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I'm guessing most players would get frustrated and / or confused by variable brake temperatures, so that might be another reason why it's not implemented (along with the fact that it's near impossible to actually work out the temperature characteristics of a given braking system on a specific car.)
I would be happy with a semi-generic system, that takes into account brake diameter, disk & pad material and brake fluid. Then there could be two brake upgrades - "competition" which works to mitigate fade on a stock car at near stock specs, and "racing" which allows the use of much higher braking powers for longer.
I suppose manufacturers might get pissy about these generalisations, though! Of course, you could model brake cooling based on an open-wheeler, such that cars will have similar fade properties assuming similar tyres, weight and disk size.
It really does open up a whole new world with brake temperature modeled. Cold brakes somehow seem to make driving on cold tyres that much easier, and the eventual advancing of braking points when pushing "too hard" adds a new dimension to balancing individual lap times and overall pace.
I'd like to see the brake balance controller "fixed", though. We need an overall power setting as well as a bias setting - or at least allow for more fine-grained adjustments in the lower power region in particular. It's not quite that simple in real life, but that's what it effectively boils down to.
I would be happy with a semi-generic system, that takes into account brake diameter, disk & pad material and brake fluid. Then there could be two brake upgrades - "competition" which works to mitigate fade on a stock car at near stock specs, and "racing" which allows the use of much higher braking powers for longer.
I suppose manufacturers might get pissy about these generalisations, though! Of course, you could model brake cooling based on an open-wheeler, such that cars will have similar fade properties assuming similar tyres, weight and disk size.
It really does open up a whole new world with brake temperature modeled. Cold brakes somehow seem to make driving on cold tyres that much easier, and the eventual advancing of braking points when pushing "too hard" adds a new dimension to balancing individual lap times and overall pace.
I'd like to see the brake balance controller "fixed", though. We need an overall power setting as well as a bias setting - or at least allow for more fine-grained adjustments in the lower power region in particular. It's not quite that simple in real life, but that's what it effectively boils down to.