Content Focus vs. Community Power: How PD Can Unlock GT7's Full Potential

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TCR_TheJoker
I am writing this post to share some honest feedback on the current direction of Gran Turismo 7 and where the studio’s priorities could better align with what keeps the player base engaged for the long haul.

Gran Turismo has always been more than just a game, but right now there is a clear disconnect between what the studio prioritizes and what keeps the core player base active. I put together a few thoughts on how Polyphony Digital could leverage the tools and the community already at their disposal to solve this.

Car List Selection
Gran Turismo has always celebrated car culture, but at its core, it is a racing game. While unique novelty vehicles like the Willys Jeep or the Renault Twingo have historical interest, every slot taken by a non-racing everyday car is a slot missed for high-demand race cars, modern GT3/GT4 updates, or fan-favorite sports cars. Shifting the focus back toward competitive and track-oriented machinery would serve the active player base much better.

Legacy Courses and Free DLC Distribution
The franchise sits on a massive library of legendary fictional tracks that defined earlier games. Bringing these original circuits into GT7 should be a top priority. While offering track packs as paid DLC is a potential revenue model, it risks fracturing the player base. If a Daily Race or online lobby features a track a player does not own, they are locked out of participating. Making new and legacy tracks free updates for everyone ensures the online ecosystem stays healthy and populated.

Return of the Track Builder
Polyphony does not need to bear the burden of recreating every historic track alone. Bringing back a robust Track Builder would unlock the potential of the community. Talented creators could easily recreate legacy layouts like the original Grand Valley Speedway, taking the workload off the developers while supplying the game with an endless stream of fresh content.

Custom Community Competitions
The current single-player campaign content is limited and quickly exhausted. Giving players a comprehensive Competition Builder to create, package, and share custom championship series with the community would drastically increase replayability. From a server perspective, saving race settings, restrictions, and event parameters takes up no more data than the thousands of custom liveries already hosted on the GT servers.

Direct Player Communication and In-Game Polls
The communication gap between the developers and the players remains a core issue. To avoid the abuse and toxicity of open forums or public channels, Polyphony could implement simple in-game polls. Asking the player base direct questions (e.g., "Which legacy track would you like to see remade next?" or "Would you prefer X feature over Y?") gives the team actionable data straight from the people playing the game every day.

Utilizing the Built-In Community Infrastructure
Polyphony does not need to build feedback channels from scratch because a dedicated, highly knowledgeable community already exists right here. Developers of other major franchises would kill for a passionate user base that voluntarily tests mechanics, debates balance, and organizes ideas. The very fact that players post here to refine, debate, and critique suggestions before they ever reach a wish list proves this community is an invaluable resource. Polyphony just needs to start using it.

Additional High-Priority Wishlist Items

  • Broader GT Sophy Integration: Expand GT Sophy across all custom races and offline events rather than restricting it to limited modes.
  • Balanced Race Payouts: Standardize credit payouts across more tracks so players are not forced to grind the exact same three or four events to afford high-end Legend Cars.
  • Multiplayer Quality of Life: Add lobby presets, improved server browser filtering, and host migration so lobbies do not close when the creator leaves.


I know there are probably many other items, I've just gone for what I consider to be the easy wins, thoughts welcomed.
 
I agree with most of what you say apart from Car Selection, where I strongly disagree. For me, Gran Turismo retains a unique place in the sim racing scene precisely because it is not focused heavily on the latest high performance racing cars, and instead provides opportunities to drive and race a wide array of interesting cars that reflect car culture in different ways. I suspect the Sport mode player base remains a very small % of the total active player base, this shouldn't be a priority in my opinion, there are other games that are dedicated to this scene.
 
every slot taken by a non-racing everyday car is a slot missed for high-demand race cars, modern GT3/GT4 updates, or fan-favorite sports cars.
Aside from the whiff of LLM right from the title, I kinda zoned out here.

The opening part of this is not true (PD's pipeline is not operating at maximum reported capacity, so this sort of one-in one-out prioritisation is not a thing), but to then go for "less of what makes GT GT and more of what every other racing game does" after acknowledging why GT is different is just... no. Just, no.



For reference, the "communication gap" is by design. SIE, the publisher, handles PD's comms; asking PD to change how it does something it is organisationally prevented from doing fundamentally misunderstands this.


Anyway, as this seems to be a vague content wishlist, here's the two provided resources for actually getting specific content in front of PD's eyes: one for individual items, one for (reasonably sized) lists.



 
but at its core, it is a racing game
Where do you have this from? Gran Turismo have always been a Driving Simulator, with strong emphasis on car culture and history, in my opinion, this is why Gran Turismo is so successful and loved by so many. Also GT sport was the first game we saw Gr.4 and Gr.3 cars...
 
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Where do you have this from? Gran Turismo have always been a Driving Simulator, with strong emphasis on car culture and history, in my opinion, this is why Gran Turismo is so successful and loved by so many. Also GT sport was the first game we saw Gr.4 and Gr.3 cars...
It is a racing game by every definition, but it's a racing game that has always had a focus (to varying degrees) in being able to race more everyday cars, increasing the chances that you could drive a car you've actually owned in game.
 
I disagree with almost everything on this list.
but right now there is a clear disconnect between what the studio prioritizes and what keeps the core player base active.
Many of us have been "active" with this game for 29 years - This one in particular has been 4. That suggests that PD is doing a decent job in general.
Car List Selection
Play a different game that is dedicated to those racing classes. Personally, I think the addition of the Suzuki Carry is a WAY cooler addition than (another) GT class update.

Maybe they can add the BMW Wagon...that would be cool.
Legacy Courses and Free DLC Distribution
Believe me, these discussions happen at the highest levels with the bean counters. Personally, I would have preferred to see Autumn Ring or Midfield instead of Alsace, but their team gets that call.

After 4 years, and with the 30th anniversary coming next year, I doubt they'll add a ton of tracks to this particular game. Maybe GT8 comes or some type of Spec3 of GT7, but it will be release that maximizes revenue.
Return of the Track Builder
Oh god please no.
Custom Community Competitions
Already in the game 👍 - Mostly in multiplayer. We've asked to share custom races. We shall see.
Direct Player Communication and In-Game Polls
They read the forums - This is already a thing
Utilizing the Built-In Community Infrastructure
They do
Additional High-Priority Wishlist Items

  • Broader GT Sophy Integration: Expand GT Sophy across all custom races and offline events rather than restricting it to limited modes.
Won't happen until GT8 - The Power Pack is the best you'll get.
  • Balanced Race Payouts: Standardize credit payouts across more tracks so players are not forced to grind the exact same three or four events to afford high-end Legend Cars.
You're not forced. It's voluntary. If you don't want to grind, pay money. That's the business model. It won't change.
  • Multiplayer Quality of Life: Add lobby presets, improved server browser filtering, and host migration so lobbies do not close when the creator leaves.
People still use the lobbies? My bet is the meeting place is the precursor to a new co-op mode.

Given that 51% of internet traffic is bots now, this was probably a bot, but I thought I'd throw in my two cents anyway.
 
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