Cars need a wearing-out indicator BADLY...

  • Thread starter Thread starter Bluez_Freak
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I can only tell that I've never felt any difference in the handling of a car after doing the chassis refreshing. Not that I've even tried it that many times. I'm still very sceptical of this thing having much of any real effect on the drive.

The engine wear effect takes a few percent off the power. So maybe the chassis wear takes a similar percentage off the rigidity? How big a part in handling does rigidity have? A small one, I think. So, a small percentage drop in a marginal attribute is really nothing anyone needs to worry about, right? That's my current understanding of the situation.

I did a few refreshes in GT4 and atleast in that game the effect was unperceptible.
 
I have to agree. I'm tired of fixing up a car I bought for $20,000. Make it fast, drive it maybe 1,000 miles and get a resale value of $9,000. But they can re-sale old cars like a Skyline GT-R BNR34 with 91,000 miles and sell it for $80+k???
 
I think Kaaosherra meant to say that in GT4 you could perceive the effect of the chassis wearing out. The odd thing was that in the very long endurances (24 hour races) you could feel the chassis 'go off' and then it would fix itself and then wear out again :confused:.
 
You must be 1 of a thousand with this ability I guess then..

Pretty sure most of us can't keep track of 4-5 car's "feeling", let alone 200+ cars...
Well you don't even need to be too specific. You just need a general idea of how each car drives and then you can group them together. Most cars, if you do not tune them, will be fairly stable over bumps and only a few won't. Knowing this you can just group most cars as easy to drive or a handful. The ones that don't try to kill you will be easy to tell when they need a chassis rebuild because they will no longer be easy to drive. The ones that are a handful though, well you just have to know the subtleties of those. My fully modded LFA is one of those and I know how it behaves over various surfaces/tracks pretty well so I don't need a generic group for it. The rest of my cars? Well most under steer almost all of the time and are pretty easy to drive. They also don't throw me off the road when going over bumps, on the Nordschleife for example.

And in real live drivers do not to pay for it - at least not in professional racing.
And in real life drivers have a team. In GT5 you are the team. You buy your own cars, set the cars up yourself, upgrade them yourself, etc.

I have to agree. I'm tired of fixing up a car I bought for $20,000. Make it fast, drive it maybe 1,000 miles and get a resale value of $9,000. But they can re-sale old cars like a Skyline GT-R BNR34 with 91,000 miles and sell it for $80+k???
I think you are thinking of something else? I agree resale value is a joke in this game but chassis rebuilding has no relevance to that does it?

I have not had any of my cars feel any different and have not had to rebuild yet. Either it is not implemented in this game yet or it takes a really long time to start affecting your car because nobody that has done a chassis rebuild has noted any change yet.

Trust me, just ignore chassis rebuild completely and life will be much easier (and less expensive). If you can't control a car anymore that you know used to be easy to drive then rebuild it. Otherwise you're just giving the GT garage tons of money :ouch:
 
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I think Kaaosherra meant to say that in GT4 you could perceive the effect of the chassis wearing out. The odd thing was that in the very long endurances (24 hour races) you could feel the chassis 'go off' and then it would fix itself and then wear out again :confused:.

If there was some aspect of the handling that changed, and then reset after the race, it must not have been body rigidity, because body rigidity is not supposed to reset autmatically. It is reset with the restoration option in the GT Auto shop.

This is exactly the problem. Lots of things affect the behavior of a car in a GT game, and people just assume that effect X, or this or that, is because of the body rigidity. I've never seen a definitive problem in a GT game that could definitely be fixed with restoring the rigidity.
 
I think you misunderstood me a little, Kaaosherra.

What I was saying that during the extremely long races, you could feel the chassis go through cycles of the handling going away and then improving again.

Once the race was over, you had to go and get the chassis repaired.

In GT4, you most certainly could tell when the chassis needed repairing, so hopefully it will be the same in GT5, whether or not they give us a suitable indicator.
 
I think if you aren't sure if the handling has changed, you are fine. My Formula GT started spinning out on the Indy track (oval) on the straights, that's when I knew it was time for a chassis repair. At first I thought I put comfort tires on or something, but I didn't change any tuning settings or driver aids and the tires were racing soft. This was after 20-30 long races including an endurance with plenty of crashes, so it seemed reasonable to me. Of course the 500k bill was not pleasant.
 
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And in real life drivers have a team. In GT5 you are the team. You buy your own cars, set the cars up yourself, upgrade them yourself, etc.
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Interesting Point of view - and when I am the whole team in GT5 - why can't I get Sponsors to pay me a big amount of money and why don't I have a big company "behind" me that pays me ??
 
Well, the wearing out indicator isn't in real cars. But they have different devices for it I believe.

I think the game should pop up a little red symbol (just like with car delivery) in GT Car as soon as one of the options is necessary.
 
Interesting Point of view - and when I am the whole team in GT5 - why can't I get Sponsors to pay me a big amount of money and why don't I have a big company "behind" me that pays me ??
How do you know that the prize money you get for completing a race doesn't include money from your sponsors??? :sly:

Anyways, besides all the bs we can bounce back and forth to derail this thread completely off-topic, this isn't really a complete racing simulator. It's like a very amateur racing league where you have to take care of everything yourself (cars, upgrades, setup, etc) and you aren't forced to use fair cars (makes it more like track days with prizes). There are no sponsors available because you can't put any on your car. What kind of sponsor would pay you big amounts of money to *only* wear a hat with their name or have it on your suit? Besides, no sponsors on the suits either. Plus the only team you have is your pit crew, maybe just a bunch of your friends though :lol:.

As such, you need to figure out on your own what needs doing on your car and that means you need to figure out what car to use for a certain event, what upgrades to apply, what setup it needs to make it quickest on x track and also when it needs a rebuild.
 
.....What I was saying that during the extremely long races, you could feel the chassis go through cycles of the handling going away and then improving again.

Once the race was over, you had to go and get the chassis repaired.

In GT4, you most certainly could tell when the chassis needed repairing, so hopefully it will be the same in GT5, whether or not they give us a suitable indicator.

I'm in full agreement with sukerkin, in GT4, long endurance races would wear out a car's chassis. And a "worn-out" chassis could definately be felt while driving the car (the handling would get sloppy). I drove the 4 hour endurance race at Nurburgring many times, and would always need to refresh a car's rigidity before the race if I wanted to be certain of a 200 point win.

So far in GT5, I've only had to perform the chassis maintenance on one car (a NASCAR Impala). After quite a bit of A-Spec and B-Spec grinding in the NASCAR races, the handling of the NASCAR Impala started to get noticeably worse. After spending $250k, the handling came back to normal.

I don't think that its entirely necessary to have some sort of dash-board indicator, since I think that its entirely possible to tell when a car needs this service by just driving the car.

However, having some sort of GT Auto service test would have been a nice feature that would have made the game easier to play (and useful, since the cost for the chassis rebuild is so high in many cases).

IMO, its just another example of GT5's shortcomings: The game lacks certain features that could have easily been added to the game without wholesale changes, and each feature would have enhanced gameplay. Lacking these features just takes away from the game that GT5 could have been.

Respectfully,
GTsail
 
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