Cars with almost fully functional gauges?

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1) Considering the sheer number of basic flaws in car modeling in other games as well, it does make me even more depressed. In general, we've gained in polycount but lost in attention to detail, even the GT franchise...

To save time, I've been assuming that the fuel needle would point to F at race start if working.

I have to disagree. The Premium cars are all expertly modelled in terms of quality and detail. The only thing that's really missing is more working gauges, most notably the fuel gauges. IMO, the important ones are the ones you actually use during races, with the fuel gauge being the most important gauge that's not currently working in most cars.

To your last statement. Sorry to tell you, but just because a car's fuel gauge starts at full upon race start, it doesn't mean it actually works. A lot of cars have this problem. Which means Bman has gone through a lot of work when testing the fuel gauge in different cars, as he has to drive for a while. Props to you Bman. :)

Either way, I just hope that all the important gauges are working in GT6.

I once drove a 3 race endurance championship (that I hosted) in the Lamborghini Gallardo without any HUD. Was some of the best races I've ever had. Using the Trip counter to meassure the amount of laps I had done, so that I had an idea on when to change tires. And of course using the working fuel gauge. Won two of the races as well. :)
 
On conclusion, I feel it's a real pity that very few others notice things like these. Are reviewers and most players really happy the way things are?

Considering the sheer number of basic flaws in car modeling in other games as well, it does make me even more depressed. In general, we've gained in polycount but lost in attention to detail, even the GT franchise...

Wanna feel better about it all? Think back.....HARD.....Nintendo and Bill Elliot's NASCAR Racing
 
I have to disagree. The Premium cars are all expertly modelled in terms of quality and detail...

Well, some are visually perfect without a doubt like the Vantage V12, the V12 Lambos and the V-dubs.

However, regarding the bolded part, a couple of cars have wheel placement, size and offset issues. The spoiler on the Gallardo and MP4 don't work, the latter only tilting while braking. The M5 and Camaro SS seem to lack polish. The Gallardo's interior is oddly pale. etc.

Do the XKR and 8C rear wheels have the right offset? Even the GT-R that graces the cover of the 'Academy Edition' does not have the correctly modeled rear wheels. (For sake of briefness I won't list more wheel problems. And (edit) is offset the right term? Whatever it is, the Murcielagos' rears have a lot of it.)

The only thing that's really missing is more working gauges, most notably the fuel gauges. IMO, the important ones are the ones you actually use during races, with the fuel gauge being the most important gauge that's not currently working in most cars.

True, but my grouses are also for the sake of consistency. If GT values an 'ownership' experience, one really important part that should work everywhere is an odometer. If a device works on one car, I would expect it to work on another fitted as such.

On the fuel thing:

Darn, luckily I only noted them with 'maybe' in the spreadsheet instead of 'fuel'.
 
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Hmm. Personally, I think the Gallardo's interior is gourgous. Then again, I've never had the pleasure of seeing one in real life, so I can't really say if it's pale compared to the real deal. Don't see any problems with the Camaro, though the M5's interior has always looked odd to me. It somehow looks small, dispite being a really big car.

Even then, apart from the electronically controlled spoilers that are still missing on some cars, I feel the exterior is pretty much flawless on all the premium cars. Not sure what you mean with "offset".

I'm all for perfection, but I do feel that there'sfar more important issues that PD need to deal with.

The Odometer is definately an important function as well, though I still find a a working fuel guage more important.
 
I dont know if anyone has noticed that the clock in the '69 Camaro Z28 the clock tends to be a hour ahead. And also a glitch for the '69 Corvette C3, the speedometer displays the speed as kph and the speedometer says mph.
 
Offset may or may not be the right term but another way of putting it is the curvature of the wheel spokes or presence of dished wheels.

Cars with wider rear tyres can have hubs that seem more inboard from the fenders than the fronts. This means that the spokes can curve inwards (correctly modeled and very noticeable with the Murcielagos and the MP4-12C), or a dished wheel is used like the Zonda R or Ford GT road car.

The Camaro SS's wheel archs seem a bit un-smooth but a bigger problem is its front wheels seeming too inboard (lack of track width) and its rears not being centered with the arch (too far forward). M5's front wheels are too 'forward' as well.

(Hours of reading car magazines and google image search allow me to compare these sort of things.)

The other key 'asset' problem that should be fixed are the specification errors documented here: https://www.gtplanet.net/forum/showthread.php?t=193920


Regarding the busted clock and speedo:

Yep, it's been that way for a number of updates, potentially since launch. Same with the C3. The 8C and ACR speedos were broken too though I've not yet checked if 2.10 fixed them.
 
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1) Yep, everything should work minus things like temperatures, tyre pressures, battery voltage and dates.

2) Ahh, whoops. It's the Maserati GTS and the newer Fiat 500. Forgot about the Viper as it's another 'nothing works!' car. Think I can add the 787B to the perfect list too.

Edit: S15's clock broke with 2.10 (used to work, minutes appear to be stuck at race start time). R33 and Vitz seem perfect. S13 has missing clock and odometer while GT 86 and Supra appear to have non-functioning fuel gauges.

To save time, I've been assuming that the fuel needle would point to F at race start if working.

1. I got what your saying.... sounds good.👍

2. Ah ok the Fiat :dunce:. Soon as i saw it, it clicked. I agree with the 787B.

I rechecked the clock in the Nissan Silvia spec-R Areo (S15) '02. It still works the same way. I'm not sure of the proper term but it kinda "refreshes" every REAL minute (like watching the Total Time of your race minute). Like all of my testing I use Special Stage Route X, starting at 05:00 (so it's dark to light the dash), set the time factor to 60 (so i can see the clock move at a rapid rate), Fuel and Tire set to ON, damage set to HEAVY, and REAL grip. Oh and all aids off, aside from ABS=1. Anywho... starting at 5 a.m. at factor 60 the clock below the tachometer changes every minute. So 1 minute of REAL time is 1 HOUR of GAME time. So the clock went from 5:00 to 6:01 (I'm guessing lag of the game time to account for the 1 minute.) Had I used factor 1 it would change like a real clock... 5:00, 5:01, 5:02 and so on. I did one lap and it took me 7 plus minutes. So, as expected it was 12 p.m (5am + 7 minutes, or in this case 7 hours = 12 p.m). I hope you can understand what I'm saying.:nervous:

Also, about the fuel gauges.

1. Like the Corvette C7 (by the way... saw the ring around the tachometer you mentioned) it starts at 3/4 tank. For the most part I believe the non-working gauges will be somewhere other than Full so it "appears" to be changing. No car is ever always full after a few laps, especially after one lap of close to 13 miles just on the Nurburgring Nordschleife.

2. The fuel gauge NOW works on the Nissan Silvia S15. I'm not sure when but either 2.08, 2.09 OR 2.10 is when the happen. So it's a move in the right direction.

I have to disagree. The Premium cars are all expertly modelled in terms of quality and detail. The only thing that's really missing is more working gauges, most notably the fuel gauges. IMO, the important ones are the ones you actually use during races, with the fuel gauge being the most important gauge that's not currently working in most cars.

To your last statement. Sorry to tell you, but just because a car's fuel gauge starts at full upon race start, it doesn't mean it actually works. A lot of cars have this problem. Which means Bman has gone through a lot of work when testing the fuel gauge in different cars, as he has to drive for a while. Props to you Bman. :)

Either way, I just hope that all the important gauges are working in GT6.

I once drove a 3 race endurance championship (that I hosted) in the Lamborghini Gallardo without any HUD. Was some of the best races I've ever had. Using the Trip counter to meassure the amount of laps I had done, so that I had an idea on when to change tires. And of course using the working fuel gauge. Won two of the races as well. :)

The Odometer is definately an important function as well, though I still find a a working fuel guage more important.

First, thanks for the props.:D. Lots of people on GTPlanet have been helpful, not directly towards me, but overall helpful. I mostly just browse silently and see what others think and say as you can see by my post count. While it may seem insignificant to some, this is something I started myself and when I saw this thread I thought it would be nice to share my findings. Many have helped along the way since then so that's cool.

Yes, yes and YES to the bold. I too enjoy driving without any of the on-screen display stuff, feels more real and not K.I.T.T. like on my windshield. (No offense to Knight Rider.... loved the 80's version and eh on the 2008 one. Needed more K.I.T.T. and less kissy kissy) More strategy planning and knowing your machine just by it's feel is always awsome.


I dont know if anyone has noticed that the clock in the '69 Camaro Z28 the clock tends to be a hour ahead. And also a glitch for the '69 Corvette C3, the speedometer displays the speed as kph and the speedometer says mph.

As coolboy48 says below it's been like that for a while. Yes, both are still that way as of today (1/19/2013 or 19/1/2013). I can't say for the Alfa Romeo 8C or the Dodge Viper ACR since I haven't check.

......

Regarding the busted clock and speedo:

Yep, it's been that way for a number of updates, potentially since launch. Same with the C3. The 8C and ACR speedos were broken too though I've not yet checked if 2.10 fixed them.
 
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Does anyone know of a premium LMP with a working fuel guage?

There aren't any. But the Mazda 787 (Group C car) has a working fuel gauge. It's a rather special one, though. You can find more info on how it works earlier in this thread (1st or 2nd page I think).
 
The boost, oil and I'm guessing temp gauge work in the Amemiya RX-7 road car. I'll get back to you on the fuel gauge after I do a long run(the steering wheel blocks the gauge a bit).

Just did a 150km run. Yes, the fuel gauge is functional in the RE Amemiya FD3S.
 
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When testing if fuel gauges work, set up an online lobby and set fuel/tyre consumption to "very fast". It's much quicker that way.
 
When testing if fuel gauges work, set up an online lobby and set fuel/tyre consumption to "very fast". It's much quicker that way.

I never thought about that, thank you for sharing that setup. Once I checked up on this thread, I went and did what you described and I could never go back on how I use to test cars. By going into practice mode for each car. I also want to thank the person who pointed out that the corvette c7 had a "rainbow ring" to indicate RPM similar to the LFA. It's the little details that makes me come back to this game!
 
Hmm. Personally, I think the Gallardo's interior is gourgous. Then again, I've never had the pleasure of seeing one in real life, so I can't really say if it's pale compared to the real deal. Don't see any problems with the Camaro, though the M5's interior has always looked odd to me. It somehow looks small, dispite being a really big car.

There's a M5 in my family and even tho it is a bit of a large car it's interior is a bit small and tight. It seems fine to me in GT5
 
Can't believe no one mentioned the Tuscan! When the speedo follows your revs to indicate speed, it does so as if you're in 1st (or 2nd, can't remember) regardless of what gear or actual speed you're doing!!
 
Does anyone know of a premium LMP with a working fuel gauge?

There aren't any. But the Mazda 787 (Group C car) has a working fuel gauge. It's a rather special one, though. You can find more info on how it works earlier in this thread (1st or 2nd page I think).

Right here.

Thread with more detail.
The boost, oil and I'm guessing temp gauge work in the Amemiya RX-7 road car. I'll get back to you on the fuel gauge after I do a long run(the steering wheel blocks the gauge a bit).

Just did a 150km run. Yes, the fuel gauge is functional in the RE Amemiya FD3S.

Sounds good 05XR8. Thanks for the confirmation. The temp gauge seems to be in a static location, meaning the normal position of the needle when at operating temperature. It doesn't appear to move when over-reving or long idling.

When testing if fuel gauges work, set up an online lobby and set fuel/tyre consumption to "very fast". It's much quicker that way.

Good call. I didn't even know there was a way to speed up the consumption. Then again... I've never tried the online part.:lol: Why would you want to do that anyway? For short races or trolling:trouble:?

I never thought about that, thank you for sharing that setup. Once I checked up on this thread, I went and did what you described and I could never go back on how I use to test cars. By going into practice mode for each car. I also want to thank the person who pointed out that the corvette c7 had a "rainbow ring" to indicate RPM similar to the LFA. It's the little details that makes me come back to this game!

coolboy48 found it here.

Can't believe no one mentioned the Tuscan! When the speedo follows your revs to indicate speed, it does so as if you're in 1st (or 2nd, can't remember) regardless of what gear or actual speed you're doing!!

I'm sorry but I don't understand. Are you talking about the two big numbers in the middle. I'm not a TVR expert but isn't that the Tachometer reading ("66" = 6600 rpm) The long needle moves with the speed. When down shifting it doesn't jump all around but the two big numbers do. If I'm missing something please let me know.

Check this out. Watch the big numbers and the On-Screen Display Tachometer in the lower right corner. Then watch the Speedometer needle as they slow up. It's a smooth sweep from right to left.
 
I'm sorry but I don't understand. Are you talking about the two big numbers in the middle. I'm not a TVR expert but isn't that the Tachometer reading ("66" = 6600 rpm) The long needle moves with the speed. When down shifting it doesn't jump all around but the two big numbers do. If I'm missing something please let me know.
Hahahaha I saw the 2 digits as the speed! Never bothered to see if what I thought was the tacho was dropping after I changed gear :D Mystery solved!
 

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