Buying Upgrades or Quick Tune/Performance Points System???

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What do you want it to be like?


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Peter

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Hello, glad you could stop by here, instead of the fiery inferno, which is the Standard and Premium discussion. This has been really bugging me for a while now. In previous GT games, we would buy parts like, Suspension upgrades, Turbochargers, Exhaust Upgrades, Tyres, Lightweight Kits, Brakes upgrades, Transmission upgrades etc., to improve our car's performance, and also be able to tune the car's settings to our liking. But then came GT5:P, and it's Quick Tune, which magically allows you to add and take away Horsepower, Weight and Downforce, and to adjust the Suspension and Transmission.

So, it's left me wondering, what are they going to do for GT5? Will they throw away Quick Tune, in favour of the original purchasing of parts? Or will they throw that away for magical tuning of the cars? Most of you will lean towards purchasing of parts, but what will happen online? The Performance Points system allows you to restrict the performance of the cars racing, to allow equal, fair racing. If they got rid of the PP system, online would be full of people who maxed out their cars running around, and you would only be able to stand a chance if you maxed out your car as well.


So, what do you think? Discuss. WAIT. I need to say this: No off topic posting, I don't want to wake up tomorrow morning and see people just talking about Standard and Premium cars, there's TWO threads to do that in, or have a Forza vs. Gran Turismo disciussion, there's endless threads to do that in, go search them up. NOW, Discuss.

Also, sorry Mods if this has been discussed before, did a search, but didn't find anything.
 
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Im going for the option to do all the stuff from past GT.

I reckon with the suggested amount of control we will have with the online lobby system we should be able to avoid cars maxed to the limit and have a nice level playing field.

Think the PP system was just a filler for GT5p, well i hope so anyway!!
 
I never played GT5P (and never will) and the Performance Point System looks rather dull to me.
Performance Points? Really?
No, no more drastic change. Really, there is no need. I want to have a race with 1000HP+ cars on Test Course slipstreaming eachother, or this car against other superior cars, etc.
Simply put, PP system should be optional. I don't need the Upgrade System replaced with some system 1 out of 10 people know about.

Upgrade.
 
It's already been confirmed that parts tuning will be more in-depth than it had been in previous GT games. Plus, GT5 online menu shots have the PP spots in them.

So, I'm going to go with both.
 
If they got rid of the PP system, online would be full of people who maxed out their cars running around, and you would only be able to stand a chance if you maxed out your car as well.


So, what do you think? Discuss. WAIT. I need to say this: No off topic posting, I don't want to wake up tomorrow morning and see people just talking about Standard and Premium cars, there's TWO threads to do that in, or have a Forza vs. Gran Turismo disciussion, there's endless threads to do that in, go search them up. NOW, Discuss.

Also, sorry Mods if this has been discussed before, did a search, but didn't find anything.

Well there is a couple screenshots of the online lobby where you can see the "PP" settings. So I assume the PP system will be in atleast for online.
 
I voted 'both':
For the single player mode I actually don't want to see any 'pp' appearing anywhere. Just purchasing parts and see where you end up.

The pp system should be something that's kept purely for the online element of the game, as a possible restriction you can choose when setting up a lobby.
 
It is not Performance Points that you're talking about - you're actualy talking about Quick Tune Setup.

And diference is stellar there.

While Performance Points are purely a stastical value that determines power/weight ratio of your car to tyre-compound and possible aerodnyamics value, Quick Tune Setup is the process that allows you to change those in easy way.

So, your problems are not Perfomance Points but Quick Tune Setup proces.

IMO Quick Tune Setup should have nothing to do with GT Life mode and should be restricted to Arcade and Online races if applicable.

Performance Points are welcomed in the overall game, because they allow to make races restricted in GT Life mode (as HP value was in GT2 for example) and they allow you to upgrade your car - with "normal" mechanical parts - to appropriate value of some race/championship.

Other issue is revamp of overall Performance Points system that should take place in order to make it more logical. BUt it is a lenghty one and I'll leave to for some other time.

Please correct your OP in order to avoid confusion. Thanks and regards.
 
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It's already been confirmed that parts tuning will be more in-depth than it had been in previous GT games. Plus, GT5 online menu shots have the PP spots in them.
This. So installing certain upgrades will affect the PP level (unlike GT5Ps slider thingy). I would assume that, like GT5P, some events will feature PP and others will not, and of course optional for private rooms. I doubt GT5Ps quicktune screen will make it into GT5.

Other issue is revamp of overall Performance Points system that should take place in order to make it more logical. BUt it is a lenghty one and I'll leave to for some other time.
Judging from the screenshots we've seen so far, they have changed it since GT5P.
 
the basic gt 1/2/3/4 system for buying parts, but with unbuyable special bits (call it sponsorship or something i dunno) from winning races, gold in challenges or whatever.

maybe make them random and give them names like UNBREAKABLE EXHAUST OF AZEROTH, or CRACKED FLYWHEEL

or maybe not
 
PD have used a 'quick tune' set of options on all the partial releases in the past, as well as GT5P; GT4P and GT:C both had similar options rather than fully upgrade and tuning screens.

They have always returned to a full set of tuning options for the main games.


Regards

Scaff
 
I merely re-iterate what everyone has already said.

In GT Life, it's all about the parts you purchase, with the Quick Tune being used to allow closer competition in Online and Arcade. Quick Tune used in conjunction with performance points would help define inter-class racing better imo.

I remember my experiences on Need For Speed: Most Wanted's online mode. Where there was no restriction for performance really, and most all drivers ran with completely max'd stat cars which wasn't any fun for me as I didn't really want to finish the game ( I only got to about the 3rd boss and ran out of steam).

The Quick Tune system would help less-experienced and newer drivers remain competitive against more elite competition.

Oh! And as for how they would work, Performance parts would raise the minimum and maximum amount you can quick tune your car. Ex: A Nissan R34 GT-R would start at 276hp. Lets say the minimum amount you can go on the Quick Tune is 230hp while the maximum allowed is 340hp. Then a user goes and purchases internals, a turbo kit and a racing exhaust and now the standard horsepower is 400, the minimum is 300 and the maximum is 500 etc. Some parts could widen the range of the Quick Tune while others just increase overall performance in general.
 
I'd imagine in GT: Life, upgrades will have a certain PP Value and i hope that all races on GT:Life mode have a PP limitation.
Quick tune should like amar said have no role in GT: Life.
 
I have found one of the recaps on matter of Performance Points structure and changes that should be made to it, so if anyone's intrested here's the link:

https://www.gtplanet.net/forum/showthread.php?t=117927&highlight=PP+points&page=5#post3453691

I would like to see both: limitations of the type of cars entered (Ex: FF 4cylinder ONLY) as well as PP points limitation.

If per-say, I want to have a race that is allowed to have a Lotus Elise, Mitsubishi Evo, Chevrolet Corvette, BMW335i, Ferrari BB 512 and Honda Integra Type-R... what do I do to ensure all of those cars remain on a level playing field?

There's two MR, two FR, one FF and one AWD vehicle there so I can't limit it by drivetrain.

There's three 4 Cylinders, one straight 6, one V8 and one flat 12 so I can't limit it by cylinder or even configuration. Of those motors, two are turbocharged so I couldn't limit it by aspiration either...

That lineup is ridiculous of course.. but you see why the PP system works.

I vote in favor of Performance Points or a system very very similar.
 
If I remember right, the past GTs featured a quick tune for the arcade mode and the in-depth part buying kind of tuning in their GT mode and I doubt GT5 would change that.

That means both would be in, while I voted 'Purchasing Parts'... Silly me :dunce:
 
I'm pretty sure this is how its going to work;

lets say you have a 190 horse power X type Jag. You buy 1 turbo for it to boost it to 225 HP.

Then on the race, click on the quick tune and now the max BHP you can turn the Jag upto is 225, the lowest is 190. So everytime you buy a turbo, or engine advancement you can choose how much % of the power from that part you want.

What if there was a race where your car was to fast for? You cant sell turbos... so just reduce the power back down to its stock model.

Same thing for weight and aero.
 
I'm pretty sure this is how its going to work;

lets say you have a 190 horse power X type Jag. You buy 1 turbo for it to boost it to 225 HP.

Then on the race, click on the quick tune and now the max BHP you can turn the Jag upto is 225, the lowest is 190. So everytime you buy a turbo, or engine advancement you can choose how much % of the power from that part you want.

What if there was a race where your car was to fast for? You cant sell turbos... so just reduce the power back down to its stock model.

Same thing for weight and aero.

Maybe as cruel as it sounds you just couldn't enter.
 
I'm pretty sure this is how its going to work;

lets say you have a 190 horse power X type Jag. You buy 1 turbo for it to boost it to 225 HP.

Then on the race, click on the quick tune and now the max BHP you can turn the Jag upto is 225, the lowest is 190. So everytime you buy a turbo, or engine advancement you can choose how much % of the power from that part you want.

What if there was a race where your car was to fast for? You cant sell turbos... so just reduce the power back down to its stock model.

Same thing for weight and aero.

Well I would look at it in the exact sense that GT5:P had it. You can go over the turbo's normal power for the event (pretend you have a master technician with you who can eke up the boost on the turbo with a racing ECU and race-gas). That way if you're entering an event with a horsepower limitation of 240hp, you can still enter and be competitive.

Or.. wouldn't it be nice to have the ECU upgrade in general reflect most after-market turbo kit and ECU products in real life. Basic ECU's allow you to dial the car down with a small over-head, while more elaborate ECU's allow you to access more power with the quick tune setup than normal. The power is set and dependent on what other modifications you purchase as well.

Maybe as cruel as it sounds you just couldn't enter.

:nervous: All depends on the party leader.
 
The game is almost certainly going to include upgrades.

A PP system is a definite step up from the HP restrictions that were used in the past.

Part of quick tune will probably remain. You will likely be able to add weight to your car, but not remove it. You will likely be able to detune your car, but not overtune it. Particularly for online racing, these will be important. If you have a fully kitted GTR but you want to put it in some dinky 550PP race then you need to be able to detune it/weigh it down to the correct level of competitiveness. You pay to get your car up to spec, but then you can access any level below that at will.
 
I voted for both.

I'd be most happy with a system whereby you buy parts etc as before, but they then use the PP system to restrict entry to races etc.

That seems the best of both worlds.
 
To be honest, I can't see GT5 using a system that is less involved than GT4. In GT5:P it was to be expected, given that it is a much smaller incarnation of the GT franchise. I've heard from interviews that the GT5 tuning system will be completely new for a Gran Turismo game, so hopefully that means it's considerably improved from GT4, I just hope the tuning menu is as stylish and as well laid out.
 
I voted both.

In GT mode (Career mode or what have you), it should be strictly a parts based system as it has always been.

Online, a Points system would allow for more even races. However, I would like to see an unlimited online class, in which piece-by-piece modded cars can be used.
 
I'd imagine in GT: Life, upgrades will have a certain PP Value and i hope that all races on GT:Life mode have a PP limitation.
.

Why? its for the player to chose his/her own path in a single player game. People can do whatever they want in a online game, I don't care I wont be there but GT mode is what GT is about and it should be as it always has been set critera that the player can play in e.g. 4wd upto 500bhp only.
 
I think that both systems will be in place. The quick tune mode will be in arcade, like GT4. But in GT mode as you buy parts this adds points onto your total PP. That makes the most sense to me anyway.
 
Why? its for the player to chose his/her own path in a single player game. People can do whatever they want in a online game, I don't care I wont be there but GT mode is what GT is about and it should be as it always has been set critera that the player can play in e.g. 4wd upto 500bhp only.


I'd prefer it would add more of a challenge to the single player, being forced to race in certain conditions would just give me more from the game. I understand what you're saying but, stuff like S7 and S10 on prologue i actually felt good from completing because it was all 750PP
 
In my opinion, this "Performance Points" system is arcade nonsense. Is the eligibility of one's car to enter a race in the real world determined by such a system? Thought not, that would be impossible.
 
No but real race series have much stricter regulations which GT could not replicate
 
GT5:P didn't have a normal GT tuning system, because it was just the prologue, I was disappointed when I realized I weren't going to be able to put a turbo into my Integra, when I first bought GT5:P, but Im sure that its been confirmed that all the usuall upgrade options and more will be available in GT5
 
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