Okay. In a manual transmission car with the clutch engaged, the gear lever in neutral, and the drive wheels lifted off of the ground, I'm sure it's possible for the drive wheels to spin slightly. Because the clutch is engaged, the gears are spinning with the engine, and although the output shaft isn't connected to any of them, the sloshing of the transmission fluid could generate a force strong enough to slowly spin the output shaft and spin the drive wheels, like a fluid coupling.
However, for this to happen with the drive wheels on the ground would require a very viscous transmission fluid, far beyond the levels considered "normal," I would think. Barring physical evidence, I'm going to assume that if a car could do this, it wouldn't make it to the end of the block without overheating the transmission.
JUST one thing? Why are you people stopping? There are I think massive holes in the physiscs of GT...but GT still has the best of them. Are you not more bothered about the grass magnet or the uphill braking? If you are in neutral in a race then you are at fault. This is a game not a driving test simulator!
Have you never gotten bored while playing GT? Never felt the urge to screw around in time attack mode? Although I wouldn't personally place much value in the flaw described in this thread,
any major flaws that are present in the physics engine -- even if they're discovered while doing things other than racing -- compromise the pursuit of realism. And for a game that calls itself "the Real Driving Simulator," you better believe that people are going to expect it to behave realistically in all driving situations.
Oh, and sorry, but Gran Turismo does not have the best physics around. It's not a matter of opinion; the gap between it and good PC sims is far too wide.