Cars that became completely different beasts from GT5 to GT6

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Sorry, but I have to disagree. That's not how it should be, at least not always.

Not every car should have to be tuned to become a very good car. A lot of cars leave the factory with amazing handling. That is what I expect of the Lotuses at least. As I said I never drove a Lotus Evora, but every review I read says that it handles like a dream and that it is one of the better driver's cars in the world. The Evora on GT6 just isn't.
I use a G27, no aids but ABS=1, and I absolutely love it.
 
i think this comment that shows up in every thread is hilarious!
If you know anything about the human mind you know why so many want to say this all the time!

The people finding these troubled cars are people that KNOW how to drive! Thats how they know they are wrong! If it wasnt for these people the rim bug would not have been found, and hopefully fixed soon.
Ooh Really...?

So straight away from your assumption that I am not a avid track driver who partakes in no racing events other than my armchair fortress, I seem to have the knowledge of a flashcard for racing? Well since we are starting off by taking cheap shots at each other, I could put out some but I'd rather spend more time on the OP and this thread.

You dont understand to see that not every car is tuned for every track and its always ready to go, pedal to the medal, and drive carelessly without caution nor hesitation to damaging the car in which you drive. No, you dont get it at all... Everyone in this forum can agree that an R8 LMS doesnt come straight off of the line and then goes to Spa, Nurb, Hock, Bath, or any other track and use the exact same setup. So instantly your reply is invalidated.

Now, say you own a Ford Taurus like I do. Claimed by Ford at the time of purchase that its a "sport car" since it used the same engine as the V-6 mustang (at least from 2003) did, many would relate sport car to a "fast car" or even some as a "track car" as you assume all cars to be. Well I can tell you right now that it is no track car. That almost all FF cars are not track cars. That almost all standard cars without any OEM or ANY upgrades done to say, chassis, engine, transmission, aerodynamics, or whatnot, are not track cars. Ill throw out a more generalized car. A Lexus 250 C, or even better an Audi A4, or how about this, the best of the best, a Ford Mustang with a big 'ole v-8!! Anyone thinks they can drive real fast with a mustang, track or on the road. Yet you take a car as the ones above listed to a track, on the tires recommended for daily driving at normal road/highway speeds, and you will noticed your car handles like a stack of **** to timbuktu... That is your assumption mate, that every car handles just like a dream, that there is no mechanic work done at all, that professional race car drivers just jump in the car that ran at the last circuit, win, get out of the car, on to the next race. Thats the reason why there isnt a tuning section in GT. That's the reason why the word mechanic or engineer doesnt exist. Thats the reason why people like you actually contribute nothing to this game to help.

The rim bug, like you honestly thing that it takes a gear head to know that a car handled differently before and after a modification was added. WHAT IS THE WHOLE POINT OF MODIFYING A CAR THEN, IF YOU DONT NOTICE ANY DIFFERENCE BEFORE AND AFTER!?!?!?!? Honestly i dont understand where people like you come from. Sure I hope the bug is fixed as well, but in no way of circumstances am I as wittingly as a piece of paper... and no, Im not a brain surgeon either...

Sorry, but I have to disagree. That's not how it should be, at least not always.

Not every car should have to be tuned to become a very good car. A lot of cars leave the factory with amazing handling. That is what I expect of the Lotuses at least. As I said I never drove a Lotus Evora, but every review I read says that it handles like a dream and that it is one of the better driver's cars in the world. The Evora on GT6 just isn't.
Okay, I see where you mean always as in they handle like a sack of potatoes after purchase. But the main point was to some of the high end racers that require to be tuned to perfection to achieve zero wheel spin, minimal dead zones for both under and over steer, and transmission tunes. The simple things really that cause GT to be different from NFS or any other arcade game.

I also could back this up with say Renaults such as the megane or clio, whichever it is, nurb edition in which its a bit (understatement) more stiff than the regular production version. Almost any high end luxury sport vehicle labeled "track" has had some sort of performance and stability upgrades done to magically make the price increase, but that still doesnt mean that the car handles like a dream at Nurb, or say at Le Mans... Those two are very different circuits, where one requires minimal understeer but the ability to turn in, and minimal oversteer, but the ability to maintain stability at high speeds.... That is what Im getting to. It's no different than a suit you get tailored for. Sometimes you get a dive suite for cold water dives, and sometimes you get a fire suit for racing. It all depends on the circumstances.....
 
Well a lot of these posts seem to say that many of the cars in GT5 have now gone horridly wrong in GT6. Well in GT5 slapping racing softs solved every solution, but in GT6 they took a more realistic approach.

Most of the complaints if not all are associated with mid engined cars, with 4WD or MR cars and the like getting the blame. While basically you could brake while turning and go flat out in GT5 with mid engined vehicles, it is no longer the case.

What I have done that might help for you guys is some tips.

Mid engined cars have the engine usually mid rear and the extra weight slings it around. When you enter a corner, you should brake in a straight line, do it early as you learn, downshift, and then blip the throttle and brake at the same time, then turn in. By doing that it downshifts much more smoothly. With mid engine cars, braking transfers the weight to the front suddenly leading to oversteer, by heel and toeing you are keeping the weight firmly in the rear for more stability. With wheel users it is a bit tricky but doable with practice, for DS3 users, just tap both gas and brake for a bit and slightly stay on the throttle.

Also to note, steering without throttle will sometimes lead to rampant oversteer due to the weight transfer, so you must enter corners with the throttle partially engaged to keep the weight back to prevent oversteer.

In essence mid engined cars are recommended to be taken with throttle around corners, the upside to the careful control is that they turn much better than other drivetrains and are supremely enjoyable. Hope this helps.
 
Go to the event (S-5?) with the MK1 GT40 at Nurburgring and read the last sentence in the tips. ;)
 
The Audi '01 R8 LM car was a blast to drive in GT 5 and in GT 6 it has become a monster that's all over the place and even when it is tuned is rather twitchy......makes this Audi fan a bit sad. On the bright side the Audi Rally cars are some of the funnest cars I have driven.....they may not have great top speed but the handle the twisty parts of the track quite well......
The Pikes Peak version of Quattro is extremelly good.
 
I'll have to go with the F40 and the Yellowbird.

I GT5 they were barely drivable now they are challenging but ultimately rewarding.

The Countach 88 seems to have loosened up a bit.

The F40 was very drivable in GT5. It wasn't glued to the road or anything but it was a very fun car to drive and wasn't overly difficult. The Yellowbird certainly was essentially undrivable though, at least for most.
 
Ooh Really...?

So straight away from your assumption that I am not a avid track driver who partakes in no racing events other than my armchair fortress, I seem to have the knowledge of a flashcard for racing? Well since we are starting off by taking cheap shots at each other, I could put out some but I'd rather spend more time on the OP and this thread.

You dont understand to see that not every car is tuned for every track and its always ready to go, pedal to the medal, and drive carelessly without caution nor hesitation to damaging the car in which you drive. No, you dont get it at all... Everyone in this forum can agree that an R8 LMS doesnt come straight off of the line and then goes to Spa, Nurb, Hock, Bath, or any other track and use the exact same setup. So instantly your reply is invalidated.

Now, say you own a Ford Taurus like I do. Claimed by Ford at the time of purchase that its a "sport car" since it used the same engine as the V-6 mustang (at least from 2003) did, many would relate sport car to a "fast car" or even some as a "track car" as you assume all cars to be. Well I can tell you right now that it is no track car. That almost all FF cars are not track cars. That almost all standard cars without any OEM or ANY upgrades done to say, chassis, engine, transmission, aerodynamics, or whatnot, are not track cars. Ill throw out a more generalized car. A Lexus 250 C, or even better an Audi A4, or how about this, the best of the best, a Ford Mustang with a big 'ole v-8!! Anyone thinks they can drive real fast with a mustang, track or on the road. Yet you take a car as the ones above listed to a track, on the tires recommended for daily driving at normal road/highway speeds, and you will noticed your car handles like a stack of **** to timbuktu... That is your assumption mate, that every car handles just like a dream, that there is no mechanic work done at all, that professional race car drivers just jump in the car that ran at the last circuit, win, get out of the car, on to the next race. Thats the reason why there isnt a tuning section in GT. That's the reason why the word mechanic or engineer doesnt exist. Thats the reason why people like you actually contribute nothing to this game to help.

The rim bug, like you honestly thing that it takes a gear head to know that a car handled differently before and after a modification was added. WHAT IS THE WHOLE POINT OF MODIFYING A CAR THEN, IF YOU DONT NOTICE ANY DIFFERENCE BEFORE AND AFTER!?!?!?!? Honestly i dont understand where people like you come from. Sure I hope the bug is fixed as well, but in no way of circumstances am I as wittingly as a piece of paper... and no, Im not a brain surgeon either...


Okay, I see where you mean always as in they handle like a sack of potatoes after purchase. But the main point was to some of the high end racers that require to be tuned to perfection to achieve zero wheel spin, minimal dead zones for both under and over steer, and transmission tunes. The simple things really that cause GT to be different from NFS or any other arcade game.

I also could back this up with say Renaults such as the megane or clio, whichever it is, nurb edition in which its a bit (understatement) more stiff than the regular production version. Almost any high end luxury sport vehicle labeled "track" has had some sort of performance and stability upgrades done to magically make the price increase, but that still doesnt mean that the car handles like a dream at Nurb, or say at Le Mans... Those two are very different circuits, where one requires minimal understeer but the ability to turn in, and minimal oversteer, but the ability to maintain stability at high speeds.... That is what Im getting to. It's no different than a suit you get tailored for. Sometimes you get a dive suite for cold water dives, and sometimes you get a fire suit for racing. It all depends on the circumstances.....

It seems you took my comment personally, it wasnt meant too.
So I will explain:
I am tired of the sort of "you cant drive comments" that pop up in almost every thread here,its purpose is to make the author seem better then the rest. Boosting selfasteem. This is a very simple trick ones mind plays on you, since selfasteam dont come from how you compare with others, but how you value yourself. Thus, comparing yourself with others, and pushing others down so to seem better then them, is not good for anybody!
 
I'm probably saying this into the ether but if a car has inherently unstable handling - ie a tendency to turn-in over-steer or lift-off over-steer, putting racing tyres on it exacerbates the problem since the R tyres have a very short peak grip angle range and the slip curve seems to have an exaggerated drop-off. 👍
 
Formula Gran Turismo. I was concerned I'd wasted my money, considering it was rubbish in pretty much every way in GT5 (wheelspin, crazy handling, oversteer). Now, it's pretty much one of the best cars in the game. Everything about it excellent now - the acceleration, the controllable way it puts power down, the fantastically stable handling, with no oversteer or understeer (unless you drive it like a complete idiot).

As a bonus, it's been remodelled and looks tons better, and comes in a number of new colour schemes.
It's been remodeled but still we are limited to totally garbage views for it... Where the (rude word) is the TV pod cam that the f1 cars had in gt5?!

HELL WHERE THE (rude word) IS THAT VIEW FOR ALL THE CARS?!
It's there in the replay as a viewing option... Why isn't it in the actual race?!????!!!


/rant
 
It's been remodeled but still we are limited to totally garbage views for it... Where the (rude word) is the TV pod cam that the f1 cars had in gt5?!

HELL WHERE THE (rude word) IS THAT VIEW FOR ALL THE CARS?!
It's there in the replay as a viewing option... Why isn't it in the actual race?!????!!!


/rant

I'm more annoyed by the fact they went to the trouble of remodelling the interior view and yet didn't bother making the LEDs or screens on the wheel work, meaning the interior view is no more useful than it was in GT5. Even more bizarrely, the driver's gear change animation appears to no longer be implemented.
 
I'm more annoyed by the fact they went to the trouble of remodelling the interior view and yet didn't bother making the LEDs or screens on the wheel work, meaning the interior view is no more useful than it was in GT5. Even more bizarrely, the driver's gear change animation appears to no longer be implemented.
Though the gear changing animation missing is a good thing... Because holy moly does my driver look super special trying to shift up or down using paddles...
 
Though the gear changing animation missing is a good thing... Because holy moly does my driver look super special trying to shift up or down using paddles...

Furthermore, it still sounds like a lawnmower, even though there are some F1-esque sounds that are really good in the Red Bulls.
 
In my eyes, the Evora is more fun to drive now than in GT5 and the same goes for most of the Elise models.
I see some cars are easier now and some a litte more challenging, should we say.
To me one of these is the Pagani Zonda CS12. It has become a little more twitchy and erratic compared to GT5.
Please correct me I'm wrong, but that's just my view :)
Great thread BTW 👍
 
You have to play a little bit with the car setup and fix those issues you're having. And then everything will be back to normal. Actually even better, as physics engine is better. You just have wrong (default) setup.
 
It seems you took my comment personally, it wasnt meant too.
So I will explain:
I am tired of the sort of "you cant drive comments" that pop up in almost every thread here,its purpose is to make the author seem better then the rest. Boosting selfasteem. This is a very simple trick ones mind plays on you, since selfasteam dont come from how you compare with others, but how you value yourself. Thus, comparing yourself with others, and pushing others down so to seem better then them, is not good for anybody!
I can understand how you feel that self-esteem will condescend others to believe they are superior. Trust me, I get it all the time with jocks that I go to work with and school as well. However, your comment was a bit abusive towards my individual post. I understand where you seem to have gotten the over arching idea that everyone is better than the next guy.

But what I was getting to was that the cars in GT5 were skewed beyond belief, as mentioned already, putting some slicks would even out the car and make it the best thing next to your volvo xc90... It shouldnt have been that way in GT6 and it isnt. The cars should require tunes. Simple or not, in order to actually get what you paid for out of THIS game, different from other arcade games (because face it, GT doesnt offer anywhere near the customization as real simulators).

So my backlash may have been overboard, its just that I have heard enough people say i drive like **** when theyve never gone to the race track with me and watch me drive in traffic on the edge...
 
ENZO!!!!

GT5 enzo = understeer centrale...made you doubt that this is the finest car ferrari ever made

Apparently enzo went to the gym, protein shakes, pushups, squats...and a couple of years later = GT6 Enzo!!


I wonder if that crappy GT5 shelby mustang can do corners now....i guess ill find out later tonight.
 
Audi R10. More aerodynamic than GT5 meaning it takes the turns easier without lifting and isn't a result of under steer as it was...
Yeah, hoped that they will repair the R10, and they did !
 
As I said in another thread, the Enzo has improved massively now. It was an understeering nightmare in GT5 and now it's a great car... maybe still has a bit of understeer, but at the same time it doesnt oversteer at all and it's easy to drive.
 
With the new physics of tires and suspension, some, if not many cars changed drastically between the two games.

The one more noticeable to me is certainly the Lotus Evora. It was my favorite car in GT5. I loved lapping a "replica" of the Evora S I made around Nordschleife in Comfort Softs. The car was so neutral, so precise, it would go where I wanted it to go when I wanted it. I didn't see a wheel in my hands, it was more like telekinesis.

On GT6, I just can't control it for nothing. Don't get me wrong, I'm not one of the people complaining about MR cars being uncontrollable. I lapped the McLaren F1 on CS around the Green Hell much easier than I did on GT5. But for some reason it took me several tries to manage to do one lap in the "Evora S".

I'm not saying it's wrong now, because I've never driven an Evora. But it seems strange that Lotus being an expert in suspension tuning, would sell a car that handles that way.

Well, I'm waiting for the community's thoughts on the subject.

PS: I searched the forums and didn't find a thread about this subject. If it already exists, please point me to it and close this one.

Did you change the wheels on your car ? Perhaps it is this problem...
 
Ferrari Enzo!
In GT5 the car was a understeer nightmare but in GT6 it handles like a beast. I have mine tuned from the tune database here on GTP and its really fun to drive. Its much harder to control but its much more rewarding too.
Try it out, its also very good stock.
 
Has anyone tested the Citroen GT By Citroen Road Car? I did a peak 7:13 ring lap on sports hard tyres yesterday in GT5, it was an absolute dream to drive. Very planted, bitey enough at the very limit, but overall very enjoyable and nimble for a machine of it's size, a wee bit of understeer though, but it's managable. Very fast for a 480HP machine, easily falls into Super C class. I wonder if it's changed in GT6 as I don't have the game yet. If I am correct, you win one from the final set of Goodwood events.
 
McLaren 12C.

In GT5 in stock trim I just could not turn consistent laps. Even with a good suspension tune it would bite me if pushed too hard or didn't do my job.

Now in GT6, it's one of the fastest MR's in the game. No tuning, sport hard tires, it's just awesome.

First time I drove the 12C this review immediately came to mind: :cheers:
 
I use a G27, no aids but ABS=1, and I absolutely love it.
I use a G27, no aids but ABS=1, clutch and shifter, I heel and toe every downshift and I don't like it anymore.

In my opinion, if you can control the car just fine in Nurburgring, you're a very good driver. My skills must pale in comparison.

Later, I will pass the tune I use for the engine, for my "Evora S". I will ask you to please post your time in Comfort Softs, I'm curious to see what the car can do.

Did you change the wheels on your car ? Perhaps it is this problem...
No. I never changed the wheels of any of my cars.

Okay, I see where you mean always as in they handle like a sack of potatoes after purchase. But the main point was to some of the high end racers that require to be tuned to perfection to achieve zero wheel spin, minimal dead zones for both under and over steer, and transmission tunes. The simple things really that cause GT to be different from NFS or any other arcade game.

I also could back this up with say Renaults such as the megane or clio, whichever it is, nurb edition in which its a bit (understatement) more stiff than the regular production version. Almost any high end luxury sport vehicle labeled "track" has had some sort of performance and stability upgrades done to magically make the price increase, but that still doesnt mean that the car handles like a dream at Nurb, or say at Le Mans... Those two are very different circuits, where one requires minimal understeer but the ability to turn in, and minimal oversteer, but the ability to maintain stability at high speeds.... That is what Im getting to. It's no different than a suit you get tailored for. Sometimes you get a dive suite for cold water dives, and sometimes you get a fire suit for racing. It all depends on the circumstances.....

I understand what you're saying. Each track, one tune. But I'm not asking for a perfect tuning out of factory. I'm just asking for the car to be controllable when I'm pushing, say 90% of its limit. In GT5, I would never leave the track. In GT6 I can't stay in track, the car is too unpredictable. I'm not an amazing driver, but I can control MR cars (at least in the game, never drove one IRL), but not the Evora. Not anymore.
 
Tuning is a totally different story. Once you tune a car it's easy to totally ruin it.

I'll happily put a bone stock Evora on CS around the Ring.

If you think my time is slow, then maybe you're just overdriving the car. Because in a video game, the lack of real danger easily allows you to push harder than real life.

If I drive this car 110% then I'll crash. You have to respect the car's limits, and in turn you will be faster than if you go flat out and spin the thing every turn.
 
Actually the're not bad. A more serious version of the car program, more similar like old Top Gear used to be.

More serious < hanging caravans into the air and knocking them into each other :D
 
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