Cockpit shadows all wrong

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So what do you want?

Do you want a 2 dimensional game to reflect the complexities of the human eye for fifty bucks?!

I can't speak for everyone else, but personally, I want the game that PD have been promising for the past 10 years or so. I've sat patiently waiting for the time when the platform would be right for the game to shine, and it is, but there are all these niggling little doubts I have in the back of my mind.

First off, is GT5 a graphical showcase? It seems like it will be. We have yet to see a single 'next-gen' feature. There is NOTHING in GT5:P that we have not seen before (albeit at a lower resolution). I was hoping to see some new features, and whist online mode is a BIG new feature it was inevitable. I would of preferred weather, time-scaled days, and the little things like that, but no.

Secondly, is this game for the GT enthusiast, or the casual gamer? The one loyal fan, or the ten who couldn't care less? Again, it seems like the the ten who couldn't care less are valued more by Sony. After all, it is they who are going to line Sony's pockets with gold, and not us.

Last of all, Sony, and PD need to stop the hype machine. I'm growing bored of all the bragging about the quality of graphics etc. They are awesome, but they are just graphics now. I've seen them so many times, that they are par for the course - the new standard for other racing games to beat. I don't need reminding every five minutes though. What I would like to see is some bragging about the new features in the game. As far as I am aware, there has been none (unless you count that screen projection that hinted at the possibility of what may be in GT5 all those months ago).

There was a point (not too long ago) that Gran Turismo was the leader in every field, now we see the franchise moving into areas that have been traditional stomping grounds for other games. Who cares about the drift time trial? I know people do, but it seems like a pointless add-on, just like the PGR-like London track. If it coming to the point where Gran Turismo is starting to emulate other games, then I'm going to start playing other racing games.

I'm willing to hold off my final verdict on GT5:P until the patch this Autumn, but I personally can't see how that patch is going to change so much. For instance, are you seriously telling me that PD can add a thorough crash damage simulation in less than 6 months? How is the PS3 going to handle the first corner at Fiji I wonder then? Its almost like a sideshow as it is, and that's WITHOUT any damage simulated. what is it going to be like with damage? :lol: Either they have it already, or it is being hastily bodged. No matter which way you look at it though, they are playing us all like fools.
 
Thats it, i've had enough. I'm taking my game out of the PS3 and throwing it in the bin.
You mean you haven't already???

Heck, I burned my copy of GT5P the moment I saw that the reverse and turning lights don't work, it won't let me adjust the rear-view mirror, and the bloody glove compartment won't even open!!!! PD... you lazy incompetent 🤬



:)
 
You mean you haven't already???

Heck, I burned my copy of GT5P the moment I saw that the brake and turning lights don't work, it won't let me adjust the rear-view mirror, and the bloody glove compartment won't even open!!!! PD... you lazy incompetent 🤬
Shhh, but I heard the reverse lights don't work either.
 
To magburner-then throw your game away or give it to someone who needs it more and play pro street.You people don't seem to get its a DEMO,it won't be perfect,NFS PS is a full game and isn't perfect neither was forza2.
 
how anal do you have to be to complain about this ffs guys its the best driving game out there stop picking holes in it and play the bloody game. I noticed the track is the wrong shade of grey whern i did an LBA reading god does it matter its a computer game and a very very good one at that!"
 
^Whats more anal than complaining about the tiny details? Complaining about the complainers. :lol:

To magburner-then throw your game away or give it to someone who needs it more and play pro street.You people don't seem to get its a DEMO,it won't be perfect,NFS PS is a full game and isn't perfect neither was forza2.

Actually, demos are for games that are finished, so I dont think Prologue quite fits under that. I like to think of it as a large public alpha test more than anything, even beta testing is for largely finished products, and GT5 is no where near finished. :)
Now, if anyone knows what an alpha test is, then they would surely know it is no where near the best representation of the final product. At best it can be described as "a sign of things to come". Hence the online mode, its there to tell the world "were making an online mode for GT5". Not to show how good PD are at creating online enviroments. Same goes for this silly shadow argument or the many other "problems" with this game.

For all of those that say this thread is silly, remember that PD on MANY occasions have 'bigged up' the look of the game. Who can forget the 200,000 polygons per car, or the guy who spent months modelling just headlights?

Who can forget that PD never marketed this game as anything more than a demonstration of things to come? oh wait. :dopey:
PD never said "OMG, yeah, those features in Prologue? Yeah, theyre going to be exactly like that in the final produt. Were not going to spend the next year improving anything or adding anything. Hell, we're just sitting here letting everyone spend their money on this fine full game weve made. By the way, every GT from now on is going to be like Prologue. Oh, and you know the online? Yeah, thats going to stay as it is. But, seriously, this game is AWESOME. Its way better than Forza 2. It has the best online features ever! It has the most accurate physics ever...and theres no boost system, oh and the AI is amazing. Yeah, we're awesome. We promote those cheating drivers, we like to see decent drivers get beaten by wall-surfers and rammers. It was all in our grand plan. We are totally out there to personally annoy all our loyal fanbase." etc etc etc
^That is exactly what people keep suggesting PD really said :lol: . PD never promised us the best online system ever. They never promised very much really. You know why? Because its Prologue. End of.
 
Agreed with Ardius. Some of you need to pop GT1 back in your machines and realize how far this series has come. I remember playing the Demo to GT1 on the "Interactive Sampler Vol 7." Man that was a long time ago. I used to play that game over and over until GT1 came out. Countless laps in the NSX on the Clubman Stage Rt 5. Because it was the only track! Yeah when I've gone through all the other versions I pick out in my mind what could be improved. But, I know PD is as passionate about the series as most of us are. And most of the time it's taken care of. I find it hard to find people that are passionate about racing and GT as I am. Wish I could meet Kazunori, from watching videos of him I feel like I'm the only one that's as passionate about it as him. Oh well. Carry on with your complaining.
 
I noticed that lines on the track reflect in the instrument panel of the RX-7 as if there were no bottom on the car. Do I care? No. It's still a great game despite it's faults. Sure it'd be nice if everything were perfect but the game IS made by humans.
 
Agreed with Ardius. Some of you need to pop GT1 back in your machines and realize how far this series has come.

...Or, how far Gran Turismo has slipped. Gran Turismo 1 was (and still is) a superbly balanced game, both in the simulation, and in its progression. Its also interesting to note all the little things that have been stripped away from the orginal concept that was Gran Turismo.

Things like mandatory race qualification, race lap records, an option to save car settings, better transmission setup screen, race modified cars, the best second-hand car lot of any game, a host of setup features, a stricter financial model, and some of the most perfectly balanced races on any version of Gran Turismo. GT5:P is not in the same league as GT1, I'm astonished that you could even suggest that!

To magburner-then throw your game away or give it to someone who needs it more and play pro street.You people don't seem to get its a DEMO,it won't be perfect,NFS PS is a full game and isn't perfect neither was forza2.

Heresy! As if I would start racing NFS anything! I have been jamming the original Forza though, after only recently taking my blinkers off to see what else was out there - what a superb game! As for throwing GT5:P away, I don't think so. I own almost ever game PD have produced (bar the Motor Tune GP games, and Omega boost, or whatever it was called).

Actually, demos are for games that are finished, so I dont think Prologue quite fits under that. I like to think of it as a large public alpha test more than anything, even beta testing is for largely finished products, and GT5 is no where near finished. :)
Now, if anyone knows what an alpha test is, then they would surely know it is no where near the best representation of the final product. At best it can be described as "a sign of things to come". Hence the online mode, its there to tell the world "were making an online mode for GT5". Not to show how good PD are at creating online enviroments. Same goes for this silly shadow argument or the many other "problems" with this game.

Hold on a second! First GT5:P is supposed to be a 'demo', then its a 'demonstration', now its an 'alpha', come now, what is it?

In the saga that is Gran turismo, GT5:P is a good game, great in places, but equally a big let down in others. I was hoping that PD may of decided to throw some of the innovative new features they had been working hard on. Except, we get nothing but a bare-bones online mode that is riddled with cheaters. The cars look gorgeous, the tracks do too, car setups are poor (barely no different to GT1), and there is of course the ongoing argument about online boost.

This was said in The "Online Boost" demystified

Two things i'd like to say...

Firstly. Be it online or off, boost/handicapping/anything that interferes with the natural course of the race is imo, baaaad :grumpy:

Secondly. I've been around a lot of racing game/sim forums over the years. i also modded the GT3 and later the GT4 section of the website of the publisher of the official GT3/4 guides, Piggyback Interactive (got my name in the credits section of the official GT4 guide :D). And i can safely say that i've never come across a driving game or sim that evokes such strong emotions and fierce debates as the GT series

That's a testament i believe to the greatness of the GT series of games. We all keep buying and playing them, despite some of the glaring flaws that exist within them

It's the sheer feel of the driving experience within that does it for me :cool:

That went off on a bit of a tangent and off topic too i think. Still, thought i'd say it

One thing i did learn from modding. Don't takes the disagreements to heart, they're fuelled by our shared passion 👍

Never a true word said! 👍

I've been playing Gran Turismo from day one, and its more than a game to me, its more like a good old friend that has entertained greatly me over the years. You can fall out with friends, you can disagree with some of the things they do wrong, but at the end of the day, they are still your friends.

I'm sure we all have a friend that just bums around, but we know he or she could be doing so much better. That's how I feel about GT5:P. Its an awesome game, but it seems to of got caught in the whole 'hey! I'm a next generation game!' hype-machine that seems to of grabbed hold of the PS3. 👍
 
Hello.
I did a search, but didn't find this mentioned.

The sun (or major cockpit shadowcaster, anyway) moves around in this game. It's very distracting, and pretty much spoil the immersion, for me anyway. Try a lap of Daytona, and watch the cockpit shadows. Even on the straights they move like the car was turning. On a lap of Daytona the shadow from the A-pillar should do a complete revolution. Occationally the seem to move correctly, but then they go a little on their own. I've seen this on all the tracks, daytona is just easiest to notice as it's a smooth oval.
I'll check the outside shadows in a little while and see if they do the same.

good point! I'm sure it has probably been mentioned but I would like tosee the option to pick the time of day for the race! I think someone said that many races are held at ~12pm-2pm to avoid having the sun in the driver's face if it were held in early morning or late afternoon?
Cheers!
 
I'm really amazed how some people get into a game like this. But for one, I don't think it's unrelevant. It shows with what care these people play the game.

IF PD takes all these things into account, that my god, GT5 is going to be one hell of a superb game!
But also realize, that you have to balance things, even in today's game. Where processor power could go to the calculation of realtime realistic sun reflections and shadow casting, that same power could go to a bit more calculating power of how the brakes behave in a certain situation.

For me, the sun isn't that important. And even far less the shadows it casts. So beware what you wish or how you think about stuff. You might be left with something that isn't really worth complaining about in comperison with other stuff.

In the meanwhile, just take your wheel and enjoy everything (good) that this game has to offer you. :)
 
I AM enjoining it very much! I rarely notice the shadows any more anyway. But it just bugs me a little.. :p I've had some great races. Some insanely frustrating ones too, but that's part of offline racing, I guess. I'm just not fast enough to go online yet, and the 'boost' issue is putting me off a little. Still, I'm enjoying it! :)
 
I AM enjoining it very much! I rarely notice the shadows any more anyway. But it just bugs me a little.. :p I've had some great races. Some insanely frustrating ones too, but that's part of offline racing, I guess. I'm just not fast enough to go online yet, and the 'boost' issue is putting me off a little. Still, I'm enjoying it! :)

Not saying you didn't. Just be carefull how much you let it bug you. But it's good you notice though, it's people like you who will make this game even more perfect. :)
 
I'm curious to read your comments on this observation:

Am I wrong in thinking that you should have a wider field of vision in this view? When I drive my real car I am able to see out my peripheral vision. Being in the US my wheel is on the left side and if there is a car in the lane to my right, I can tell in my peripheral that there is a moving object just outside my right window. I may not be able to see the details of the car but I can tell that something is there and can even identify the color. In GT5P I have to hit a button to turn the driver's head to the right to see if there is anything on my right. The only way this would be correct would be if the driver's face was planted on the windshield.
 
I'm curious to read your comments on this observation:

Am I wrong in thinking that you should have a wider field of vision in this view? When I drive my real car I am able to see out my peripheral vision. Being in the US my wheel is on the left side and if there is a car in the lane to my right, I can tell in my peripheral that there is a moving object just outside my right window. I may not be able to see the details of the car but I can tell that something is there and can even identify the color. In GT5P I have to hit a button to turn the driver's head to the right to see if there is anything on my right. The only way this would be correct would be if the driver's face was planted on the windshield.

Well, obviously a simulator is never going to give you the same experience as real life. This isnt really something PD can fix, they could make it better, but they cant make it "more realistic". For example, they could add a simple system that places an arrow on the bottom of your screen, that tells you where the driver behind is and it then moves to the right or left as they overtake. It wouldnt be realistic, but it would be representative of your periperal vision just like having the number of laps on screen is not realistic in the sense of what you can see in real life, but is realistic in the sense that you would be told the number of laps left by team radio/pit wall boards.
 
Well, obviously a simulator is never going to give you the same experience as real life. This isnt really something PD can fix, they could make it better, but they cant make it "more realistic". For example, they could add a simple system that places an arrow on the bottom of your screen, that tells you where the driver behind is and it then moves to the right or left as they overtake. It wouldnt be realistic, but it would be representative of your periperal vision just like having the number of laps on screen is not realistic in the sense of what you can see in real life, but is realistic in the sense that you would be told the number of laps left by team radio/pit wall boards.


Well they could at least make a wider vision of things at least I play on a Fullscreen TV and ehn in cockpit view I can't see any of my wing mirrors, so it gives the feeling of driving a postbox. And yeah, the arrow suggestion is really good, it could really work.
 
Well they could at least make a wider vision of things at least I play on a Fullscreen TV and ehn in cockpit view I can't see any of my wing mirrors, so it gives the feeling of driving a postbox. And yeah, the arrow suggestion is really good, it could really work.

Are you playing on a SDTV? Your problem may be that the game is best played at 1080P HD, it appears to downgrade the screen a little, at least on my SDTV, otherwise.
 
Are you playing on a SDTV? Your problem may be that the game is best played at 1080P HD, it appears to downgrade the screen a little, at least on my SDTV, otherwise.

Yup sadly I play on a SDTV so it cuts some parts of the image and can really see out much hence why I almost never use cockpit view.
 
Well, obviously a simulator is never going to give you the same experience as real life. This isnt really something PD can fix, they could make it better, but they cant make it "more realistic". For example, they could add a simple system that places an arrow on the bottom of your screen, that tells you where the driver behind is and it then moves to the right or left as they overtake. It wouldnt be realistic, but it would be representative of your periperal vision just like having the number of laps on screen is not realistic in the sense of what you can see in real life, but is realistic in the sense that you would be told the number of laps left by team radio/pit wall boards.


As someone else posted, a wider field of vision is a start. I can partially see out the left window in some cars and can even see my left mirror in some cars. Not saying I can fully see it but I can see enough to where it's like a peripheral. If they gave us a wider field of vision it would help give us some of that peripheral vision on the right. The way it is now is almost as if you are driving with your face stuck to the windshield.

I still like your suggestions though.
 
As someone else posted, a wider field of vision is a start. I can partially see out the left window in some cars and can even see my left mirror in some cars. Not saying I can fully see it but I can see enough to where it's like a peripheral. If they gave us a wider field of vision it would help give us some of that peripheral vision on the right. The way it is now is almost as if you are driving with your face stuck to the windshield.
The problem with having a peripheral view in a game is that you'll need at least three screens to make it effective. You have to keep in mind, that our vision isn't flat. This is also why most IMAX and other large screens are concave... and even then they can't accurately reproduce our vision, especially peripheral vision.

Now it certainly is possible to have multiple screens to give a sense of a peripheral view:

* 2 extra PS3




* 2 extra flat screens.


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