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- Tricky_Vega
Should Circuito de la Sierra come back in Gran Turismo 7 ?
To me the the answer is obviously YES, but that wouldn't be a sufficient reason for a thread.
The real questions are why that specific track is a "must return" ? in which forms and layouts this original half fictional road circuit could be an absolute banger in GT7 from GT6 ?
Why Circuito de la Sierra ?
I imagine that most players undoubtedly love driving around the Nürburgring Nordschleife and at Le Mans during races, drifting or roaming around in lobbies, because the vastness of the landscape and the length of the track allow us to feel more free than on conventional tracks.
Remember that it was 27 km long in GT6, on closed roads from a real world's location in Spain near Ronda and offered such a diversity of track styles from super sinuous mountainous parts like on the Nordschleife to super fast long plain straights like at Le Mans.
And because it is almost a combination of these two legendary circuits, it has to come to GT7.
In which forms and layouts ?
Due the enhanced capacities of the PS5, open worlds game maps are now extremely wide horizontally and vertically, allowing the players to feel a greater freedom in the travels and actions.
If we imagine this would be a PS5 exclusive content (in a payable DLC or not) this could allow Polyphony Digital to work on a much wider virtual space.
The start of a "restricted" open world.
And furthermore, free from the PS4's limitations, PD could develop a little "embryonic" open world around that idea, and that specific road circuit, by creating a secondary roads' network.
This network could be drivable without limitations in lobbies, or on different track layouts for races and time trials, by blocking some intersections, and creating paddocks at different spots of the location, which is done in many fictional tracks in GT7.
The pinnacle of music rally.
I believe most of you don't care about it, but I find music rally in GT7 extremely fun, but missing some levels of difficulty, and regret it is so unsignificant in this game by being actually a side game without rewards and such. If this could be corrected, I wish it was.
I also like music rally because it specifically reminds me the time rally section in GT6 on Circuito de la Sierra.
Which is also why I believe it has to be back in GT7, in the ultimate and most difficult trial of that section.
So these are the main reasons why I'd love to see that track enhanced in Gran Turismo 7.
Let me know, friendly, what are your thoughts about it.
To me the the answer is obviously YES, but that wouldn't be a sufficient reason for a thread.
The real questions are why that specific track is a "must return" ? in which forms and layouts this original half fictional road circuit could be an absolute banger in GT7 from GT6 ?
Why Circuito de la Sierra ?
I imagine that most players undoubtedly love driving around the Nürburgring Nordschleife and at Le Mans during races, drifting or roaming around in lobbies, because the vastness of the landscape and the length of the track allow us to feel more free than on conventional tracks.
Remember that it was 27 km long in GT6, on closed roads from a real world's location in Spain near Ronda and offered such a diversity of track styles from super sinuous mountainous parts like on the Nordschleife to super fast long plain straights like at Le Mans.
And because it is almost a combination of these two legendary circuits, it has to come to GT7.
In which forms and layouts ?
Due the enhanced capacities of the PS5, open worlds game maps are now extremely wide horizontally and vertically, allowing the players to feel a greater freedom in the travels and actions.
If we imagine this would be a PS5 exclusive content (in a payable DLC or not) this could allow Polyphony Digital to work on a much wider virtual space.
The start of a "restricted" open world.
And furthermore, free from the PS4's limitations, PD could develop a little "embryonic" open world around that idea, and that specific road circuit, by creating a secondary roads' network.
This network could be drivable without limitations in lobbies, or on different track layouts for races and time trials, by blocking some intersections, and creating paddocks at different spots of the location, which is done in many fictional tracks in GT7.
The pinnacle of music rally.
I believe most of you don't care about it, but I find music rally in GT7 extremely fun, but missing some levels of difficulty, and regret it is so unsignificant in this game by being actually a side game without rewards and such. If this could be corrected, I wish it was.
I also like music rally because it specifically reminds me the time rally section in GT6 on Circuito de la Sierra.
Which is also why I believe it has to be back in GT7, in the ultimate and most difficult trial of that section.
So these are the main reasons why I'd love to see that track enhanced in Gran Turismo 7.
Let me know, friendly, what are your thoughts about it.
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