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- GTP_BikeShorts
Cool, glad we agree.. Sort ofI agree with you in most points and I admit it's hard to explain for me, but what I mean is this whole concept of two different modes, especially the boost effect, will piss many less skilled (like me) and casuals players off, not attract them...
the standard physic is no fun, it's just boring and unfair ( in my and anyone's else opinion i've asked )
I'm not against more choice but that could be done simply thru tyre regulations, which the F430 N1 race is a very good example.
And the LOL was mainly for the idea of damage implemented properly (and getting rid of lag at the same time ) I may doubt this will ever been done, as much as i'd love to see it.
The only thing making me look forward is that the previous concept and prologue games of GT always where kinda lame as far as physics and tuning options go.
I dunno, there are some people here who occasionally enjoy standard physics. I think doing it through tyres still causes a massive problem - a 500bhp RWD supercar will always be lairy regardless of how sticky the tyres are. It would be a lot harder to control those cars with a pad than with a wheel, nevermind being competitive with it.
I think everyone is being really optimistic, I stated what I would like to see - your LOL is similar to what I think will actually happen... Shortcuts will be taken and the game will not be as realistic as I hope. It will still be lots of fun though