Can you look around the vehicle in GT6?

  • Thread starter Cinz
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Haha yes you shouldn't do it in certain situations. But overall it's useful to admire the car and also to see whats being around you, especially in GT5 online lobbies it would be very welcome!
 
Just to reiterate. Everything you saw in cockpit cam can be done in gt5. You need to map the look left and right functions to an analogue stick on ds3.
 
That, but by using a joystick/analog stick for greater freedom. Obviously, it'll be ridiculous trying to do that with a steering wheel, but I don't believe he wants this "feature" for serious racing. I, for one, don't want it when I'm hotlapping or drifting. One hand on the steering wheel, the other using the controller while staying at a constant and slow enough speed; or, hopefully with the PS4, we'd be able to do it during replays.

We can already look around like we're able to during gameplay after a race/time trial when the replay automatically starts. Anybody know technically why it's not possible when you watch a saved replay? By "technically", remember that I said we should be able to do it when GT's on the PS4. Unless I'm way over my head thinking that it would be possible or have that capability.
 
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As he stated, he means that you can rotate the camera around the exterior of the car. The cockpit movement was already there in GT5p
 
I'd get so distracted by the cockpit movement. Though it wouldn't really matter as I use the bumper cam though.

It's pretty natural, actually, better than an automated "look-to-apex" feature, which is nasty. It'd be amazing with a head-mounted display and stereo 3D (the only place where 3D makes sense, really). It makes the cockpit view so much more usable, too, since you can look around the A-pillar (it does translation as well as rotation) pretty effectively, etc.

The image-based tracking via the Eye is a bit low-precision, fussy with lighting (and face adornments, like 3D glasses...) and generally very laggy, which can feel a bit disjointed (in terms of what happens on screen vs. how you move your face), but the fact that it's on a screen in front of you occupying a small part of your vision means the "immersion" is lower anyway, so there is nothing really to "break" in that sense. Having something on your face already (with a VR display) means that optical tracking can be made more robust, and would only augment the in-built gyros and accelerometers. Personally, I can't wait (although there is still the issue of not being able to see the hardware you're interacting with in the real world - time will tell).


I can't see a reason why a dedicated look-around-the-car control couldn't be added for any view, although there aren't really enough "analogue" controls on the pad for some schemes, especially if you use both sticks to drive like I do (when I'm not using a wheel). I'm sure I'm not yet too old to learn new tricks, so to say.
 
I can't see a reason why a dedicated look-around-the-car control couldn't be added for any view, although there aren't really enough "analogue" controls on the pad for some schemes, especially if you use both sticks to drive like I do (when I'm not using a wheel). I'm sure I'm not yet too old to learn new tricks, so to say.

Yes it's gonna be maybe a little tricky for some people. I use for example L2 and R2 for brakes and acceleration. So the right Stick could be perfectly used to look around the car. But anyways, at least they should give us this option. Since its like a basic gameplay element in every racing game nowadays and it feels strange that I can't do it in GT. And why they don't let us look up and down in the cockpit view? I mean they model such incredable highly detailed cockpits. But for what? You can't even look down to the shiftstick and everything else. PC racing sims, Shift and TDU let you do it aswell.
 
This is not the right kind of feature for a GT title! Every other racing game does it, and since they aren't GT, they're arcade. Arcade features don't have a place in GT.

This series is predicated on a very true-to-life walled-garden experience to obviate the burden of player input or choice. GT recreates the phenomenon of the automobile as it should be: a museum piece to be admired from a distance and not ruined by human interaction or alteration.

Besides, I don't trust myself to not constantly rotate the camera around my car when I'm racing! You can't see the track ahead of you if you're spinning around a car lololol!
 
This is not the right kind of feature for a GT title! Every other racing game does it, and since they aren't GT, they're arcade. Arcade features don't have a place in GT.

This series is predicated on a very true-to-life walled-garden experience to obviate the burden of player input or choice. GT recreates the phenomenon of the automobile as it should be: a museum piece to be admired from a distance and not ruined by human interaction or alteration.

Besides, I don't trust myself to not constantly rotate the camera around my car when I'm racing! You can't see the track ahead of you if you're spinning around a car lololol!

They should atleast put it in ARCADE MODE then!
 
Ive given up all hope with gran turismo... They cant get the right cars in(koenigsegg, porsche, etc) cant make the visuals that good, and can't even loosen up the boot cam... I'm probably going to buy a cheap used 360 arcade or something just to play forza, but I might as well use it for other exclusives too like halo..
 
Ive given up all hope with gran turismo... They cant get the right cars in(koenigsegg, porsche, etc) cant make the visuals that good, and can't even loosen up the boot cam... I'm probably going to buy a cheap used 360 arcade or something just to play forza, but I might as well use it for other exclusives too like halo..

As long as you have fun! 👍
 
For as much as Gran Turismo is admired for its range of vehicles, very little is done to really engage you with each automobile. Over time, I have been feeling like Gran Turismo can do a whole lot more to really enhance what it offers for vehicles and racing. The Forza Motorsport series is an example of really making even the lowest and least desirable of cars worth using. I would really like for Gran Turismo to start treating its variety of cars with more respect and more focus than in past GTs. GT5 was one of the worst in showcasing cars. The Premium cars had the pretty graphics and stuff while the Standard cars are treated like also-rans or filler. Having those Info features does help GT5's cause, though.

I know I haven't answered the question of this thread, so let me do that now. Can you look around cars in GT6? I hope so. I wouldn't mind a better interface to where cars are treated in better ways than just space on a game disc.
 
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