Can tweaking the drivetrain/suspension add Performance Points?

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GTP_FreakinWolfy
I'm wondering because I have been working on a Le Mans GTO to run with a online group who's limit is 550pp, and I bought all of my parts accordingly leaving me at exactly 550 before I started on the time trials trying to dial it in. Anyways, I just went to add a little stiffness to the rear springs and noticed that it is now at 552pp without me buying any more parts. What gives?
 
It has not, and I suppose I worded that question wrong, as I have a tendency to do apparently... I should have asked "Why would it go up?"
 
I think downforce can change the rating, I'm not sure about suspension settings. Did you drive it all after adding the parts? Or do an engine rebuild or oil change? All of those things can change the power and in turn the rating.
 
I did the rebuild and everything before I took it to the track. I was hoping to just fix the wheel spin and understeer. So far as I know this car doesn't have any option to change the downforce, so this kinda threw me for a loop. Maybe I should just take this as a compliment on my tuning skills from the game ;)
 
No.

Only
-Weight
-Ballast position
-Downforce
-Horsepower
-Turbo type
Can change the PP
 
I don't know how a used car behaves in that point, but when I took my new Daihatsu Copen to the seasonals, I had to adjust HP every 5th race or so, because the engine broke in, increasing HP and PP steadily.
 
Hmm...I was unaware that GT5 was that in-depth. I'll definitely have to start paying more attention to that as I'm testing
 
I did try it, and I got those results, which is why I posted the thread in the questions and answers section, hoping that someone who knew more than I do would be able to help (and they have, thankyou for that)

That is what this forum is for is it not?
 
In the Lightweight K seasonals i was taking a Daihatsu Mira on the track and reducing power to hit the PP limit after 1 or 2 races the PP had gone up to over the limit and i had to reduce power some more. I'm not 100% but i would say that the HP on the engine goes up after oil change when running the car to a certain point, well the PP certainly goes up so I presume as i'd made no other changes it must be HP based, and then I presume this starts to drop back as an oil change is needed.

Try it for yourself, change oil, check PP, take to the track and do a few laps and check PP again, i would say this is almost certainly what was happening to your car :)
 
There is absolutely a short break-in period on engines, though I'm not sure it's relative to oil changes. My experience has been that it only affects new/newly rebuilt cars. The first couple of hundred miles add HP, then it starts (very) slowly dropping until you rebuild the engine again.

Hence a used car will gain power with an engine rebuild, then gain even more power as you drive it a bit afterward.

If the power does go up a bit while driving after every oil change, I haven't noticed it.
 
There is absolutely a short break-in period on engines, though I'm not sure it's relative to oil changes. My experience has been that it only affects new/newly rebuilt cars. The first couple of hundred miles add HP, then it starts (very) slowly dropping until you rebuild the engine again.

Hence a used car will gain power with an engine rebuild, then gain even more power as you drive it a bit afterward.

If the power does go up a bit while driving after every oil change, I haven't noticed it.

Ahhh yeah the engine rebuild, pretty sure i did that to me Mira so that'll be it, the break in period after a rebuild, thanks for clearing that up :)
 
This I believe is true:

Only
-Weight
-Ballast position
-Downforce
-Horsepower
-Turbo type
Can change the PP

Update: I think it should be ballast amount (not ballast position)

I don't know how a used car behaves in that point, but when I took my new Daihatsu Copen to the seasonals, I had to adjust HP every 5th race or so, because the engine broke in, increasing HP and PP steadily.

I think this might happen on used cars too after "engine overhaul". But I'm not sure.
 
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note: adding aero will increase pp even when it's applied to car & decreases performance. LOL

That is what this forum is for is it not?

True. I love this section of the forum. I find out tons.
And I try to share what I've found out that people are asking about.
But many times I have a question in mind, and I check the forum, and LO & BEHOLD, someone's posted a thread about it just hours ago! That's convenient. :D

I think the guy with the galaxy avatar meant before making ANOTHER thread to discuss the other topic brought up in this one. Or something...

Then again, some people read the forum for a long time now, and see the same questions over & over again. Bound to happen as new people join all the time. Probably better to just ignore threads if you feel it's repetitive & annoying. The admins don't seem to mind as long as it's not a superfluous subject or something against the rules.

I try searching the forum before posting questions... But forum searches are sometimes difficult. (I sometimes find it easier to just go to a search engine and type in my search terms + GTP, and find posts that way.)
And then I'm sometimes unsure whether I should corpse-dig an old thread or start a new one to elaborate on my questions & get more input.
Some forums prefer you to start a new thread, some forums prefer thread resurrections. I haven't seen a preference here.
 
I think not, but why dont you try it before making a thread

Harsh - it's a genuinely good question. Searches on large boards like this can often return far too much mulch-data to be of any use.

@OP, I'd say the engine's running in. It's quite normal to run a car in quali that fails race entry on HP or PP in the next session!
 
I think not, but why dont you try it before making a thread

positive comments man!!!

very good question imo i too have noticed this...
i was racing a guy online to which he had 1 more pp than me on the same car.. he told me he had set up his suspension in such a way it gave him an xtra pp... i smell BS... turns out he had rebuilt his engine about 3 times...
i have also come across people online who feel the need to BS so much about how good they are! and that they insist they have more bhp when full tuned.. than what the game allows! Wierd!?
 
Ballast position changes PP??

I know ballast weight does, but did not realise the position of the ballast did.
 
I don't know how a used car behaves in that point, but when I took my new Daihatsu Copen to the seasonals, I had to adjust HP every 5th race or so, because the engine broke in, increasing HP and PP steadily.

Exactly this. As the hp goes up, so does the pp. I always set my pp down by 20 or so.
 
Ballast position changes PP??

I know ballast weight does, but did not realise the position of the ballast did.

Maybe not. I didn't catch that part. I know adding ballast can lower pp.

But now thinking about it, I'm not sure then positioning the ballast would change anything.

Sometimes with certain cars, I've found it helpful (for handling of the car) to do a weight reduction, add back some of that weight with the ballast, and then position it. I never noticed whether or not the position changed the PP.

So that part probably is inaccurate.
 
watermelonpunch
note: adding aero will increase pp even when it's applied to car & decreases performance. LOL

True. I love this section of the forum. I find out tons.
And I try to share what I've found out that people are asking about.
But many times I have a question in mind, and I check the forum, and LO & BEHOLD, someone's posted a thread about it just hours ago! That's convenient. :D

I think the guy with the galaxy avatar meant before making ANOTHER thread to discuss the other topic brought up in this one. Or something...

Then again, some people read the forum for a long time now, and see the same questions over & over again. Bound to happen as new people join all the time. Probably better to just ignore threads if you feel it's repetitive & annoying. The admins don't seem to mind as long as it's not a superfluous subject or something against the rules.

I try searching the forum before posting questions... But forum searches are sometimes difficult. (I sometimes find it easier to just go to a search engine and type in my search terms + GTP, and find posts that way.)
And then I'm sometimes unsure whether I should corpse-dig an old thread or start a new one to elaborate on my questions & get more input.
Some forums prefer you to start a new thread, some forums prefer thread resurrections. I haven't seen a preference here.

This forum uses google for it's search engine, it will get the same result. You just need to use the right keywords
 
This forum uses google for it's search engine, it will get the same result. You just need to use the right keywords

I'm not talking about the google search. When I say "forum search"

I mean go to
https://www.gtplanet.net/forum/forumdisplay.php?f=156

And then on that red bar, on the right, under your "welcome box", you will see "search this forum".

That's not google-related as far as I can see.

It's MOST helpful if you're looking for a particular post you've seen in the past and for some things, but not others.

In the "advanced" option, you can narrow your searches pretty well.

But again, it's most helpful if you know where what you're looking for is likely to be. Or if you're looking for a post by a particular person on the forum (& you spell their username right ;) )
 
If nobody ask repeat questions this forum would be dead after 1 year. I could care less to read repeats; i come to a forum to discuss and read other peoples questions and help the ones I find interest in.

That's what keeps a forum alive, I've always do a quick search and if my answer isn't in the top 5 pages; then I will make a new thread and ask :D.

if you already have seen a repeat thread; then skip it, but be glad your forum is still alive cause many good ones have died from just being around for to long. And you only have elite people left scaring off anyone new by telling them to search for anything they ask.
 
If nobody ask repeat questions this forum would be dead after 1 year. I could care less to read repeats; i come to a forum to discuss and read other peoples questions and help the ones I find interest in.

Me too.
Plus, some old threads I've found... turned out to have the wrong information because they were pre-patch threads, and patches changed some things and of course that was never noted in the dead thread.

Newcomers to the game might not realize how much has been changed in the patches. I know I didn't at first!
That's how I wound up mistakenly trying to use outdated information that wasn't helpful.
Or worse, there's been a few times I've found old threads with bad information, period. Where all replies were actually inaccurate for some reason. :( It's just bound to happen occasionally I guess, if the people with the correct info don't happen to visit the thread & post.

I'm pretty sure now, for instance, that changing ballast balance does not change PP, only the amount. If that person hadn't corrected that in this thread, maybe no one would have.

I think PP is relatively a new thing. ?
 
Ballast positioning doesn't affect PP at all, you can also 'glitch' the ballast system by adding 0kgs, moving the ballast bar (under the weight) to affect the cars balance.

For example, Yellowbird has all it's weight at the rear, none at the front - take a stock Yellowbird, totally standard, drive it on a track for a few laps, then exit to settings. Change the ballast position to the front (-50) but don't add any weight, keep it at default (0kgs), then see if the car feels different, it should.

This can also work for cars with heavy fronts and light rears, like the TVR Speed 12, just shift the weight to the back - depending on your driving style and level of tune, adjust the position accordingly.

Pretty sure Polyphony hasn't fixed this yet, this and the torque 'glitch' (more like an error on Polyphony's part) on the power limiter still seems to work.

PP was introduced about 2 months ago, can't remember exactly, but it's already had one amendment via an update - this can be 'glitched' too - tune a car a certain way will give you a PP figure, with a weight and power figure, tune the same car in a different way, to the same PP figure, but you can make your car have a better power to weight ratio (and no, I'm not talking about 'aero' adjustments).

Certian things (tuning) affects the PP points more than others - can't tell you all my secrets at once, you'll have to find this out for yourself :D
 
Ah, I thought you had to add ballast in order to center it...? But you're saying no.

And what do you mean torque "glitch" with the power limiter?

I know that I can change the torque graph (to something better) just by adding more hp mods than I need, and then power limiting it back down, to get the hill (curve in the graph) to be more "right".
I didn't realize this was a glitch. I really thought it was a legitimate way to tune the cars! No?
 
I think he means that in addition to using the power limiter, certain mods are worth more PP than others. A turbo for example might be worth more points than a full exhaust (manifold,cat,exhaust). However, the reason the PP is different is because each mod affects a different rpm range. Pick and choose the mods you want to get power in the range you need.

No comment on the ballast bug. Haven't tried it, and don't really need to bother.
 
I think he means that in addition to using the power limiter, certain mods are worth more PP than others. A turbo for example might be worth more points than a full exhaust (manifold,cat,exhaust). However, the reason the PP is different is because each mod affects a different rpm range. Pick and choose the mods you want to get power in the range you need.

Well that's what I would've thought. I know that for example, on some cars, I might buy 2 different turbo stages for different situations.

It's not like you can crazy add parts and then power limit down... and always wind up with a better car. There's a torque graph you want to see, and one you don't. And I'm thinking if you don't do it the right way with using the parts & limiter, you might actually poo-poo the car.

When you add a part, it improves a certain performance, and then you "minus" the hp added by that part by using the power limiter... you still get the positive effect of having the part equipped... even if you're "subtracting" the HP it added.
I didn't think this was a glitch or a bug, just the nature of tuning parts.

The only "tricky" part comes in is that PP doesn't always reflect this maybe the way it should. Which is not what I'd call a programming "glitch" or "bug"... it's a simply a flaw in how the PP system operates.
 
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