Car/Track Modelling

  • Thread starter Thread starter WonkyFonk
  • 9 comments
  • 985 views
Messages
155
Ireland
Dublin
From the news section it is rumored that one of the premium cars in the 2.03 update will be the Jaguar XJR-9 LM Racecar 1988, which of course is great news. This got me thinking about the conversion of standard cars to premium and the modelling of premium cars in general.

There is alot of 'All cars should be premium/Why are there not more premium cars' threads floating around and I just wonder if some members are missing the point a bit. I am not a game designer, so I could be talking out of my bottom here, but im guessing that to model a car in very exact details you must first get access to a real version of the car, and possibly design blueprints etc?

My question, or point of discussion is - could physically getting access to a car/track and its designs be a limiting factor on why certain cars are not modeled as premiums, and also why the time taken to create these premium models is ~6 months?

I am on these forums a lot and so if I have missed a thread of this sort I offer my sincerest apologies, and as penance for this misdeed, I will insert a carnivorous earwig into my ear.
 
I think that's a factor. Some cars might be hard to come by in Japan. But still …

Seeing that the number 1 track request in the feedback section of has been answered (Spa Francorchamps) but the number 1 car request (BMW E30) doesn't seem to be coming out. Would be glad if I'm wrong, but …
:banghead:

I think because the makers are japanese they have a very different lookout on things. Cars that all other franchises have included are simply unimportant to them.
 
I think that's a factor. Some cars might be hard to come by in Japan.

Seeing that the number 1 track request in the feedback section of has been answered (Spa Francorchamps)
There's plenty of evidence that Spa was already in the works and would have been eventually released anyway regardless of requests in the gtplanet feedback section, if you believe it might influence PD's plans on game content/DLC.
 
With PD's attention to detail, I'd say definitely. Heck, they not only need to know the modeling, but the material and texture of the interior as well. GT5 may not be consistent with the standard cars and some of questionable track details, but the detail that goes into the premiums are. They could easily just model it with artificial texture and slight changes to the positioning of certain things, but PD has made it a standard for themselves to make every premium car as authentic as possible... and to do that, it's best if they can see the cars in person.

For tracks, it's pretty much common sense I think that they'd really need to actually go to the physical location.
 
Getting the car to model is certainly one of the factors. But modelling itself is very consuming, after 3d scanner raw data there have to be much more done, cleaning the bugs, making proper materials with correct textures and shading, make suspension, dashboard, instruments, headlamps, wipers and doors alive, get correct color shades of exterior and interior, setting the car sound off recorded samples, get the data for physics, test it and clean bugs again and finally get it into actual game build fully working. It's very time and work consuming and mathematically modelling of one car equals to 6 months of full time work for ONE PERSON. But there are many more team members in PD, specialised for every kind of modelling to speed up modelling somehow. The more people they hire, the faster will be the process. But there is some quality standard needed and I think that's the reason why it's as it is. Everyone will call "gimme more, gimme more!" but they work hard every time we discuss here, even when we are on the toilet actually...
 
They have more than 50 modelers just for cars, and a separate team of 40 modelers (I think) just for tracks. Their apparent speed in putting out new content is unreasonably slow.
 
Last edited:
They have more than 50 modelers just for cars, and a separate team of 40 modelers (I think) just for tracks. Their apparent speed in putting out new content is unreasonably slow.

It's a hell of a lot better than other development companies, who release bug ridden games with no patching. And the DLC with GT5 is to such a high standard that its worth the wait. I get wobbly at the knees when I drive Spa because of how real it feels (based on watching Grand Prix since 1994)

I also believe that GT5 has a pure marketing element for PD, so they work with the car companies to build concept models, new releases etc. And maybe this even speeds up the build process as they can access renders that these companies have already created?
 
They have more than 50 modelers just for cars, and a separate team of 40 modelers (I think) just for tracks. Their apparent speed in putting out new content is unreasonably slow.

I think (or maybe hope) that most modelers are working on GT6.
And that every now and then they release some of this content as DLC fot GT5.
 

Latest Posts

Back