- 26,911

- Houston, Texas, USA
- JMarine25
Hello, GTPlanet. Here is a special topic courtesy of myself, John.
Codemasters. This series is well known for games like "Jarrett and LaBonte Stock Car Racing," "Colin McRae Rally," "TOCA Touring Car," and "Pro Race Driver" among others. Codemasters has my respect in racing games. I'm playing "Jarrett and LaBonte Stock Car Racing" now as I speak. This game features maybe 100-150 cars, possibly 23 tracks that can be raced in over seven different conditions (sunny, sunset, nighttime, cloudy, drizzle, rain, stormy), has 12-14 drivers to a track, and performs very decently. Other than Gran Turismo, this was one of my favorite PS1 games. Outdated it may be, but it still provides a very cool atmosphere most racing games even wished they had. Also, I seen a preview of "Pro Race Driver 2" on "X-Play," and I seen that as many as 22 could go to a track. The demo was on an XBOX, but I think it will be for all consoles, and all good. Look at the amount of detail in Pro Race Driver 2 if you get to look at it. While the detail isn't like Gran Turismo 4, Codemasters will most likely have all sorts of tunable options while facing WAY more than 6 or even 8 competitors. Colin McRae Rally is like the rally game to beat. I don't think anyone ever came close yet. Maybe if Gran Turismo was more focused on rallying and excluded the road racing aspect, it would be a sizable contender. But do you think that PD can learn from what Codemasters can put into games?
Let me start.
I am not saying in my introduction that Codemasters is better than Polyphony Digital. If I said that, I would never be on GTPlanet.net cherishing every moment of Gran Turismo gameplay. I think Codemasters know how to cram so much into one game, even if they aren't as stylish with cars and environments as GT. Like I've mentioned how PD and Infogrames/Melbourne House can come together to learn about making endurance racing where the time changes, based on Viper Zero's "PSM Preview 4-8-2004" topic, PD wants to try to have you race cars in any time of day with any weather condition. For one thing, if they want to make it golden, I'm all behind Polyphony Digital. Playing J & L Stock Car Racing, I was amazed with all the track conditions, the tracks themselves, cosmetic car damage (I know this won't happen, and I kind of don't want any to begin with), the 12-14 competitors on the track at once, and how the game plays without being excessively slow. Codemasters' only flaw is that games don't really look too appealing compared to PD's Gran Turismo.
But, do you think, based on my introduction, that PD can learn some lessons from Codemasters in terms of making racing games? By the way, I think TOCA Touring Car had snow conditions for the tracks.
Codemasters. This series is well known for games like "Jarrett and LaBonte Stock Car Racing," "Colin McRae Rally," "TOCA Touring Car," and "Pro Race Driver" among others. Codemasters has my respect in racing games. I'm playing "Jarrett and LaBonte Stock Car Racing" now as I speak. This game features maybe 100-150 cars, possibly 23 tracks that can be raced in over seven different conditions (sunny, sunset, nighttime, cloudy, drizzle, rain, stormy), has 12-14 drivers to a track, and performs very decently. Other than Gran Turismo, this was one of my favorite PS1 games. Outdated it may be, but it still provides a very cool atmosphere most racing games even wished they had. Also, I seen a preview of "Pro Race Driver 2" on "X-Play," and I seen that as many as 22 could go to a track. The demo was on an XBOX, but I think it will be for all consoles, and all good. Look at the amount of detail in Pro Race Driver 2 if you get to look at it. While the detail isn't like Gran Turismo 4, Codemasters will most likely have all sorts of tunable options while facing WAY more than 6 or even 8 competitors. Colin McRae Rally is like the rally game to beat. I don't think anyone ever came close yet. Maybe if Gran Turismo was more focused on rallying and excluded the road racing aspect, it would be a sizable contender. But do you think that PD can learn from what Codemasters can put into games?
Let me start.
I am not saying in my introduction that Codemasters is better than Polyphony Digital. If I said that, I would never be on GTPlanet.net cherishing every moment of Gran Turismo gameplay. I think Codemasters know how to cram so much into one game, even if they aren't as stylish with cars and environments as GT. Like I've mentioned how PD and Infogrames/Melbourne House can come together to learn about making endurance racing where the time changes, based on Viper Zero's "PSM Preview 4-8-2004" topic, PD wants to try to have you race cars in any time of day with any weather condition. For one thing, if they want to make it golden, I'm all behind Polyphony Digital. Playing J & L Stock Car Racing, I was amazed with all the track conditions, the tracks themselves, cosmetic car damage (I know this won't happen, and I kind of don't want any to begin with), the 12-14 competitors on the track at once, and how the game plays without being excessively slow. Codemasters' only flaw is that games don't really look too appealing compared to PD's Gran Turismo.
But, do you think, based on my introduction, that PD can learn some lessons from Codemasters in terms of making racing games? By the way, I think TOCA Touring Car had snow conditions for the tracks.