Camber. Does it do anything in the game?

  • Thread starter XPLOSV
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Ok, I understand the concept of camber. Just wondering if anyone has done any back-to-back testing within the game?

I seem to always apply the standard settings to most of my cars depending on the engine/chassis layout (-3.0 to -3.6 Front, -1.4 to -2.2 Rear).
Without the ability to check tyre temps across the tyre, adjusting camber is pretty unrealstic IMHO.
 
It causes a slight over steer and allows for slightly better grip when the anti rolls are stiff. At least thats what ive noticed. Ive also noticed a slight "bobbing" effect in the front end while turning if you set the fronts too dramatic. But since there is no uneven tire wear etc...there really isnt a disadvantage to playing with it I dont think. Dont know if it multiplies tire wire all together or not though.

...havent noticed high speed instability as that is suppose to be another big downside
 
It'd be great if PD released exactly how sensative these settings were programmed to be.

I mean, in real life, the difference between -2.0 and -3.0 is massive! But as I said, to ideally quantify changes, you'd need a tyre temperature reading across the face of the tyre at the very least.
 
Yes camber does something.
It can do wonders for handling.
Try it out.
Take a FR car out for a spin, lower it a bit first, with 0 camber on front and rear.

Then Take a spin with it set very high.
You will notice the rear tires spinning with barley any traction and the front will have a heck of a time turning while going straight.

Then take a spin with front set at about 2.0 and the rear 1.0-1.5.
You will notice you will still have good turning while going straight and better turning while cornering. The rear will also not spin as much as maxed and will also get better traction while cornering.

There is a fine line where it makes improvements with handling and when it decreases handling.

By the way, your standard setting of camber you apply is a bit much, lower it some and you will notice improvements. Especially for the front, the rear not as much.
 
I've usually gone with 3.5 front, 2.5 rear and it handles just fine on most cars to me. However any more than that and it does feel worse than 0/0...
 
95% of my cars I set up between 0.5-1.2 front and 0.0-0.5 rear.

It's a miracle to me why people drive with such incredible high values.
SOmetimes I try out a setup I find online, car drives well, then I lower the camber they have chosen and the car gets quicker by half a second.

But to really be able to set camber, toe, ride height etc etc we would need a much, much better data analysis program. Too bad we can;t download our data into a Motec program or something like it was possible with GTR2 (on the PC)..
 
I use front camber to reduce mid-turn understeer. It doesn't take much on most cars to have a good result.

But, it's just one of the tools to fine tune the car - used in conjunction with other suspension and LSD settings.
 
Take a random RACE car and look at it's settings.
I never see rediculous high settings.
The only can I know that has cambers of like eehh.. 2.5 or so is the Red Bull.
(iirc because haven;t touched that thing in 6 months)

All other cars have a stock setup camber way waaayyy lower than most I see here.
And I dont believe PD set up all cars super horribly on purpose.
I think most cars run best with rather low camber settings.
 
would say 1.0-2.0 for front and 05.-1.5 is optimal for most cars (offline)

online you need sometimes chambers of 3.0 to 4.0

chambers can increase laptimes easy..


example: you got a fast car, push really hard,late braking, but you cant hold the racing line.
there you should set more chamber
 
It can help handling, but too much or too little can cause oversteer and understeer problems.
 
Camber can have a big effect , especially for cornering. It enables more of the tyre to make contact with the ground through the corners.

Having a high camber setting can increase wheelspin out of the corners when the wheels are straight.

If you are in races with tyre wear then you may want less camber as some setups wear your tyres out .

This question would be best moved to the tuning forum.
 
It's a miracle to me why people drive with such incredible high values.
SOmetimes I try out a setup I find online, car drives well, then I lower the camber they have chosen and the car gets quicker by half a second.

Why? Camber is good - but depends on the car..... AGREE WITH THE OP - YOU CAN'T TELL WITHOUT CROSS-TIRE TEMPS. It's just trial and error as a result. I usually bump it up until I notice an increase in the braking/acceleration times.

FWIW - even 'real' cars love camber - on my Subaru WRX STi - I run camber of -3.5 front and -2.0 rear at the track. Last year I only got -2.8 front and the move from -2.8 to -3.5 was unreal.
 
Reason I use such high numbers is in real life using slick tyres, you will typically use these figures (At the recent Spa race, the F1 RBR cars were using -4.3deg camber).

On my road car (Pulsar GTiR), I use -2deg at the front. Road tyres dont generate near enough grip (and therefore tyre deformation) to warrent higher numbers.

I might try and do some testing to see what the ideal setup is for GT5 for most of the race cars I use.
 
To add to the craziness the Group A R32 GTR's run by Gibson Motorsport were running -5 degrees camber up front....
 
Reason I use such high numbers is in real life using slick tyres, you will typically use these figures (At the recent Spa race, the F1 RBR cars were using -4.3deg camber).

On my road car (Pulsar GTiR), I use -2deg at the front. Road tyres dont generate near enough grip (and therefore tyre deformation) to warrent higher numbers.

I might try and do some testing to see what the ideal setup is for GT5 for most of the race cars I use.

The Formula DRS cars were running those high camber values because they wanted to get as much traction in the wet/mixed conditions as possible. Everyone was very concerned that since the race turned out to be dry that the tires wouldn't last, and a number of cars did have trouble with tires wearing out too early in their stints. I think SPEED's commentators(one of them is relatively intelligent) said that they were usually only in the 2-3 degree range, but I could be mistaken.

Of course, in much of GT5 tire wear isn't really an issue so you should be able to get away with higher values, right up to the point where it stops gaining grip. Might not be so good if you're running long full-sim races, of course.
 

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