Can someone explain the different "starts" in GT5.

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robbo6

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Welshman in Eng
Right, so I hate rolling starts. One of the worst things PD patched was bringing it back (and the Ai!).

But why is the game so inconsistent. One make races in practise mode have standing starts, Aspec and Arcade have the rolling starts. If standing starts are still in the game then why on earth can PD not give us the choice. Can anyone derive any logical explanation for this? I'm trying different things to enjoy GT5 a bit more, and it's working, but then I just get this feeling of "WHY" every so often!!

Regardless of the problems with standards, the lack of tracks etc PD could VASTLY improve the game for a LOT of people by implementing some simple changes and options. Can anyone explain why on earth PD are seemingly oblivious to this? Is it just a simple case of having the man power? But I wouldn't think that adding the option of Start type and then the extra options that Arcade gets (like Lap number, wet grip, damage etc etc) to Aspec would be THAT time consuming?

If Pd would add those options (and maybe qualifying, but that may require more indepth work) then the game would be much better for those mainly playing offline.

I'd also like the ability to pick what tyres the Ai uses too. And in a link to my other thread about custom search, add the ability to pick what cars the Ai uses by selecting a custom search term (i.e. from my other thread, "DTM" so you could do an arcade race against only other DTM cars). Just some thoughts.
 
I agree completely (with both of you).

It's another example of low hanging fruit functionality that would vastly improve GT5 that they seem incapable of understanding or implementing.

Just one of the many non-sensical decisions that has completely killed GT5 for me.
 
IMHO, Qualifying just would take the challenge away from any race if you have somewhat decent car and skills. You'd always start from the pole etc, and what's the fun in that?
 
IMHO, Qualifying just would take the challenge away from any race if you have somewhat decent car and skills. You'd always start from the pole etc, and what's the fun in that?

You choose (De-tune)a car that runs with the best of the AI only if driven well & HARD...
 
And best of the AI is usually ~10 seconds slower, if B-spec performance can be used as base value.
 
I just want an event creator so I can race endurance Spa in the same cars class. And I want exp and prize for that. Thats why i don't do arcade
 
I hate rolling starts. I always enjoyed standing starts in the earliest GT games and the feeling of wheels burning and you starting overtaking others. It's amazing :guilty:
 
IMHO, Qualifying just would take the challenge away from any race if you have somewhat decent car and skills. You'd always start from the pole etc, and what's the fun in that?

As Jaywalker says, Qualifying would let us easily tweak a car to give us a dman good challenge in a race.

for example:

You take a car to qualifying, by the first split on a flying lap you're 10 seconds up....so quit the lap and change the cars settings, so next time your only up by 5 hundreths, but 2 seconds up my the 2nd split, so another little visit to the garage and after the first lap 1 second off pole, so you drive like a demon to get within 1/2 a second of pole. In the race you have to drive like a demon to get the lead and keep it......unlike Aspec at the moment.

At the moment to replicate that requires constant starting and quitting and restarting of the entire race, which with GT5s less than fast menu system is an utter chore.
 
Leonidae@MFT
IMHO, Qualifying just would take the challenge away from any race if you have somewhat decent car and skills. You'd always start from the pole etc, and what's the fun in that?

I don't know, sebastian Vettel seems to be fine with it.
 
As Jaywalker says, Qualifying would let us easily tweak a car to give us a dman good challenge in a race.

for example:

You take a car to qualifying, by the first split on a flying lap you're 10 seconds up....so quit the lap and change the cars settings, so next time your only up by 5 hundreths, but 2 seconds up my the 2nd split, so another little visit to the garage and after the first lap 1 second off pole, so you drive like a demon to get within 1/2 a second of pole. In the race you have to drive like a demon to get the lead and keep it......unlike Aspec at the moment.

At the moment to replicate that requires constant starting and quitting and restarting of the entire race, which with GT5s less than fast menu system is an utter chore.

Spot on. As for the tuning, you quit, hit the spanner button, go to engine & turn down the power a bit & exit. You're then good to go. Not that bad... :)
 
I'd rather have more aggressive and skilled AI that doesn't lift off the throttle when you get right next to them.. They just seem to go into 5 second paralysis, forget what they were doing before starting to drive again. They just don't put up a fight, and still drive in same manner as in GT4, trying to save the tires as long as possible.
 
I'd rather have more aggressive and skilled AI that doesn't lift off the throttle when you get right next to them.. They just seem to go into 5 second paralysis, forget what they were doing before starting to drive again. They just don't put up a fight, and still drive in same manner as in GT4, trying to save the tires as long as possible.

Well I can't disgaree with that, but then qualifying would be better with that Ai too. ;)
 
And best of the AI is usually ~10 seconds slower, if B-spec performance can be used as base value.
Well, firstly, the AI runs quicker when racing you then in B-Spec.

Secondly, if you're running 10 seconds a lap quicker and claim to be "looking for a good race" I guess I have to be captain obvious and say "pick a slower car".

That was the beauty of older GT games with qualifying, it was much easier to get good races, because you didn't have to run down the rabbit car from the back. You could race against an evenly matched field, pick the appropriate car for your skill level, and qualify to get a better starting spot against your equal opponents.
Rather then the GT4/GT5 game of "finding the slowest car to use that can still catch the rabbit car by the finish".

The current setup will never allow good racing, because if you can catch the rabbit car from the back, you can pass it easily. It's basically multi-lap time trials with traffic to dodge, and even with perfect AI the rabbit car system can never amount to anything more then it is now. A glorified multi-lap time trial with traffic.
 
Well, firstly, the AI runs quicker when racing you then in B-Spec.

Secondly, if you're running 10 seconds a lap quicker and claim to be "looking for a good race" I guess I have to be captain obvious and say "pick a slower car".

That was the beauty of older GT games with qualifying, it was much easier to get good races, because you didn't have to run down the rabbit car from the back. You could race against an evenly matched field, pick the appropriate car for your skill level, and qualify to get a better starting spot against your equal opponents.
Rather then the GT4/GT5 game of "finding the slowest car to use that can still catch the rabbit car by the finish".

The current setup will never allow good racing, because if you can catch the rabbit car from the back, you can pass it easily. It's basically multi-lap time trials with traffic to dodge, and even with perfect AI the rabbit car system can never amount to anything more then it is now. A glorified multi-lap time trial with traffic.

Fact is while GT claims to be the "real driving simulator", most of the time it is making us play a arcade game with some level of simulation. No proper racing at all...
 
Well, firstly, the AI runs quicker when racing you then in B-Spec.

Secondly, if you're running 10 seconds a lap quicker and claim to be "looking for a good race" I guess I have to be captain obvious and say "pick a slower car".

That was the beauty of older GT games with qualifying, it was much easier to get good races, because you didn't have to run down the rabbit car from the back. You could race against an evenly matched field, pick the appropriate car for your skill level, and qualify to get a better starting spot against your equal opponents.
Rather then the GT4/GT5 game of "finding the slowest car to use that can still catch the rabbit car by the finish".

The current setup will never allow good racing, because if you can catch the rabbit car from the back, you can pass it easily. It's basically multi-lap time trials with traffic to dodge, and even with perfect AI the rabbit car system can never amount to anything more then it is now. A glorified multi-lap time trial with traffic.

Spot on......GT5 seriously NEEDS qualifying and standing starts.
 
btw in multiplayer there is qualifying... There are not that many races in a spec.
Then it is racing online what the bell sounds.

So just look at those a spec races as money pits you can go into to earn some, but go online if you want to experience the real deal...

And give it some time, the online part, don't run away after 1 race because someone hit you etc...

Let it grow!
 
I prefer rolling starts at Daytona and Indy only. I'm happy with grid starts at the rest of the tracks.
 
If you want an explanation- in LMP/GT racing- that FIA GT, Le Mans/ALMS and Super GT etc. all races start from a rolling start usually after 1 formation lap behind a safety car. I've never seen a recent GT races that use standing start or even the old Le Mans "drivers race to the car start".

I know that reason PD chose rolling start has little to do with the rules. It's more to do with reducing frame-rate drop because having 12/16 cars in on the screen at the same time is GPU/CPU power chugging. It's the reason why some Arcade/1 make races with only 8 cars have standing start.
 
The problem is opposite in online, where you can't do rolling starts on any track except Daytona or Indy...
 
If you want an explanation- in LMP/GT racing- that FIA GT, Le Mans/ALMS and Super GT etc. all races start from a rolling start usually after 1 formation lap behind a safety car. I've never seen a recent GT races that use standing start or even the old Le Mans "drivers race to the car start".

I know that reason PD chose rolling start has little to do with the rules. It's more to do with reducing frame-rate drop because having 12/16 cars in on the screen at the same time is GPU/CPU power chugging. It's the reason why some Arcade/1 make races with only 8 cars have standing start.

They should fix that with a better LoD system. Just convert the furthest cars to standards until you come up close.
 
I would vote for a Standing Start on the Seasonals. Seasonals have the AI so far ahead on some games that I have no choice but to run on the same spec tires or even a grade up to collect 1st place. I personally like to race them cleanly and without raming my way to 1st.
 
I remember the surprise starts in GT2. The tracks loads, then suddenly you dropped into the race at the same moment it says "START".
 
If you want an explanation- in LMP/GT racing- that FIA GT, Le Mans/ALMS and Super GT etc. all races start from a rolling start usually after 1 formation lap behind a safety car. I've never seen a recent GT races that use standing start or even the old Le Mans "drivers race to the car start".

I know that reason PD chose rolling start has little to do with the rules. It's more to do with reducing frame-rate drop because having 12/16 cars in on the screen at the same time is GPU/CPU power chugging. It's the reason why some Arcade/1 make races with only 8 cars have standing start.

In LMP/GT , ALMS and Super GT it's DOUBLE file rolling starts, not single file like in GT5.

But the frame rate thing makes technical sense. I'd still like the OPTION tho (please listen PD!)

They should fix that with a better LoD system. Just convert the furthest cars to standards until you come up close.

I agree, they seem to have used a sledgehammer to crack an egg. It may be simpler but it has no finesse.
 
In the Suzuka 1000km it's Rolling x2. I think it's like that on Indy 500 & Nord 4 hour also.
 
In the Suzuka 1000km it's Rolling x2. I think it's like that on Indy 500 & Nord 4 hour also.

The Le Mans 24 hours as well, although most of the time the car that's supposed to be next to you is just coming around the chicane when the race starts.
 
Secondly, if you're running 10 seconds a lap quicker and claim to be "looking for a good race" I guess I have to be captain obvious and say "pick a slower car".

thats the problem if you pick a slower car. you can't win becaus the races are to short. and if you are side by side the AI slams on the brakes for no reason.
 
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