Cockpit ''shake ''

  • Thread starter Michael88
  • 206 comments
  • 22,463 views

Cockpit shake

  • No I like it how it is.

    Votes: 124 53.2%
  • Yes I would like an option to turn it off.

    Votes: 109 46.8%

  • Total voters
    233
Since it doesn't work well in extremes I would prefer it gone like in prologue.
I liked the movement in Race07 which is similar to iracing's it is realistic in how we have the ability to adjust and keep our eye focused on a line but still get visually informed of the cars movement.
It does quite OK to a point though, but it is annoying with a Le Mans car. I know I know that real racers get buffeted all over and might not be able to compensate all the time and might experience the chatter it shows... but I don't care... I'm playing at home... don't make me nauseous under G loadings!
 
At the end of the day, its about simulators. You can't really argue on the integrity of "realism", as by their very nature, simulators simulate - that is to give an illusion, to pretend. It is all about illusion and compromise. If one wants realism, they should get into their car and drive it on a track day somewhere.

So when attempting a 24hr enduro, I guess we'll need to get someone to spray water over us when it rains if we are in an open top racer - where do you draw the line?:indiff: Respect to all opinions. An option to adjust would suit every one.👍

Nope, don't try to play the "compromise" or "disrespect" card, that's not the point here. Look, Olegonic user some post above explained it pretty well. Please read him.

If it's all about compromise and we don't have a perfect simulated world yet you really wonna add some options to turn those artefacts OFF. You know you may like it, you may not. Together with options would be wise recognizing what your competitors are doing, because at the end of the day all these companies are simulating the same thing. If iRacing developers can do it, Poliphony can as well.
The nature of simulation itself is to evolve and improve by the time, so what seems vanguard today will be a standard in the next 3 / 4 years. I expect in the future some companies to release good 'affordable' Motion rigs, maybe even 5 years but they'll do it.
 
When driving a normal real car under normal situation, my eyes are fixated on environment outside the car so iracing variation looks best. When driving on uneven ground (like outdoor trails) or turning like a mad man in carpark time trial with crazy amount of braking and slalom, my eyes/neck cannot fully compensate for the sudden unexpected shakes so gt5 shakes seems more realistic. I can imagine in low/hard suspension race cars, it is much worse. In bumper cam, the shakes are much reduced and after a while, the mind almost completely cancel out the shakes provided u sit close enough and the screen is large. Try a 55 inch screen about equi distance from ur real car windscreen (about 1 m).
 
The biggest FLAW with the Gt5 cockpit shake and what really annoys me the most is the car shakes just for the sake of shaking, not in reaction to environmental factors like the road surface or car dynamics.

What I mean is I don't mind the cockpit shake if the car shakes from the bumps in the road or crosswinds etc, but why the hell is EVERY car shaking like crazy on a smooth surface no ifs or buts?

EG Veyron at 400kph is really smooth in real life. GTR/Veyron on SSR7 on Gt5 at 300kph = re entering earth atmosphere whilst in a blender.

It is clearly wrong.

Here is is a good example of what travelling at high speed is like even on TUNED cars and don't forget the camera is firmly mounted to the chassis as well


Here is a R35, but the same would apply to most good cars


now Im sure most of you have seen this but you can skip to about 3/4 in to see how stable teh car is even at 400kph+


I think the gt5 cockpit shake is for effect to give the sensation of speed but it shouldn't increase so much with speed.

They should have an option to set it to real or the default setting for effect to make casually gamers feel more alive..

That said I don't mind it too much it just needs to be toned down a little imo, ESPECIALLY the shake when braking or cornering, that is horrendous.
 
Last edited:
Play NFS Shift 1 or 2 and you'll see what too much is. You'll be lucky if you don't drop in the floor with a seizure attack after an hour or so :P

Pretty sure my driver in Shift 2 had a broken neck but was driving regardless :sly:
 
It's partially a matter of taste, but it's actually under-exaggerated, what you do get interms of shake is this x 2

 
It's partially a matter of taste, but it's actually under-exaggerated, what you do get interms of shake is this x 2



First of all that is a indy car, you aren't actually saying ALL cars in gt5 should shake like that?

Actually I would like it if crazy racing cars did that, the problem with gt5 is all cars shake similarly.

Second of all that camera is mounted to the drivers helmet. What the driver experiences isn't actually that bad.
 
Honestly it would be awesome if the shake was like that Champ Car clip as in it reacted to the bumps in the road, but it kind of doesn't it just rapidly vibrates at the extremes and annoys you. It's only really that extreme that sucks in GT5.
 
There are an awful lot of votes for having the option to turn off (or turn down) the cockpit shake (close to a 50/50 split). Since giving the option to turn it off doesn't affect the people who want to leave it on and would make the other people garnish more enjoyment from the game...it would seem like a 'no brainer' to go ahead and create the option.
Personally, it gives me a headache after a while so I don't use that view much at all.
 
Personally I love the cockpit shake. It helps add a sense of speed that GT5 desperately needs.
If anything I'd love to increase it to be honest.
 
I've had a thought. Yes, it hurt. I'm pretty sure other posters touched on it, too.

Your eyes and brain have a sort of built-in response to vibrations, knocks - basically any fast head movements. Try this: look at yourself in a mirror and focus on your eyes, then tilt your head to one side, then the other, and notice how your eyes rotate so that the "picture" stays level (up to a point; also the different height of the eyes messes with focusing and stereo imaging a little bit). We aren't conscious of this process, only that we can remarkably still make sense of the world when it's on the slant - i.e., everything still looks "level", except in the extreme. Remember also the actually remarkable ability of the eye to track objects of interest. Again in the mirror, notice that whichever way you turn your head, you always remain perfectly focused on what you're looking at - your eyes move automatically to compensate. This is limited, though, and you only have to waggle your finger in front of you to see that you'll soon lose track of fast moving images. (Notice how much easier it is to track your finger if you allow your head to move).

Now, suppose your head is absolutely stationary, but the world decides to tilt. It would play havoc with your brain (there are theme-park rides that exploit this). Imagine that you recreate a perfect 1:1 motion of your head when driving around a racing circuit in some car (e.g. accelerometers, optical methods, video recording, whatever). If you were to play that back on a screen to yourself, it would almost certainly be more difficult to "make sense of" than when you were actually in the car. Partly because it's a limited amount of visual information due to the narrow screen angle, but also because there's no physical feedback for your eye-brain to work off in order to cancel out the movements of your head relative to the movements in the images its receiving - the purely image-based "object tracking", as mentioned above (head still, image moving), is limited in its speed, so it is helped by the automatic movement of the eyes when the head is moving, too (of course, if your head is moving, the image is potentially moving more, or less, depending on the focus). To be clear, in a racing environment, your head is moving and the focus is not (as much), so the movement of your eyes is very important.


If your head isn't moving, the sum of your natural adaptations to unstable images that include the effects of head movement will function at a much reduced efficacy. The challenge, then, is to recreate the "drama" (everyone loves drama) but none of the excess disorientation that comes with the inevitable disconnect between the inner ear and the eye. I'd suggest this means a much more stable image than what you'd get from "helmet mount" recordings, but some way of conveying that movement all the same.
 
Personally I love the cockpit shake. It helps add a sense of speed that GT5 desperately needs.
If anything I'd love to increase it to be honest.

Me to bro, I remember how in GT5P the cockpit view was so sterile made driving very sometimes very boring. I really like the cockpit shake however, I would like to see an option so other people can enjoy the experience.
 
Sorry buddy, but compromise and respect are fundimental. That's real life;)
Sorry buddy, you was just lookin for an excuse because you didn't have anyething relevant to say, so as last resort you tried to put me on shame, and you failed again. That's your second post in a row talkin about nothing. We are talking about Cockpit Shake here.


There are an awful lot of votes for having the option to turn off (or turn down) the cockpit shake (close to a 50/50 split). Since giving the option to turn it off doesn't affect the people who want to leave it on and would make the other people garnish more enjoyment from the game...it would seem like a 'no brainer' to go ahead and create the option.
Personally, it gives me a headache after a while so I don't use that view much at all.
Exactly at the end of the day that's the biggest point.
 
Sorry buddy, you was just lookin for an excuse because you didn't have anyething relevant to say, so as last resort you tried to put me on shame, and you failed again. That's your second post in a row talkin about nothing. We are talking about Cockpit Shake here.

Chill buddy, we're all just sharin views. Peace and respect:tup:
 
Pool options should look like this:
- I want an option for not shaking camera.
- I don't care.

Those who want shaking camera will leave this as it was and those who don't want camera to shake will turn that option off. Problem solved.

I voted for an option to turn it off.
 
I think for me it ruins the game in cockpit view, which is a shame considering how much effort has gone in to reproducing the interiors and how much immersion it adds.

I think an adjustment could be the best solution. An option to either turn it down or rewrite the way the camera is static and add some damping to the effects as your eyes would adjust in real life.

He seems to forget we a driving from this view and in that respect damping the effect would be more realistic.
 
I've never had any problem with it, I actually like it. Coming down from the Nürb straight in a yellowbird hitting 300km/h and starting to turn the shake really tells you now you're hauling ass (standard cockpit view). My eyes adjust to it quite quickly never had any problem with it. If anything it makes me concentrate even more.

I played a lot of LFS before GT5 came out and I immediately realised that LFS doesn't have much of a shake at all. After playing it again I really started to appreciate the shake in GT5.
 
JDMKING13
Me to bro, I remember how in GT5P the cockpit view was so sterile made driving very sometimes very boring. I really like the cockpit shake however, I would like to see an option so other people can enjoy the experience.

Ah, the old days of GT5P. 👍

It's all about the sense of speed. If a racing game can capture this, then that's an achievement in my eyes.
GT5P had really slide physics, and yet it wasn't all that exiting because you didn't really feel like you were going all that fast. GT5 had slightly gripper physics, yet you really felt a sense of speed because of the cockpit shaking.

Although the majority of players don't like the wind noise, I really love it. I just wish these things were adjustable.
 
I think not only just a bit more shake, but a more aggresive engine sound with better under load sounds. That might really improve the sense of speed. :)
 
JnDrift
I think not only just a bit more shake, but a more aggresive engine sound with better under load sounds. That might really improve the sense of speed. :)

True!

I don't know about you guys but I think the sense of speed we feel in racing games is down to the sense of instability of the car itself. If the car seems really stressed then you will feel like your going fast. :)
 
I honestly think the cockpit shake has been reduced or redone. It doesn't bother me like before.

Then again I don't use it that much. However I will use it when just running laps with others and nothing is serious. Where as before I wasn't able to use it with out being bothered.

Anyone agree it has been changed?
 
Back