Nah not exactlyAnd it's so heavy! It handles like a boat!
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I'm just going off my own personal experience with GT6 - I've never found either car more difficult to drive than the other, regardless of the pp. They both feel a little different and require slightly different approaches to drive fast, but I've never found either one noticeably more difficult to control. I guess that's just me.Yes but weight distribution is worse stock on GT-S. Sure if you tune both to 500pp you can sort the weight, dial in the suspension etc.
The g limited is easier to drive at 450 and 500 pp. It just is even with a super charger.
My sw20 never over steered. Someone just crashed into me.
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/cries
1350 kgs is not exactly heavy for a supercar.And it's so heavy! It handles like a boat!
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After posting before i did some tt of the GTS on Deep Forest and it's tough to drive fast consistently with tyre wear even worse (I've used it online before).
It's slower and more difficult to lap consistently compared to say an rx8 etc. Which makes it an arkward car to use.
And as you say the G Limited is lighter and more power (hp) at the same PP so is always better handling and faster be that both at 450 or 500pp.
My car was deemed an uneconomic write off, the inner arch was a bit impacted so i sold the car as a rear clip and someone bought to turbo their NA:/
Yeah, beating people who drive cars like the RX-8 tends to be really tricky with the SW20. Reaching sustained driving near the limit feels like... I don't know, like coaxing a bar of soap into not being slippery
And about your car, that really stinks. Again I'm sorry to hear that happened to you :[ Another MR2 off the streets...
I drove the CTR and thought it drove fine, clean lap on first try and decent lap time.
The BTR was a nightmare trying to spin in every corner.
Both of those I drove before the first patch that helped the handling on cars that were rear heavy.
I drove the Huayra yesterday and it was not really an issue either. It was easy to control the car in most cases.
I think the only time I even got loose was when I overdrove a tight corner.
No, you're right about it being tricky to race against other people in that car. Not only does varying your line often slow you down a lot or lead to a spin as you said, but you also don't have the option of tapping the brakes in the middle of a corner to avoid bumping into a car driving in front if you, because it often causes you to spin (yes, these things apply to track driving in general, but with the MR2 it all seems to be amplified).Yeah the thing is the MR2 is okay for time trial when you can practice the perfect line every lap. Add 8 cars in front of you so that you have to keep varying your line and actually race and suddenly it becomes difficult to drive quickly and not crash out. Maybe i lack skill.
Yeah i know it was my mates fiance who hit me too. Had the car 3 years was about to fit ARC ic and turn boost to 1 bar too...fully polybushed. So sad
No, you're right about it being tricky to race against other people in that car. Not only does varying your line often slow you down a lot or lead to a spin as you said, but you also don't have the option of tapping the brakes in the middle of a corner to avoid bumping into a car driving in front if you, because it often causes you to spin (yes, these things apply to track driving in general, but with the MR2 it all seems to be amplified).
Combine all that with the fact that the SW20's optimum baking and acceleration zones tend to vary from the ones people in other cars will often use, and it becomes very weird to try to follow close behind an opponent. It can also be difficult for someone else to follow close behind you, since your driving becomes less predictable. I guess it's no surprise that you don't see more MR2's in online races![]()
I think all that patch did was change the default suspension settings. In the pre-patch version the back wheels rear toe was +0.2 always. But with the patch it got to +0.6 minium, to +1.0 and in the case of the most oversteering cars, the front tyre toe was also put to -0.5... those are extreme values. Also the camber used to be 0.0 always and in now in the more oversteering or unstable cars is set to 0.5 - 1.5Both of those I drove before the first patch that helped the handling on cars that were rear heavy.
Hm, that's interesting. I've never tested the GT-S against the MR-S. I wonder if the G-Limited at 450pp would be able to get those extra seconds back. The fact that it's lighter would definitely help on a track like DFR...Exactly, brakearly to turn in and everyone ploughs you. Get a bit lairy midcorner and you're going to take someone out if they are anywhere near you. Add tyre wear in...
incidentally i tuned a GT-S to 450pp and it's 2 seconds slower than a 450pp MR-S at least per lap pn CS tyres on Deep Forest. Its a pig to drive, even though i'm Using high rpm turbo on the MRS and it uses smaller wheels I can drift it.
So rear camber is 0.5-1.5 now. That would help with rear lateral grip if camber actually workedI think all that patch did was change the default suspension settings. In the pre-patch version the back wheels rear toe was +0.2 always. But with the patch it got to +0.6 minium, to +1.0 and in the case of the most oversteering cars, the front tyre toe was also put to -0.5... those are extreme values. Also the camber used to be 0.0 always and in now in the more oversteering or unstable cars is set to 0.5 - 1.5
Hm, that's interesting. I've never tested the GT-S against the MR-S. I wonder if the G-Limited at 450pp would be able to get those extra seconds back. The fact that it's lighter would definitely help on a track like DFR...
Camber does work... or at least, when you modify the camber values, the car behavior changes.So rear camber is 0.5-1.5 now. That would help with rear lateral grip if camber actually worked![]()