@panjandrum: thanks for making the Alpine vid, that says it all. I like to drive Trial Mountain "with the tail out" exactly as you do in Alpine vid (and having been doing so since the PS1 days!) and it's just not possible online.
This pisses me off because in the end I want to go online on the ring and drive the Yellowbird like Stefan stole it
I'll try some of the tuning tweaks suggested..
Thank for watching it! I do get the feeling that many people posting here haven't done much actual experimentation. A lot of the AWD cars are enough closer online vs. offline that I can how we are getting such varied opinions. But you've gotta try more cars (and tracks) before you'll see how badly certain cars change. Most of my personal favorites suffer from this bipolar disorder.
While I was learning to drive the Yellowbird in GT4 I watched Stefan drive it over and over again to try and get better with that technique. What's sad is that this actual, demonstratable, reproducible real-life technique works fine in GT4, and works fine in GT5 offline, but doesn't work at all in GT5 online. (At motorsport events you can really tell the drivers (like Stefan) who chose a Porsche because they want a car with an engine in the back apart from those who chose a Porsche and then discovered that they wished the engine was somewhere else. Guess who are the better drivers? Yeah, the one's like Stefan.) Even though I've driven RR cars my entire life, that one video more than anything else helped me learn to drive them well in motor-sports (both the real kind and the virtual kind.)
As to some more online tuning stuff: Putting lots of toe-in on the rear tires will also help make these cars come back inline when you get on-throttle. Unfortunately it also makes the cars unwilling to rotate off-throttle. So you can drive them, but they feel like a different car (ugh!). Also, if you take a car like the Yellowbird and put in the customizable LSD, you can drop the setting way down to something like 5:5:5. This will make the car a bit looser again, plus the car will be less likely to break both rear tires loose under acceleration because it is only sending a small amount of the power to the inside rear during cornering. But I've still not ended up with a solution that allows me to get the cars to feel "right". The online version of my Alpine 1600s, for example, drifts through corners almost like an FR car. I can drive it, but it isn't the way it should be, nor is it the way I want it to be. The more I drive the various RR (and a few MR) cars, the more I feel like PD expected us to want to "drift" these things in the modern sense of the word (rears spun-up, mostly-on throttle, large drift-angle, pretty but slow), instead of in they way they actually drift (rears drifting sideways due to the pendulum effect but not spun-up, mostly off-throttle, little to moderate drift angle, more subtle but fast). I don't want that. I want my RR cars to feel like actual RR cars, and I want my real-life experience to translate properly into the game online, not just offline. And I want to be able to use stock suspensions. One of the key joys of GT4/5 is that the cars feel so much like their real-life equiviliants. Every tweak I have to make annoys me; why do I have to spend my time fixing this junk. Isn't that PD's job?
If you come up with any miracle tuning tips please post them here!
(P.S. Try the Alpine 1600s. I actually like it more than the Yellowbird overall. I tend to really enjoy lower-powered great handling cars. Even fully-tuned it's a much easier car to manage than the bird. It also makes an absolutely fantastic dirt/snow rally car just on stock suspension. Remember, versions of this car were dominant in rallies until the Stratos came along and rewrote the book.)
Pyrone89
It is way off from realistic.
Don't know what these people are talking about but as someone who has raced these cars I can say it is absolutely ********.
It is the same story always, as soon as something becomes harder or more difficult to control people think it is more realistic.
They see the harder = the more realistic.
That is a false assumption
Thank you! It is very nice to hear from someone else with some real-life experience. The more I try racing (and fixing) the cars I know and love online the more I realize that PD completely screwed the pooch on them. They simply feel and drive completely wrong. How they could get them to feel so accurate offline and then bungle the online so badly I don't know... Please submit tuning tips if you come up with any.