Bring Back Bump Drafting! (ISSUE HAS NOW BEEN FIXED VIA AN UPDATE)

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VBR

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A lot of the GT5 Prologue veterans among us (who raced online regularly), will no doubt remember the intelligent use of bump drafting that some racers employed occassionally down the straights on tracks like Fuji F, when they wanted to try & catch the leader or pull away from a bad driver. Well, because of the unrealistic collision detection in GT5 resulting in you just stopping & sticking sometimes to the car in front, which has been mentioned several times before, bump drafting has become all but impossible!

Me & 2 friends were racing last night on Fuji F, all of us seasoned online Prologue racers, when 2 of us fell back a little. So, being in 3rd place I instinctively proceeded to try & bump draft the car infront in an attempt to catch the leader, only to realise that it wasn't possible anymore. Not only have I had to adapt my driving style to the general lack of lift off oversteer & engine braking, but now I'll have to alter some of my realistic racing tactics to cater for GT5's unrealism.

Bring back bump drafting PD!

What do you guys think?


:(
 
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VBR
A lot of the GT5 Prologue veterans among us (who raced online regularly), will no doubt remember the intelligent use of bump drafting that some racers employed occassionally down the straights on tracks like Fuji F, when they wanted to try & catch the leader or pull away from a bad driver. Well, because of the unrealistic collision detection in GT5 resulting in you just stopping & sticking sometimes to the car in front, which has been mentioned several times before, bump drafting has become all but impossible!

Me & 2 friends were racing last night on Fuji F, all of us seasoned online Prologue racers, when 2 of us fell back a little. So, being in 3rd place I instinctively proceeded to try & bump draft the car infront in an attempt to catch the leader, only to realise that it wasn't possible anymore. Not only have I had to adapt my driving style to the general lack of lift off oversteer & engine braking, but now I'll have to alter some of my realistic racing tactics to cater for GT5's unrealism.

Bring back bump drafting PD!

What do you guys think?


:(

I do not care for NASCAR at all, but isn't bump-drafting always done by these pilots in real-life?
:confused:
 
I do not care for NASCAR at all, but isn't bump-drafting always done by these pilots in real-life?
:confused:


They do it in NASCAR, but only in NASCAR. It's a dangerous tactic and is one that wouldn't be sanctioned in any form of circuit racing.
 
Sounds like OP is trying to bump people as he passes them, which isn't what bump drafting is. Otherwise I guess I don't understand what he means by "you just stopping & sticking sometimes."
 
IIUC...bump drafting is just like normal drafting, but the car behind will bump the car in front of it to increase it's momentum.
or sumfink like that...
:dunce:

Why would you do that?
You would sacrifice some of your own speed. Why would you help your opponent?
Why not just slipstream and pass?
 
Im guessing you draft someone then bump them increasing their spped on the straight therefore increasing your speed from the drafting so your top speeds are much more then the group of cars your trying to catch
 
Why would you do that?
You would sacrifice some of your own speed. Why would you help your opponent?
Why not just slipstream and pass?

Being that this is the only game that some of you play , not saying you in particular dabest, alot of you guys might not know about teamwork. Well some of us guys who race this game also, still are trying to implement a team element in a game that has none and we've been doing it with NASCAR. Problem that the OP is having and the best way we could come up with a "fix" is not so much bump drafting but pretty much "bump blasting". To be honest that's about the only way you can get that benefit he's referring to. You have to come in pretty hard on the rear of your teammate to get that "boost" and it's totally unrealistic. I've tried to stay in my teammate's draft and do it that way but it just doesn't seem to be what it should some times. But "bump blasting" gets the job done although it's as realistic as purple corn that sings and dance.
 
Why would you do that?
You would sacrifice some of your own speed. Why would you help your opponent?
Why not just slipstream and pass?

I would think its because if the car your drafting is doing 180mph so you draft to 190mph but if you hit him to increase his mph by 10 then your drafting will end up closer to 200mph
 
Im guessing you draft someone then bump them increasing their spped on the straight therefore increasing your speed from the drafting so your top speeds are much more then the group of cars your trying to catch

Correct, or that's the idea anyway.

It's a technique only really used in NASCAR and karting.
 
Being that this is the only game that some of you play , not saying you in particular dabest, alot of you guys might not know about teamwork. Well some of us guys who race this game also, still are trying to implement a team element in a game that has none and we've been doing it with NASCAR. Problem that the OP is having and the best way we could come up with a "fix" is not so much bump drafting but pretty much "bump blasting". To be honest that's about the only way you can get that benefit he's referring to. You have to come in pretty hard on the rear of your teammate to get that "boost" and it's totally unrealistic. I've tried to stay in my teammate's draft and do it that way but it just doesn't seem to be what it should some times. But "bump blasting" gets the job done although it's as realistic as purple corn that sings and dance.

I would think its because if the car your drafting is doing 180mph so you draft to 190mph but if you hit him to increase his mph by 10 then your drafting will end up closer to 200mph

Maybe a better method would be to overtake and then allow your opponent to draft, then he overtakes and you draft etc.
Like in that Mission in GT4.
 
bump drafting is mostly done by cars with bumpers that "match up", so it doesn't work with most cars, as far as I know only the stock cars and the go-karts
 
Bump drafting is not only used in NASCAR. Heck, I've done it quite a bit racing Spec Miata.

Also, you dont really slow yourself down if you look at the big picture. Sure, if it's the last lap or if you're faster than the guy directly ahead of you then it would be beneficial to go for the pass. However, you can really improve lap times if you're with a comparable driver while bump drafting.

To hit on the question "why not pass then be passed?". Several reasons. One is track space could be an issue. Width or length of straight. Another is closing speeds. If I pass a car doing 5 mph faster than said car that has the exact same hp. Then it's going to take alot of time and space for that car to get back in the draft and then build the momentum needed to take advantage of the speed that car has gained from the draft.

To the op, in all honesty the "perfect" bump draft actually involves the rear car "sticking to" the lead car. The reason is instead of using the gained momentum to bump the lead car and then losing the momentum by the force of the contact and repeating that process. You can "stick to" the lead car, utilize the power gained by the draft, and push the lead car along. The problem with the pushing technique or theoretical best way of bump drafting is it turns into balancing a pin on edge when you reach higher speeds. It's very volatile.

So there you have it.
 
lol that is totally possible in this game (what the nascars in that video did) what the op is trying to do is hit the guy in front of him pretty hard to raise the front cars speed even higher then normal and then draft him while he slows down from the air and slingshot past him with even more speed which is also possible, you just cant smash the person in front of you too hard or you'll lose too much momentum
 
lol that is totally possible in this game (what the nascars in that video did) what the op is trying to do is hit the guy in front of him pretty hard to raise the front cars speed even higher then normal and then draft him while he slows down from the air and slingshot past him with even more speed which is also possible, you just cant smash the person in front of you too hard or you'll lose too much momentum

Yes it possible, it's just sometimes when you try doing this the cars stick together like they are attached by magnets and it slows you down a lot, I think that is what he is complaining about.
 
The aero behind it:

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The car running on its own is slowed down by drag at both ends of the car... Pushing through the air at the front, and the turbulent air behind(car leaves big hole in the air behind it, then the air will rush to try and fill that gap, sort of sucking the car backwards)

chh3oa3h.fcb.jpg

In bump draft, the air flows over both cars as one.The front car punches the hole in the air, and the rear car gets the turbulent air, both cars go quicker
 
It works in gt5 ,you can find that out with just 1 online race of Nascar.

Bingo. I've done it a few times on the Daytona track to catch the leader. It's true you can't nor shouldn't hit the other car too hard in the back. I found that sometimes I have to let off the gas a little before contact.
 
What missing in GT5 as well as EA Nascar games is the front car gaining extra speed from the draft just not as much as the back car. The only Nascar game I can remember that had this was Nascar2003. Since the front car gain nothing from the draft in GT5 you have to make contact for it to gain any extra speed.
 
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I don't know when PD fixed this issue, it was quite a while back, & not announced. But now it's possible to bump draft properly again, well done PD for getting something right! Does anyone remember in which update the fix was?


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