Great info on that image! 👍
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WEAPONS OVERVIEW
(by Beerz)
ASSAULT RIFLES
M16A4
The M16 is your very first assault rifle when you start to play this game online.
Main characteristics are it’s high stopping power (usually a well placed shot equals a kill), and it’s unique 3-shot burst every time you press the trigger button.
As a starter weapon it’s an excellent choice if you have somewhat good aim to start with, otherwise it gets frustrating, because of it’s burst-only capability, as if you miss a burst on a moving and closing target, it’ll be much closer by the time you fire your 2nd burst.
Overall, it’s a semi-light weapon, which means you don’t lose much agility when using it and you can aim down in a decent amount of time (compared to heavier weapons).
It’s stock iron sights are very decent, and that coupled with a silencer makes it deadly on medium range combat, as you get really fast kills and move on for the next one before the guy that got creamed comes back to claim revenge.
It does have a bit of recoil when you fire, but since it’s a burst-fire, it’s the same as having none; the first 3 bullets will all end in the same spot, and by the time you’re able to fire the 2nd burst, the aim is back on it’s original position, which means these will also land on the same spot than the previous.
It’s along with the G3, the most accurate weapon on this category, meaning that especially coupled with a Red Dot Sight (RDS) – best combo, as far as I’ve experienced and tested so far -, you can snipe to your heart’s content and take down targets at medium or long ranges with ease (even moving targets, if you remember to aim 10 inches in front of their predictable path, to ensure all 3 bullets get them), even through walls (if you’re using the Deep Impact perk), as it’s high power and concentrated fire means your target won’t have much chance of running off, strafing to the side or getting cover in time. Also, this weapon equipped with the RDS is the best one to get perfect headshots; just aim for the head and fire. If it hits, it’s a kill AND a headshot. 👍
Another curious thing about this weapon is that, coupled with the ACOG sight, has substantially less wobbling than any other weapon, making it (as far as my style of play goes and personal preferences), the only weapon worth equipping with the referred attachment. At medium range, just raise your weapon, aim to his chest and press R1 – instant kill -, whereas with the RDS you’ll lose a bit more time (sometimes enough to get you killed) to get him dead on the crosshairs. At long range, though, the RDS is still your best bet, as this weapon doesn’t move a milimeter while aiming.
My advice to everyone that has this as your primary weapon is to do like me, and grab a full-auto weapon laying down on the map as soon as you can find one and check if it’s loaded (if not, load it and keep it that way until needed). Then, if you’re searching through buildings or approaching a corner that you have no idea if someone’s coming (nor how many), switch to the full-auto and always be ready for close combat situation.
Another thing you can do to minimize the weapon’s weakness at very close range combat is to add the ‘Steady Aim’ on perk 3, as that way when confronted with a guy around a corner, you just have to be facing at him and shoot – with a bit of skill you’ll kill him with that one burst (better than missing completely and not standing a chance).
SUMMARY:
Strong points:Stopping power – usually a chest-or-above placed burst will grant you an immediate kill (2 if the opponent was using the Juggernaut perk);
Accuracy – You can pretty much snipe with this thing, especially if you equip it with an RDS;
Medium/long range combat – You’re pretty much set while using this weapon, as because of it’s one-burst-kill ability, you don’t have to spray and pray at those ranges.
Ammo capacity on the same clip – if you don’t waste many bursts, you can down at least 6 or 7 targets without realoading – up to probably 10, if you don’t waste bullets.
Weak points:Close range combat – It will leave you many times with a bitter taste in your mouth on those unexpected close encounters, especially if you miss the first burst, as if the other guy as a full-auto firing weapon, chances are you’ll be dead by the time you fire your 2nd burst.
Small amount of ammo given – because of it’s preferred ranges, and since you should avoid close confrontations (meaning you’ll die a lot less), you’ll find yourself without ammo faster than you expect. That’s why I usually get the Bandolier perk with it, so running out of ammo is not a problem anymore.
Precision aiming needed – not really a weak point, just a heads up to anyone that wants to use this weapon effectively; fast and precise aiming is needed to get the most out of it. It you have it (or reach it with experience), this weapon is just phenomenal and really unique amongst all other weapons available on this game.
AK-47
Not my cup of tea, but still definitely a good weapon.
Main characteristics are it’s high stopping power and full-auto fire, making it an excellent weapon for people reaching level 4 and not doing well with the M16 (it was my first weapon when I created classes and I did decently with it in the beginning although I really, really sucked - more).
The accuracy on this weapon is less than comfortable, but you only notice that while shooting full-auto fire at medium and longer ranges, for which you’d be better off with another weapon, or, if that’s not an option, shoot only short burst – only 2 or 3 bullets on each burst – which maintains the accuracy to a more decent level.
With the RDS (recommended), and firing single bullets with taps on the trigger, it’s a very decent medium or even long range weapon, because of it’s high power, meaning 2 or 3 bullets fired individually are enough to down a target at medium or long range.
But where this weapon really shines is in close combat, where the full auto fire combined with the high stopping power gets you out alive on many delicate and surprising situations.
Overall, it’s an LMG with smaller magazines and weighing less than half, meaning your agility won’t suffer and aiming will be fast (same as reloading).
Attaching a silencer on this weapon, although reducing the recoil ever so slightly, also reduces it’s power in a noticeable way, so I wouldn’t recommend it.
SUMMARY:
Strong points:
High stopping power – unbeatable at short range – mainly those close encounters around a corner or inside a room - over any other assault weapon, making it ideal for starting players, who tend to fight closer than more experienced players;
Medium-sized magazine – Good for a few kills without reloading, if you don’t spray (not recommended due to it’s recoil).
Weak points:
Overall accuracy – If your target is not at close range, short burst and/or single bullets are required to take anyone down, or you’ll spray (and waste) bullets everywhere but on your target.
M4 CARBINE
This weapon, unlocked at level 10 (early in the game), is probably used by most players than any other (at least from what I’ve experienced and seen). Main reason being it’s the only full-auto assault rifle that doesn’t have a massive recoil and retains it’s (not so good) accuracy even if you keep your finger pressing the trigger until the clip’s empty.
The massive use of this weapon doesn’t mean it’s the best. Not at all. But it’s versatility – except for long range shooting - has no match amongst any other assault rifles.
The recoil is almost zero on this thing, meaning that you’ll get a good sequence of bullets within a relatively small area. Relative because it’s the only assault rifle that doesn’t stand still. Ever. Even with the iron sights (excellent, BTW), it’s constantly moving, making it hard (extremely) to shoot with the accuracy of an M16, M14 or a G3.
It has medium-low power, but compensates a bit on it’s fire-rate, although the magazines are small and you’ll have to reload it constantly, almost as you’d do with a SMG.
Even with Stopping Power on perk 2, if you’re facing a Juggernaut that has the Last Stand perk, I’d strongly advise you not to miss more than one bullet of that clip (always aiming to his chest or higher, if possible), or you’ll most probably get killed by his pistol while you’re reloading.
Not recommended for maps that are in the majority long range fights (because of it’s wobbling muzzle), but other than that suits just about everything, it’s a very versatile weapon.
Using an ACOG with this one is a great way to improve it’s medium range accuracy, but at long range it won’t do any good, because of it’s low power. You’d need a few bullets precisely placed to register a kill and you won’t be able to do it (unless you’re awesomely great or really lucky).
I find this weapon puts out it’s best performances in terms of k/d ratio when used with a silencer. It’s not a problem to aim because, like stated above, it has great iron sights, and the power doesn’t suffer much from it.
Basically, it’s an everyone-can-use-me weapon, most people like it and suits a great variety of situations. It's inevitable to go back to her at least once in a while, as it never bores.
SUMMARY:
Strong points:
Very versatile and easy to use weapon - can be used successfully on probably 85% of the different situations encountered during matches;
Full-auto fire with minimal recoil;
Looks great with the unlockable camos.
Weak points:
Lowest powered of all the Assault Rifles;
Muzzle wobbles even with the stock iron sights, making precision aiming frustrating and time-consuming – it’s the only Assault Rifle that does this.
RDS doesn’t help much with aiming over the very good iron sight, making a silencer a great attachment on this weapon.
Small clip – needs somewhat constant reloading, because when you’re tapping the trigger you sometimes ‘forget’ that it has a limit.
G36C
This weapon I can say disappointed me a bit when I used it online, because I absolutely loved it when playing the single player mode.
It’s a full auto compact rifle (almost SMG-like) that is best used for short or medium combat. More than that, and you’ll be better with other weapon.
Deadly at close range, especially when coupled with a RDS (a must-have for this weapon).
Silencers help only slightly with it’s recoil, and as you’ll lose some stopping power (which ain’t that good to start with), you’ll be better off with a silenced SMG, that can usually down a target at close range faster.
Still, one of my preferred weapons to grab on the maps (switch with the pistol) when I’m using an M16 as a main weapon.
Very compact (not much bigger than a stantard SMG) and light, it gives you great agility when using it.
On a down note, and because of it’s compact size and short muzzle, is that although you can aim precisely with it (especially with the RDS), it has medium-strenght recoil, fact which degrades it’s accuracy beyond mid-range.
Silencer is not very recommended for this weapon, as apart the slight power decrease, it will compromise even more it’s range, making it hard to shoot (and hit) at anything in a distance, although for close combat it can be helpful. Another thing about the silencer is that you’re left with the stock iron sights, which I don’t particularly like.
SUMMARY:
Strong points:
Fire rate – very good, almost SMG-like with a big clip;
Clip size – biggest of all the Assault Rifles, meaning you won’t have to reload after every kill (unless you’re spraying).
Weak points:
Accuracy – Not the thing to look for with this weapon, you’ll be surprised how your acuracy stats will drop if attempting to shoot targets at long/mid-range and farther while keeping your finger in the trigger (even if your aim is perfect);
Power – Takes quite a few bullets to down anyone with this weapon (compensated in part by it’s high fire rate), which is frustrating at times because you know you’ve fired QUITE a few of them...
Stock iron sight – not very friendly, bit bigger than it’s comfortable and not as accurate as some of the other Assault Rifle’s iron sights.
G3
A real case of love/hate.
I personally love this weapon, and for many reasons. It has, in my opinion, the best iron sight of the game, and you make a good exercise on your right index finger while using it.
Main characteristics are it’s single-fire (semi-auto) and power.
Better used on basically the same situations as the M16, but with the advantage that on close combat it usually does better.
It is amazingly accurate at any range (coupling with an RDS is your best move), always with virtually no recoil. This is particularly noticed when you’re tapping the trigger as fast as you can and every single bullet lands on the same spot. Just be careful not to run out of ammo, as tapping is fun and the clip will end up pretty fast if you’re not careful.
My major gripe with this weapon is that the number of shots needed to kill anyone increase (in come cases) dramatically, the closer you’re to the subject. For example, at long range, 2 bullets will usualy kill. At medium range, you’ll most likely need 3 bullets. At close range, you’ll sometimes have to fire 4 or 5 well placed shots to kill a guy, which is sometimes hard as the pressure is greater when using a single-shot rifle with a target running at you.
Another thing about this weapon is the silencer; not recommended at all, because it cuts a lot of it’s power. It’s a real shame, as it would be virtually perfect on a weapon with such a great iron sight and power.
SUMMARY:
Strong points:
Accuracy – with an RDS, you can kill a fly on a guy’s forehead at 200 yards;
Power – usually 2 or 3 bullets will grant you a kill;
Iron sight – perfect for whoever grabs this weapon for the first time and can start levelling it up with no problem whatsoever.
Weak points:
Single shot capability – you can shoot it as fast as you can tap the trigger, but I find it hard to tap fast and aim accurately at the same time;
Power inconsistencies according to range of fire – the farther, the better;
Silencer almost useless on this one, due to it diminishing greatly the weapon’s power.
M14
This weapon is on a class of its own within the Assault Rifles.
It’s basically a sniper rifle without the scope, and you’ll have to treat it as such.
Main characteristic is, without a doubt, the huge stopping power (by far the most powerful on it’s category (AR’s) this beast has, meaning one single headshot is a kill, 2 shots on the gut is usually a kill too. At medium and long ranges, one headshot on the chest is also usually a clean kill.
It’s by no means a beginner’s weapon (that’s probably you only have access to it when high in the ranks), as you’ll have to have some experience to use it correctly and effectively.
When you first fire this weapon and try it out, you’ll notice a few things right away that make it stand out from every other Assault Rifle:
It looks awesome on the screen, especially if doesn’t have any camo;
When you first press the trigger, the sound it makes (especially if you have a good sound system on medium or high volume) gives you goosebumps, and from there you can evaluate it’s sheer power;
When trying to fire a few shots while tapping the trigger, it makes you contemplate the sky by the 4th shot, and you think “what a crappy weapon, look at ridiculous recoil on this thing! How the hell is anyone suppposed to use this effectively?!”.
In fact, it handles 2 straight bullets without a problem, and as 2 bullets is all it takes to down a target, you’re set. If you miss one of those, you have to let it settle for about 0.5 secs. before firing it again.
Iron sight is very unfriendly, as it’s very difficult to aim precisely with it at medium or longer ranges, so an RDS is a must on this.
A silencer can also be used (at the expense, of course, of losing the RDS), but it’s only viable on close/medium combat, otherwise you’ll be wasting bullets and getting killed because of the iron sights.
Also, long range shooting, despite the stats, is not as easy as it would seem, in which cases you would probably be better off with a M16 or a G3 (both with RDS’s, of course).
SUMMARY:
Strong points:
Sheer power – most powerful of all the Assault Rifles;
Looks and sounds awesome – feels like you have a cannon in your hands;
Deadly with an RDS at medium range combat.
Weak points:
Huge recoil – makes shooting more than 2 shots in a row a waste of the 3rd and following bullets;
Small clip – reloading frequently is needed
MP44
A WWII weapon on a Modern Warfare game, what were these guys thinking?!...
Surely there were quite a few other weapons that didn’t make it in the game because “someone” thought it was a good idea to slip this one in.

The MP44 is extremely powerful, but it has a recoil that wrecks the accuracy while on auto-fire, it should be used with the trigger-tap for medium/long range shooting. But it’s stopping power, even at short distances, is just amazing. You can down anyone with only a few bullets, even while firing from the hip (the best use for this weapon is actually small maps and short range firing, coupled with the Steady Aim perk).
Main problem is, it doesn’t allow for any attachments whatsoever. Meaning not even an RDS can be attached on this WWII weapon. My opinion is that, with an RDS, it would make this weapon more worthy of a choice amongst all Assault Rifles.
The way it is on the game, it’s easily surpassed on almost all aspects by the AK-47 – much better choice between the 2.
Iron sights are not bad, but it’s overall accuracy isn’t good at all, so don’t expect to easily down targets at distance with it as you’d do with some of the other Assault Rifles, no matter how good your aim is.
SUMMARY:
Strong points:
High powered rifle – Noticeable different and cool sound produced, making every kill a lot of fun;
Absolute killer at close range – coupled with the Steady Aim makes “Run And Gun” a real treat on small maps (just remember not to aim too high on the opponent’s body, or your following shots will fly over his head).
Weak points:
Doesn’t allow for ANY attachment, so what you see is what you get (apart from the different camos you may unlock;
Bad recoil – being an “old” weapon, it’s understandable, but be warned not to fire more than one bullet (ok, maybe 2) on the same burst if you’re planning to hit anyone not close to you.