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- icelt
- II icelt II
Welp, for the mean time at least, we need to start orgazing our CoD thoughts and discussions by creating specific threads here in the main PS3 forum. So I'm gonna start by mining out some of the best info I can find. My vision here is to copy those posts here at the beginning and then the original poster can make the next post, if they like, by recopying it and then updating it as they see fit. This way the real meat of the topic should basically at the top and thus make it easier for people to find in the future Then I can come back to this first post and delete as necessary to clean things up.
So please try and refrain from posting any follow ups until the original poster has a chance to at least create a place holder.
Sound good?
For starters on the maps I'm gonna try a separate thread for each (well at least each one that got written up). If the group decides later a different organization is preferred when should be able to quickly reconfigure.
Separate discussion on how to get to a couple of roofs for sniping.
So please try and refrain from posting any follow ups until the original poster has a chance to at least create a place holder.
Sound good?
For starters on the maps I'm gonna try a separate thread for each (well at least each one that got written up). If the group decides later a different organization is preferred when should be able to quickly reconfigure.

As promised (and sorry for the double post but I wanted to put this on it’s own post), here’s PART 2 of the MAP INSIGHTS.
Today we start off with:
OVERGROWN:
One of those where experience counts the most, also one of my favourites.
The ‘fresh country air’ feeling is awesome on this map, makes me wish there were more maps using this kind of scenery. It’s the best map for the sniper’s ghillie suit to work properly, but also ‘compensates’ that by not having many areas with large sight lines.
For the very “noob” that isn’t perfectly familiar with the map’s layout, it’s just terrifying (at least for me it was) to be on such a large map and only feel relatively safe inside the buildings scattered throughout the map. What I found out and it’s been working for me, is something that might feel like suicide when you first play on this map: don’t stand on the same spot for more than a while, try to go from building to building, advance through the map, assessing possible threats before you move - definitely uncomfortable at first, but after that it becomes natural.
Like said above, many people get their sniper Classes on this map, but it isn’t as much of a problem as with other maps (namely countdown which has huge sight lines and grassy edges), as a decently organized team can easily counter this by having at least one member calling them out of their hiding spots while still under cover and their team mates shoot or bomb those ghillied bastards away.
Don’t be afraid to cross the dry river to get to the other side, a quick glance will usually tell you if there’s anyone waiting for an easy target and the sprint is short enough to keep you away from trouble.
Usual spots where people tend to camp:
Attic of the ‘main house’, either through the hole on the north wall or the lateral windows (the one with the machinegun is the most used, as you can only take him out from the inside or, if on the outside, on an almost frontal position facing the window, which, if the other guy’s holding the mounted beast and aware of any move, can be equivalent to suicide);
Ground floor of the same house facing the dry river (perfect sight of any oncoming enemy and good cover);
On any of the small bombed out rooms (of the building adjacent to the wooden bridge, facing the dry river);
Sniper sweet-spot: the southwesternmost (sp?) point of the map, the grassy area near those trees, taking cover behind those metal zinc sheets near the stone bridge.
Small house near the above referred location, but on the windows facing north – great cover with a fairly good view to the barn;
The barn – although it has it’s weak points, namely the side entrance from which you can sneak up virtually undetected. Also, Claymores will be rendered useless here, because it’s too dark and the laser beams will be easily spotted.
Spots where you definitely don’t want to get caught camping:
The small wooden house next to the hay field (you’re visible from many angles, and if feels as if it’s made out of paper when shot – even without the Bullet Penetration perk);
Anywhere on either the stone or the wooden bridge;
Anywhere on the gas station – You get pinned there really easily and escaping alive will be a very hard thing to do.
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As always, suggestions welcome.
And thanks to those who liked my previous write-up, glad many of my opinions are shared by other members on this issue.
Separate discussion on how to get to a couple of roofs for sniping.
Oh yeah, sorry about that. I forgot to say which map it was. Overgrown.
The main white house with the attic, between the barn and the stone bridge. I saw a sniper up on that roof early on today and just loved to see the KillCam after he shot me.
Get on the big white tank in front of the hole in the attic (either jumping from the hole or from the wall on the right - easier), then face the house. You'll see a lower lip of the roof just right of the hole. Make a run and jump to it. You're there! 👍
I got killed by someone up ther today, I had a go at it just now and it worked, seems a little exposed, but who looks up on the farside.
go onto of the roof face the barn, there are two small dormer windows, if you ly down ther you are coverd from eitherside, you don't have to worry about people knifing you either, also grenades will just bounce off the roof, its a great tunnel of fire even if you are extremely visable.
Also if you have you back to the chimeney its easy pickings killing people exiting the house and down in the riverbed, its a little exposed off to your left mind.
The easiest way to get onto the roof is acctually to run along the wall and just simply jump up its easier than the gas tank beerz.
Also if you feeling quite the gymnast, jump down onto the fence on the otherside of the house run along and get onto the roof of a nearby building, its got a great view of the bridge,rivine, feilds, and when lying down its extermely hard to hit you. The main problem with this its quite hard to get there without being shot. Its worth it though.
There is also another great sniper roof, if you go right along the wall and ontop of the bridge with corregated iron roof, run along it take a left along a corregated iron wall once your at the end of the bridge, you will find a flat-roofed house that you can almost garrenty won't get you seen by the enemy, it provides a view of the bridgem the barn, fields across the way and with a UV jammer people won't even know your there.
I have circled it in red on the map in the picture, you it is to small to see without enlarging the picture, hard to get too, but very effective.
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