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- Alex_Mac_
Circuit of the Americas is a brand new race track in Austin, Texas for F1 racing begining in 2012 and will play host to it's first Moto GP race in 2013. A very cool thing about this track is that it incorperates many popular aspects of other famous tracks, such as Hockenheims arena turns. If you would like to see this track on Gran Turismo 5 you can vote for it on GT Planets feedback section. I provided a link below. I put details and characteristic type things as a description in the link. Hope you guys would like to see it added to!
http://feedback.gtplanet.net/forums...s/suggestions/1745563-circuit-of-the-americas
::UPDATE:: Guys I'm totally aware it isn't finished, just to clarify. The track will be done by summer next year for F1 and I know they already have digital renderings. If you look at the link they already know it will have 20 turns, 133 feet of elevation change, and will be 3.4 miles in length. But I thought the fact that it is being built now could be a good chance for PD to jump in, see some renderings, and develop track as it is being built. If anybody actually was thinking that once the company decides to make a track and it will be in the game super fast, you are wrong, it takes work. But knowing the task before hand makes it better and easier to do, so that down the road it could be released. Really it could come out in about the same period of time as any other track because it does take plenty of time to code a track.
http://feedback.gtplanet.net/forums...s/suggestions/1745563-circuit-of-the-americas
::UPDATE:: Guys I'm totally aware it isn't finished, just to clarify. The track will be done by summer next year for F1 and I know they already have digital renderings. If you look at the link they already know it will have 20 turns, 133 feet of elevation change, and will be 3.4 miles in length. But I thought the fact that it is being built now could be a good chance for PD to jump in, see some renderings, and develop track as it is being built. If anybody actually was thinking that once the company decides to make a track and it will be in the game super fast, you are wrong, it takes work. But knowing the task before hand makes it better and easier to do, so that down the road it could be released. Really it could come out in about the same period of time as any other track because it does take plenty of time to code a track.
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