CoD4 - Map Insight "Crossfire"

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icelt
II icelt II
Welp, for the mean time at least, we need to start orgazing our CoD thoughts and discussions by creating specific threads here in the main PS3 forum. So I'm gonna start by mining out some of the best info I can find. My vision here is to copy those posts here at the beginning and then the original poster can make the next post, if they like, by recopying it and then updating it as they see fit. This way the real meat of the topic should basically at the top and thus make it easier for people to find in the future Then I can come back to this first post and delete as necessary to clean things up.

So please try and refrain from posting any follow ups until the original poster has a chance to at least create a place holder.

Sound good?

For starters on the maps I'm gonna try a separate thread for each (well at least each one that got written up). If the group decides later a different organization is preferred when should be able to quickly reconfigure.

crossfirenew.jpg


As promised (and sorry for the double post but I wanted to put this on it’s own post), here’s PART 2 of the MAP INSIGHTS.
Today we start off with:


CROSSFIRE:
Another one of my favourites.
Medium-small map with plenty to do, lots of places to hide, but not many where you can feel secure.
One of the maps where I find team work of the most vital importance, since going anywhere alone (unless you’re facing inexperienced players or are just extremely lucky) equals suicide after a little while.
I also find it one of the hardest maps to decide which weapon to use, since it very quickly turns from a medium/long range fight (where you need a powerful but very accurate and reliable weapon to get your kills fast before they hide again) to close-quarters fire fight, where that kind of weapon is usually less efficient due to their weight, and you’d be better off with a sub-machine gun for fast-action-kill-or-be-killed-thing-stuff.
What I do on this map is basically bit-by-bit advance. I clear a room, get in there, get aware of the enemy positions, try to take a couple from there, go to the next building, assess the situation, try to take a couple more… The problem is when your team mates don’t think like you and stick behind.
As I’m not that good, and after being surrounded be enemies with my buddies watching, I can only hope to take at least one with me (that is, of course, after I tie a red ribbon around my head, oil up my muscular body – after taking the top of my uniform off - and run up with guns blazing shouting “”ADRIAAAAAN!!!” with a crooked mouth), only to die right after.
Also, one of the maps where grenades (any kind) are of extreme importance, and where the art of throwing them well and using them wisely (check magburner’s write-up on this subject) makes a really big difference.
Another important thing is, when going from building to building, always be ready to bump into an enemy and have your knife at hand – meaning right thumb half-pressing the R3 button, this will save you many times and rack up easy kills.

Usual spots where people tend to camp:
Windows and balconies (sp?) basically all around, but mostly on both the building up on the street, from where you can see most of the map and have a clear sight of all the street and many other spots including the inside of some ground-level rooms where people usually think they’re safe (of course, all this also makes it a really hot place to be anytime, as you’ll then have a target mark all over yourself), and also the one building with no front walls on the opposite side of the main street, which might seem less safe, but has less entries (allowing you to be safer with a couple of well-placed Claymores), is more isolated (providing better aware of the surroundings at all times), and it allows you to get prone (making you a smaller target for everyone else, and sometimes really hard to spot if you’re on the correct place – almost invisible from ground level), while still enjoying the view and racking up kills.

Spots where you definitely don’t want to get caught camping:
Crossing main street is a suicide act during most of the match (not even talking about camping, which would be downright stupid);
The ‘Dead-Building’ (how I call it). It’s that ‘hidden’ building on the lowest point of the map, when you go down the main street and turn left. It’s almost useless on 90% of the matches, it doesn’t have any front walls to protect you and if you’re caught there, there’s nowhere to run or way to get out – at most, you’ll be able to keep one opponent under cover, but more than that and you’re as good as dead;
On the ‘Ruins’ – The upper part of the map, left of where you start (when you start on the top part of the map) is definitely a bad place to be almost all the time. You may shoot one, maybe two guys at most, and after that you’re dead with almost nowhere to cover;
On the lowest part of the mat, that little grassy bit near the smashed car – only stay here for short periods and still, only when you’re certain all the ‘bad-guys’ are on the upper part of the map, because in here, there’s at least 10 spots from where you can be shot – it looks a lot safer than it actually is.

_____________________

As always, suggestions welcome.
And thanks to those who liked my previous write-up, glad many of my opinions are shared by other
members on this issue.

@Beerz:
For instance, you could talk about strategic locations depending on game mode. On Crossfire, the location of B (in domination) is without a doubt the most important flag to hold onto.
 
Are these threads really going to be for COD4 players, or just so you guys can convince Jordon to create a sub-forum?
 
Are these threads really going to be for COD4 players, or just so you guys can convince Jordon to create a sub-forum?

If I understand your question correctly, my intent is genuine. I think this type of game naturally lends itself to organizing topics in this manner. I'm still concerned about mucking up the PS3 boards with these individual threads, but I really do feel it is reasonable to break them up in this fashion. IMHO at least :)
 
But do you really think every map deserves it's own thread? I'm pretty sure the staff would appreciate you double posting more than creating threads for all the maps....
 
But do you really think every map deserves it's own thread? I'm pretty sure the staff would appreciate you double posting more than creating threads for all the maps....

"Deserves?" Right at this moment? Tough to say as we just got started breaking this stuff out. I think there is enough potential discussion to warrant a separate thread for each, especially considering all game variations possible on each map. Now whether any particular map thread gets that detailed or not, naturally I really can't predict. It's all up to the community right? If it turns out we need to condense some threads as we move forward that doesn't bother me a bit. Whatever works best for all involved is my basic mantra.

Besides we only have write ups on 4 right now anyway.

And correct me if I'm wrong here, but after some healthy discussion I think all I did was basically follow the directions of the staff. And I'm not at all trying to sound defensive, just speaking plainly.
 
But what's the problem with making this thread the, "Map Insights" thread, and including all the information on maps here?
I see no point in creating multiple threads when 1 will suffice for maps. Hell, I'm already seeing you guys talking of creating a different thread for every gun.

You can say you're following the staff's suggestions, but it really looks like you're trying to create a thread for every little thing in the game just to warrant your own sub-forum.
 
But what's the problem with making this thread the, "Map Insights" thread, and including all the information on maps here?
I see no point in creating multiple threads when 1 will suffice for maps. Hell, I'm already seeing you guys talking of creating a different thread for every gun.

You can say you're following the staff's suggestions, but it really looks like you're trying to create a thread for every little thing in the game just to warrant your own sub-forum.

It is not a question of being a problem, just the issue of trying to organize information in the most useful and efficient means possible. And there is no law to this. Obviously in your opinion you'd do it differently. I respect that, but once again I think this method is perfectly viable. We disagree, I don't know what else to say.

And I think you may be misstating things a little regarding your "every gun" comment. I've/we've mentioned discussing every gun class in a separate thread, but not every single weapon. So if that occurred it would be like 4 or 5 additional threads.

Look I've already clearly stated in the suggestions forum that I think a subforum is warranted right? You seem to suggest a hidden agenda, however prior to implementing any of these thread creations I clearly stated my opinion using the proper protocols. You probably won't believe me, or us, but I'm not trying to force any particular result here. After a few days of discussion (correct? you have to agree this was no knee jerk result) this was the solution deemed most appropriate. So here we are.
 
How is 4 different map threads being organized though?
Why not make post 1 a table of contents, linking to each specific map and its post? It's not hard.

I'm not going to argue anymore, but I honestly see this little creation of multiple threads for maps, gun classes, strategies and so on a reason to have your own forum.
There is absolutely no reason to have 4 different map threads when they'd all be much more organized in 1 thread.
 
Now, now guys this has gone on for a while, agree to disagree. I am one of the CoD4 guys though and I think what Icelt is doing is fair but at the same time, one thread for each of the 16 or so maps would get a little out of hand. Too bad there is no way to make like a booklet kinda thing like link to a certaing page in the thread where each map is located because people would be posting their thoughts on each map.

I really think the best way would be a sub-forum, there are alot of different subjects and I don't really know that starting different threads on them in the PS3 forum is the best way. We are in a weird situation right now.
 
There actually is a way to do something like that. I did it in the Automotive forum when I posted a magazine's opinion of the 25 greatest cars.
 
There actually is a way to do something like that. I did it in the Automotive forum when I posted a magazine's opinion of the 25 greatest cars.

I'll check it out and see how well it works. If it functions well and I can figure out how to mimic it, assuming it's not too painful a process, I'm more than happy to try it out and help keep the ps3 forum clutter down. BTW had you originally pointed this out as a friendly suggestion (something like "hey you may not realize there's another way to accomplish your goal, check out this thread for an example") we just might have averted the whole lengthy point-counterpoint. :)
 
Don't get me wrong, but having played COD4 quite a bit online ( about 130 hours play time ) I'd suggest just to play the maps. You'll find out yourself where the campers are hiding ( kill cam ), strategies, weapons to use etc, is there really a need to discuss it that way ?
I mean, why not, but let's face it : If you want to be competitive you have to hit your targets and know the map by heart. And as soon as you know the map by heart you know every corner, every spot, everything you need anyways...

I see that this insight thing might have a certain effect for beginners, but will that help them not getting their a$$ kicked ? Probably not ;) If you don't know the map by heart, all these descriptions of places help you little. Also every kill cam will reveal the hiding spots right at the moment you get killed, not 2 hours before you play the map you don't know by reading it on a forum.

So here's my insight all maps hint : At the beginning of your online career, take cover and try to hit your targets, don't run over wide places and watch the kill cams. Take the M16 with red dot. Play team based games, your team helps you to find good spots, the best way to run etc... especially watch your high ranked team mates...

Of course this is no criticism of you icelt, it's always nice if there's somebody who already knows a lot about a game, takes the time to teach his knowledge to beginners. I just ask myself if - in this particular case - it's worth the effort, as stated above...
 
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