Brightness ISSUE @ Willow Springs

  • Thread starter NixxxoN
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NixxxoN

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Since I started the game, I noticed that it was a bit dark in general...

So I setup a brightness of +0.6 EV (in the fast options menu) and I thought it was perfect...


Until I went racing on Willow Springs and we set it up to be 12 AM so the sun would be above us and not on the horizon...

And... surprise... everything is so damn bright that you barely can't distinguish the tarmac and the sand... It almost seems like you're driving in a snow circuit... And your eyes get raped badly.

This surely should be fixed or something? Every other track looks good if you increase the in-game brightness, except for this one, which has completely saturated brightness.
Try it yourselves to realise how damn bright it is. Here's a comparison between standard brightness and +0.6 EV

20131226_194159.jpg
20131226_194122.jpg
 
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Also how bloody dark it gets at Willow during the night!

On a side note, have you checked your TV or monitor's settings? On my LCD TV, if I have it set to the "Sports" setting, it makes whites SUPER bright and everything else generally over-saturated, which looks similar to the second photo.
 
Also how bloody dark it gets at Willow during the night!

On a side note, have you checked your TV or monitor's settings? On my LCD TV, if I have it set to the "Sports" setting, it makes whites SUPER bright and everything else generally over-saturated, which looks similar to the second photo.
It's an in-game brightness issue... I think that in general the game feels a bit dark so increasing the brightness feels better in all the tracks, day and night... except for willow springs that I show here.
 
Maybe you need to adjust your TV settings, to better representate the game. My only problem on that track is that the Sun seems to close to the track and it display a massive lightning when you look straight at it.
 
I also have this issue at willow, and i haven't touched the exposure. It gets really bad to the point you can't see, especially when it's sunny.
 
Thats how it is with the light colored sand and pavement. I lived in Utah, I have seen the arid parts and it gets so bright you can't distinguish much with mid day's sun beaming down.
 
i think there is a problem with the entire lighting model. as the pictures show, willow springs during the day is as if you are on the sun. but at night, it's a friggen black hole! i've tried a few different cars on that track at night and none of them could get any usable light. hpwever the issues dont stop there. a few other tracks i've driven at night seem to be too shiny, especially the barrier walls. it's as if the walls on the nurburgring are shining lights directly at you. then some cars dont seem to have headlights at all, dispite clearly having them in replay. they fixed the aiming on most but failed to make them actually work.
 
Maybe you need to adjust your TV settings, to better representate the game. My only problem on that track is that the Sun seems to close to the track and it display a massive lightning when you look straight at it.
So you upped the exposure, and are now complaining that it's too bright?
I upped the exposure in order to make it less dark in most of the circuits... I mean it goes from extreme to extreme. By doing so, you should still be able to see at Willow springs, but instead you get one giant brightness glare all over the place, its not normal at all
 
Take down brightness a bit and reduce contrast instead, if it's too dark.

And it's not really a glitch when it's caused by you increasing the brightness of your screen.
 
Take down brightness a bit and reduce contrast instead, if it's too dark.

And it's not really a glitch when it's caused by you increasing the brightness of your screen.

As I said, all the other circuits look perfectly fine in brightness/contrast. My TV has normal brightness settings, and when I play the rest of the circuits there's no problem at all. The issue is only at Willow Springs on midday time.

I changed the thread title BTW.
 
Everyone stop telling OP to adjust his TV or the game settings its not the problem, me and my brother had the exact same issue too in fact i had it today when i was playing the Kart Shiftter championships the first 2 races were ok then when the Willow Springs race started everything was so damn bright i couldn't see a thing my brother had this too in a random race.

I know its bright in the desert but this brightness is blinding i played several races in WS and never had a problem with the lighting except when this bug kicks in its different than the default brightness on this track.

It is definitely a bug of some sort and need to be addressed i don't how to reproduce it yet but its there so try testing it yourself instead of blaming OP and his TV.
 
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So you upped the exposure, and are now complaining that it's too bright?

Do people actually read posts, or just mumble a couple key words and try to come up with a witty response? The OP states why he upped the brightness.

I also noticed this, but it's not as bad for me. I had to set it at +.2 to compromise so I don't have to change it for every track, but I agree the brightness needs to be adjusted in the game overall. I remember people having to turn GT5's up at the night tracks so you can actually see. Seems the same issue carried over.
 
Its not a bug imo. Mid days sun in the desert with a dusty road surface that doesn't have much color difference from the surroundings is going to look like that. Its hard to tell the difference between road and off track when its that bright.
 
Its not a bug imo. Mid days sun in the desert with a dusty road surface that doesn't have much color difference from the surroundings is going to look like that. Its hard to tell the difference between road and off track when its that bright.

Nah dude the Utah desert and the Sun have bugs in them.
 
Its not a bug imo. Mid days sun in the desert with a dusty road surface that doesn't have much color difference from the surroundings is going to look like that. Its hard to tell the difference between road and off track when its that bright.
Have you actually tried it? I dont think its possible to see that in real life.
 
I think willow springs is too dark at night, when I did the S license test I had to put it on +10 so I could see because headlights are about as effective as a small flashlight on this game.

During the day if you go near the buildings on the side of the track it makes your cars glow orange, definitely some lighting issues at Willow Springs.
 
Have you actually tried it? I dont think its possible to see that in real life.
Yes I have tried it. My brightness setting is +.2, its still almost as bright in mid day on my brothers sony led tv. But having been in the desert in Utah and Vegas, its not far from reality. You can damage your eyesight if you dont wear glasses or put black paint under your eyes (like players in the nfl and mlb do).
 
It doesn't look like this on both my pc monitor and tv. You have to change your screen settings aswell as the ingame brightness. Looks perfectly fine when im playing!
 
I think the game looks best with the brightness at the default level in game and if needed turn up the brightness on the TV, the overall look is much better that way.
 
Do people actually read posts, or just mumble a couple key words and try to come up with a witty response? The OP states why he upped the brightness.

I also noticed this, but it's not as bad for me. I had to set it at +.2 to compromise so I don't have to change it for every track, but I agree the brightness needs to be adjusted in the game overall. I remember people having to turn GT5's up at the night tracks so you can actually see. Seems the same issue carried over.

Imo, Willow Springs is very dark at night, and I have to turn up the exposure to see properly. I have not personally noticed it being overly bright the day, but it certainly seems plausible.

My point is that it's in the desert, and as such will be brighter/darker than other tracks. This doesn't constitute a glitch, not all tracks will have the same light level, and if you don't like it you should adjust the TV.

Obviously some tracks will have different light levels to others, this is because PD has decided so. If you don't agree with them then you are free to adjust the exposure, it isn't a glitch
 
It is washed out...
...calibrated Sony Bravia, HDMI connection...
...been to the actual track, it does not look like that...
...and I now live in one of the hottest deserts in US...
...it only looks like that at high noon in summer if you have heat stroke. :lol:
 
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Is this a dynamic range issue? I use a PC monitor with the PS3 output set to full RGB gamut and, aside from a little (expected) "bleaching" at Willow, I don't have issues with brightness (game is at standard brightness).

I have had perpetual issues with brightness with consoles and TVs in the past, since every game (and TV!) seemed to be different in their handling of the reduced gamut.
 
Is this a dynamic range issue? I use a PC monitor with the PS3 output set to full RGB gamut and, aside from a little (expected) "bleaching" at Willow, I don't have issues with brightness (game is at standard brightness).

I have had perpetual issues with brightness with consoles and TVs in the past, since every game (and TV!) seemed to be different in their handling of the reduced gamut.

If you set the track time to the hottest/brightest times (ex; noon) colors are washed out.
Verified it occurs with my Sony Bravia as well as 1080P HDMI-connected ViewSonic Computer LCD.
Brightness levels on both set at default. (50%)
 
If you set the track time to the hottest/brightest times (ex; noon) colors are washed out.
Verified it occurs with my Sony Bravia as well as 1080P HDMI-connected ViewSonic Computer LCD.
Brightness levels on both set at default. (50%)

I haven't tried noon, no. But it is very difficult to get this HDRI stuff right, especially if bandwidth is an issue (you need considerably more than 8 bits per colour per pixel...); display devices simply don't have the range for it and "windowing" to fit that range in a game is highly unrealistic without using "bloom" or other saturation techniques, which are often questionable at best.

We're used to the effect (of reduced dynamic range) in photography / prints / cinema, but it's still technically a "problem" there, too.

Not really sure where we're supposed to go with it since displays aren't going to change and more and more games are heading down the "physically correct" lighting path.
 
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