clutch button

  • Thread starter Thread starter red piramyd k
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How can it be realistic if you can push the clutch with a small button ?
A R C A D E << yes it will be , if you want clutch for real driving , go buy a steering wheel .
 
Clutch's painfully slow but it's my preffered method of driving, just adds much more feel to the experience (I use clutch, H shifter and no HUD on cars with clutch and H shifter).
 
Seriously, if you wanna fast in game

H-Shifter and Clutch are increase handling difficult.
But you wanna more "SIM" with normal car, that's the way.
 
http://www.youtube.com/watch?v=Ca3lSgmuU_w

i originally saw this kind of setup in a group b rally car.

Yeah some version of the Audi Quattro had a small button atop the gearstick which quickly floored the clutch.

http://www.youtube.com/watch?feature=player_detailpage&v=HqDl1s99QOU#t=65s

I throttle with the R2 button as well, but my upshift is R1. Sometimes I'll use the finger that I throttle with to upshift. Kinda mimicks a clutch better and adds a more human element to my laps, though it does add a little more time. It's fun to see how quickly I can change gears this way.

Very clever!

But after driving with the clutch for a while I have to say it doesn't slow your shifts down much (if you're experienced). The problem with my setup atleast is the fact that the G25/G27 shifter has very little resistance so shifting quickly is quite easy. Don't get me wrong I still love it and use it every race (except for racecars) because it just adds a whole new element.

And to the people who say the GT5 clutch isn't realistic: Yes it's pretty much a button. There is a small slip zone but it's so small it doesn't really make a difference. If you want to find it you have to really carefully lift the clutch up and eventually the revs start to drop a bit and you can feel the slip.

BUT! In the end when you're hammering down the corners of the Ring in a racing situation you still have to push the clutch all the way down if you want to shift and you frankly don't have time to think about how big the slip zone is. Missing a shift is easy, so you've got to pay attention.

In that sense the clutch in GT5 is realistic enough. The only thing unrealistic about it is the fact that it doesn't let you shift until the revs have dropped enough. That means no flatshifting and if you have a really short first gear (or a very tall 2nd gear) shifting from 1st to 2nd is really hard as you have to wait a bit before it'll go in. This makes starting frustrating sometimes but you'll get used to it eventually.
 
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Yea but a clutch is not something that you can put on and off with a button. So a button like X or on of the others would be even more unrealistic than no button at all:D
Your mainproblem is that you might have got a PS3, but your mind seems still thinking it's PS1-time.

The DS3 (and the old only Sixaxis one) has ANALOG buttons!
X, O, &#8710;, &#9744; and even the "D-Pad" (A-Pad now?) are analog. I'm not sure about the L1, R1 button.


Hell! Even the old DS2 had it.
 
100% would want one then i wouldn't be jealous of the G27s lol as much at least.... But if it was available on a controller it must work like the G27 (clutch/being able to dump the clutch to stall out cars/engine break) if it didn't do that then it would be pointless
 
Your mainproblem is that you might have got a PS3, but your mind seems still thinking it's PS1-time.

The DS3 (and the old only Sixaxis one) has ANALOG buttons!
X, O, ?, ? and even the "D-Pad" (A-Pad now?) are analog. I'm not sure about the L1, R1 button.


Hell! Even the old DS2 had it.

Analog? No.
Pressure sensitive? Yes.
 
Most clutches in race cars with shifters are like a switch anyway. Good luck trying to feed in a 3 or 6 paddle clutch with stiff springs smoothly even in a highly modified road car. Those may as well be on a button because the are either engaged or not.
 
I would not have a clutch on a ds3 for changing gears during driving, but for launching, burnouts, drifting, that sort of thing.

Particularly with cars like 2j or that tuner Golf which are near on impossible to get moving without using "handbrake" for a clutch.
 
Your mainproblem is that you might have got a PS3, but your mind seems still thinking it's PS1-time.

The DS3 (and the old only Sixaxis one) has ANALOG buttons!
X, O, &#8710;, &#9744; and even the "D-Pad" (A-Pad now?) are analog. I'm not sure about the L1, R1 button.


Hell! Even the old DS2 had it.

I've never had a Ps1 or 2 so don't know the difference. Also don't know what analog buttons mean. Does it mean that the buttons are pressure sensitive? Because that little pressure sensitivity isn't enough to simulate a clutch and would probably result in an engine stall 90% of the time you try to start:D The most obvious choice would be R2/L2 with some sort of vibration to give feedback.
 
is there an advantage of using manual clutch? in terms of race driving. like in traction control, you get benefits of turning it off.
 
Analog? No.
Pressure sensitive? Yes.
No?

D-pads such as the ones found on the Dualshock 2 and 3 have been developed to measure analog levels of pressure on each of the directional buttons.

You really want to tell me that the pressure sensitive sensors send a digital signal?

This may help you: http://en.wikipedia.org/wiki/Analog_signal
I've never had a Ps1 or 2 so don't know the difference. Also don't know what analog buttons mean. Does it mean that the buttons are pressure sensitive? Because that little pressure sensitivity isn't enough to simulate a clutch and would probably result in an engine stall 90% of the time you try to start:D The most obvious choice would be R2/L2 with some sort of vibration to give feedback.
Brake: &#9744;
Throttle: R2
Clutch: L2

Woulnd't be too bad.
 
is there an advantage of using manual clutch? in terms of race driving. like in traction control, you get benefits of turning it off.

It used to be possible to change gear much faster, in GT5:P particularly, by riding the clutch (well, you disengage it immediately, and the engine / drivetrain ride it) instead of waiting for the game to rev match. Also, flat-shifting (not releasing the throttle). It was heavily nerfed, though, in that flat shifting was eventually disallowed, and you cannot engage a gear if the driven wheels are spinning (that might be a physics issue), nor can you change into second gear in less than a certain amount of time (for standing starts; first and second tend to be wide apart on most cars, so the "clutch riding" is most advantageous here, where the sequential boys and girls have to wait forever for the revs to match). In GT5, gearchanges are much faster overall, so there's even less of an advantage. There's also the disadvantage of mis-shifts, heel and toe requirement etc. with H-pattern / clutch.


Anyway, there's no point offering the clutch to everyone whilst the drivetrain physics are so obviously broken. The clutch physics, too, are not physically based, in that slip and torque transmitted are not correct (the clutch slips, but transmits less power, otherwise the revs won't drop...).

Try this: at a standstill, put the clutch in (gearbox in neutral) and rev the engine up high somewhere and keep it steady. Then let the clutch back out. The revs should drop slightly as the clutch transmits the rotational speed of the engine to the input shaft (and the gears themselves) of the gearbox, which would have been stationary. Similarly, the engine should rev more freely with the clutch in, because it's not having to turn the gearbox.
 
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