Car of the Week | Honda Civic Si Extra (EF) '87

It's no secret that I am really not a fan of Ferrari, as for over the last five years of me writing for Car of the Week, I haven't sampled a single car from the marque—road or race—that I've found to be even remotely tolerable to drive. The Ferrari 308 GTB '75 however, is perhaps the Ferrari with the best chance of winning me over, simply because it exists within a narrow performance bracket that I enjoy the most: lightweight sports cars that are fast enough to get into trouble, yet aren't so powerful that they dominate the experience and dull the handling. Cars around this performance level sit at around 475–500PP, populated by all–time greats like the 901 Carrera 2.7, E30 M3 SE, S2000, and GR86. A tiny RMR sports car with a songstress of a NA V8 engine, four wheel disc brakes, and a 5–speed stick shift in this category? Sounds absolutely salivating a prospect to me, even if it bears the usual stench of manure that comes with the prancing horse logo.

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Magnum P.I by Beellzabozo
#magnum #308gts #magnumpi

Of course, being one of the oldest cars in the short list of examples I just gave, the 308 GTB on its bias ply Comfort Medium tyres is by far the most difficult car to drive among that esteemed company, especially when one takes into consideration that, unlike the vast majority of RMR cars, the GTB has a square tyre setup: identically sized 205/70VR14 rubber serve as horseshoes at all four corners. The suspension is much too soft for hard driving, and its brakes do feel a bit wanting even at this modest performance level. To justify its factory–fresh 474.85PP (v1.58 & v1.59) that lets it dance with the aforementioned cars then, the GTB has utterly bonkers straight line acceleration that would let it keep pace with much younger sports cars like the 993 RS CS and E46 M3 as long as the roads don't twist or meander. So far, so expected then: here's a Ferrari that quotes its completely useless dry mass stat and has way too much power for its suspension, brakes, and tyres to handle.

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And yet, I'd be lying if I said I didn't have fun racing against my peers on Saturday, even if they for the most part nope–d out of the GTB and into easier and faster machinery. The 308 may be an extremely demanding car to drive, but that's not at all to say that it's unreasonable or unfair. Give it what it asks for—the driver's deepest respect and their undivided attention—and it richly rewards in a deeply engaging, playful drive, one so engrossing that, when I really got into the groove of it during free practice, I had completely forgotten that I had needed to start the race as the lobby host! As barbaric as it is to say, there's a deeply satisfying joy when an extremely difficult car finally clicks in my head, and I sail past my peers fumbling their cars facing the wrong direction on the track. It makes me feel like a kid who has figured out the trick to a puzzle before anybody else, and the cruel inner kid in me will always get smug about that.

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Said trick to the puzzle is Countersteering Assist, which I've set to Strong for every tarmac race on Saturday. CSA does dull the initial turn–in of the car quite severely, but the benefit of CSA is that it allows the 308 GTB to drive as I had described in the previous paragraph: like a moody, vindictive, demanding, and sometimes rewarding old Italian classic car that we petrolheads as a whole are so weirdly tolerant of and smitten by. Without CSA, the 308 GTB is COMPLETELY UNDRIVABLE. On corner exits, it behaves as if its dry–sump V8 spits burning oil onto its toilet roll rear tyres the moment there's any lateral g on power; it just snaps instantly without warning or recourse, with roll and yaw movements so severe that the car is simply beyond saving most of the time. The ironic thing about the GTB is that, as noted by Jay, it actually drives really pleasantly on dirt, so much so that I find it perfectly happy on loose surfaces without CSA.

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I want to preface what I'm about to write by making clear that this is pure speculation on my part, but this disparity in road and dirt driving brings to my mind a phenomenon brought up by Steve Marvin when he was being interviewed by evo about the Phase 1 Clio V6: lateral force–induced toe out. Upon loading up the rear tyres, the force of the outer rear wheel would bend the suspension and throw off the wheel alignment, resulting in catastrophic instability. Maybe the reason why the GTB was so nice on dirt was because the tyres weren't gripping the road hard enough to really bend the suspension that much. Unfortunately, that snappy oversteer on power seems hard–baked into the car in GT7; I've tried rudimentary fixes such as tinkering with aftermarket suspensions, differentials, and stickier tyres, all to no avail. It NEEDS CSA to simply be a tricky car to drive. Without it, the 308 is just Going To sBinalla, and as such, is a Guaranteed Total Beater, and even someone who detests the brand as much as me finds that just a bit of a pity.

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UPDATE 1.59: The latest update seems to have calmed down the 308 quite a fair bit, to the point where CSA is just purely a bane. It still exhibits that weird sudden snapping on power, but it seems to happen much later and somewhat slower now, translating to a half–second faster lap time around Laguna Seca. As it stands in v1.59, the 308 GTB is the first Ferrari I find tolerable... barely.
 
I didn't get any official submissions for last week's SPC, but I think most people who participated in our weekly lobbies got the spirit :) Thanks for making my day!

The inspiration for that SPC is not just in the plethora of mock liveries already shared for the Cappuccino in Discover, but also because of a Kei car series in Japan called the K4GP. In it, cars are often dressed up to mimic larger, well–known race cars. Have a look!





Vic has been one of the longest participating members of COTW, not only hosting the Tuesday lobbies for years, but also being a mature voice of reason and advice for me. Heck, a few times now, I've even had to ask him to step in and do my job of announcing the car for me! So when he finally steps away to take a week long vacation with his family, it's only natural that we MAKE HIM SUFFER THE PAIN OF MISSING OUT AS MUCH AS POSSIBLE.

Chosen by the SPC Specialist, @Skyrocket44 , we're featuring the Dodge Viper GTS '02...

...AND the newly–added Chevrolet Corvette Z06 (C5) '01!


Now, here's where I usually give a brief overview of the featured car(s), but quite honestly, why bother when they can be summed up by just three words?

'MURICAAAA~ F 🤬 YEAH!



Join Our Weekly Lobbies!

Our weekly lobbies are ongoing as usual, with the only change being that I will host both the Tuesday and Saturday lobbies in Vic's SELFISH absence. Anyone (not a dick like Vic) is welcome to join us in racing both the Viper and Corvette under BoP conditions!

Click on the hyperlinks to convert the times to your time zone, and feel free to add the hosts as friends on PSN to make searching for the lobbies easier!

The 'MURICAAA~ Lobby

The Asia/Oceania also kinda European Lobby​

BoP/Settings Disabled: On (Cars will temporarily be reverted to stock settings, WIDE BODIED AND/OR ENGINE SWAPPED CARS WILL NOT BE ELIGIBLE!)
Tracks: Randomly selected by lobby participants (~5 mins practice, ~7 mins sprint)
PP Limit: 573PP
Car: No Limit
Tyres: Sports Hard



~Single–Player Challenge!~

It only makes sense that the SPC Specialist sets their own SPC, right?

Skyrocket44​

Your challenge is to take both cars and build them up into GTS replicas:

  • 600BHP max
  • 1161kg minimum (or whichever car's minimum weight is higher)
  • Racing Hard tyres
  • Racing silencer is mandatory
  • No engine swaps, no turbos, no superchargers, no power restrictor. All other parts are allowed
  • Grip Reduction Off–Track: Real
  • Shortcut Penalty: Strong

Set the fastest lap possible with both cars in a Time Trial around Road Atlanta with the above listed rules and restrictions. Fastest combined time wins!



Of course, we always welcome opinions, tunes, liveries, photos, videos, or stories about the car here on the the thread!

(Who wants to bet SPD shows up in a Barbie C5 and/or a NFSMW M3 Viper?)
 
The results for last week's Single–Player Challenge, the Heavyweight TTs, are in!

Stock I5N600PP (Car | Time)
K31thc0m1:00.461I5N | 0:59.505
Vic Reign931:00.952I5N / Hellcat | 0:59.627 / 1:00.672
Jayzedyy1:01.396I5N | 59.903
SPDN/AI5N / Veyron | 0:59.610 / 0:59.192

Congrats to K31th for setting the quickest time in the stock car yet again, and SPD for proving that ICE is still the best ;) (and thanks to Jay for correcting my embarrassing mistake!)



So, @Obelisk has reserved both the C-HR and the I5N on different occasions, and both times, my goldfish brain forgot and let others pick said cars. As an apology, I gave him a free pick, and just so I don't forget that I did that, he chose to use it immediately:lol:

We're featuring a car that isn't even 4 days old in Gran Turismo history at the time of writing: let's welcome the Mercedes-Benz Unimog Type 411 '62 under the COTW spotlight!

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I'm sorry if you came over from our FH5 branch looking for some speed and adrenaline this week (they're currently featuring the Peel Trident).

The Unimog is... certainly an addition of all time. It usurps the Fiat 500 as the slowest car currently in the game, making the Italian car's 87.56PP look boisterous with its mere 32.40PP to its name! With only 29HP to haul around nearly 2 tonnes, it's... not going to like some of the uphills in the game.

With a car this slow, we'll be running the Unimog both stock and in tuned guises. The first 3 races of 6 each lobby will be for the stock Unimog, and the following 3 races will be for the tuned variant.

We'll be yoinking the SRC spec for the tuned Unimog races. The settings for the adjustable parts are open. You can rock up with their default settings if you wish, or find something that suits you better!

Please make sure you follow this parts list EXACTLY. I recommend buying another Unimog specifically to build to SRC spec if yours is already modified!

  • 130HP (132PS, 97kW)
  • 3,505lbs (1,590kg)
  • 284.33PP
  • NO widebody

  • Comfort: Softs
  • Sports Computer
  • Sport Brake Pads
  • Weight Reduction Stages 1 & 2

  • Bore Up
  • High Lift Camshaft
  • Sport Brakes Kit
  • Sports Clutch & Flywheel

  • Low RPM Turbocharger
  • Height Adjustable Sports Suspension
  • Fully Customizable LSD
  • Fully Customizable Manual Transmission
  • Increase Body Rigidity

  • Engine Balance Tuning
  • Polish Ports
  • Racing Intercooler
  • Racing Air Filter/Cleaner
  • Racing Muffler/Silencer
  • Racing Exhaust Manifold

  • Rims: 18", Standard Width, Wide Offset, all styles
  • Front Aero A
  • Side Aero A
  • Rear Aero: Open (but note that type B has a significant performance penalty)

  • Hood pins open
  • Lightbulbs open
  • Front Grille open

Not a requirement, but if you'd like to cosplay an SRC racer (or maybe you already are one?), you can build your Unimog using these tools:

SRC Unimog Base Style 1
&
SRC Unimog Base 2
by RMedia_Obelisk
#unimog #src #base

coxbox's GT7 profile
Get the decals to make your car look like an SRC racer!​



Join Our Weekly Lobbies!

Our weekly lobbies are ongoing as usual, and anyone (not a dick) is welcome to join us in racing Unimogs!

Click on the hyperlinks to convert the times to your time zone, and feel free to add the hosts as friends on PSN to make searching for the lobbies easier!

The Americas Lobby

The Asia/Oceania also kinda European Lobby​

BoP/Settings Disabled: On (First 3 races), Off (Last 3 races)
Tracks: Randomly selected by lobby participants (~5 mins practice, ~10 mins sprint)
PP Limit: 42PP (First 3 races), 285PP (Last 3 races)
Max. Power, Min. Mass: 130HP, 1,590kg (3,505lbs)
Car: No Limit
Tyres: Comfort Hard (First 3 races), Comfort Soft (Last 3 races)



~Single–Player Challenge!~

We have another Dual TT this week, except it's both with a stock Unimog at different tracks.

Your task is to lap a stock Unimog as quickly briskly as possible through both Fisherman's Ranch Reverse and Lake Louise Full Course Reverse. Just a tip: you might want to do more than one lap for each...



Of course, we always welcome opinions, tunes, liveries, photos, videos, or stories about the car here on the the thread!
Our showrunner here in the GT Branch, @XSquareStickIt, has been pestering me non-stop to post a review of the Unimog since I missed posting it during the actual week of the car.

Allow me to elucidate on the virtues of this oddball entry included in our favourite game…For better or for worse.

Also no. Square, I will not be subjecting this write-up to uwu language like you’ve been pressuring me to.

“It’s slow. It’s very slow and you’re going to have to get over this. There’s nothing really I can do about that. [...] But I can honestly say that I don’t care, because there’s something to be said for having different experiences to liven up the punishing similarities of daily life.” - Mr. Regular, “1996 Daihatsu Midget II K100P: Regular Car Reviews” (NSFW LANGUAGE IN LINK)

So, the Unimog. The worst-rated car in the game by a long shot. Arguably one of the oddest car choices ever presented in a Gran Turismo franchise, and definitely the weirdest truck to be presented - only just barely eking out the dubious honor against the cult classic that is the Daihatsu Midget II which was present in prior Gran Turismo games. In some ways, the Unimog (and the more recently added Suzuki Carry KC) fill the roles that the Midget once did - an off-kilter choice (Unimog) and a kei truck (Carry).

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And to say the Unimog is off-kilter is the same as saying that Mirai Nikki is a shocking anime, or that The Song of Saya is a disturbing game. The descriptions for all three are accurate, but they are woefully lacking the detailed nuance needed to really understand the scope of the descriptions.

And for the love of all that is holy, do not look up the aforementioned game. I am already taking a huge gamble just by making the analogy in the first place. Don’t make me regret this.

When the Unimog was reviewed, my fellow COTW members went to great lengths to stress that the Unimog can’t even achieve 60 MPH under ideal circumstances; just that factoid alone would render the Unimog even more dangerous than my own Daihatsu Midget II within the context of driving anywhere in the United States beyond local roads.

The gears are woefully short, with a mental 6.5:1 Final Drive reduction and a mindblowingly huge 15:1 first gear reduction. What this means, in combination with the other five forward gears - one of the few boons this car has, as mentioned by Square - is that you will spend the first 10 seconds of any grid start race fervently shifting through the gears just to get the poor thing moving - and by the time you’re underway, you’ll already be in 5th.

Which is genuinely fun and helpful for an H-pattern user to get practice rowing their own.

If it weren’t for the fact that the Unimog is also one of the most VR-unfriendly cars to exist within the confines of GT7, I would be much quicker to sing its praises in stock form. But, unfortunately, the Unimog is a utility car. As I have learned from my own experiences with a kei truck: utility cars consider tachometers to be an unnecessary luxury.

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This car, in its SRC guise (which is now approved and official as of the time I write this), is the first time I have had to take my PSVR2 off to be able to race competitively in an event, because the diesel is so alarmingly quiet and monotone that I can’t differentiate between 3,000 and 3,500 RPM.

But despite the hostility to deaf VR2 users like me, despite the massive drag even with 130 HP, despite the ridiculous road clearance making the curbs a vague suggestion rather than a deterrent (and necessitating an enforced shortcut penalty), I can’t help but love the Unimog.

It is, for better or for worse, a candid, fully functional truck. It makes no pretense of being sporty, it makes no pretense of being luxury. It is just a truck, meant to do truck things in any terrain. In many ways - it represents the idea of a utilitarian medium pickup truck in the same way that a Carry or Midget represents the idea of a light microtruck. They have their use cases in real life. Add the Mog being able to perform the BIG INHALE with the assistance of a turbo, allowing its engine output to ascend to unholy amounts of horsepower and torque (relative to stock)… And you can pretty plausibly argue that the 1962 Mercedes-Benz Unimog 411 is simultaneously the 2025 BOTY and COTY. At least, until the Daihatsu Midget finally comes back and contests it for that honor.
 
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Automaker Suzuki might not look like it has much of a presence in racing games, often being represented by cheap, cheerful, but ultimately unassuming Kei cars like the Alto and Carry. However, the Shizuoka–based brand has had quite the notorious reputation specifically in the Gran Turismo series since its debut in the second game, thanks to the presence of "auto win" cars like the Escudo and GSX-R/4 dominating the single–player campaign and online lobbies respectively. With the Escudo being a nigh–useless joke in GT7 and the GSX-R/4 nowhere to be seen, the 1991 EA11R Cappuccino has assumed and compressed both their roles in a Kei–sized package, essentially embodying everything Suzuki in Gran Turismo 7.


The first things that meets the eye of course, are the unassuming parts of the seemingly whimsical FR convertible: it's tiny Kei car specs. At 63PS (46kW), it's just shy of the self–imposed limit on Kei car max output, and while its 700kg (1,543lbs) kerb mass is incredibly light, we expect that of Kei cars. At 304.76PP stock (v1.59), it's also rated very similarly to its Kei peers like the Honda Beat and even the 6–speed midship S660. So far, so very ho–hum. But should you dare overlook the Cappuccino just because of what its numbers suggest, you might be in for a very rude awakening when it comes time to wake up and smell the coffee.

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You see, the monsterous part about the Cappuccino is in how it completely belies and undercuts its own specs and rating numbers to bring absurd performance into classes where it absolutely has no business belonging in. The turbocharged 3–Cylinder of the Cappuccino is set up to give the most buzz in the mid–range, with peak torque of 85.2N·m (62.8lbf · ft) served from as early as 4,000rpm, with peak power following soon after at 6,5. Those might seem reasonable peaks for a normal engine, but the F6A engine in the pre–facelift Capp has its rev limit firmly in sport bike range of 9k! I suspect the reason why Suzuki chose to brew the Cappuccino this way is to give it the most performance possible while remaining under the 64PS limit for Kei cars, giving it unhealthy levels of boost in the low and mid range before sharply toning down the shots when the revs start to factor more into the power equation, resulting in an almost comical level of caffeine crash past 7k. The end result is that the Cappuccino's 63PS feels almost like that of an EV's, with its strong, sustained torque pulling much harder than the 64PS of its naturally aspirated peers that have to rev higher to find their fleeting power. On corner exits at mid revs, the turbo FR would dump even the RMR Beat, and on high–speed tracks, the low drag of the Kei car would even let it humiliate full–sized cars with full–sized power, such as the Demio and Jimny Sierra. The Cappuccino was so busted in fact, that we've had to raise the PP cap of our weekly lobbies from +10PP over the featured car to +40PP, just to find close competition for the Capp!


One might not presume a 63PS FR Kei car to be much trouble to drive even when hustled, but the Capp does demand of its driver to be awake and not take it for granted. Man, if only there was some readily available drink that can help with that, huh? The reason for the slight trickiness of hustling the Cappuccino is that its suspension setup is really rather soft, and worryingly, they seem to have very little travel for said softness, meaning that the car seems to reach the ends of its suspension travel quickly when the driver leans on it in the corners, resulting in a very sudden and unexpected loss of grip when the tyres should be gripping the most in theory. Because of the short spring travel, hitting kerbs when the car is too off–neutral can spill hot coffee all over the track as well. It's in dire need of much firmer dampers than it comes with stock, and luckily, we can easily fix that in GT7.

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I'm sure it doesn't fall onto me to break this news to anyone, but the Cappuccino becomes even more of a giant slaying monster when upgraded. Because of the esoteric kinks of GT7's PP system, many of the most important upgrades for a tuner car—such as the custom gearboxes, body rigidity increase, and even Mass Reduction Stage 2 for some reason—actually drops its PP rating of the Cappuccino instead of raising it. Throw the entire parts catalogue of Understeer, GT Auto, and the Zandatsu–ed heart of an FD RX-7 at it, and you end up with a car that would genuinely struggle to break 600PP, yet has lower mass and higher top speed than even an LMP1. For some context as to the kinds of speed one should normally expect of 600PP as of v1.59, the Jaguar XJ220 is rated at 599.59PP completely stock. The Cappuccino, weighing half that and packing even more power on aftermarket suspension, diff, gearbox, and RACING SOFT tyres, undercuts that!

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Of course, with its short wheelbase, extremely limited aero and tyres way too narrow, a maxed out Cappuccino is a bloody nightmare to drive. The speeds it can achieve completely overwhelm the tiny tyres, modest aero, and the best brakes that would fit under the 13–inch wheels its owner can downsize to. It completely warped my sense of speed and distance when I drove it. But just like the Escudo of GT2, it's so bloody overpowered that one can drive like dog diarrhea and still reasonably expect to win by quite some margin. At the infamous Tokyo credit grind race, I spun out lap 1 and still lapped the entire field sans Miyazono's Amemiya FD with a one–stop run, hitting 370km/h (230mph) on the home straight. As such, you can also reasonably expect lobby hosts to kick you should you rock up to a PP lobby in a Brappuccino. The EA11R then, is truly the heir to Suzuki and carries on its tradition of terrorising and breaking the game wide apart. It might well be the most traditional part of Gran Turismo 7 bar none.

Racer and I crossed the line on Tuesday's lobby at the exact same time down to the thousandth of a second! Too bad we were fighting for second last instead of the win!

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(Fingers crossed that GTP wants to work on PC now... 🤞)

The results for last week's SPC, the GTS TT, are in! Only Vic attempted the challenge, setting a 1:18.614 for the C5 and a 1:18.534 for the SR II. Well done, and welcome back from your vacation!



A few weeks ago, an old friend of COTW, @Soyuz 77 , returned to our Tuesday lobbies. They're quite overdue for a pick, and they've chosen to feature a blast from the past, the Honda Civic Si Extra (EF) '87!

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Soyuz 77​

NismoNath posted recently that he's gotten back into posting PS3 era COTW content. After checking it out, I caught the nostalgia bug as well. One of my favorite GT6 COTW races was a mandatory 2 stop race in the '87 Honda Mugen Motul Civic on Motegi Road course. It was absolute chaos! We had attracted some randoms and filled the lobby, which ended up being such a laggy disaster the race had to be restarted. Twice! In the end, the racing was close and with pit strategy it was anyone's race until last lap!

Sadly the race version hasn't found its way into gt7, so the Honda Civic Si Extra (EF) '87 will do.

Civics have long been standard–bearers for economy cars, and the fourth–generation "EF" Civic just might be the car that embodies that best. Cheap, sporty, available in a few body styles, and racing heritage from the JTC series? The EF might not have a Type R that Honda fans today look for, but let's see how much of that Type R spirit has been baked into a car that precedes the moniker, shall we?



Join Our Weekly Lobbies!

Our weekly lobbies are ongoing as usual, and anyone (not a dick) is welcome to join us in racing Civics under BoP conditions!

Click on the hyperlinks to convert the times to your time zone, and feel free to add the hosts as friends on PSN to make searching for the lobbies easier!

The Americas Lobby

The Asia/Oceania also kinda European Lobby​

BoP/Settings Disabled: On (Cars will temporarily be reverted to stock settings, WIDE BODIED AND/OR ENGINE SWAPPED CARS WILL NOT BE ELIGIBLE!)
Tracks: Randomly selected by lobby participants (~5 mins practice, ~7 mins sprint)
PP Limit: 404PP
Car: No Limit
Tyres: Comfort Medium



~Single–Player Challenge!~

Civics and Kanjo Rides on Japanese Expressways may be an iconic duo, but the practice has always been illegal.

Interested parties can take an EF Civic and avoid drawing cop attention to themselves: that means building their EF Civic to become the fastest possible, while APPEARING entirely stock.

  • No GT Auto Parts
  • No Exhaust/Muffler Upgrades
  • No brake upgrades
  • Tyres: Comfort Soft
  • Ride Height must be identical to stock

  • Wall Collision Penalty: Strong

Fastest time with these rules around Tokyo East Counter–Clockwise wins! Bonus points if you can make a car yours without becoming too garish in the Livery Editor :)



Of course, we always welcome opinions, tunes, liveries, photos, videos, or stories about the car here on the the thread!
 
I didn't get any official submissions for last week's SPC, but I think most people who participated in our weekly lobbies got the spirit :) Thanks for making my day!
This is in reference to the 308 GTB at a rally track.. I refuse to drive ANY Ferrari in the dirt, it's Inconceivable...
 
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