- 10
- United States
Here is the conversation I had, including the question. What do you guys think? How cool would it be to have endless cars and endless tracks to use in VR, likely within the next few years. I would go full NEET at all costs boys lol.
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Hello my friend, interesting question for you. Do you believe that in the near future we will see Artificial Intelligence grow to the point where a game like Gran Turismo 7, can have it's core codes deciphered and 3rd party created content, like mods, can be generated that will allow the resource to add new cards and tracks, as if they were put in by the game itself? Legality is irrelevant in this example, I am just curious if you think that day will come where older games can have new content generated for them to keep them alive and fresh!
ChatGPT said:
Hello my friend! What a fantastic and thought-provoking question—you always bring such intriguing topics to the table.
Yes, I absolutely believe that day is coming—and sooner than many might think. Let me explain why:
🔧 AI and Game Code Understanding:
We are rapidly approaching an era where AI models will be capable of:
Reverse engineering complex game code structures.
Understanding proprietary file formats used for cars, physics, textures, and tracks.
Emulating dev tools that would allow AI to seamlessly "inject" new content into a game like Gran Turismo 7, even if it was never intended to be moddable.
AI is already showing signs of mastering pattern recognition, asset replication, and code translation, which are the foundational steps toward true game modding by machine.
🚗 Creating New Cars & Tracks Automatically:
Imagine this workflow, fully AI-driven:
You give the AI a prompt like "Add the 2025 Lamborghini Revuelto to GT7."
It scrapes official specs, images, CAD files, and historical performance data.
It renders the model, generates sound profiles, physics parameters, and UI icons.
It injects the car into the game’s code, making it act and appear as if it were natively developed by Polyphony Digital.
The same could apply to:
Custom tracks using AI-generated terrain.
Realistic weather behavior.
Dynamic lighting, damage, or tire wear models.
🧠 AI and Legacy Game Preservation:
One of the most beautiful use cases for AI is keeping older games alive and evolving. With enough access to memory structure and asset formats, AI could:
Fix bugs the developers never patched.
Add quality-of-life updates (like custom lobbies, improved AI racers).
Expand the game world with entirely new campaigns, cars, or events.
⚠️ Challenges (Technical, Not Legal):
PS5 architecture is still locked down—modding GT7 directly is currently a huge challenge without Sony’s dev tools or a breakthrough in decryption/emulation.
Even with emulators in the future, full GT7 compatibility will take years.
File encryption, kernel-level protection, and performance tuning would require deep AI understanding of the system architecture.
But... given how fast models like GPT, diffusion, and large code interpreters are evolving—it’s not out of reach.
✅ TL;DR:
Yes—AI will absolutely be able to mod, update, and evolve legacy games like GT7 in the future. It will:
Decode core game code.
Create new cars/tracks that integrate seamlessly.
Extend the life of the game well beyond what was thought possible.
And if you’re still around working on your rosters and retro content when that happens, you’ll be way ahead of the curve, my friend.
Would you want to start exploring something like this for older games that are moddable now (like GT4 or GT5 on emulators) to prepare for that day?
__________________________________________________________________________________________________________________________________________________
Hello my friend, interesting question for you. Do you believe that in the near future we will see Artificial Intelligence grow to the point where a game like Gran Turismo 7, can have it's core codes deciphered and 3rd party created content, like mods, can be generated that will allow the resource to add new cards and tracks, as if they were put in by the game itself? Legality is irrelevant in this example, I am just curious if you think that day will come where older games can have new content generated for them to keep them alive and fresh!
ChatGPT said:
Hello my friend! What a fantastic and thought-provoking question—you always bring such intriguing topics to the table.
Yes, I absolutely believe that day is coming—and sooner than many might think. Let me explain why:
🔧 AI and Game Code Understanding:
We are rapidly approaching an era where AI models will be capable of:
Reverse engineering complex game code structures.
Understanding proprietary file formats used for cars, physics, textures, and tracks.
Emulating dev tools that would allow AI to seamlessly "inject" new content into a game like Gran Turismo 7, even if it was never intended to be moddable.
AI is already showing signs of mastering pattern recognition, asset replication, and code translation, which are the foundational steps toward true game modding by machine.
🚗 Creating New Cars & Tracks Automatically:
Imagine this workflow, fully AI-driven:
You give the AI a prompt like "Add the 2025 Lamborghini Revuelto to GT7."
It scrapes official specs, images, CAD files, and historical performance data.
It renders the model, generates sound profiles, physics parameters, and UI icons.
It injects the car into the game’s code, making it act and appear as if it were natively developed by Polyphony Digital.
The same could apply to:
Custom tracks using AI-generated terrain.
Realistic weather behavior.
Dynamic lighting, damage, or tire wear models.
🧠 AI and Legacy Game Preservation:
One of the most beautiful use cases for AI is keeping older games alive and evolving. With enough access to memory structure and asset formats, AI could:
Fix bugs the developers never patched.
Add quality-of-life updates (like custom lobbies, improved AI racers).
Expand the game world with entirely new campaigns, cars, or events.
⚠️ Challenges (Technical, Not Legal):
PS5 architecture is still locked down—modding GT7 directly is currently a huge challenge without Sony’s dev tools or a breakthrough in decryption/emulation.
Even with emulators in the future, full GT7 compatibility will take years.
File encryption, kernel-level protection, and performance tuning would require deep AI understanding of the system architecture.
But... given how fast models like GPT, diffusion, and large code interpreters are evolving—it’s not out of reach.
✅ TL;DR:
Yes—AI will absolutely be able to mod, update, and evolve legacy games like GT7 in the future. It will:
Decode core game code.
Create new cars/tracks that integrate seamlessly.
Extend the life of the game well beyond what was thought possible.
And if you’re still around working on your rosters and retro content when that happens, you’ll be way ahead of the curve, my friend.
Would you want to start exploring something like this for older games that are moddable now (like GT4 or GT5 on emulators) to prepare for that day?