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- icelt
- II icelt II
Welp, for the mean time at least, we need to start orgazing our CoD thoughts and discussions by creating specific threads here in the main PS3 forum. So I'm gonna start by mining out some of the best info I can find. My vision here is to copy those posts here at the beginning and then the original poster can make the next post, if they like, by recopying it and then updating it as they see fit. This way the real meat of the topic should basically at the top and thus make it easier for people to find in the future Then I can come back to this first post and delete as necessary to clean things up.
So please try and refrain from posting any follow ups until the original poster has a chance to at least create a place holder.
Sound good?
For starters on the maps I'm gonna try a separate thread for each (well at least each one that got written up). If the group decides later a different organization is preferred when should be able to quickly reconfigure.
So please try and refrain from posting any follow ups until the original poster has a chance to at least create a place holder.
Sound good?
For starters on the maps I'm gonna try a separate thread for each (well at least each one that got written up). If the group decides later a different organization is preferred when should be able to quickly reconfigure.

As promised (and sorry for the double post but I wanted to put this on it’s own post), here’s PART 2 of the MAP INSIGHTS.
Today we start off with:
CROSSFIRE:
Another one of my favourites.
Medium-small map with plenty to do, lots of places to hide, but not many where you can feel secure.
One of the maps where I find team work of the most vital importance, since going anywhere alone (unless you’re facing inexperienced players or are just extremely lucky) equals suicide after a little while.
I also find it one of the hardest maps to decide which weapon to use, since it very quickly turns from a medium/long range fight (where you need a powerful but very accurate and reliable weapon to get your kills fast before they hide again) to close-quarters fire fight, where that kind of weapon is usually less efficient due to their weight, and you’d be better off with a sub-machine gun for fast-action-kill-or-be-killed-thing-stuff.
What I do on this map is basically bit-by-bit advance. I clear a room, get in there, get aware of the enemy positions, try to take a couple from there, go to the next building, assess the situation, try to take a couple more… The problem is when your team mates don’t think like you and stick behind.
As I’m not that good, and after being surrounded be enemies with my buddies watching, I can only hope to take at least one with me (that is, of course, after I tie a red ribbon around my head, oil up my muscular body – after taking the top of my uniform off - and run up with guns blazing shouting “”ADRIAAAAAN!!!” with a crooked mouth), only to die right after.
Also, one of the maps where grenades (any kind) are of extreme importance, and where the art of throwing them well and using them wisely (check magburner’s write-up on this subject) makes a really big difference.
Another important thing is, when going from building to building, always be ready to bump into an enemy and have your knife at hand – meaning right thumb half-pressing the R3 button, this will save you many times and rack up easy kills.
Usual spots where people tend to camp:
Windows and balconies (sp?) basically all around, but mostly on both the building up on the street, from where you can see most of the map and have a clear sight of all the street and many other spots including the inside of some ground-level rooms where people usually think they’re safe (of course, all this also makes it a really hot place to be anytime, as you’ll then have a target mark all over yourself), and also the one building with no front walls on the opposite side of the main street, which might seem less safe, but has less entries (allowing you to be safer with a couple of well-placed Claymores), is more isolated (providing better aware of the surroundings at all times), and it allows you to get prone (making you a smaller target for everyone else, and sometimes really hard to spot if you’re on the correct place – almost invisible from ground level), while still enjoying the view and racking up kills.
Spots where you definitely don’t want to get caught camping:
Crossing main street is a suicide act during most of the match (not even talking about camping, which would be downright stupid);
The ‘Dead-Building’ (how I call it). It’s that ‘hidden’ building on the lowest point of the map, when you go down the main street and turn left. It’s almost useless on 90% of the matches, it doesn’t have any front walls to protect you and if you’re caught there, there’s nowhere to run or way to get out – at most, you’ll be able to keep one opponent under cover, but more than that and you’re as good as dead;
On the ‘Ruins’ – The upper part of the map, left of where you start (when you start on the top part of the map) is definitely a bad place to be almost all the time. You may shoot one, maybe two guys at most, and after that you’re dead with almost nowhere to cover;
On the lowest part of the mat, that little grassy bit near the smashed car – only stay here for short periods and still, only when you’re certain all the ‘bad-guys’ are on the upper part of the map, because in here, there’s at least 10 spots from where you can be shot – it looks a lot safer than it actually is.
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As always, suggestions welcome.
And thanks to those who liked my previous write-up, glad many of my opinions are shared by other members on this issue.
@Beerz:
For instance, you could talk about strategic locations depending on game mode. On Crossfire, the location of B (in domination) is without a doubt the most important flag to hold onto.