I Noticed CD hasn't posted since his thrashing ..
I haven't because it would've been a waste of time either way, arguing rather obvious points (doesn't take a degree in rocket surgery to recognize GT5flaws, seriously) with a bunch of brainwashed fanboys (I've most likely played GT5
more intensely than half of the tools blabbing on these threads however, unlike them, I've also been able to keep my own opinion) isn't going to further amuse anyone, besides I was purposely trolling for the hell of it but none of you realized that and fell for it pretty thoroughly like true internet-illiterate dumbasses.
Ya'll so predictable I've been having fun practicing my english in these astoundingly pointless debates since last year using the exact same strategy each time and haven't failed to get my fair share of laughs since. Godspeed.
Read this thread: https://www.gtplanet.net/forum/showthread.php?t=106005Will Scaff or anyone please give me a good setting for the BMW M3...
Thanks in advance
and an accelerator pedal that shudders when TCS comes on.
'rocket surgery' (I think you might mean Rocket Science)
Just an idea, hehe. No reasoning behind it really, a lot of performance cars have TCS kickback through the accelerator because the blinking light doesn't always work. Haven't you driven any cars that have TCS feedback?
That's like saying I'm the driver of a Lotus just because I park next to one every day. A few more actions make all the difference between true and false.I've probably joined this forum long before you did and I've been a faithful lurker since...
My goodness this has gotten silly....I just wanted help driving my cars in the corners damn it!
I have to agree with C.D on some points, although he IS exaggerating. GT5p's physics IS relatively weak as compared to the other racing sims on the market (pc). The higher powered RWD cars and to a lesser extent the high powered 4WD cars (Nissan GTR) drive almost like they are on ice. The physics here feels very similar to GTR1.
Now of course, I never drove any of those cars in real life so the only comparisons I can draw are to other racing sims, and in no racing sim that I've played do the high powered cars drive like that (except for GTR1 of course). So of course there is the possibility that gt5p and GTR1 (build on an aging highly criticized ISI engine) are in fact the most realistic ...... but I highly doubt that.
Anyways, maybe of one experienced RL racers here might convince me otherwise on the above, but you'd never convince me that the F1 Ferrari is realistic. That 'thing' drives like a hover craft! I know F1 cars are supposed to have crazy downforce, but common this is just ridiculous! You'd also expect that slamming the gas on gear 1 or 2 from a standstill would spin you out, but no, that's not the case here. Anyways, hopefully they will keep improving the physics instead of just adding new cars and tracks.
Ps: Pro physics, all aids off, g25 wheel.
As for the F2007, I have to admit I can get it to step out of line in lower gears if I'm not careful. I would however ask, what do you have the wheel set-up for in terms of steering degrees? If its 900 then that will explain part of the issue, an F1 car has around 190degrees of steering from lock-to-lock.
Only in the quick tunig part of the game, before you start to drive. I believe you can set the degrees form 30 till 50.Maybe slightly off topic with this question -
But is there an easy way to adjust this in game or on the wheel? I use a G25, but did not realize you could adjust this.
Only in the quick tunig part of the game, before you start to drive. I believe you can set the degrees form 30 till 50.
No one here has claimed that GT5is a perfect sim, hell even PD themselves say its not a finished product, rather more a constant work in progress.
What is not however is flawed to the degree that C.D has claimed, not even remotely close to being that flawed at all.
I speak from personal experience in a very wide variety of cars, and for me the main issues with GT5at present (and I have mentioned these many times, over many threads) mainly relate to how stepping over the edge is fed-back to you and how the controls are too sensitive with a controller (its far too easy to go from zero throttle to wide open throttle in a manner you would never do in a real car).
That said I can however confirm that stepping well over the limits in a powerful RWD or 4WD car can and does punish you in the real world, the video posted earlier clearly shows what can happen, even at low speeds.
A real transition from understeer to oversteer does occur on the limit, but the sensitive nature of the throttle in the current build makes it all to easy to push right past without noticing.
As for the F2007, I have to admit I can get it to step out of line in lower gears if I'm not careful. I would however ask, what do you have the wheel set-up for in terms of steering degrees? If its 900 then that will explain part of the issue, an F1 car has around 190degrees of steering from lock-to-lock.
Regards
Scaff
100% agree with that.The car behavior in that video you posted can be replicated in pretty much any sim. Like you said; driving WELL over the limits in any car is gonna cost you.
The issue here is that when you look at the corner limits, based on known radius, vehicle speed and grip levels, then GT5In say, Lfs, when I go slightly over the limit using the high powered cars, I usually catch my slide and keep my car in control. In gt5p when I do this, my ass is handed to me and my car goes flying. What really gets to me is that I loose grip driving no where near the limit as well! Like I said, it feels as though I'm on ice.
Given that the 1st August update has physics tweaks in it I think we can fairly safely say that they are.Don't get me wrong, I think Gt5p is a great game. It's doing a lot of things right, but one area it needs to improve on is the physics, they are rather unsatisfactory when compared to the pc's offerings. Although, it's definitely a step in the right direction from GT4. Hopefully, improving physics are one of PD's main priorities.
I disagree, the throttle progression in GT5Also, I don't see how the throttle in GT5p is any more sensitive then any other racing sim. Care to enlighten me?
I will use the controller as an example as the issue is easier to see with that, and its quite a simple one to see. 100% wide open throttle is reached with the 'throttle' button only depressed to around 65%, the remaining 35% of travel is meaningless. The same applies (to a lesser degree) with wheel and pedal set-ups.
Now for some this is not an issue, for me (and many others) its a pain, as it makes wide open throttle far to easy to hit with only a slight change in pressure. Which makes balancing the car around a corner and/or gentle and progressive opening of the throttle a real 'challenge'.
The other issue I have with GT5is that the cars need to understeer more, particularly under power. While it does happen currently, the transition to oversteer is too quick and too easy to achieve.