gamer spoiled by more complex FPS/RPGs, then you are in for a kick in the balls."
(And that was for a game he liked)

And I think that second one sums up the argument in here. For some it is awesome but for others it isn't and it is all about what you look for and expect in your FPS/RPGs.

If I asked you guys to go to your own corners for a bit would it help? By this point we all get it. Jeremy Ricci likes it and Solid Lifters doesn't. Discussing the merits of, or lack of, the game is one thing, but to bicker and continue the little personal attacks is just cluttering this thread for those of us without a decent PC or 360.

Based off the hype I will probably rent it because I haven't heard a truly bad review for it. I am extremely interested in seeing the full magazine article because the cover is saying it will be even better on PS3.

Honestly I expected to see a console fanboy war in here, instead I found two guys, who seem to prefer the same system, bickering over whether a game was awesome or not. The truly sad part is that you two could have had the exact same discussion without the attitude and it would have appeared to be constructive, but now it just looks like a couple of kids.

It is one thing when I have to filter my way through the Gran Turismo threads because of new members, but to have to do it here because of longer standing members?

EDIT: Mod beat me to it.
 
I've heard all the reviews that say it can't really decide whether it's an RPG or a FPS and that's why I'm so excited, it's two game styles I like but am not a hardcore fan of which to me sounds awesome, plus the whole creepiness thing is good.
 
*reviving the topic*

I order the game just couple of minutes ago for a nice (19,99e) price. Since 'every one' (except here!) is positive about it and part 2 is coming in February.

Just was reading through the thread, just wondering how long a 'typical' play through will take?

(like UC2 did about 9 hours to finish the story, KZ2 about 10 etc)
 
*reviving the topic*

I order the game just couple of minutes ago for a nice (19,99e) price. Since 'every one' (except here!) is positive about it and part 2 is coming in February.

Just was reading through the thread, just wondering how long a 'typical' play through will take?

(like UC2 did about 9 hours to finish the story, KZ2 about 10 etc)
I like the game, primarily for the story. I believe it took me about 12 hours, but I was also trying to find all the audio diaries.
 
a thanks for the answer.

the 9-12 hour range of a story driven game is just perfect :), not to short to feel scammed and not to long to become bored with it :) although the second only happens with bad games ;)
 
i played through it on the xbox360 (beautifull game) and i really enjoyed it. The mechanics aren't the best but the story and atmosphere is what really drives the game forward and sucks you in. I hated but enjoyed suprise splicer attacks. If you like exploring and eerie settings it's a good game. The gun mechanics are ok, the plasmids/powers work well. I liked finding the tape records and hiding/listening to them. I'm really looking forward to part 2. I went and started a 2nd play through but rescuing the little sisters instead of harvesting them like i did the first play through and got the bad ending. I got about 3/4 of the way through before letting it rest on the shelf. I should get back into it as i want to get the good ending before the 2nd game in the series comes out. The sound effects and oldies music also help immerse you into that world. May not be for everyone. I would call it an action/shooter/rpg since the fps is ok (not excellent) the rpg aspect is you leveling up powers/weapons and finding things and ofcourse the action is trying to survive the onslaught!!! Big daddy's are dangerous, that is all....:)👍
 
I got my platinum for it in one go and it took me around 20 hours, mostly due to dying so much in the lower levels and not saving as much as I should have. If you attempt it, make sure you save after everything you do or else you will find yourself doing some rooms or areas over and over again.
 
Just finished this last night, I got the the "Happy" little sister ending. Fun gameplay with clever subtle creepy stuff to keep the game interesting. One complaint I had was with the audio.. With the background music and noise, it was almost impossible to hear some of the characters talking to me on the radio. Not sure if it was due to my sound system or just the way the game was made.

Anyone else not happy with the way the story ended after Ryan is "dealt with" ? The whole mind control / who's your new daddy thing seemed so bizarre and really over the top.
 
Anyone else not happy with the way the story ended after Ryan is "dealt with" ? The whole mind control / who's your new daddy thing seemed so bizarre and really over the top.
The underlying message in the game was about free will. You played a game based on choices, and ultimately you never had free will.
 
I have not beaten this yet. I only killed one Big daddy to realize there are a LOT more than just one like I assumed.... It was such a pain to kill that one and because I started on a harder difficulty without the revive thing. Bioshock 2 sitting in its original wrapper.
 
LaBounti
I have not beaten this yet. I only killed one Big daddy to realize there are a LOT more than just one like I assumed.... It was such a pain to kill that one and because I started on a harder difficulty without the revive thing. Bioshock 2 sitting in its original wrapper.

Hint: You don't have to kill them. It helps if you can, but you don't have to. Also, it gets a lot easier as you get more weapons at your disposal.

But your issue is why I never begin my first play above a normal (or equivalent) difficulty setting. I hate having a game with good story and gameplay ruined by being impossibly difficult.
 
The underlying message in the game was about free will. You played a game based on choices, and ultimately you never had free will.


Eh... The only true free choice I noticed would be which plasmid or weapons I would use, or to harvest or rescue the Little Sisters. The rest of the "would you kindly" events were scripted into the story and the game would not progress if I didn't follow thru with the requests from Atlas. Unless I played the game wrong and I somehow really didn't have to do anything that was asked of me? Or is the mind control plot one of the different endings? :scared:
 
crunchMONKY78
Eh... The only true free choice I noticed would be which plasmid or weapons I would use, or to harvest or rescue the Little Sisters. The rest of the "would you kindly" events were scripted into the story and the game would not progress if I didn't follow thru with the requests from Atlas. Unless I played the game wrong and I somehow really didn't have to do anything that was asked of me? Or is the mind control plot one of the different endings? :scared:
The endings were poorly implemented in how it represented your choices.

But I am referring to how the storyline was about your choices. You are in a failed objectivist society, which is supposed to be the most free kind of society, and you are led to believe you are there by accident and trying to find out what happened. But as you go forward you find there was no freedom in Rapture. And how the story portrays your own choices goes along the same path. You are supposedly making free choices and ultimately discover you had no freedom.

As for the game wouldn't progress without following Atlas' suggestion; it's just storyline. Ultimately all games are telling a story that you must submit to, even in an open-world game. Whether Bioshock was making a commentary on "interactive" media or not I'm not sure. But the guided storyline is supposed to be a philosophical commentary on "free will" and a "free society.". If you remove your own character from the story there is also a message of power corrupts. Ryan and Atlas both started out with ideological views only to become obsessed and abusive with their power.


All that said: they completely mucked up objectivism.
 
The endings were poorly implemented in how it represented your choices.

But I am referring to how the storyline was about your choices. You are in a failed objectivist society, which is supposed to be the most free kind of society, and you are led to believe you are there by accident and trying to find out what happened. But as you go forward you find there was no freedom in Rapture. And how the story portrays your own choices goes along the same path. You are supposedly making free choices and ultimately discover you had no freedom.

As for the game wouldn't progress without following Atlas' suggestion; it's just storyline. Ultimately all games are telling a story that you must submit to, even in an open-world game. Whether Bioshock was making a commentary on "interactive" media or not I'm not sure. But the guided storyline is supposed to be a philosophical commentary on "free will" and a "free society.". If you remove your own character from the story there is also a message of power corrupts. Ryan and Atlas both started out with ideological views only to become obsessed and abusive with their power.


All that said: they completely mucked up objectivism.


Well said. 👍
 
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