Rylan, I made a Mt. Aso course that had a turn very similar to your Catapult. Right at the top of the tallest hill there was a blind, off camber, decreasing radius turn. And this wasn't just a few degrees off camber, either. This had real NASCAR banking to it. The track wasn't that bad elsewhere, either. 99% drivable, with a nice mix of high speed and twisty sections--and 1% crap.
I just wish PD had put some more thought into the course maker. Some of these generated turns are absolutely ridiculous, with no way a course designer or a sanctioning body allowing them in real life. They'd be instant, literal deathtraps.
Ideally, the course maker needs to be more of a true sandbox nature, rather than just a randomly-generated response to a set of parameters. It doesn't even need to be as full-featured as ModNation Racers--put an emphasis on track shape and configuration, not, say, landscaping options.
Somehow, if Kaz were asked about adding a fuller-featured course maker to the game, I can envision him saying, "The system's not powerful enough, wait for GT6."
