Bring back realistic engine tuning!

  • Thread starter Thread starter shirakawaa
  • 188 comments
  • 25,634 views
No, seriously. What's up with that?

"[...] Makes your car more powerful and faster" (essentially)
Level 1
Level 2
Level 3
Ecu Tuning

What?
Where's the detail of previous games? The technical descriptions?
 
Maybe, just maybe when you click on "stage 1" (for example) it takes you into another screen with other options. The reason I say that is because in all GT's before there has always been a description of what the stages include, while that picture tells you nothing.
 
no if you click on stage 1 you have the only possibility to buy in separate way the ecu... maybe if you go in stage 2 will appear something different than the ecu...
 
no if you click on stage 1 you have the only possibility to buy in separate way the ecu... maybe if you go in stage 2 will appear something different than the ecu...

Maybe, but it's still strange there is no explaination of what stage 1 consists of like in other GT's.
 
To me, the fixed prices dispel almost any chance of further options. ie. it's obvious from that menu that clicking "stage 1" costs 5,000cr. That's the end of the purchase. Enjoy.
 
I don't think it's fair to pass judgement on this when all we've seen is a handful of snapshots of what could well be a complex and deep set of menus. Let's wait and see before we write it off altogether.

It seems odd that we get all the various detailed options for the exhaust, but only three watered down choices for the engine, arguably the most customisable and important facet of car tuning. I genuinely think that what we've seen barely scratches the surface of what will be on offer.
 
I don't think it's fair to pass judgement on this when all we've seen is a handful of snapshots of what could well be a complex and deep set of menus. Let's wait and see before we write it off altogether.

It seems odd that we get all the various detailed options for the exhaust, but only three watered down choices for the engine, arguably the most customisable and important facet of car tuning. I genuinely think that what we've seen barely scratches the surface of what will be on offer.

I agree.
 
It looks like that the engine upgrades are included in the individual stages for example in the picture you see an engine block, the pistons and the crank, conrods, camshaft, so I think that it may a “package” option for people who don’t know how to tune an engine while there may be an individual part option for others who know about engines and can purchase individual parts.
http://i.imgur.com/hOzT1.jpg

It’s really hard to tell from a small number of screenshots, I personally think there is a lot more to it than what we see, judging by the level of detail on the exhaust options and the body/chassis options.
http://i.imgur.com/Sl9Am.jpg
http://i.imgur.com/KdqvF.jpg

Certainly looks better than another parts upgrades screen from previous games, I personally find buying the upgrades quite boring as all you are doing is clicking loads of icons
 
The Exhaust selection is still Sport-Semiracing-Racing, but with now added Exhaust Manifold and Sport/Racing Catalyzer.
I don't see this as more complex, though. It appears to be still the same old system, just with power increases split between a bit more parts (at least for the exhaust, probably the performance upgrade that appeals more to the general public), and less technicalities than past games.
 
It’s really hard to tell from a small number of screenshots, I personally think there is a lot more to it than what we see, judging by the level of detail on the exhaust options and the body/chassis options.


I agree, we'll just have to wait and see, not too far away now anyway. :)
 
The Exhaust selection is still Sport-Semiracing-Racing, but with now added Exhaust Manifold and Sport/Racing Catalyzer.
I don't see this as more complex, though. It appears to be still the same old system, just with power increases split between a bit more parts (at least for the exhaust, probably the performance upgrade that appeals more to the general public), and less technicalities than past games.
What's wrong with the "old system" though? I like it, and now it looks better and more stylish than ever.

Some people will expect things like this to be almost the same as in previous GT games, and therefore they are. You can't change a winning concept, which I think it is.
 
What's wrong with the "old system" though? I like it, and now it looks better and more stylish than ever.

Some people will expect things like this to be almost the same as in previous GT games, and therefore they are. You can't change a winning concept, which I think it is.

i like it very too....
 
What's wrong with the "old system" though? I like it, and now it looks better and more stylish than ever.

Some people will expect things like this to be almost the same as in previous GT games, and therefore they are. You can't change a winning concept, which I think it is.

I was hoping for more strategy in buying parts, like more options affecting power and torque depending on the preferred/desired use, not the same tiered oversimplistic system where basically the more you pay the faster you go. There isn't a "perfect" exhaust manifold for example: different equally expensive and flowing types could bring very different gains to torque and power. Or again, different camshafts for engine tuning can change completely the engine character. I was also hoping to have upgrade parts and engine refinements (engine balancement, port polish, and other similar things from the same category that could be added) separated, but it appears it's not the case here.

In general, at least from what can be seen from these images, much more could have been done. Yes, menus now look more stylish, but that's just eyecandy to me.

Of course, you might argue that the images are not from the final game and do not show everything, or that all the options will be in the set up screens. That's a fair objection. At this point however I'm starting to seriously doubt that, and my impression is that certain aspects of the game have been made simpler to please a wider public than before as it already happened in the past.
 
Last edited:
Well, two conselations in my mind:

  1. The engine tuning section does not mention NA anywhere, and the description is true for any engine - upgrade the internals for better support of more power and for better longevity.
  2. The exhaust mods section mentions "tuning" your car's sound. The manifold will have one effect on the sound, whilst the catalysts and "mufflers" will have another effect. I hope they aren't pulling our legs on this one...
Then again, they could be mock-up concept menus, like the B-spec online race screens, etc.

Maybe each mod has a context menu when clicked:
  • Buy & install
  • Buy (don't install)
  • Configure.
The third option here being to "tune" / select the part for a certain application.
I'm clutching at straws, but it's a possibility.
 
I wouldn't take those screens too seriously. PD is known for being good at secrets. Nothing specific has been mentioned about tuning and upgrading cars yet. My bet is they are saving those subjects for the next big thing, like TGS.

On the other hand, those screens were released. So I'm inclined to see them as a work in progress, or proof of concept. A little thing to tell us "you can expect things to look something like that".

A lot of information is missing from the screens (maybe they are buying "packages" for quick no worries upgrades ?). I guess we will have to wait for more details.

It looks slick, though.
 
I wouldn't take those screens too seriously. PD is known for being good at secrets. Nothing specific has been mentioned about tuning and upgrading cars yet. My bet is they are saving those subjects for the next big thing, like TGS.

Indeed, they do look rather..."Safe", lack of information and revealing nothing we haven't seen before (except carbon hood option), probably more to show of the very slick interface, we'll find out anyway. :)
 
Srsly people , remember what Yamamuchi-San said : "customization will be more realistic than in GT4 " ! I dont beleave that engine tuning will be so simple in final product , cmon ! I mean look , its even simplier than in ****ing NFS Underground :D :D :D
 
blaktek
I wouldn't take those screens too seriously. PD is known for being good at secrets.

You know, that one little quote struck me.
Maybe you guys can help.

I can't for the life of me think of anything that has been released in recent events that hasn't been leaked in one form or another.

Nothing.
 
Obviously those screenshots aren't showing us all there is. Simply telling us the price of the engine tuning package tells us nothing. There is no mention of how much it affects the power of the car. Nothing. I'm sure that with a click of the button a more comprehensive description will be available.
 
You know, that one little quote struck me.
Maybe you guys can help.

I can't for the life of me think of anything that has been released in recent events that hasn't been leaked in one form or another.

Nothing.

Actually, all the "leaks" happened after PD started to inform the game press, or when a PR/executive had more mouth than brain (lucky us on those). But I will leave Amar's intervention aside because, well, the guy's from the future, it's evident.

Every details that made it out to the net come from PD's will to disclose them. The same applies to disinformation and "too muddy to conclude anything" bits.

retrospectively, you can find clues in year-old news outlet that pointed in the direction of a reveal happening now. Have a look at the TGS '09 PD studio tour, in the news section here, and you will see the P4 being modeled, and the XJ13 in the modeling process too.

The same goes for the revelation of the track editor and go-karts (Big mouthed executive)... Everything we know about this game comes directly and willfully from PD.

Looking at this, I can only come to the conclusion : PD is good at secrets, even when they let things "slip".
 
Last edited:
Obviously those screenshots aren't showing us all there is. Simply telling us the price of the engine tuning package tells us nothing. There is no mention of how much it affects the power of the car. Nothing. I'm sure that with a click of the button a more comprehensive description will be available.

Agreed. But then again, this is GTPlanet. A place in where theories, conspiracies, disappointments and like lead to thousands of misguided posts and ridiculous threads.👎
 
i believe that exhaust screen for example is, say, screen 2 whereas that engine screenshot is screen1, then screen 2 will be fully detailed, like the exhaust screen:)
 
Maybe when you click "Stage 1", it takes you to a screen where you're shown the changes?

That's how I would do it anyway, rather than cluttering up the main page with SPECS OUT THE ASS, keep it simple there and then have everything else windowed, or in sub menus.
 
Maybe when you click "Stage 1", it takes you to a screen where you're shown the changes?

That's how I would do it anyway, rather than cluttering up the main page with SPECS OUT THE ASS, keep it simple there and then have everything else windowed, or in sub menus.

I hope so. I just played Forza3 and looked at the car upgrade options, then quickly switched my tv over to the PS3 that had GT3 running and then the ps2 that has GT4 running. I cried a little when the GT tuning screens came up. GT5 better live up to the hype.
 
There are some stills from earlier on in this thread - mostly GT2, but it's not really changed since GT2 anyway, except the absence of race-mods, the addition of rollcages and chassis reconditioning, also the consolidation of parts / tuning on the "settings" screen in GT4 (and GT3?)
 
Bumping up the thread again.

I was thinking that improved realistic tuning should mean that even on a completely stock car with normal suspensions one should be able to adjust toe in/out (by certain limits, but usually in real life it's possible to modify it on a range well over what is usually needed even for track driving) and tire pressure to tweak its handling (of course, proper variable tire pressure simulation and tendency of loss of wheel alignment with rough driving over curbs or anything else would be welcome).

This also implies that there should be an option to keep tire wear always on (in GT4 it wasn't always enabled). Oh, and also that the user should be able to properly check tire temperatures.

Being able to select the amount of fuel to put in the tank would also be nice, especially for shorter races. In GT4 all cars always had a full tank.
 
The first step to a more "natural" tuning is a great and complete telemetry tool. I need to know the cars' weight distribution in all circumstances, spring loads, dampers movements, contact patch on all tires, tire temp and constraints...

I know how the car feels on track, but can hardly translate this into sensible settings. The suspension section is the one that gives me the most aggravating headaches, and LSD's too.

Damn, I'm hopeless.:grumpy:
 
At the very least, something like a stopwatch function would be nice so you could better tune gear ratios to powerbands. I was always amazed just how close GT4 came to implementing such a function without actually being useful in the slightest.
 
Back